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Pumpkaboo (Japanese: バケッチャ, HepburnBaketcha) (PUMP-kuh-boo[1]) is a Ghost/Grass-type Pokémon introduced in Generation VI. It is Phantump's counterpart.

Biology[]

Physiology[]

Pumpkaboo is a ghostly Pokémon that resembles a pumpkin carved into a jack-o-lantern. The top part of its plump, round pumpkin-like body is covered in a thick shag of dark brown hair that curls upward slightly at the ends. It has a curled stem at the top of its head, and two horn-shaped tufts of hair on either side. It has two ovular yellow eyes and a small mouth with two sharp fangs protruding from beneath its upper lip. The bottom part of Pumpkaboo's body is orange and pudgy, with two short legs and two holes that seem to have been carved out. Inside Pumpkaboo's body, a mysterious orange light can be seen and can act as a flashlight.

Pumpkaboo come in various sizes, ranging from small to super-size. The size of a Pumpkaboo determines its stats.

Behavior[]

Pumpkaboo are crepuscular, specifically vespertine, Pokémon that also remain active throughout the night. They are most restless, however, just as the sun sets and twilight arrives. When daylight approaches, Pumpkaboo settle down, rest, and wait for the sun to set again. They sleep, like pumpkins, on the dirt in fields and rural areas.

Pumpkaboo carry souls inside of their hollow bodies. Smaller Pumpkaboo are made up of fewer souls but larger Pumpkaboo are made up of more souls. In addition, smaller Pumpkaboo prefer children while larger Pumpkaboo prefer adults. Pumpkaboo are thought to act as psychopomps, leading recently deceased souls to places where they can move on. The Pokémon Dusknoir are believed to pick these spirits up here to ferry them into the world of the dead while Pumpkaboo remain behind. The lights on these Pokémon's bodies are thought to show lost spirits the path to the spirit world; for this reason, living travelers who encounter these lights try to avoid them whenever possible.

Evolution[]

Pumpkaboo evolves into Gourgeist when traded.

Game info[]

Game locations[]

Locations
Version(s) Area(s) Rarity
X and Y Route 16 (Tall grass) Uncommon
Omega Ruby and Alpha Sapphire Trade None
Sun and Moon Transfer None

Pokédex entries[]

  • X

    The pumpkin body is inhabited by a spirit trapped in this world. As the sun sets, it becomes restless and active.

  • Y

    It is said to carry wandering spirits to the place where they belong so they can move on.

  • Omega Ruby

    The pumpkin body is inhabited by a spirit trapped in this world. As the sun sets, it becomes restless and active.

  • Alpha Sapphire

    It is said to carry wandering spirits to the place where they belong so they can move on.

  • Sword

    Small Size: When taking spirits to the afterlife, small Pumpkaboo prefer the spirits of children to those of adults.
    Average Size: Spirits that wander this world are placed into Pumpkaboo's body. They're then moved on to the afterlife.
    Large Size: When taking spirits to the afterlife, large Pumpkaboo prefer the spirits of adults to those of children.
    Super Size: Supersized Pumpkaboo are very partial to the spirits of people who were of similarly superior proportions.

  • Shield

    Small Size: Small Pumpkaboo are said to be the product of areas where few lost souls lingered.
    Average Size: The light that streams out from the holes in the pumpkin can hypnotize and control the people and Pokémon that see it.
    Large Size: Large Pumpkaboo are said to be the product of areas where many lost souls lingered.
    Super Size: Massive Pumpkaboo are said to be the product of areas where a great number of lost souls lingered.


