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Wonder Room

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Wonder Room
Wonder Room Move Game
(ワンダールーム Wonder Room)
Generation: V
Battle Data
Type: Type Psychic
Category Type Status
Power: -
Accuracy: -
PP: 10
Affects: Selected target
Secondary Effect: None
Priority: -7
Contact: No
Affected by
Magic Coat: No
BrightPowder: No
Protect/Detect: No
Snatch: No
King's Rock: No
Wonder Room is a Status category Psychic-type move that was first introduced in the Generation V games Pokémon Black and White.

Effect

The user creates a distorted area where a Pokémon's Defense and Sp. Def stats are switched for five turns.

Learnset

Generation V

By Leveling Up

By Leveling Up
Name Type Level
Psyduck Water 57
Golduck Water 69
Solrock RockPsychic 64
Solosis Psychic 48
Duosion Psychic 53
Reuniclus Psychic 59
Elgyem Psychic 56
Beheeyem Psychic 68
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By Breeding

By Breeding
Pokémon Type Father
Slowpoke WaterPsychic Psyduck, Golduck
Misdreavus Ghost Elgyem, Beheeyem
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
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