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(Added gen 5 move set.)
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{{Movessetmid|44|[[Zen Headbutt]]|80|90|15|Psychic|Physical}}
 
{{Movessetmid|44|[[Zen Headbutt]]|80|90|15|Psychic|Physical}}
 
{{Movessetmid|48|[[Amnesia]]|—|—|20|Psychic|Status}}
 
{{Movessetmid|48|[[Amnesia]]|—|—|20|Psychic|Status}}
{{Movessetmid|53|'''[[Hydro Pump]]'''|110|80|5|Water|Special}}
+
{{Movessetmid|53|'''[[Hydro Pump]]'''|120|80|5|Water|Special}}
 
{{Movessetmid|57|[[Wonder Room]]|—|—|10|Psychic|Status}}
 
{{Movessetmid|57|[[Wonder Room]]|—|—|10|Psychic|Status}}
  +
{{Movessetend|type=Water}}
  +
|-|
  +
Generation IV=
  +
{{Movessettop|type=Water|gen=IV}}
  +
{{Movessetmid|—|[[Water Sport]]|90|90|15|Water|Status}}
  +
{{Movessetmid|—|[[Scratch]]|40|100|35|Normal|Physical}}
  +
{{Movessetmid|5|[[Tail Whip]]|—|100|30|Normal|Status}}
  +
{{Movessetmid|9|'''[[Water Gun]]'''|40|100|25|Water|Special}}
  +
{{Movessetmid|14|[[Disable]]|—|100|20|Normal|Status}}
  +
{{Movessetmid|18|[[Confusion]]|50|100|25|Psychic|Special}}
  +
{{Movessetmid|22|'''[[Water Pulse]]'''|60|100|20|Water|Special}}
  +
{{Movessetmid|27|[[Fury Swipes]]|18|80|15|Normal|Physical}}
  +
{{Movessetmid|31|[[Screech]]|—|85|40|Normal|Status}}
  +
{{Movessetmid|35|[[Psych Up]]|—|—|10|Normal|Status}}
  +
{{Movessetmid|40|[[Zen Headbutt]]|80|90|15|Psychic|Physical}}
  +
{{Movessetmid|44|[[Amnesia]]|—|—|20|Psychic|Status}}
  +
{{Movessetmid|48|'''[[Hydro Pump]]'''|120|80|5|Water|Special}}
  +
{{Movessetend|type=Water}}
  +
|-|
  +
Generation III=
  +
{{Movessettop|type=Water|gen=III}}
  +
{{Movessetmid|—|[[Water Sport]]|90|90|15|Water|}}
  +
{{Movessetmid|—|[[Scratch]]|40|100|35|Normal|}}
  +
{{Movessetmid|5|[[Tail Whip]]|—|100|30|Normal|}}
  +
{{Movessetmid|10|[[Disable]]|—|100|20|Normal|}}
  +
{{Movessetmid|16|[[Confusion]]|50|100|25|Psychic|}}
  +
{{Movessetmid|23|[[Screech]]|—|85|40|Normal|}}
  +
{{Movessetmid|31|[[Psych Up]]|—|—|10|Normal|}}
  +
{{Movessetmid|40|[[Fury Swipes]]|18|80|15|Normal|}}
  +
{{Movessetmid|50|'''[[Hydro Pump]]'''|120|80|5|Water|}}
  +
{{Movessetend|type=Water}}
  +
|-|
  +
Generation II=
  +
{{Movessettop|type=Water|gen=II}}
  +
{{Movessetmid|—|[[Scratch]]|40|100|35|Normal|}}
  +
{{Movessetmid|5|[[Tail Whip]]|—|100|30|Normal|}}
  +
{{Movessetmid|10|[[Disable]]|—|100|20|Normal|}}
  +
{{Movessetmid|16|[[Confusion]]|50|100|25|Psychic|}}
  +
{{Movessetmid|23|[[Screech]]|—|85|40|Normal|}}
  +
{{Movessetmid|31|[[Psych Up]]|—|—|10|Normal|}}
  +
{{Movessetmid|40|[[Fury Swipes]]|18|80|15|Normal|}}
  +
{{Movessetmid|50|'''[[Hydro Pump]]'''|120|80|5|Water|}}
  +
{{Movessetend|type=Water}}
  +
|-|
  +
Generation I=
  +
{{Movessettop|type=Water|gen=I}}
  +
{{Movessetmidalt|yes|yes|yes|—|[[Scratch]]|40|100|35|Normal|}}
  +
{{Movessetmidalt|yes|yes|yes|28|[[Tail Whip]]|—|100|30|Normal|}}
  +
{{Movessetmidalt|yes|yes|yes|31|[[Disable]]|—|100|20|Normal|}}
  +
{{Movessetmidalt|yes|yes|yes|36|[[Confusion]]|50|100|25|Psychic|}}
  +
{{Movessetmidalt|yes|yes|yes|43|[[Fury Swipes]]|18|80|15|Normal|}}
  +
{{Movessetmidalt|yes|yes|yes|52|'''[[Hydro Pump]]'''|120|80|5|Water|}}
 
