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Pokémon Yellow Walkthrough

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Walkthrough

The beginning of the game introduces you to Professor Oak. Choose your name and the name of your Rival, and you will begin the game in your room. (Throughout the walkthrough this article will refer to your Rival as Gary.)

  • Check out the PC in the top-right corner, go to ITEMS, and get POTION. This will be useful in just a few minutes. Head downstairs and say goodbye to your mom, then go outside.

The next section of the game is the first part where there is a difference in what happens between the Red/Blue and Yellow versions.

RED/BLUE: Walk north a bit to see the exit of the town and enter the grassy area. Immediately Professor Oak appears and stops you, saying it's too dangerous for you to go out without a Pokémon for protection. He takes you inside his lab, where your Rival, Gary awaits. Oak gives you a choice of three level 5 Pokémon to take with you to begin your journey. Each one has its strengths and weaknesses, which I will detail below:

  • Charmander: A Fire-type. Charmander has a high Speed stat, but it will be difficult for beginners to progress early in the game because it does not do well against the Pokémon used by the first couple of Gym Leaders. Raising strong supporting Pokémon to help Charmander is vital if you choose him.
  • Squirtle: A Water-type. Squirtle is the more Defense-oriented of the three "starters", and is a good overall choice for beginners and experienced players alike. You shouldn't have to raise a supporting Pokémon right away, which gives you more flexibility in choosing your team.
  • Bulbasaur: A Grass/Poison type. Bulbasaur has the highest Special Attack of the three, making it the best pure offensive type. He is the best choice for beginners, because he can very easily plow through the first few gyms, giving you lots of time to make decisions for supporting Pokémon.

After you make your choice, Gary steps in to choose which Pokémon he wants. No matter which one you choose, Gary will automatically choose the one that is naturally stronger than yours. If you chose Charmander, he chooses Squirtle (Water > Fire); if you chose Squirtle, he chooses Bulbasaur (Grass > Water); and if you chose Bulbasaur, he chooses Charmander (Fire > Grass). Make sure to save your game after he's done, because when you try to leave, Gary will challenge you with his new Pokémon!

RIVAL Gary $175
Squirtle, level 5-Tackle, Tail Whip (72 EXP.)
OR Bulbasaur, level 5-Tackle, Growl (75 EXP.)
OR Charmander, level 5-Scratch, Growl (69 EXP.)

This battle shouldn't be too challenging if you got POTION from the PC; if not, it could be frustrating! Just keep using your Pokémon's base attack (Tackle or Scratch), and don't bother with the stat-reducing moves; once you're down to very low health, use POTION and you should be able to quickly despose of Gary's Pokémon. If you didn't grab the item, though, you have to hope that Gary wastes his time using the stat-reducing moves. Once you win, your starter should gain a level, you get some cash (up to $3175 by now), and Gary leaves.


YELLOW: Walk north and you should see some grass, where the edge of the town is. Walk into the grass a little bit and Professor Oak appears, warning you not to walk in tall grass without a Pokémon to protect you. Just then, a wild Electric-type, Pikachu, attacks! Oak uses his Poké Ball to capture it, then takes you to his lab where Gary, your Rival, is waiting. Oak motions to the Poké Ball on the table, offering it to you as your first Pokémon. Right when you move to get it, though, Gary pushes you aside and claims it for his own (the Poké Ball contains an Eevee), so Oak instead gives you the Pikachu he caught earlier. Make sure to save the game now, because Gary is about to test his new Pokémon on you! Try to leave and Gary approaches you.

RIVAL Gary $175
Eevee, level 5-Tackle, Tail Whip (97 EXP.)

This battle should be pretty easy. Your Pikachu knows Thunderbolt, so with repeated attacks from it, Eevee should go down fairly quickly. In addition, Thunderbolt has a chance of paralyzing the opponent, which incredibly slows it down and has a 25% chance of preventing the opponent from attacking for a turn. And if Pikachu's HP goes down to dangerous levels, just use POTION from your PC you got earlier. After your victory, Pikachu gains a level and you get some cash! Gary leaves in a huff.

PALLET TOWN Wild Pokémon

Water:

  • Tentacool- Very Common (R,B,Y)
  • Magikarp- Very Common (R,B,Y)

---

Now all three versions meet up in the same place again. Leave the lab and go outside, then head north to exit Pallet Town and enter Route 1.

