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− | {{Missing Image}} |
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+ | |image = Vital Throw VIII.png |
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− | + | |ja_name = あてみなげ |
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+ | |ja_trans = Strike Throw |
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− | generation=II |
+ | |generation = II |
− | type=Fighting |
+ | |type = Fighting |
− | category=Physical |
+ | |category = Physical |
− | power=70 |
+ | |power = 70 |
− | accuracy= |
+ | |accuracy = N/A |
− | pp=10| |
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+ | |pp = 10 |
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− | affects=Anyone adjacent to user |
+ | |affects = Anyone adjacent to user |
− | secondary= |
+ | |secondary = |
− | priority= |
+ | |priority = N/A1 |
− | contact=1 |
+ | |contact = 1 |
− | magiccoat=0 |
+ | |magiccoat = 0 |
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+ | |magicbounce = 0 |
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+ | |mirrormove = 1 |
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− | jam=0| |
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+ | |jam = 0 |
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+ | |appeal3 = 2 |
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+ | |jam3 = 0 |
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}} |
}} |
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− | '''Vital Throw''' is a {{Type|Fighting}} |
+ | '''Vital Throw''' is a {{Type|Fighting}}-[[Types|type]] [[move]] introduced in [[Generation II]] that was, until [[Generation III]], the signature move of the [[Machop]] family. |
+ | |||
+ | ==Effect== |
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+ | ===In battle=== |
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+ | Vital Throw causes physical damage to an adjacent Pokémon. This move is a decreased-priority move, meaning it moves after ordinary-priority moves, but also moves before other decreased-priority moves. It never misses unless the opponent is in an invulnerable state of a move such as [[Fly]]. |
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+ | |||
+ | In the Mystery Dungeon series, Vital Throw is a status move that gives the user the vital throw status. When a Pokémon with this status is attacked directly, it sends the attacker flying across the room. |
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+ | |||
+ | In Super Mystery Dungeon, Vital throw becomes like its mainstream version in effect and power. |
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+ | |||
+ | {{Clear}} |
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==Gallery== |
==Gallery== |
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+ | {{MoveGallery |
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+ | |games = |
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+ | Vital Throw II.png {{!}} Vital Throw depicted in [[Generation II]]. |
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+ | Vital Throw III.png {{!}} Vital Throw depicted in [[Generation III]]. |
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+ | Vital Throw BW.png {{!}} Vital Throw depicted in [[Generation V]]. |
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+ | |||
+ | |anime = |
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+ | Brawly Hariyama Vital Throw.png {{!}} Vital Throw being used by [[Brawly's Hariyama (anime)|Brawly's Hariyama]]. |
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+ | Team Rocket Throh Vital Throw.png {{!}} Vital Throw being used by [[Team Rocket's Throh]]. |
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+ | }} |
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{{Stub}} |
{{Stub}} |
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+ | |||
+ | {{List of Fighting-type moves}} |
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+ | [[pl:Vital Throw]] |
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+ | |||
+ | [[Category:Unmissable moves]] |
Latest revision as of 20:30, 7 January 2024
あてみなげ Strike Throw |
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Generation: | II |
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Type: | |
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Category | |
Power: | 70 |
Accuracy: | N/A |
PP: | 10, max: ? |
Affects: | Anyone adjacent to user |
Secondary Effect: | |
Priority: | N/A1 |
Contact: | Yes |
Magic Coat: | No |
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Magic Bounce: | No |
Bright Powder: | Yes |
Protect/Detect: | Yes |
Snatch: | No |
Mirror Move: | Yes |
King's Rock: | Yes |
Vital Throw is a Fighting-type move introduced in Generation II that was, until Generation III, the signature move of the Machop family.
Effect
In battle
Vital Throw causes physical damage to an adjacent Pokémon. This move is a decreased-priority move, meaning it moves after ordinary-priority moves, but also moves before other decreased-priority moves. It never misses unless the opponent is in an invulnerable state of a move such as Fly.
In the Mystery Dungeon series, Vital Throw is a status move that gives the user the vital throw status. When a Pokémon with this status is attacked directly, it sends the attacker flying across the room.
In Super Mystery Dungeon, Vital throw becomes like its mainstream version in effect and power.
Gallery
Fighting-type moves | List of|
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Generation I · Generation II · Generation III · Generation IV · Generation V · Generation VI · Generation VII · Generation VIII · Generation IX | |
A | |
B | |
C | |
D | |
F | |
H | |
J | |
K | |
L | |
M | |
N | |
O | |
P | |
Q | |
R | |
S | |
T | |
U | |
V |
|
W | |
See also | |
Moves |