{{Movessetend|type=Water}}
 
{{Movessetend|type=Water}}
 
</tabber>
 
</tabber>
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054Psyduck_AG_anime.png
 
054Psyduck_AG_anime.png
 
054Psyduck_Dream.png
 
054Psyduck_Dream.png
054Psyduck_Pokemon_Mystery_Dungeon_Red_and_Blue_Rescue_Teams.jpg
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054Psyduck_Pokemon_Mystery_Dungeon_Red_and_Blue_Rescue_Teams.png
 
054Psyduck_Pokemon_Stadium.png
 
054Psyduck_Pokemon_Stadium.png
 
054Psyduck_Pokémon_PokéPark.jpg
 
054Psyduck_Pokémon_PokéPark.jpg

Revision as of 00:25, 6 January 2015

Psyduck (Japanese: コダック Kodakku) is a Water-type Pokémon introduced in Generation I.

Biology

Physiology

Psyduck is a medium sized yellow duck Pokémon. Only the feet and the bill are tan. The other body parts are all yellow. Psyduck has three black hairs on top of its head, and its hands are on its head due to its constant headache.

Behavior

Psyduck always hold their heads due to the fact that they have a near constant headache. This makes them seem like they are stupid, when in fact they are quite clever and wily.

Special abilities

Psyduck can have either the ability Damp or Cloud Nine. Damp is an ability that will prevent the opponent from self destructing, while Cloud Nine prevents the effects of weather. It suffers from a constant headache. From time to time, it's headache causes it psychic abilities to increase tenfold.

Evolution

Psyduck evolves into Golduck at level 33.

Game info

Game locations

Locations
Version(s) Area(s) Rarity
Red and Blue Seafoam Islands, Routes 24 and 25, Cerulean City and Safari Zone with Super Rod Common
Yellow Route 6 (Surfing) Common
Gold and Silver Routes 6, 35, Ilex Forest Common
Crystal Routes 6, 35, Ilex Forest, National Park Common
Ruby and Sapphire Safari Zone Common
FireRed and LeafGreen Surf (FireRed Only) Common
Emerald Safari Zone Common
Diamond and Pearl Surf Common
Platinum Surf Common
HeartGold and SoulSilver Routes 6, 35, Ilex Forest, Whirl Islands, Cerulean Cave Common
Black and White Breed Golduck None
Black 2 and White 2 Floccesy Ranch Uncommon
X and Y Route 7, Route 22 (Surf) Common

