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(Status moved to Status (Attack Type): Clarifies between the Status attack type and the status effects page.)
 
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'''Status''' is a category of attack, along with Physical and Special, which was introduced in [[Generation IV]]. Moves in this category can increase/decrease Pokémon [[Stats|stats]] and cause status problems.
#REDIRECT [[Status (Attack Type)]]
 
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==Categories==
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===[[Statistics]]===
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Moves of these sorts such as [[Growth]] and [[Leer]] bring positive and negative effects on Pokémon.
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===Protection===
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There are moves that completely protect Pokémon from incoming attacks of all kinds, however, moves such as [[Feint]], [[Shadow Force]], and [[Phantom Force]] can render protection moves useless. Multiple usage of protection moves can result in the chance of them succeeding very unlikely.
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===[[Status Effects]]===
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There are moves that bring status effects on Pokémon such as [[Burned|burns]], [[Paralyzed|paralysis]], [[Poisoned|poisoning]], [[Sleep|sleep]], etc.
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===Terrains===
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Introduced in [[Generation VI]] are terrain moves that can that temporarily change the battlefield to the playing Pokémon's advantage. All the terrain moves increase the Pokémon of the same type's power by 50% while each also have different secondary effects. So far, only three terrain moves have been introduced so far.
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{{stub}}
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[[Category:Moves]]
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[[Category:Stats]]
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[[Category:Game Mechanics]]

Latest revision as of 04:49, 11 July 2014

Status is a category of attack, along with Physical and Special, which was introduced in Generation IV. Moves in this category can increase/decrease Pokémon stats and cause status problems.

Categories

Statistics

Moves of these sorts such as Growth and Leer bring positive and negative effects on Pokémon.

Protection

There are moves that completely protect Pokémon from incoming attacks of all kinds, however, moves such as Feint, Shadow Force, and Phantom Force can render protection moves useless. Multiple usage of protection moves can result in the chance of them succeeding very unlikely.

Status Effects

There are moves that bring status effects on Pokémon such as burns, paralysis, poisoning, sleep, etc.

Terrains

Introduced in Generation VI are terrain moves that can that temporarily change the battlefield to the playing Pokémon's advantage. All the terrain moves increase the Pokémon of the same type's power by 50% while each also have different secondary effects. So far, only three terrain moves have been introduced so far.

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Stub!
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