Pokémon Wiki

Don't like the ads? Then create an account! Users with accounts will only see ads on the Main Page and have more options than anonymous users.

READ MORE

Pokémon Wiki
No edit summary
No edit summary
Line 1: Line 1:
'''Roaming Pokémon''' is feature first introduced in [[Generation II]]. Roaming Pokémon are [[Legendary Pokémon]] that appear randomly across a certain region and do not remain stationary unlike most other Legendary Pokémon. When encountered, they will attempt to flee in every turn of the battle unless [[Mean Look]] or [[Spider Web]] is used before they flee, or if the player's first Pokemon has a trapping ability such as [[Shadow Tag]] or [[Arena Trap]], preventing their escape.
+
'''Roaming Pokémon''' is feature first introduced in [[Generation II]]. Roaming Pokémon are [[Legendary Pokémon]] that appear randomly across a certain region and do not remain stationary unlike most other Legendary Pokémon. When encountered, they will attempt to flee in every turn of the battle unless [[Mean Look]], [[Block]], or [[Spider Web]] is used before they flee, or if the player's first Pokemon has a trapping ability such as [[Shadow Tag]] or [[Arena Trap]], preventing their escape.
   
 
When they are encountered and escape, they will go to a different route. Some roaming Pokémon will automatically go to a different area when other Pokémon are encountered when the player is close to them. Any damage from previous encounters carries over the next battle, including statuses.
 
When they are encountered and escape, they will go to a different route. Some roaming Pokémon will automatically go to a different area when other Pokémon are encountered when the player is close to them. Any damage from previous encounters carries over the next battle, including statuses.

Revision as of 01:20, 29 March 2013

Roaming Pokémon is feature first introduced in Generation II. Roaming Pokémon are Legendary Pokémon that appear randomly across a certain region and do not remain stationary unlike most other Legendary Pokémon. When encountered, they will attempt to flee in every turn of the battle unless Mean Look, Block, or Spider Web is used before they flee, or if the player's first Pokemon has a trapping ability such as Shadow Tag or Arena Trap, preventing their escape.

When they are encountered and escape, they will go to a different route. Some roaming Pokémon will automatically go to a different area when other Pokémon are encountered when the player is close to them. Any damage from previous encounters carries over the next battle, including statuses.

In Generation II and III games, the player can track their ever-changing locations by checking their location in the Pokédex. In Diamond, Pearl and Platinum, Roaming Pokémon can be tracked using the Marking Map Poketch App. In HeartGold and SoulSilver, they can be tracked using the same method as in Generation II and III games. In Generation V games, Roaming Pokémon can be tracked by checking the Bulletin Boards for strange weather.

In Pokémon Platinum and on, if the Roaming Pokémon is defeated, the player can respawn the Pokémon by defeating the Elite Four again and triggering any events that were required to start the roaming.

Capture methods

An effective way to catch these Pokémon is to have a level 100 Pokémon than can use False Swipe and any move that causes a status effect, but does not damage them (freeze, sleep, paralysis). Once their health has been reduced to nearly zero, and they've been afflicted with one of the status effect mentioned above, just encounter them again and throw a Quick Ball or a Dusk Ball. It is suggested that you do not waste a Master Ball on them, as most of the time, they are not worth wasting the one of a kind Poké Ball on.

Pokémon

Generation II

Gold, Silver and Crystal

Pokémon Method for encounter Level Game
243
Raikou
Encountered at Burned Tower 40 Gold, Silver and Crystal
244
Entei
Encountered at Burned Tower 40 Gold, Silver and Crystal
245
Suicune
Encountered at Burned Tower 40 Gold and Silver

Generation III

Ruby, Sapphire and Emerald

Pokémon Method for encounter Level Game
380
Latias
Defeat the Elite Four 40 Sapphire and Emerald
381
Latios
Defeat the Elite Four 40 Ruby and Emerald

FireRed and LeafGreen

Pokémon Method for encounter Level Game Conditions
243
Raikou
Actives after Lorelei returns to the Elite Four 50 FireRed and LeafGreen Squirtle as a starter
244
Entei
Actives after Lorelei returns to the Elite Four 50 FireRed and LeafGreen Bulbasaur as a starter
245
Suicune
Actives after Lorelei returns to the Elite Four 50 FireRed and LeafGreen Charmander as a starter

Generation IV

Diamond, Pearl and Platinum

Pokémon Method for encounter Level Game
481
Mesprit
Encounter at Lake Verity 50 Diamond, Pearl and Platinum
488
Cresselia
Encounter at Fullmoon Island 50 Diamond, Pearl and Platinum
144
Articuno
Talk to Professor Oak in Eterna City 60 Platinum
145
Zapdos
Talk to Professor Oak in Eterna City 60 Platinum
146
Moltres
Talk to Professor Oak in Eterna City 60 Platinum

HeartGold and SoulSilver

Pokémon Method for encounter Level Game
243
Raikou
Encounter at Burned Tower 40 HeartGold and SoulSilver
244
Entei
Encounter at Burned Tower 40 HeartGold and SoulSilver
380
Latias
Deliver Copycat's doll 35 HeartGold
381
Latios
Deliver Copycat's doll 35 SoulSilver

Generation V

Black and White

Pokémon Method for encounter Level Game
641
Tornadus
Obtain the Legend Badge and go through the Route 10 gate 40 Black
642
Thundurus
Obtain the Legend Badge and go through the Route 10 gate 40 White