Stats[]

Stats
HP
49
Attack
66
Defense
70
Sp. Atk
44
Sp. Def
55
Speed
51
Total
335

Learnset[]

Leveling[]

LevelingGeneration VII
Level Move Power Accuracy PP Type Cat.
1 Trick 100% 10 Type Psychic HOME Psychic Status
1 Astonish 30 100% 15 Type Ghost HOME Ghost Physical
1 Confuse Ray 100% 10 Type Ghost HOME Ghost Status
4 Scary Face 100% 10 Type Normal HOME Normal Status
6 Trick-or-Treat 100% 20 Type Ghost HOME Ghost Status
11 Worry Seed 100% 10 Type Grass HOME Grass Status
16 Razor Leaf 55 95% 25 Type Grass HOME Grass Physical
20 Leech Seed 90% 10 Type Grass HOME Grass Status
23 Trick-or-Treat 100% 20 Type Ghost HOME Ghost Status
26 Bullet Seed 25 100% 30 Type Grass HOME Grass Physical
30 Shadow Sneak 40 100% 30 Type Ghost HOME Ghost Physical
36 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special
40 Trick-or-Treat 100% 20 Type Ghost HOME Ghost Status
42 Pain Split —% 20 Type Normal HOME Normal Status
48 Seed Bomb 80 100% 15 Type Grass HOME Grass Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
1 Trick 100% 10 Type Psychic HOME Psychic Status Clever 2 1 ♥
1 Astonish 30 100% 15 Type Ghost HOME Ghost Physical Cute 2 3 ♥
1 Confuse Ray 100% 10 Type Ghost HOME Ghost Status Clever 2 1 ♥
4 Scary Face 100% 10 Type Normal HOME Normal Status Tough 3 0 ♥
6 Trick-or-Treat 100% 20 Type Ghost HOME Ghost Status Cute 2 1 ♥
11 Worry Seed 100% 10 Type Grass HOME Grass Status Clever 2 0 ♥
16 Razor Leaf 55 95% 25 Type Grass HOME Grass Physical Cool 4 0 ♥
20 Leech Seed 90% 10 Type Grass HOME Grass Status Clever 1 0 ♥
23 Trick-or-Treat 100% 20 Type Ghost HOME Ghost Status Cute 2 1 ♥
26 Bullet Seed 25 100% 30 Type Grass HOME Grass Physical Cool 1 0 ♥
30 Shadow Sneak 40 100% 30 Type Ghost HOME Ghost Physical Clever 3 0 ♥
36 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special Clever 4 0 ♥
40 Trick-or-Treat 100% 20 Type Ghost HOME Ghost Status Cute 2 1 ♥
42 Pain Split —% 20 Type Normal HOME Normal Status Clever 1 0 ♥
48 Seed Bomb 80 100% 15 Type Grass HOME Grass Physical Tough 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM[]

