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Victini (Japanese: ビクティニ, HepburnBikutini) (vik-TEE-nee[1]) is a Psychic/Fire-type Mythical Pokémon introduced in Generation V.

Biology[]

Physiology[]

Victini is a small cream-colored rabbit-like Pokémon with round bright blue eyes, long pointed flame-orange V-shaped ears, and small orange paws and feet. The front of Victini's ears are orange, while the interior of its ears are cream colored and black. It has little orange hands with three claw-like digits; Victini often forms the "V" for "Victory" sign with its hands. Its orange feet are small and it possesses two claw-like toes, which makes them shaped like the letter V. It has small, cream-colored wings on its back which allow it to fly; however, Victini will often levitate using its psychic powers. It has two pointed fangs which can be seen on its upper jaw when it opens its mouth.

Shiny Victini replaces the cream color with white while its orange ears turn red.

Special Abilities[]

Legends claim that trainers who possess a Victini will never lose, no matter what kind of battle they encounter.

Victini possesses an unlimited force of fiery energy blazing within its body; it can share this energy with other beings (both people and Pokémon) by touching them, filling them with incredible supernatural strength. In the anime, Victini is shown to be able to become invisible.

Victini is the only Pokémon that can learn the move Searing Shot and V-create.

Behavior[]

Victini is a very shy and elusive Pokémon. It will often become invisible and only reveals itself to those it trusts. However, being a Fire-type, Victini's temper will flare up if it feels the need to defend its friends.

Game info[]

Locations[]


Evolution[]

Victini does not evolve.

Locations
Version(s) Area(s) Rarity
Black and White Liberty Garden, Movie 14 Event Mystery Gift One
Black 2 and White 2 Trade None
X and Y Event/Transfer None
Omega Ruby and Alpha Sapphire Event/Transfer None
Sun and Moon Transfer None
Sword and Shield Transfer from Pokémon HOME None

Pokédex entries[]

  • Black

    This Pokémon brings victory. It is said that trainers with Victini always win, regardless of the type of encounter.

  • White

    It creates an unlimited supply of energy inside its body, which it shares with those who touch it.

  • Black 2

    When it shares the infinite energy it creates, that being's entire body will be overflowing with power.

  • White 2

    When it shares the infinite energy it creates, that being's entire body will be overflowing with power.

  • X

    This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.

  • Y

    When it shares the infinite energy it creates, that being's entire body will be overflowing with power.

  • Omega Ruby

    This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.

  • Alpha Sapphire

    When it shares the infinite energy it creates, that being's entire body will be overflowing with power.


Stats[]

Stats
HP
100
Attack
100
Defense
100
Sp. Atk
100
Sp. Def
100
Speed
100
Total
600

Learnset[]

Leveling[]