ROUTE 1 Wild Pokémon

  • Pidgey -Very Common (R,B,Y)
  • Rattata -Very Common (R,B,Y)

As you can see, there are only two Pokémon across Route 1, Rattata and Pidgey, and they're at low levels (2-4). Make your way north and talk to the Pokémart employee who gives you a free POTION. Continue north, battle a couple wild Pokémon to raise your starter's level to 7. Be sure to Run from the wild encounters, however, if your Pokémon sustains too much damage.

The boy gives you a tip on how to jump down the ledges you see on this route. Eventually you should reach Viridian City.

If you want, you can explore a little bit, talking to people in houses and such, but you can't advance north yet because a grumpy old man is blocking the road right now. Locate the Pokémon Center near the entrance to the city. These buildings heal all the Pokémon in your party for free, so go there whenever you need to. Nearby should be the Pokémart, your objective. Enter it and the store clerk calls you over to hand you OAK'S PARCEL. Go back to Pallet Town by Route 1.

Enter Oak's lab to give him the parcel, and Gary struts back in, saying Oak had called him for something. Oak then explains to you both what he wants you to do. He wants you to go on a journey throughout Kanto to capture all 150 Pokémon that exist and record them in the Pokédex he gives you. After he gives both of you the Pokédexes, Gary explains that he doesn't need your help and he will capture them all before you do. Well, we can't let that happen, right? Now your adventure begins; let's get to it! Be sure to pick up a Town Map from Gary's sister in the house next to yours.

_________________________________________________________________

2. Boulder Badge

Pokédex in hand, journey back through Route 1 to Viridian City (your starter should be at level 8 by now). Head straight for the Pokémart after healing at the Pokémon Center.

Viridian City Poke Mart:
  • Poke Ball -$200
  • Antidote -$100
  • Parlyz Heal -$200
  • Burn Heal -$250

Viridian City Wild Pokémon

Water:

  • Poliwag- Common (R,B,Y)
  • Tentacool- Common (R,B,Y)
  • Magikarp- Very Common (R,B,Y)

Now that you have the Pokédex you can capture Pokémon, so buy at least 10 Poké Balls ($2000) from the clerk. I also suggest buying one or two Antidotes for the treck through Viridian Forest ahead. Go to the north end of Viridian City to get a little demo on catching Pokémon using Poké Balls from the old man. In Red and Blue, he successfully catches the wild Weedle, but in Yellow, he fails. Basically, the concept is simple: Use your Pokémon's attacks to wittle away at the wild Pokémon's health, then throw Poké Balls at it to capture it. It helps even more if you add a status ailment like Paralysis (using Pikachu's Thunderbolt) or Sleep. Go back down to Route 1 and test your training by capturing both a wild Rattata and Pidgey.

After doing that, return to Viridian and go westward. You should see a narrow path leading north as you go left; head up that path and press 'A' next to the weird-looking tree to get a POTION. Head back down and continue left to find Route 22. There is another strange tree to the south next to the city lake; after learning Cut, you can return here and Cut that tree down and talk to the man there to receive TM42: Dream Eater.

Route 22 Wild Pokémon Land:

  • Rattata -Very Common (R,B,Y)
  • Spearow -Common (R,B,Y)
  • Nidoran(f) -Very Common (B,Y), Common (R)
  • Nidoran(m) -Very Common (R,Y), Common (B)
  • Mankey -Common (R,Y)

Water:

  • Poliwag- Common (R,B,Y)
  • Goldeen- Very Common (R,B,Y)
  • Magikarp- Very Common (R,B,Y)

As you can see, there are somewhat more diverse types of Pokémon in this route. It is imperative that you eventually capture a Flying-type Pokémon, so you have one to use FLY later in the game. If you're playing Yellow or you chose Charmander at the beginning, you need a supporting Pokémon, and this is a good place to start. Mankey is the best choice for immediate results because it learns Low Kick soon, but a Butterfree (evolved from a Caterpie, found in Viridian Forest) may even be better. Nidoran male or female is a very good choice for a team member as well in the long run (as a TM hogger with good stats), but it won't stand much of a chance against Brock, leader of Pewter Gym. The choice is yours: If you started out with Pikachu or Charmander, choose either Mankey or Butterfree for Brock, bringing along a Nidoran if you want.

Even if you started with Squirtle or Bulbasaur, it's a good idea to get a supporting Pokémon now, because Gary is about to have a rematch with you! He'll challenge you if you try to go left above the patch of grass on Route 22. Make sure your Pokémon are at least level 8 or 9 beforehand.

