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Strawhat Neo

aka Neo

6 Edits since joining this wiki
April 29, 2013
  • I live in Phillipines
  • I was born on July 4
  • My occupation is IT Specialist
  • I am Human

Welcome To My Profile


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Hello Everyone!!

My name is Neo! I am now an IT Technitian and a Game Beta tester. I really had a great time playing with Pokémon. I am really fond of playing with them. I bought a whole bunch of GBA cartridges and finish all of them! I am now trying to finish Sinnoh (The Diamond + Pear Version) and I will soon buy the Black and White. I will never continue and will never quit playing this! 

From all the Pokémon Series, I really love the Pokémon Emerald and Diamon/Pearl because they are full of adventures.

Here's my Trainer Card:

Card
My Hoenn Trainer Card
Strawhat NeoAdded by Strawhat Neo

History of Pokemon:


It started simply enough as a hobby of Satoshi Tajiri, who as a child had a fondness for catching insects and tadpoles near his home in suburban Tokyo. Over time, Tajiri decided to put his idea of catching creatures into practice, to give children the same thrills he had as a child.

With the help of Ken Sugimori and other friends, Tajiri formed Game Freak and much later the design studio known as Creatures. When Tajiri discovered the Game Boy and the Game Boy Link Cable, it gave him the image of insects traveling along the wire, which led to the concept for a new game called Capsule Monsters. After several failed attempts at pitching this idea to Nintendo, Tajiri's new friend Shigeru Miyamoto pitched it to the company, and Nintendo began to fund the project, spending six years developing the games that would become a worldwide sensation. Due to trademarking issues, the name "Capsule Monsters" was changed to "Pocket Monsters".

The original artwork for the games was drawn by Tajiri's friend, artist Ken Sugimori, while the music and sound effects were composed by Junichi Masuda.

After debugging was completed, Shigeki Morimoto programmed Mew into the game. However, Game Freak planned to keep the 151st Pokémon hidden from the public unless it was needed for a post-launch event.

The project nearly drove Game Freak to bankruptcy. Five employees quit due to the financial conditions, and Tajiri worked many unpaid hours.

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