LevelingGeneration VII
Level Move Power Accuracy PP Type Cat.
1 V-create 100 100% 5 Type Fire HOME Fire Special
1 Searing Shot 100 100% 5 Type Fire HOME Fire Special
1 Focus Energy —% 30 Type Normal HOME Normal Status
1 Confusion 50 100% 25 Type Psychic HOME Psychic Special
1 Incinerate 60 100% 15 Type Fire HOME Fire Special
1 Quick Attack 40 100% 30 Type Normal HOME Normal Physical
9 Endure —% 10 Type Normal HOME Normal Status
17 Headbutt 70 100% 15 Type Normal HOME Normal Physical
25 Flame Charge 50 100% 20 Type Fire HOME Fire Physical
33 Reversal 100% 15 Type Fighting HOME Fighting Physical
41 Flame Burst 70 100% 15 Type Fire HOME Fire Special
49 Zen Headbutt 80 90% 15 Type Psychic HOME Psychic Physical
57 Inferno 100 50% 5 Type Fire HOME Fire Special
65 Double-Edge 120 100% 15 Type Normal HOME Normal Physical
73 Flare Blitz 120 100% 15 Type Fire HOME Fire Physical
81 Final Gambit 100% 5 Type Fighting HOME Fighting Special
89 Stored Power 20 100% 10 Type Psychic HOME Psychic Special
97 Overheat 130 90% 5 Type Fire HOME Fire Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
1 V-create 100 100% 5 Type Fire HOME Fire Special Cool 3 0 ♥
1 Searing Shot 100 100% 5 Type Fire HOME Fire Special Cool 3 0 ♥
1 Focus Energy —% 30 Type Normal HOME Normal Status Cool 1 0 ♥
1 Confusion 50 100% 25 Type Psychic HOME Psychic Special Clever 4 0 ♥
1 Incinerate 60 100% 15 Type Fire HOME Fire Special Tough 3 0 ♥
1 Quick Attack 40 100% 30 Type Normal HOME Normal Physical Cool 3 0 ♥
9 Endure —% 10 Type Normal HOME Normal Status Tough 3 0 ♥
17 Headbutt 70 100% 15 Type Normal HOME Normal Physical Tough 4 0 ♥
25 Flame Charge 50 100% 20 Type Fire HOME Fire Physical Cool 1 0 ♥
33 Reversal 100% 15 Type Fighting HOME Fighting Physical Cool 1 0 ♥
41 Flame Burst 70 100% 15 Type Fire HOME Fire Special Beautiful 3 0 ♥
49 Zen Headbutt 80 90% 15 Type Psychic HOME Psychic Physical Clever 4 0 ♥
57 Inferno 100 50% 5 Type Fire HOME Fire Special Beautiful 1 4 ♥
65 Double-Edge 120 100% 15 Type Normal HOME Normal Physical Tough 6 0 ♥
73 Flare Blitz 120 100% 15 Type Fire HOME Fire Physical Cool 6 0 ♥
81 Final Gambit 100% 5 Type Fighting HOME Fighting Special Tough 8 0 ♥
89 Stored Power 20 100% 10 Type Psychic HOME Psychic Special Clever 1 0 ♥
97 Overheat 130 90% 5 Type Fire HOME Fire Special Beautiful 6 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Cat.
1 V-create 100 100% 5 Type Fire HOME Fire Special
1 Searing Shot 100 100% 5 Type Fire HOME Fire Special
1 Focus Energy —% 30 Type Normal HOME Normal Status
1 Confusion 50 100% 25 Type Psychic HOME Psychic Special
1 Incinerate 30 100% 15 Type Fire HOME Fire Special
1 Quick Attack 40 100% 30 Type Normal HOME Normal Physical
9 Endure —% 10 Type Normal HOME Normal Status
17 Headbutt 70 100% 15 Type Normal HOME Normal Physical
25 Flame Charge 50 100% 20 Type Fire HOME Fire Physical
33 Reversal 100% 15 Type Fighting HOME Fighting Physical
41 Flame Burst 70 100% 15 Type Fire HOME Fire Special
49 Zen Headbutt 80 90% 15 Type Psychic HOME Psychic Physical
57 Inferno 100 50% 5 Type Fire HOME Fire Special
65 Double-Edge 120 100% 15 Type Normal HOME Normal Physical
73 Flare Blitz 120 100% 15 Type Fire HOME Fire Physical
81 Final Gambit 100% 5 Type Fighting HOME Fighting Special
89 Stored Power 20 100% 10 Type Psychic HOME Psychic Special
97 Overheat 140 90% 5 Type Fire HOME Fire Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM[]

