(Just to add some stuff I saw from glitch vidz) |
No edit summary |
||
Line 8: | Line 8: | ||
Q can learn "Super Glitch" at level 9, when activated in battle, the TMTRAINER effect starts. |
Q can learn "Super Glitch" at level 9, when activated in battle, the TMTRAINER effect starts. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | Q is not just named Q it has some glitch boxes around it to. |
||
{{Stub}} |
{{Stub}} |
Revision as of 23:28, 2 January 2014
This article or section does not cite any references or sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. |
Q is a Water/Psychic-type glitch Pokémon specific to Pokemon Yellow. It evolves from 44Hy at level 6. It shares a Pokédex number, base stats, and most of its moveset with Starmie. When traded to Red and Blue, it becomes Charizard 'M.
Trivia
Since it evolves from an only-Water Pokémon, and then becomes a Water-Psychic Pokémon, it is considered a hybrid of Starmie. It also has a similar move-set.
When Q evolves from 4 4HY it will be nicknamed HM55.
Q can learn "Super Glitch" at level 9, when activated in battle, the TMTRAINER effect starts.
After activating Super Glitch, after the save it will be permanent.
Q is counted as the Cancel button, and can cause the Pokémon Hybrid/Merge glitch. Also Pokémon underneath Q, and including Q, will not be healed at a Pokémon Center and have to be healed with potions.