  • RIVAL Gary $280
RED/BLUE:
  • Pidgey, level 9- Gust, Sand Attack (105 EXP.)
  • Squirtle, level 8- Tackle, Tail Whip, Bubble (114 EXP.)
  • OR Bulbasaur, level 8- Tackle, Growl, Leech Seed (117 EXP.)
  • OR Charmander, level 8- Scratch, Growl (111 EXP.)
Looks like your Rival beefed up in a short time! Remember that this is an optional battle, so feel free to skip it and move onto Viridian Forest if you want, although you'll be missing out on lots of Experience Points.
Pidgey will probably be the more challenging of the two, due to its Sand-Attack and higher level. Wear it down with strong physical attacks from your starter, and switch out if its accuracy is reduced too much. As for Gary's starter, Squirtle and Charmander haven't changed that much (Bubble is just a weak Water attack), but Bulbasaur has learned Leech Seed, a dangerous move that weakens your Pokémon while healing his at the same time. Take it out as soon as possible with whichever Pokémon of yours has the more health left after Pidgey.
YELLOW:
  • Spearow, level 9- Peck, Growl, Leer (111 EXP.)
  • Eevee, level 8- Tackle, Tail Whip, Sand-Attack (157 EXP.)
This battle should be easier in Yellow version. Use Pikachu's Thundershock to easily take down Spearow, and wear out Eevee as much as you can with him and switch when his health or accuracy gets too low, then finish Eevee off.
After beating Gary for the second time in a row, he again taunts you and runs off. Good job! Catch the Nidorans, Spearow, and Mankey on this route to further your Pokédex along. Don't bother going left from this route; it leads to the Pokémon League which you have no way of accessing yet. Return to Viridian City. To the right of the old man who showed you how to use Poké Balls, there should be a gym. Unfortunately it's locked for now and no one knows where the leader is, but don't worry, he'll be back eventually!

Go up from Viridian to Route 2.


ROUTE 2 Wild Pokémon

Caterpie -Common (R,B,Y)

Pidgey -Very Common (R,B,Y)

Rattata -Very Common (R,B,Y)

Nidoran(f) -Common (Y)

Nidoran(m) -Common (Y)


There isn't much to see on this route, especially if you've

already been to Route 22. Just continue on, through the

building and into Viridian Forest.


VIRIDIAN FOREST Wild Pokémon

Caterpie -Very Common (B,Y), Common (R)

Metapod -Common (B,Y), Rare (R)

Weedle -Very Common (R), Common (B)

Kakuna -Common (R), Common (B)

Pidgey -Common (Y)

Pidgeotto -Rare (Y)

Pikachu -Rare (R,B)


Viridian Forest, home of a bunch of new Bug-type Pokémon.

Be sure to catch all the available types of bugs, and in Yellow,

you might even see a Pidgeotto! The most important Pokémon to

catch in these parts in Red/Blue, however, is Pikachu. It may

be very tough to find one, but this is the only opportunity in the

game to capture one until much later. If you face a wild

Metapod and Kakuna and you've already caught one, be sure to

defeat it with your Pokémon because all they do is Harden, a defensive

move and they dish out good experience. If they wear your Pokémon's

PP down, just go back and refill at the Poke Center.


Now remember, if you chose Charmander or Pikachu as your

starter, you need a supporting Pokémon in your upcoming battle

against Brock! If you didn't get a Mankey from Route 22, then

capture a Caterpie right here and now. Raise it to level 7 so

it evolves into a Metapod, then raise the Metapod to level 10 so it

becomes a Butterfree and learns Confusion, an extremely useful

move. Beedrill (Weedle's final evolution) is also available,

but it does not learn Confusion, rendering it almost useless.


This is the first part of the game where you will face

normal trainers. Remember, if you get poisoned, either use an

Antidote or quickly head back to the Poke Center. The trainers

in Viridian Forest in the Red/Blue versions are actually quite

different in the Yellow version, so I will have a separate

walkthru of this area for both R/B and Y.


RED/BLUE: Go left from the entrance, up the narrow path and to

the left to find a Poké Ball. Head back to the entrance and go

right, then up the path past the trainer who doesn't challenge

you. Go up little bit more to start your first regular trainer

battle!



BUG CATCHER $60

Weedle, level 6- Poison Sting, String Shot (66 EXP.)

Caterpie, level 6- Tackle, String Shot (67 EXP.)


He wasn't too hard, right? Continue up the path past a

long patch of grass to face a second trainer.


BUG CATCHER $70

Red version:

Weedle, level 7- Poison Sting, String Shot (78 EXP.)

Kakuna, level 7- Harden (106 EXP.)

Weedle, level 7- Poison Sting, String Shot (78 EXP.)