TMs, TRs, and HMs Generation VII
TM/HM/TR Move Power Accuracy PP Type Cat.
TM01 Work Up —% 30 Type Normal HOME Normal Status
TM03 Psyshock 80 100% 10 Type Psychic HOME Psychic Special
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM12 Taunt 100% 20 Type Dark HOME Dark Status
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status
TM17 Protect —% 10 Type Normal HOME Normal Status
TM20 Safeguard —% 25 Type Normal HOME Normal Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM22 Solar Beam 120 100% 10 Type Grass HOME Grass Special
TM24 Thunderbolt 90 100% 15 Type Electric HOME Electric Special
TM25 Thunder 110 70% 10 Type Electric HOME Electric Special
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM35 Flamethrower 90 100% 15 Type Fire HOME Fire Special
TM38 Fire Blast 110 85% 5 Type Fire HOME Fire Special
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM43 Flame Charge 50 100% 20 Type Fire HOME Fire Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM50 Overheat 130 90% 5 Type Fire HOME Fire Special
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special
TM53 Energy Ball 90 100% 10 Type Grass HOME Grass Special
TM56 Fling 100% 10 Type Dark HOME Dark Physical
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special
TM61 Will-O-Wisp 85% 15 Type Fire HOME Fire Status
TM63 Embargo 100% 15 Type Dark HOME Dark Status
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical
TM73 Thunder Wave 90% 20 Type Electric HOME Electric Status
TM77 Psych Up —% 10 Type Normal HOME Normal Status
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special
TM87 Swagger 85% 15 Type Normal HOME Normal Status
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status
TM89 U-turn 70 100% 20 Type Bug HOME Bug Physical
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM92 Trick Room —% 5 Type Psychic HOME Psychic Status
TM93 Wild Charge 90 100% 15 Type Electric HOME Electric Physical
TM99 Dazzling Gleam 80 100% 10 Type Fairy HOME Fairy Special
TM100 Confide —% 20 Type Normal HOME Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation VI
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM03 Psyshock 80 100% 10 Type Psychic HOME Psychic Special Beautiful 1 4 ♥
TM06 Toxic 90% 10 Type Poison HOME Poison Status Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special Clever 3 0 ♥
TM11 Sunny Day —% 5 Type Fire HOME Fire Status Beautiful 1 0 ♥
TM12 Taunt 100% 20 Type Dark HOME Dark Status Clever 2 1 ♥
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special Cool 4 4 ♥
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status Beautiful 2 0 ♥
TM17 Protect —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM20 Safeguard —% 25 Type Normal HOME Normal Status Beautiful 2 0 ♥
TM21 Frustration 100% 20 Type Normal HOME Normal Physical Cute 2 3 ♥
TM22 Solar Beam 120 100% 10 Type Grass HOME Grass Special Cool 3 0 ♥
TM24 Thunderbolt 90 100% 15 Type Electric HOME Electric Special Cool 4 0 ♥
TM25 Thunder 110 70% 10 Type Electric HOME Electric Special Cool 1 0 ♥
TM27 Return 100% 20 Type Normal HOME Normal Physical Cute 4 0 ♥
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special Clever 4 0 ♥
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special Clever 4 0 ♥
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical Cool 4 0 ♥
TM32 Double Team —% 15 Type Normal HOME Normal Status Cool 1 0 ♥
TM35 Flamethrower 90 100% 15 Type Fire HOME Fire Special Beautiful 4 0 ♥
TM38 Fire Blast 110 85% 5 Type Fire HOME Fire Special Beautiful 1 0 ♥
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical Cute 2 0 ♥
TM43 Flame Charge 50 100% 20 Type Fire HOME Fire Physical Cool 1 0 ♥
TM44 Rest —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
TM48 Round 60 100% 15 Type Normal HOME Normal Special Beautiful 2 0 ♥
TM50 Overheat 130 90% 5 Type Fire HOME Fire Special Beautiful 6 0 ♥