TMs, TRs, and HMs Generation VII
TM/HM/TR Move Power Accuracy PP Type Cat.
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status
TM17 Protect —% 10 Type Normal HOME Normal Status
TM20 Safeguard —% 25 Type Normal HOME Normal Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM22 Solar Beam 120 100% 10 Type Grass HOME Grass Special
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM35 Flamethrower 90 100% 15 Type Fire HOME Fire Special
TM36 Sludge Bomb 90 100% 10 Type Poison HOME Poison Special
TM38 Fire Blast 110 85% 5 Type Fire HOME Fire Special
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM43 Flame Charge 50 100% 20 Type Fire HOME Fire Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM45 Attract 100% 15 Type Normal HOME Normal Status
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM53 Energy Ball 90 100% 10 Type Grass HOME Grass Special
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special
TM61 Will-O-Wisp 85% 15 Type Fire HOME Fire Status
TM64 Explosion 250 100% 5 Type Normal HOME Normal Physical
TM74 Gyro Ball 100% 5 Type Steel HOME Steel Physical
TM80 Rock Slide 75 90% 10 Type Rock HOME Rock Physical
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special
TM87 Swagger 85% 15 Type Normal HOME Normal Status
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM92 Trick Room —% 5 Type Psychic HOME Psychic Status
TM96 Nature Power —% 20 Type Normal HOME Normal Status
TM97 Dark Pulse 80 100% 15 Type Dark HOME Dark Special
TM100 Confide —% 20 Type Normal HOME Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation VI
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM06 Toxic 90% 10 Type Poison HOME Poison Status Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special Clever 3 0 ♥
TM11 Sunny Day —% 5 Type Fire HOME Fire Status Beautiful 1 0 ♥
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status Beautiful 2 0 ♥
TM17 Protect —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM20 Safeguard —% 25 Type Normal HOME Normal Status Beautiful 2 0 ♥
TM21 Frustration 100% 20 Type Normal HOME Normal Physical Cute 2 3 ♥
TM22 Solar Beam 120 100% 10 Type Grass HOME Grass Special Cool 3 0 ♥
TM27 Return 100% 20 Type Normal HOME Normal Physical Cute 4 0 ♥
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special Clever 4 0 ♥
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special Clever 4 0 ♥
TM32 Double Team —% 15 Type Normal HOME Normal Status Cool 1 0 ♥
TM35 Flamethrower 90 100% 15 Type Fire HOME Fire Special Beautiful 4 0 ♥
TM36 Sludge Bomb 90 100% 10 Type Poison HOME Poison Special Tough 2 1 ♥
TM38 Fire Blast 110 85% 5 Type Fire HOME Fire Special Beautiful 1 0 ♥
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical Cute 2 0 ♥
TM43 Flame Charge 50 100% 20 Type Fire HOME Fire Physical Cool 1 0 ♥
TM44 Rest —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
TM45 Attract 100% 15 Type Normal HOME Normal Status Cute 2 0 ♥
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical Tough 1 0 ♥
TM48 Round 60 100% 15 Type Normal HOME Normal Special Beautiful 2 0 ♥
TM53 Energy Ball 90 100% 10 Type Grass HOME Grass Special Beautiful 4 0 ♥
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special Beautiful 1 0 ♥
TM59 Incinerate 60 100% 15 Type Fire HOME Fire Special Tough 3 0 ♥
TM61 Will-O-Wisp 85% 15 Type Fire HOME Fire Status Beautiful 3 0 ♥
TM64 Explosion 250 100% 5 Type Normal HOME Normal Physical Beautiful 8 0 ♥
TM70 Flash 100% 20 Type Normal HOME Normal Status Beautiful 3 0 ♥
TM74 Gyro Ball 100% 5 Type Steel HOME Steel Physical Cool 1 0 ♥
TM80 Rock Slide 75 90% 10 Type Rock HOME Rock Physical Tough 2 2 ♥
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special Clever 2 0 ♥
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special Cute 1 0 ♥
TM87 Swagger 90% 15 Type Normal HOME Normal Status Cute 3 0 ♥
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status Cute 1 0 ♥
TM90 Substitute —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM92 Trick Room —% 5 Type Psychic HOME Psychic Status Clever 3 0 ♥
TM94 Rock SmashXY 40 100% 15 Type Fighting HOME Fighting Physical Tough 4 0 ♥
TM94 Secret PowerORAS 70 100% 20 Type Normal HOME Normal Physical Clever 1 0 ♥
TM96 Nature Power —% 20 Type Normal HOME Normal Status Beautiful 1 0 ♥
TM97 Dark Pulse 80 100% 15 Type Dark HOME Dark Special Cool 4 0 ♥
TM100 Confide —% 20 Type Normal HOME Normal Status Cute 3 0 ♥
HM06 Rock SmashORAS 40 100% 15 Type Fighting HOME Fighting Physical Tough 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding[]

Breeding Generation VII
Move Father Power Accuracy PP Type Category
Bestow * Phantump —% 15 Type Normal HOME Normal Status
CurseUSUM Gastly, Haunter, Gengar, Shuppet, Banette, Duskull, Dusclops, Spiritomb, Dusknoir, Yamask, Cofagrigus, Litwick, Lampent, Phantump, Trevenant —% 10 Type Ghost HOME Ghost Status
Destiny Bond Gastly, Haunter, Gengar, Koffing, Weezing, Wobbuffet, Yamask, Cofagrigus, Phantump, Trevenant —% 5 Type Ghost HOME Ghost Status
Disable Grimer, Grimer, Muk, Muk, Duskull, Dusclops, Dusknoir, Yamask, Cofagrigus 100% 20 Type Normal HOME Normal Status

