Rain Dance
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Rain Dance
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| (あまごい Rain Prayer) |
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| Generation: | II |
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Battle Data
| Type: | |
|---|---|
| Category | |
| Power: | 0 |
| Accuracy: | 0 |
| PP: | 5 |
| Affects: | Selected target |
| Secondary Effect: | Raises the power of Water-type attacks for five turns |
| Priority: | 0 |
| Contact: | No |
Affected by
| Magic Coat: | No |
|---|---|
| BrightPowder: | No |
| Protect/Detect: | No |
| Snatch: | No |
| King's Rock: | No |
Rain Dance (あまごい Rain Prayer) is a weather move introduced in Generation II. It is Water-type. It causes Heavy Rain for five turns. It is TM18.
Contents |
Effect
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In battle
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The user summons a heavy rain that falls for five turns, powering up Water- type moves.
Statistics
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- Powers up Water-type attacks by 1.5.
- Powers down Fire-type attacks by 1.5.
- Castform's Forecast ability changes its type to Water.
- Weather Ball changes to Water-type and doubles in power.
- Pokémon with the Swift Swim ability will double their speed.
- Pokémon with the abilities Dry Skin and Rain Dish will recover HP every turn.
- Pokémon with the Hydration ability will recover from status effects at the end of the turn.
- Thunder always hits and can break Protect.
- Hurricane always hits.
- SolarBeam requires an extra turn to charge, and its power is reduced to half.
- Synthesis, Morning Sun and Moonlight will recover 1/4 of total HP, instead of 1/2.
- The Damp Rock increases the duration of the rain.