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special Cool 4 0 ♥
TM53 Energy Ball 90 100% 10 Type Grass HOME Grass Special Beautiful 4 0 ♥
TM56 Fling 100% 10 Type Dark HOME Dark Physical Cute 3 0 ♥
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special Beautiful 1 0 ♥
TM59 Incinerate 60 100% 15 Type Fire HOME Fire Special Tough 3 0 ♥
TM61 Will-O-Wisp 85% 15 Type Fire HOME Fire Status Beautiful 3 0 ♥
TM63 Embargo 100% 15 Type Dark HOME Dark Status Clever 3 0 ♥
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical Tough 4 4 ♥
TM70 Flash 100% 20 Type Normal HOME Normal Status Beautiful 3 0 ♥
TM73 Thunder Wave 100% 20 Type Electric HOME Electric Status Cool 1 3 ♥
TM77 Psych Up —% 10 Type Normal HOME Normal Status Clever 2 0 ♥
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special Cute 1 0 ♥
TM87 Swagger 90% 15 Type Normal HOME Normal Status Cute 3 0 ♥
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status Cute 1 0 ♥
TM89 U-turn 70 100% 20 Type Bug HOME Bug Physical Cute 4 0 ♥
TM90 Substitute —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM92 Trick Room —% 5 Type Psychic HOME Psychic Status Clever 3 0 ♥
TM93 Wild Charge 90 100% 15 Type Electric HOME Electric Physical Tough 6 0 ♥
TM94 Rock SmashXY 40 100% 15 Type Fighting HOME Fighting Physical Tough 4 0 ♥
TM94 Secret PowerORAS 70 100% 20 Type Normal HOME Normal Physical Clever 1 0 ♥
TM98 Power-Up Punch 40 100% 20 Type Fighting HOME Fighting Physical Tough 1 0 ♥
TM99 Dazzling Gleam 80 100% 10 Type Fairy HOME Fairy Special Beautiful 4 0 ♥
TM100 Confide —% 20 Type Normal HOME Normal Status Cute 3 0 ♥
HM06 Rock SmashORAS 40 100% 15 Type Fighting HOME Fighting Physical Tough 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation V
TM/HM/TR Move Power Accuracy PP Type Cat.
TM03 Psyshock 80 100% 10 Type Psychic HOME Psychic Special
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM10 Hidden Power 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM12 Taunt 100% 20 Type Dark HOME Dark Status
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status
TM17 Protect —% 10 Type Normal HOME Normal Status
TM19 Telekinesis —% 15 Type Psychic HOME Psychic Status
TM20 Safeguard —% 25 Type Normal HOME Normal Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM22 Solar Beam 120 100% 10 Type Grass HOME Grass Special
TM24 Thunderbolt 95 100% 15 Type Electric HOME Electric Special
TM25 Thunder 120 70% 10 Type Electric HOME Electric Special
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM35 Flamethrower 95 100% 15 Type Fire HOME Fire Special
TM38 Fire Blast 120 85% 5 Type Fire HOME Fire Special
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM43 Flame Charge 50 100% 20 Type Fire HOME Fire Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM50 Overheat 140 90% 5 Type Fire HOME Fire Special
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special
TM53 Energy Ball 80 100% 10 Type Grass HOME Grass Special
TM56 Fling 100% 10 Type Dark HOME Dark Physical
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special
TM59 Incinerate 30 100% 15 Type Fire HOME Fire Special
TM61 Will-O-Wisp 75% 15 Type Fire HOME Fire Status
TM63 Embargo 100% 15 Type Dark HOME Dark Status
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical
TM70 Flash 100% 20 Type Normal HOME Normal Status
TM73 Thunder Wave 100% 20 Type Electric HOME Electric Status
TM77 Psych Up —% 10 Type Normal HOME Normal Status
TM83 Work Up —% 30 Type Normal HOME Normal Status
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special
TM87 Swagger 90% 15 Type Normal HOME Normal Status
TM89 U-turn 70 100% 20 Type Bug HOME Bug Physical
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM92 Trick Room —% 5 Type Psychic HOME Psychic Status
TM93 Wild Charge 90 100% 15 Type Electric HOME Electric Physical
TM94 Rock Smash 40 100% 15 Type Fighting HOME Fighting Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding[]

