Traps are obstacles in dungeons. They will appear in any square on any floor of a dungeon. They are represented by a red X on the dungeon map.
Drops Chestnuts on whoever steps on it for 10 points of damage.
Spins the Pokemon around and confuses it.
Creates an explosion that spans 5X5 squares around it. Damages anyone caught in it, and destroys all walls and items.
Throws the Pokemon across the room until it hits a wall or it goes 10 squares.
Decreases Attack, Sp. Attack, Defense, or Sp. Defence stat by 3.
Deals 5 damage to the leader and drops him/her to the next floor. Knocks out other pokemon(cannot be revived with Reviver Seed) Only appears in dungeons with descending floors.
Inflicts poison status to those who are not Steel or Poison type.
Causes the items in the room to turn into Pokemon. Dissapears after activation. No effect if there are no items.
PP Zero Trap
Drops a random move's PP to 0.
Seals a random move. The Pokemon can't use this move until it leaves the floor, or uses a specific move or item.
Self Destruct Trap
Creates an explosion that spans 3X3 squares around it. Damages anyone caught in it, and destroys all walls and items.
Inflicts sleep status.
Decreases speed by 1.
If the leader steps on it, causes a item to become sticky and unusable. If another Pokemon steps on it, it turns their held item sticky.
May cause food items to be come Grimy food.
Deals 20 damage with piercing spikes. Trap is visibly set with the move Spikes.
Causes 1-4 Pokemon to appear 1 square around the trap. Trap disappears after use
Warps the Pokemon to a random place on the floor.
Deals 10 damage and inflicts poison status. Is set visibly by the Toxic Spikes move.
Makes the Pokemon drop it's held item in front of it.
Makes 1-4 pokemon appear around you and afflicts all Pokemon currently on the floor with the Grudge status.
Takes the effect of one of the traps on the floor. Always activates, regardless of IQ.