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{{Move Infobox
{{Missing Image}}
 
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|image = Vital Throw VIII.png
{{Move Infobox|
 
japanese=あてみなげ Strike Throw|
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|ja_name = あてみなげ
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|ja_trans = Strike Throw
generation=II|
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|generation = II
type=Fighting|
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|type = Fighting
category=Physical|
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|category = Physical
power=70|
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|power = 70
accuracy=_|
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|accuracy = N/A
pp=10|
 
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|pp = 10
affects=Anyone adjacent to user|
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|affects = Anyone adjacent to user
secondary=|
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|secondary =
priority=-1|
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|priority = N/A1
contact=1|
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|contact = 1
magiccoat=0|
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|magiccoat = 0
brightpowder=1|
 
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|magicbounce = 0
detect=1|
 
 
|brightpowder = 1
snatch=0|
 
 
|detect = 1
kingsrock=1|
 
 
|snatch = 0
contesttype=Cool|
 
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|mirrormove = 1
appeal=3|
 
 
|kingsrock = 1
jam=0|
 
 
|contesttype = Cool
appeal2=2|
 
 
|appeal = 3
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|jam = 0
 
|appeal2 = 2
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|appeal3 = 2
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|jam3 = 0
 
}}
 
}}
'''Vital Throw''' is a {{Type|Fighting}} type move introduced in [[Generation II]] that was, until [[Generation III]], the signature move of the [[Machop]] family. Vital Throw is also a decreased priority move that always goes first if the opponent's Pokémon uses a low priority move. It never misses unless the opponent uses a move such as [[Fly]].
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'''Vital Throw''' is a {{Type|Fighting}}-[[Types|type]] [[move]] introduced in [[Generation II]] that was, until [[Generation III]], the signature move of the [[Machop]] family.
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==Effect==
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===In battle===
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Vital Throw causes physical damage to an adjacent Pokémon. This move is a decreased-priority move, meaning it moves after ordinary-priority moves, but also moves before other decreased-priority moves. It never misses unless the opponent is in an invulnerable state of a move such as [[Fly]].
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In the Mystery Dungeon series, Vital Throw is a status move that gives the user the vital throw status. When a Pokémon with this status is attacked directly, it sends the attacker flying across the room.
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In Super Mystery Dungeon, Vital throw becomes like its mainstream version in effect and power.
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{{Clear}}
   
 
==Gallery==
 
==Gallery==
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{{MoveGallery
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|games =
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Vital Throw II.png {{!}} Vital Throw depicted in [[Generation II]].
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Vital Throw III.png {{!}} Vital Throw depicted in [[Generation III]].
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Vital Throw BW.png {{!}} Vital Throw depicted in [[Generation V]].
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|anime =
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Brawly Hariyama Vital Throw.png {{!}} Vital Throw being used by [[Brawly's Hariyama (anime)|Brawly's Hariyama]].
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Team Rocket Throh Vital Throw.png {{!}} Vital Throw being used by [[Team Rocket's Throh]].
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}}
   
 
{{Stub}}
 
{{Stub}}
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{{List of Fighting-type moves}}
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[[pl:Vital Throw]]
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[[Category:Unmissable moves]]

Latest revision as of 20:30, 7 January 2024

Vital Throw
Vital Throw VIII
あてみなげ
Strike Throw
Generation: II
Battle Data
Type: Type Fighting
Category Physical
Power: 70
Accuracy: N/A
PP: 10, max: ?
Affects: Anyone adjacent to user
Secondary Effect:
Priority: N/A1
Contact: Yes
Affected by
Magic Coat: No
Magic Bounce: No
Bright Powder: Yes
Protect/Detect: Yes
Snatch: No
Mirror Move: Yes
King's Rock: Yes
Contest Data
Contests (RSE)
Type: Cool
Appeal: 3 ♥♥♥
Jam: 0
Super Contests (DPPt)
Type: Cool
Appeal: 2 ♥♥
Contest Spectaculars (ORAS)
Type: Cool
Appeal: 2 ♥♥
Jam: 0
{

Vital Throw is a Fighting-type move introduced in Generation II that was, until Generation III, the signature move of the Machop family.

Effect

In battle

Vital Throw causes physical damage to an adjacent Pokémon. This move is a decreased-priority move, meaning it moves after ordinary-priority moves, but also moves before other decreased-priority moves. It never misses unless the opponent is in an invulnerable state of a move such as Fly.


In the Mystery Dungeon series, Vital Throw is a status move that gives the user the vital throw status. When a Pokémon with this status is attacked directly, it sends the attacker flying across the room.

In Super Mystery Dungeon, Vital throw becomes like its mainstream version in effect and power.


Gallery

Main games

Main series

173Cleffa
Stub!
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