Blue version:

Caterpie, level 7- Tackle, String Shot (79 EXP.)

Metapod, level 7- Harden (108 EXP.)

Caterpie, level 7- Tackle, String Shot (79 EXP.)


Go up the left side of the path above to get ANTIDOTE. The

next path splits, but they both end up in the same place.


Follow the path down along the very long grass patch, up another one,

and down another one. In the little cranny to the right you

should find a POTION, and continuing left and up along the path

pits you against the last trainer of the area.


BUG CATCHER $90

Red version:

Weedle, level 9- Poison Sting, String Shot (99 EXP.)

Blue version:

Caterpie, level 9- Tackle, String Shot (100 EXP.)


This should be easy. Now just follow the path up to escape

Viridian Forest!



YELLOW: Go left from the entrance, and you should almost

immediately see a female trainer in the grass patch to the left.

Challenge her!


LASS $90

Nidoran(f), level 6- Growl, Tackle (75 EXP.)

Nidoran(m), level 6- Leer, Tackle (76 EXP.)


After the easy battle, head up the path above you and turn

left to pick up a Poké Ball. Return to the entrance, then take

the right path. Go up past the trainer who doesn't challenge

you, and head north to encounter a Bug Catcher.


BUG CATCHER $70

Caterpie, level 7- Tackle, String Shot (79 EXP.)

Caterpie, level 7- Tackle, String Shot (79 EXP.)


Continue up along the path to face another Bug Catcher.


BUG CATCHER $60

Metapod, level 6- Harden (91 EXP.)

Caterpie, level 6- Tackle, String Shot (67 EXP.)

Metapod, level 6- Harden (91 EXP.)


Go up the left side of the path to get ANTIDOTE. The path

above branches, but it ends up in the same place, so just follow

it left and down. You should see another Bug Catcher, and this

is one that's not in Red/Blue at all.


BUG CATCHER $80

Caterpie, level 8- Tackle, String Shot (90 EXP.)

Metapod, level 8- Tackle, String Shot, Harden (123 EXP.)


As you can see, this Bug Catcher was a little smarter than

the others and evolved his Metapod so it retained its offensive

moves; however, it still has crappy Attack. After defeating

him, continue up and down the long patches of grass. At the bottom

of the second grass-patch, you should see a little cranny to the

right; pick up the POTION there. Now go left and up to meet the

final trainer of the area.


BUG CATCHER $100

Caterpie, level 10- Tackle, String Shot (112 EXP.)


After the quick fight, walk up the final patch of grass to

find the exit.


Now that you're out of Viridian Forest, you find yourself

on the other side of Route 2. This grass-patch contains the same

Pokémon as were on the other side, so it's okay to just skip

over it. Just a little farther north and you've found Pewter City!


This city is the home of the first gym leader you will

challenge on your adventure: Brock, the master of Rock Pokémon.

Feel free to look around the city first, chatting with locals if

you want, but there isn't that much else to do. Check in at the

Poke Mart; you probably need more Poké Balls by now, and

possibly some Potions for the gym.


Pewter City Poke Mart:

Poke Ball -$200

Potion -$300

Escape Rope -$550

Antidote -$100

Burn Heal -$250

Awakening -$200

Paralyz Heal -$200


Escape Rope is an item that exits you out of any cave and

back to the nearest Poke Center. It's useful if you feel like

you're lost and your Pokémon are low on health, but it's pretty

expensive.


Next to the Mart is a boy who will show you the Museum if

you haven't been there yet. It has some pretty cool stuff in it

that may interest you like some lost fossils and space

artifacts, but it's optional. It's only $50 so go ahead and

try it out.


If you try to leave Pewter City to the right you will be

stopped, so let's head to the gym right now. It's below the

museum and slightly to the left.


PEWTER CITY GYM

Style: Rock

Well here it is, your first gym! If you've raised your

Pokémon to at least level 12 and have 1 or 2 supporting Pokémon

if you chose Pikachu or Charmander at the beginning, you're all

set! There's one lone trainer in your way before Brock. You

can skip him by going around the back path, but you'll be missing

experience, so go up and challenge him.


JR. TRAINER(m)

Red/Blue: $220

Diglett, level 11- Scratch (190 EXP.)

Sandshrew, level 11- Scratch, Sand-Attack (219 EXP.)

Yellow: $180

Diglett, level 9- Scratch (156 EXP.)

Sandshrew, level 9- Scratch (178 EXP.)