This Pokémon learns no moves by Breeding.
Breeding Generation VII
Move Father Power Accuracy PP Type Category

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

This Pokémon learns no moves by Breeding.
Breeding Generation VI
Move Father Power Accuracy PP Type Category Contest Category Appeal Jam

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

This Pokémon learns no moves by Breeding.
Breeding Generation V
Move Father Power Accuracy PP Type Category

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring[]

Tutoring Generation VII
Move Power Accuracy PP Type Cat.
Bounce USUM 85 85% 5 Type Flying HOME Flying Physical
Fire Punch USUM 75 100% 15 Type Fire HOME Fire Physical
Heat Wave USUM 95 90% 10 Type Fire HOME Fire Special
Helping Hand USUM —% 20 Type Normal HOME Normal Status
Laser Focus USUM —% 30 Type Normal HOME Normal Status
Last Resort USUM 140 100% 5 Type Normal HOME Normal Physical
Magic Coat USUM —% 15 Type Psychic HOME Psychic Status
Role Play USUM —% 10 Type Psychic HOME Psychic Status
Shock Wave USUM 60 —% 20 Type Electric HOME Electric Special
Signal Beam USUM 75 100% 15 Type Bug HOME Bug Special
Skill Swap USUM —% 10 Type Psychic HOME Psychic Status
Snore USUM 50 100% 15 Type Normal HOME Normal Special
Telekinesis USUM —% 15 Type Psychic HOME Psychic Status
Thunder Punch USUM 75 100% 15 Type Electric HOME Electric Physical
Trick USUM 100% 10 Type Psychic HOME Psychic Status
Uproar USUM 90 100% 10 Type Normal HOME Normal Special
Zen Headbutt USUM 80 90% 15 Type Psychic HOME Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
Bounce ORAS 85 85% 5 Type Flying HOME Flying Physical Cute 1 0 ♥
Fire Punch ORAS 75 100% 15 Type Fire HOME Fire Physical Tough 4 0 ♥
Heat Wave ORAS 95 90% 10 Type Fire HOME Fire Special Beautiful 2 2 ♥
Helping Hand ORAS —% 20 Type Normal HOME Normal Status Clever 4 0 ♥
Last Resort ORAS 140 100% 5 Type Normal HOME Normal Physical Cute 1 0 ♥
Magic Coat ORAS —% 15 Type Psychic HOME Psychic Status Beautiful 2 0 ♥
Role Play ORAS —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
Shock Wave ORAS 60 —% 20 Type Electric HOME Electric Special Cool 2 0 ♥
Signal Beam ORAS 75 100% 15 Type Bug HOME Bug Special Beautiful 3 0 ♥
Skill Swap ORAS —% 10 Type Psychic HOME Psychic Status Clever 1 0 ♥
Snore ORAS 50 100% 15 Type Normal HOME Normal Special Cute 4 0 ♥
Thunder Punch ORAS 75 100% 15 Type Electric HOME Electric Physical Cool 4 0 ♥
Trick ORAS 100% 10 Type Psychic HOME Psychic Status Clever 2 1 ♥
Uproar ORAS 90 100% 10 Type Normal HOME Normal Special Cute 2 1 ♥
Zen Headbutt ORAS 80 90% 15 Type Psychic HOME Psychic Physical Clever 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Cat.
Bounce  85 85% 5 Type Flying HOME Flying Physical
Fire Punch  75 100% 15 Type Fire HOME Fire Physical
Heat Wave  100 90% 10 Type Fire HOME Fire Special
Helping Hand  —% 20 Type Normal HOME Normal Status
Last Resort  140 100% 5 Type Normal HOME Normal Physical
Magic Coat  —% 15 Type Psychic HOME Psychic Status
Role Play  —% 10 Type Psychic HOME Psychic Status
Signal Beam  75 100% 15 Type Bug HOME Bug Special
Skill Swap  —% 10 Type Psychic HOME Psychic Status
Sleep Talk  —% 10 Type Normal HOME Normal Status
Snore  40 100% 15 Type Normal HOME Normal Special
ThunderPunch  75 100% 15 Type Electric HOME Electric Physical
Trick  100% 10 Type Psychic HOME Psychic Status
Uproar  90 100% 10 Type Normal HOME Normal Special
Zen Headbutt  80 90% 15 Type Psychic HOME Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Special moves[]

Sprites[]

Appearances[]

Anime[]

Victini M14

Victini in the anime.

