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− | {{Move |
+ | {{Move Infobox |
− | japanese=でんじほう |
+ | |japanese=でんじほう ''Electromagnetic Cannon'' |
+ | |image=Zap_Cannon.jpg |
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− | ''Electromagnetic Cannon''| |
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− | generation=II |
+ | |generation=II |
− | type=Electric |
+ | |type=Electric |
− | category=Special |
+ | |category=Special |
− | power=120 |
+ | |power=120 |
− | accuracy=50% |
+ | |accuracy=50% |
− | pp=5<span class="explain" title="Max. 8">*</span> |
+ | |pp=5<span class="explain" title="Max. 8">*</span> |
− | affects=Selected target |
+ | |affects=Selected target |
− | secondary=[[Status Effects#Paralysis|Paralysis]] |
+ | |secondary=[[Status Effects#Paralysis|Paralysis]] |
− | contact=0 |
+ | |contact=0 |
− | magiccoat=0 |
+ | |magiccoat=0 |
− | brightpowder=1 |
+ | |brightpowder=1 |
− | detect=1 |
+ | |detect=1 |
− | snatch=0 |
+ | |snatch=0 |
− | kingsrock=0 |
+ | |kingsrock=0 |
− | contesttype=Cool |
+ | |contesttype=Cool |
− | appeal=4 |
+ | |appeal=4 |
− | jam=0 |
+ | |jam=0 |
− | appeal2=2 |
+ | |appeal2=2 |
+ | }}'''Zap Cannon''' (でんじほう ''Electromagnetic Cannon'') is a damaging {{Type|Electric}}-[[Types|type]] [[move]] that is capable of immediately [[Status Effects#Paralysis|paralyzing]] the foe if it hits, but it only has 50% accuracy. It is one of nine elemental moves that do the same damage, 120 HP, consisting of [[Fire Blast]], [[Hydro Pump]], [[Gunk Shot]], [[Focus Blast]], [[Blizzard]], Zap Cannon, [[Power Whip]], [[Hurricane]] and [[Megahorn]]. |
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− | }} |
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− | |||
− | '''Zap Cannon''' (でんじほう ''Electromagnetic Cannon'') is a powerful {{type|Electric}}-type move that is capable of immediately [[Status Effects#Paralysis|paralyzing]] the foe if it hits. |
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==Effect== |
==Effect== |
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===Super Contests=== |
===Super Contests=== |
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− | Earn +2 if the Judge's |
+ | Earn +2 if the Judge's voltage goes up. |
+ | |||
− | [[Category:Electric-type moves]] |
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+ | ==Gallery== |
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− | [[Category:Moves]] |
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+ | <gallery> |
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+ | Anabel Espeon Zap Cannon.png |
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+ | Satsuki Jolteon Zap Cannon.png |
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+ | Roxanne Nosepass Zap Cannon.png |
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+ | Deoxys Zap Cannon.png |
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+ | Brandon_Regice_Zap_Cannon.png |
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+ | Brandon Regis Zap and Flash Cannon.png |
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+ | Brandon Registeel Zap Cannon.png |
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+ | Alex Alakazam Zap Cannon.png |
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+ | Belmondo Magnezone Zap Cannon.png |
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+ | Holly_Nosepass_Zap_Cannon.png |
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+ | </gallery> |
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+ | {{Stub}} |
Revision as of 05:49, 2 September 2015
Zap Cannon
Generation: | II |
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Battle Data
Type: | |
---|---|
Category | |
Power: | 120 |
Accuracy: | 50% |
PP: | 5*, max: ? |
Affects: | Selected target |
Secondary Effect: | Paralysis |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | No |
---|---|
Magic Bounce: | |
Bright Powder: | Yes |
Protect/Detect: | Yes |
Snatch: | No |
Mirror Move: | |
King's Rock: | No |
Zap Cannon (でんじほう Electromagnetic Cannon) is a damaging Electric-type move that is capable of immediately paralyzing the foe if it hits, but it only has 50% accuracy. It is one of nine elemental moves that do the same damage, 120 HP, consisting of Fire Blast, Hydro Pump, Gunk Shot, Focus Blast, Blizzard, Zap Cannon, Power Whip, Hurricane and Megahorn.
Effect
In Battle
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Contests
A highly appealing move.
Super Contests
Earn +2 if the Judge's voltage goes up.