As you can see, this trainer uses Ground-types different

from those you've seen before. A Squirtle or Bulbasaur, using

Bubble/Water Gun or Vine Whip, respectively, can quickly take

them out, and Charmander should be able to put a big dent into

them as well with Ember. If you're in Yellow version, though,

watch out! Since Pikachu can't put a dent into Ground-types,

you have to use either your Butterfree or Mankey that you've

hopefully trained well up to this time.


Now you should be ready to take on Brock!


GYM LEADER Brock (uses Potion) TM34:Bide, Boulder Badge

Red/Blue: $1386

Geodude, level 12- Tackle, Defense Curl (220 EXP.)

Onix, level 14- Tackle, Screech, Bide (324 EXP.)

Yellow: $1188

Geodude, level 10- Tackle (183 EXP.)

Onix, level 12- Tackle, Screech, Bind, Bide (277 EXP.)


Brock begins the battle by sending out his Geodude. It's a

Rock/Ground type, so Squirtle and Bulbasaur users can very

easily take it out with Bubble/Water Gun or Vine Whip. Geodude is

resistant to Fire, however, and completely immune to Electric,

so supports may be needed. Use Mankey's Low Kick (super-effective

to Rock) or Butterfree's Confusion to take it out. Geodude

itself in Red/Blue is defensive, using Defense Curl to toughen

up its Defense a few times before attacking, but in Yellow, it's a

straight Tackle barrage.


After Geodude comes the giant Rock/Ground type Onix; it can

be tough to deal with if you're new to Pokémon. Again, Squirtle

and Bulbasaur should be able to blow it away no problem, but

support for the others is needed. In Red/Blue, Onix uses Bide

almost exclusively; it's a TM move that absorbs attacks for 2-3

turns then unleashes twice the amount of damage it received in

that period on the defending Pokémon. So if Onix uses Bide,

either use stat-lowering attacks or finish it off as fast as you

can! In Yellow, Onix adds Bind into the mix, an attack which

traps your Pokémon for several turns so it can't move;

fortunately, it has low Attack power. Finally, beware of

Screech, because it severely drops your Pokémon's Defense and

leaves it open for a strong attack.


Once you defeat Onix, you win! In addition to the cash and

Experience Points, you get TM34:Bide (you should know what it

does now) and the Boulder Badge! Congratulations on receiving

your first badge! Heal up at the Center and head right from

Pewter City to begin the next leg of the adventure.



_________________________________________________

3. Cascade Badge

Enter Route 3. Prepare yourself for a slew of trainer

battles! These are tougher trainers than the ones found in

Viridian Forest. Challenge the lass to the immediate right

first.


LASS $135

Pidgey, level 9- Gust, Sand-Attack (105 EXP.)

Pidgey, level 9- Gust, Sand-Attack (105 EXP.)


Go a little north to fight a Bug Catcher you've seen

before.


BUG CATCHER $100

Caterpie, level 10- Tackle, String Shot (112 EXP.)

Weedle, level 10- Poison Sting, String Shot (111 EXP.)

Caterpie, level 10- Tackle, String Shot (112 EXP.)


Now go slightly left to fight a new type of trainer, a

Youngster.


YOUNGSTER $165

Rattata, level 11- Tackle, Tail Whip, Quick Attack (133 EXP.)

Ekans, level 11- Wrap, Leer, Poison Sting (145 EXP.)


Remember, use Antidote if you get poisoned by Ekans or

switch out Pokémon. Continue on to the right to fight another

Lass and a Bug Catcher.


LASS $150

Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.)

Nidoran(m), level 10- Leer, Tackle, Horn Attack (127 EXP.)


BUG CATCHER $90

Weedle, level 9- Poison Sting, String Shot (99 EXP.)

Kakuna, level 9- Harden (136 EXP.)

Caterpie, level 9- Tackle, String Shot (102 EXP.)

Metapod, level 9- Harden (138 EXP.)


Hop down the small rocks south to fight another Youngster.


YOUNGSTER $210

Spearow, level 14- Peck, Growl, Leer (174 EXP.)


Now hop down and back up around to the right to fight

another Bug Catcher.


BUG CATCHER $110

Caterpie, level 11- Tackle, String Shot (124 EXP.)

Metapod, level 11- Harden (169 EXP.)


Finally, hop down to the big patch of grass and challenge

the Lass to the right.


LASS $210

Jigglypuff, level 14- Sing, Pound, Disable (228 EXP.)



Now here's a Pokémon you haven't seen before! Don't worry,

it doesn't have a lot of power, but its Sing attack puts you to

sleep, which is annoying. After defeating her, you've wrapped

up all the trainers on this route and you can start searching in

the grass for some new Pokémon.