Victini has a major role in the movies Pokémon the movie: Black - Victini and Reshiram as well as Pokémon the Movie: White - Victini and Zekrom. In Japan, Victini with the moves Fusion Flare, Fusion Bolt, Searing Shot, and V-Create were given out to promote the new movies. It was shown that Victini was fond of macarons that Cilan had made. The group used these to lure Victini out of being invisible to show they meant no harm and that Victini shouldn't be scared.

Manga[]

Victini was the cause of a war 200 years ago because thousands of people wanted victory.

In the round "At Liberty on Liberty Garden", Black and White arrived on Liberty Garden after Professor Juniper sent Black to gather Pokédex data about Victini. In truth, it is revealed that Team Plasma has been chasing Victini for three days, intending to shelter it. Black defeats Team Plasma and saves Victini. He gathers data and sends it to Prof. Juniper.

Trivia[]

  • Victini's number on the Unova Pokédex is #000, making it the only non-glitch Pokémon to have this number.
  • The Wi-Fi event item to obtain Victini in Pokémon Black and White is the Liberty Pass.
  • Victini was designed by Mana Ibe and was meant to appeal more to girls than to boys.
  • In the national Pokédex, Victini's official number is 494, the first Pokémon after Arceus. This makes it the first Pokémon from a regional Pokédex to come before a Starter Pokémon.
  • It appears that the movie Victini may also know Fusion Flare and Fusion Bolt, similar to the movie Darkrai, which knew Roar of Time and Spacial Rend.
  • Victini is the only Pokémon that has the Victory Star ability.
  • The Movie 14 Victini appears in the special home; if players bring the Wi-Fi Zekrom (Black) or Wi-Fi Reshiram (White) to said home in the Dream World, Victini appears to both the player and Zekrom/Reshiram. In the minigame that follows, Victini attempts to destroy the force field, but its attack is useless against the force field and nothing can be done, leaving only the player and Zekrom/Reshiram to destroy the force field. The player must call Zekrom/Reshiram for help on the energy balls by powering up Zekrom's/Reshiram's power. Then, after a few hits, the force field is down to one energy ball. However, if the player is able to charge Zekrom's/Reshiram's power to maximum, then Zekrom/Reshiram will charge up its tail and use an electrical/flame attack to not only destroy the final energy ball, but the force is too great for the force field, causing the force field to blow up. Afterward, Victini happily gives the player access to the Hero Zekrom/Reshiram C-Gear skin promotion in the Global Link.
  • If one uses an Action Replay to get a Liberty Pass, it will be dysfunctional.
  • If you trade a Victini from Pokémon Black and White to Pokémon Black and White Versions 2 and take it to the Liberty Garden, it will come out from its Pokéball and happily see its home. Then it will come back to its Poké Ball.
  • In PokéPark 2: Wonders Beyond, a Victini in the game was referred to as a "he" despite being a gender unknown Pokémon.
  • Despite the Pokédex saying that trainers with this Pokémon never lose, such is not true in the games. This note is based on legend.
  • In Super Smash Bros., Victini is one of the Pokémon that can be freed from Poké Balls. During this time, it uses the move Victory Star.
  • The concept of Victini was most likely based on Nike, the winged Greek goddess of victory.

Origin[]

Victini's appearance seems to be based on a rabbit, specifically うさぎリンゴ usagi-ringo, a method of cutting apple slices to make them look similar to rabbits, usually resulting in the ears appearing as a V-shape. The concept of this Pokémon clearly draws inspiration from Nike, the Greek winged goddess of victory (as Victini possesses feathery wings on its back. "V" is also the roman numeral for the number five, the number generation Victini comes from). The common pose that it strikes (usually holding up two fingers) is reminiscent of most victory poses in media as well as also utilizing it's "V for Victory" motif.

Etymology[]

Victini comes from victory, teeny, and tiny.

Gallery[]

See also[]

  1. ^ Silvestri, Cris (2015). Pokémon Deluxe Essential Handbook [Book]. p. 404. Scholastic. ISBN 978-0-545-79566-1.
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