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation VI
Move Father Power Accuracy PP Type Category Contest Category Appeal Jam
Bestow * Phantump —% 15 Type Normal HOME Normal Status Cute 1 0 ♥
Destiny Bond Gastly, Haunter, Gengar, Koffing, Weezing, Wobbuffet, Yamask, Cofagrigus, Phantump, Trevenant —% 5 Type Ghost HOME Ghost Status Clever 8 0 ♥
Disable Grimer, Muk, Duskull, Dusclops, Dusknoir 100% 20 Type Normal HOME Normal Status Clever 2 0 ♥

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring[]

Tutoring Generation VII
Move Power Accuracy PP Type Cat.
Ally Switch USUM —% 15 Type Psychic HOME Psychic Status
Foul Play USUM 95 100% 15 Type Dark HOME Dark Physical
Giga Drain USUM 75 100% 10 Type Grass HOME Grass Special
Magic Coat USUM —% 15 Type Psychic HOME Psychic Status
Pain Split USUM —% 20 Type Normal HOME Normal Status
Role Play USUM —% 10 Type Psychic HOME Psychic Status
Seed Bomb USUM 80 100% 15 Type Grass HOME Grass Physical
Skill Swap USUM —% 10 Type Psychic HOME Psychic Status
Spite USUM 100% 10 Type Ghost HOME Ghost Status
Synthesis USUM —% 5 Type Grass HOME Grass Status
Telekinesis USUM —% 15 Type Psychic HOME Psychic Status
Trick USUM 100% 10 Type Psychic HOME Psychic Status
Worry Seed USUM 100% 10 Type Grass HOME Grass Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
Foul Play ORAS 95 100% 15 Type Dark HOME Dark Physical Clever 1 0 ♥
Giga Drain ORAS 75 100% 10 Type Grass HOME Grass Special Clever 1 4 ♥
Magic Coat ORAS —% 15 Type Psychic HOME Psychic Status Beautiful 2 0 ♥
Pain Split ORAS —% 20 Type Normal HOME Normal Status Clever 1 0 ♥
Role Play ORAS —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
Seed Bomb ORAS 80 100% 15 Type Grass HOME Grass Physical Tough 4 0 ♥
Skill Swap ORAS —% 10 Type Psychic HOME Psychic Status Clever 1 0 ♥
Spite ORAS 100% 10 Type Ghost HOME Ghost Status Tough 2 1 ♥
Synthesis ORAS —% 5 Type Grass HOME Grass Status Clever 1 0 ♥
Trick ORAS 100% 10 Type Psychic HOME Psychic Status Clever 2 1 ♥
Worry Seed ORAS 100% 10 Type Grass HOME Grass Status Clever 2 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

3D Models[]

Appearances[]

Jessie Pumpkaboo

Jessie's Pumpkaboo.

Jessie caught a Pumpkaboo in The Bamboozling Forest!

Trivia[]

  • Pumpkaboo and Gourgeist are the first Pokémon in the games to have a visual size difference among their species.
  • Pumpkaboo's HP stat increases by five (44 small, 49 average, 54 medium and 59 large) as its size increases. However, its speed decreases by five as its size increases (56 small, 51 average, 46 medium and 41 large).
  • Super Size Pumpkaboo has a lower pitched cry than their smaller sized counterparts.

Origin[]

Pumpkaboo is based on a pumpkin, taking inspiration from jack-o'-lanterns, pumpkins carved with patterns usually set out on the time of Halloween. Its signature move Trick-or-Treat also furthers this Halloween inspiration. Its four different sizes originate from how pumpkins often come in many different sizes. Its fur could possibly take inspiration from bats, an animal often associated with Halloween, shown by its small eyes, fangs, and its fur spreading out to slightly resemble wings. The tuft of fur atop it also resembles the stem of a pumpkin.

Etymology[]

Pumpkaboo comes from pumpkin and boo (a word sometimes shouted to scare people). It also could be referencing peek-a-boo, a game used to entertain infants and young children.

Gallery[]

  1. ^ Silvestri, Cris (2015). Pokémon Deluxe Essential Handbook [Book]. p. 292. Scholastic. ISBN 978-0-545-79566-1.
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