ROUTE 3 Wild Pokémon

Pidgey- Very Common (R,B)

Rattata- Common (Y)

Spearow- Very Common (R,B,Y)

Sandshrew- Rare (Y)

Mankey- Common (Y)

Jigglypuff- Rare (R,B)


The biggest draw obviously here is Jigglypuff, a Pokémon

you can't get anywhere else in Red/Blue. It doesn't appear here in

Yellow, but it does in a later route. You may have to spend

some time looking for it, but it will be well worth the wait as a

valuable addition to your Pokédex. Jigglypuff learns lots of

different TMs and HMs, but its biggest use should probably be

Sing. If you need to capture a new Pokémon, put Jiggly out and

use Sing to put the wild Pokémon to sleep and make it easier to

catch.


Sandshrew ironically appears on this route in Yellow, but

you can also capture it on the other side of Mt. Moon as well,

where it is more common.


Moving on up the route, you should eventually reach a Poke

Center right before the cave; take the opportunity to heal up

before you enter the cave. There's a man here who is willing to

sell you a Magikarp for $500, but don't accept the offer unless

you want to immediately start training one into a Gyarados for

your team. Magikarp will be very easy to catch later on,

though. After catching Jigglypuff, enter the cave next to the Center

known as Mt. Moon and make sure you have some Poké Balls. Mt.

Moon is also a cave with diverse trainers that will challenge

your team. Be well-prepared!


MT. MOON (all floors) Wild Pokémon

Zubat- Very Common (R,B,Y)

Clefairy- Rare (R,B,Y)

Paras- Common (R,B,Y)

Geodude- Common (R,B,Y)

Mt. Moon is a cave with diverse trainers that will

challenge your team. Be well-prepared!


All new Pokémon here! Zubat, an annoying Poison/Flying-

type, is constantly infesting the halls of Mt. Moon, so it

should be easy to capture one. Pikachu can easily blast them away, but

Bulbasaur/Ivysaur will have problems against them. Geodude, the

Rock/Ground type, can be difficult to catch (this is where Sing

comes in handy), Paras, the Bug/Grass-type, is also common, and

a good pick-up for Charmander teams against the upcoming gym, and

Clefairy is rare like Jigglypuff, so it may take some searching

around to find one; and, like Jigglypuff, it's useful because it

learns lots of TMs and HMs. Mt. Moon is a moderately long

tunnel, and you should retreat back to the Poke Center if your

Pokémon become too injured. Walk north and challenge the Lass

next to the sign.


LASS

Clefairy, level 14- Pound, Growl, Sing (204 EXP.)


This match is similar to the previous Lass; get past Sing

and it's a piece of cake. Walk to the left and challenge the

trainer above you.


BUG CATCHER $110

Weedle, level 11- Poison Sting, String Shot (121 EXP.)

Kakuna, level 11- Harden (166 EXP.)


Grab the POTION northwest of the trainer, then get TM12:

Water Gun directly south of here. Go back right and past the

Lass, and to the northeast you should see a ladder. Take it

down, follow the path down and to the left and down another

ladder. You should see a trainer type you haven't seen before.

Challenge him!


ROCKET $330

Sandshrew, level 11- Scratch, Sand-Attack (219 EXP.)

Rattata, level 11- Tackle, Tail Whip, Quick Attack (133 EXP.)

Zubat, level 11- Leech Life, Screech, Supersonic (126 EXP.)


This is your first encounter with a Team Rocket trainer;

they're a little bit tougher than the average trainer. You will

learn more about them later. To the right on a raised platform

is an HP UP; give it to your favorite Pokémon or the one with

the least HP.


Return upstairs. As you can see, the path branches up

and down; you can go up right away, but you'll be missing out on

a couple trainers and items, so go down.


SUPER NERD $275

Magnemite, level 11- Tackle (208 EXP.)

Voltorb, level 11- Tackle, Screech (241 EXP.)


Electric Pokémon you haven't seen before! Use Special

Attacks on Magnemite because it has superb Defense, and take

down Voltorb with whatever tactics you want. Southwest of the Super

Nerd is a POTION. Now go around the big slab of rock and

challenge the other trainer.


BUG CATCHER $100

Caterpie, level 10- Tackle, String Shot (112 EXP.)

Metapod, level 10- Harden (153 EXP.)

Caterpie, level 10- Tackle, String Shot (112 EXP.)


Southeast of the Bug Catcher is a Rare Candy! These are

items which automatically raise one of your Pokémon's levels by

one, but the stat increase won't be as great as if you had

leveled that Pokémon up by experience. Use at your own risk,

but in-game, one or two Rare Candies for a Pokémon shouldn't hurt.