Pokédex entries

Template:Pokédexentries

Learnset

Leveling

LevelingGeneration VI
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
Water Sport 90 90% 15 Type Water HOME Water Status
Scratch 40 100% 35 Type Normal HOME Normal Physical
4 Tail Whip 100% 30 Type Normal HOME Normal Status
8 Water Gun 40 100% 25 Type Water HOME Water Special
11 Disable 100% 20 Type Normal HOME Normal Status
15 Confusion 50 100% 25 Type Psychic HOME Psychic Special
18 Water Pulse 60 100% 20 Type Water HOME Water Special
22 Fury Swipes 18 80% 15 Type Normal HOME Normal Physical
25 Screech 85% 40 Type Normal HOME Normal Status
29 Zen Headbutt 80 90% 15 Type Psychic HOME Psychic Physical
32 Aqua Tail 90 90% 10 Type Water HOME Water Physical
36 Soak 100% 20 Type Water HOME Water Status
39 Psych Up —% 10 Type Normal HOME Normal Status
43 Amnesia —% 20 Type Psychic HOME Psychic Status
46 Hydro Pump 110 80% 5 Type Water HOME Water Special
50 Wonder Room —% 10 Type Psychic HOME Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Cat.
Water Sport 90 90% 15 Type Water HOME Water Status
Scratch 40 100% 35 Type Normal HOME Normal Physical
5 Tail Whip 100% 30 Type Normal HOME Normal Status
9 Water Gun 40 100% 25 Type Water HOME Water Special
14 Disable 100% 20 Type Normal HOME Normal Status
18 Confusion 50 100% 25 Type Psychic HOME Psychic Special
22 Water Pulse 60 100% 20 Type Water HOME Water Special
27 Fury Swipes 18 80% 15 Type Normal HOME Normal Physical
31 Screech 85% 40 Type Normal HOME Normal Status
35 Soak 100% 20 Type Water HOME Water Status
40 Psych Up —% 10 Type Normal HOME Normal Status
44 Zen Headbutt 80 90% 15 Type Psychic HOME Psychic Physical
48 Amnesia —% 20 Type Psychic HOME Psychic Status
53 Hydro Pump 120 80% 5 Type Water HOME Water Special
57 Wonder Room —% 10 Type Psychic HOME Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration IV
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal
Water Sport 90 90% 15 Type Water HOME Water Status
Scratch 40 100% 35 Type Normal HOME Normal Physical
5 Tail Whip 100% 30 Type Normal HOME Normal Status
9 Water Gun 40 100% 25 Type Water HOME Water Special
14 Disable 100% 20 Type Normal HOME Normal Status
18 Confusion 50 100% 25 Type Psychic HOME Psychic Special
22 Water Pulse 60 100% 20 Type Water HOME Water Special
27 Fury Swipes 18 80% 15 Type Normal HOME Normal Physical
31 Screech 85% 40 Type Normal HOME Normal Status
35 Psych Up —% 10 Type Normal HOME Normal Status
40 Zen Headbutt 80 90% 15 Type Psychic HOME Psychic Physical
44 Amnesia —% 20 Type Psychic HOME Psychic Status
48 Hydro Pump 120 80% 5 Type Water HOME Water Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration III
Level Move Power Accuracy PP Type Contest Cat. Appeal Jam
Water Sport 90 90% 15 Type Water HOME Water
Scratch 40 100% 35 Type Normal HOME Normal
5 Tail Whip 100% 30 Type Normal HOME Normal
10 Disable 100% 20 Type Normal HOME Normal
16 Confusion 50 100% 25 Type Psychic HOME Psychic
23 Screech 85% 40 Type Normal HOME Normal
31 Psych Up —% 10 Type Normal HOME Normal
40 Fury Swipes 18 80% 15 Type Normal HOME Normal
50 Hydro Pump 120 80% 5 Type Water HOME Water
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration II
Level Move Power Accuracy PP Type
Scratch 40 100% 35 Type Normal HOME Normal
5 Tail Whip 100% 30 Type Normal HOME Normal
10 Disable 100% 20 Type Normal HOME Normal
16 Confusion 50 100% 25 Type Psychic HOME Psychic
23 Screech 85% 40 Type Normal HOME Normal
31 Psych Up —% 10 Type Normal HOME Normal
40 Fury Swipes 18 80% 15 Type Normal HOME Normal
50 Hydro Pump 120 80% 5 Type Water HOME Water
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Template:MovessetmidaltTemplate:MovessetmidaltTemplate:MovessetmidaltTemplate:MovessetmidaltTemplate:MovessetmidaltTemplate:Movessetmidalt
LevelingGeneration I
Level Move Power Accuracy PP Type
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites

Template:GenIPokéSprites

Trivia

  • Despite having psychic powers and its name having psychic a part of it, Psyduck isn't partially Psychic-type.

Origins

Psyduck's name is a combination of the words psychic and duck. Its Japanese name can be taken to mean small duck. Psyduck's design is possibly based along the lines of a duck or a platypus.

Gallery

See also

Template:GenInavTemplate:Family