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− | {{ |
+ | {{Move Infobox |
+ | |image =IL059 15.jpg |
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− | |Effect = Inflicts damage on the target. The amount of damage is equal to the user's level. |
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+ | |japanese=ちきゅうなげ ''Earth Throw'' |
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− | |Type = {{Fighting}} {{Physical}} |
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+ | |generation=I |
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− | |PP = 10 |
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+ | |type=Fighting |
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⚫ | |||
+ | |category=Physical |
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− | |Accuracy = {{EightStar}} |
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⚫ | |||
− | |Range = Enemy in front |
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+ | |accuracy=100% |
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− | }} |
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+ | |pp=20<span class="explain" title="Max. 32">*</span> |
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+ | |affects=Selected target |
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+ | |contact=1 |
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+ | |magiccoat=0 |
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+ | |brightpowder=1 |
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+ | |detect=1 |
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+ | |snatch=0 |
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+ | |kingsrock=1 |
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+ | |contesttype=Tough |
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+ | |appeal2=2}} |
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+ | '''Seismic Toss''' is a damaging {{Type|Fighting}}-[[Types|type]] [[move]] introduced in [[Generation I]] that deals damage equal to user's level. In Generation I, Seismic Toss could be learned with [[TM19]]. Seismic Toss is a variant of the Ghost-type move, [[Night Shade]], in that both moves inflict damage equal to the user's level. |
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+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | Melissa's Golem Seismic Toss.jpg |
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+ | Charizardtwo Seismic Toss.png |
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+ | Ash Primeape Seismic Toss.png |
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+ | Howie Pinsir Seismic Toss.png |
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+ | Montgomery Throh Seismic Toss.png |
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+ | Red's Charizard Seismic Toss PO.png |
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+ | Brock Geodude Seismic Toss.png |
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+ | Tyson Hariyama Seismic Toss.png |
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+ | </gallery> |
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+ | {{stub}} |
Revision as of 03:09, 5 July 2015
Seismic Toss
Generation: | I |
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Battle Data
Type: | |
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Category | |
Power: | Varies |
Accuracy: | 100% |
PP: | 20*, max: ? |
Affects: | Selected target |
Secondary Effect: | None |
Priority: | 0 |
Contact: | Yes |
Affected by
Magic Coat: | No |
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Magic Bounce: | |
Bright Powder: | Yes |
Protect/Detect: | Yes |
Snatch: | No |
Mirror Move: | |
King's Rock: | Yes |
Contest Data
Contest Spectaculars (ORAS)
Type: | |
---|---|
Appeal: | |
Jam: |
Seismic Toss is a damaging Fighting-type move introduced in Generation I that deals damage equal to user's level. In Generation I, Seismic Toss could be learned with TM19. Seismic Toss is a variant of the Ghost-type move, Night Shade, in that both moves inflict damage equal to the user's level.