North of the Rare Candy is an Escape Rope. Continue north

until you see the northern wall. Fight the trainer that you

see.


LASS $165

Oddish, level 11- Absorb (183 EXP.)

Bellsprout, level 11- Vine Whip, Growth (198 EXP.)


Grass Pokémon here. Oddish is similar to Zubat in its

ability to suck health away, but Bellsprout is nothing special.

Keep going left, then go south and take the ladder down. On the

connecting floor, take the next ladder down, and fight another

Rocket on the bottom floor.


ROCKET $360

Zubat, level 12- Leech Life, Screech, Supersonic (138 EXP.)

Ekans, level 12- Wrap, Leer, Poison Sting (159 EXP.)


And take the item, above the Rocket, which is TM01: Mega

Punch! It's a good move to teach an Attack- strong Pokémon like

Mankey early in the game. Also, check out the weird rock to the

right to get an ETHER, an item that replenishes the PP of one of

your Pokémon's moves.


Return to the top floor and go west to challenge the next

trainer.


YOUNGSTER $150

Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.)

Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.)

Zubat, level 10- Leech Life, Screech, Supersonic (115 EXP.)


This Youngster annoys you with Quick Attack and Leech Life;

you may have to go back and visit the Center after this bout.

When you can, continue on and north to encounter a new trainer,

a Hiker.


HIKER $350

Geodude, level 10- Tackle (183 EXP.)

Geodude, level 10- Tackle (183 EXP.)

Onix, level 10- Tackle, Screech (231 EXP.)


As you can see, Hikers generally prefer Rock-types. You

should see a ladder, but don't go down yet! Northwest of the

ladder is a Moon Stone; be sure to grab it. Moon Stones are

very important items that evolve only certain Pokémon. Here are the

list of Pokémon that evolve by Moon Stone:


Nidorino (evolution of Nidoran(m))

Nidorina (evolution of Nidoran(f))

Clefairy

Jigglypuff


There are also only four in the game, so if you want to

complete your Pokédex, hang onto them! Now take the ladder

down, and take the successive ladder down to the southeast from there.


Now on the bottom again, you should see yet another Rocket

to challenge.


ROCKET $480

Red/Blue:

Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang

(397 EXP.)

Yellow:

Rattata, level 13- Tackle, Tail Whip, Quick Attack (157 EXP.)

Zubat, level 13- Leech Life, Screech, Supersonic (150 EXP.)


Watch out for this Raticate's Hyper Fang! It does a lot of

damage. After disposing of it, start going along the long

outside perimeter right, down, left, then up. Near the end,

another Rocket approaches you. In Yellow version this Rocket

isn't there and is switched with the Rocket right before the

trainer with the fossils.


ROCKET $390

Red/Blue:

Rattata, level 13- Tackle, Tail Whip, Quick Attack (157 EXP.)

Zubat, level 13- Leech Life, Screech, Supersonic (150 EXP.)


Almost there! Go up a little bit and locate the narrow

path leading right. Walk down it and press A at the dead end to get

another Moon Stone! Now go up and fight the trainer protecting

two valuable fossils.


SUPER NERD $300

Grimer, level 12- Pound, Disable (231 EXP.)

Voltorb, level 12- Tackle, Screech (264 EXP.)

Koffing, level 12- Tackle, Smog (292 EXP.)


Don't left Super Nerd mess up your Pokémon with Disable and

Smog! After defeating him, you have a choice from one of two

fossils. Both of them contain a Pokémon that will hatch from

the fossil much later on in the game. The right one contains a

Helix Fossil which creates an Omanyte and the left one contains a Dome

Fossil which creates a Kabuto. It's your choice.


If you're in Red/Blue, congratulations, all you have to do

is follow the path ahead of the Super Nerd and down the two

ladders to exit Mt. Moon! If you're Yellow, however, if you try

to escape, one more Rocket will ambush you (they may look

familiar).


ROCKET $420

Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)

Meowth, level 14- Scratch, Growl, Bite (207 EXP.)

Koffing, level 14- Tackle, Smog (342 EXP.)


Yes, it's Jessie and James from the TV show! Looks like

they took the Super Nerd's fossil and now are out to steal

yours. Show them who they're dealing with! This shouldn't be difficult

unless your Pokémon are very low on energy, since their Pokémon

don't know good moves yet. After defeating them, you're free to

head down the two ladders and exit Mt. Moon.


Outside of Mt. Moon is Route 4. There isn't much here, so

just head right, go up the small ledge and grab TM04: Whirlwind

if you want (it's pretty useless) and hop down the ledge to

where the grass area is. You probably need to head right to Cerulean

City first and heal at the Poke Center before anything else, but

when you're done, check out this patch of grass to look for new

Pokémon.


ROUTE 4 Wild Pokémon

Land:

Rattata- Very Common (R,B), Common (Y)

Spearow- Very Common (R,B,Y)

Ekans- Common (R)

Sandshrew- Common (B,Y)

Mankey- Very Common (Y)

Water:


Psyduck- Common (R,B)

Krabby- Very Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


This is one of the only routes where you can catch a wild

Ekans! So if you're playing the Red version, be sure to grab

that, and if you're playing Blue or Yellow, capture a Sandshrew

and consider making it a part of your team! It's a great

Ground-type that rivals Diglett in team strength. It also learns Slash

at level 17, so it can become very useful very quickly. There

shouldn't be any other Pokémon you need, so now head east to

Cerulean City.


CERULEAN CITY Wild Pokémon:

Water:

Psyduck- Common (R,B)

Poliwag- Common (R,B,Y)

Poliwhirl- Rare (R,B,Y)

Krabby- Very Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


After healing in the local Center, check out the city. In

the very southwest is a Bike Shop, but the bikes there cost

$1,000,000! Considering the fact that you'll never get that

kind of money, you'll have to hold off on buying a bike for now. To

the east of the Bike Shop is the local Poke Mart.


Cerulean City Poke Mart:

Poke Ball -$200

Potion -$300

Repel -$350

Antidote -$100

Burn Heal -$250

Awakening -$200

Parlyz Heal -$200


You may want to get a Repel or two, in case you need to

make a quick escape from a Route when all your Pokémon are almost

fainted. Directly left of the Poke Center is a house where a

man will offer to trade his Jynx for your Poliwhirl in the Red/Blue

versions. You don't have a Poliwhirl yet, but they're not very

hard to get; make sure to get one as soon as you are able. In

the Yellow version, this house contains a girl that takes care

of orphaned Pokémon. She gives you a Bulbasaur! Bulbasaur is a

great supporting Pokémon to use in your party, but you'll have

to train it up a bit first, since you get it at level 10.


Finally, there is a house in the northwest holding a man

that tells you the secrets of all the badges. It's pretty

interesting information and you should hear him out if you're

new to the world of Pokémon. Also, check out the small area behind

his house. Keep pressing A at random tiles and you'll find a

RARE CANDY! Now it's time to take on the Cerulean City gym.


CERULEAN CITY GYM

Style: Water


CERULEAN CITY GYM Wild Pokémon:

Water:

Psyduck- Common (R,B)

Krabby- Very Common (R,B)

Goldeen- Very Common (R,B)

Magikarp- Very Common (R,B)


You've made it to your second gym; this one has trainers

using Water-types. Look at your Pokémon's levels; they should

be at least level 20-22 by now, or else you could have trouble with

the leader, Misty. If they're underleveled, you may want to

explore routes 24-25 north of Cerulean before challenging the

gym.


Ivysaur and Pikachu can easily take this gym by themselves,

but any Charmander or Squirtle team has their work cut out for

them! There haven't been many opportunities to catch Grass

Pokémon to fight Misty, so your supporting Pokémon will just

have to gut it out move-for-move with them.


Advance forward to fight the first trainer, a Swimmer. You can

avoid him by taking the long path, but no sense on wimping out

on the worst trainer of the gym...


SWIMMER $80

Horsea, level 16- Bubble (283 EXP.)

Shellder, level 16- Tackle, Withdraw (331 EXP.)


Not much strategy here; Horsea uses a weak Bubble attack

only and Shellder uses Withdraw to raise Defense then Tackle.

Walk up the path toward Misty and a second trainer should

advance to challenge you.


JR. TRAINER(f) $380

Goldeen, level 19- Peck, Tail Whip, Supersonic (451 EXP.)


Don't be afraid to battle Goldeen; it doesn't have any

Water attacks! Be sure to switch out if it uses Supersonic though;

confusion is a dangerous status ailment. Once you've finished

it off, save your game and battle the Gym Leader.


GYM LEADER Misty (uses X Defend) $2079, TM11:Bubblebeam, Cascade Badge

Red/Blue:

Staryu, level 18- Tackle, Water Gun (408 EXP.)

Starmie, level 21- Tackle, Water Gun, Bubblebeam (931 EXP.)

Yellow:

Staryu, level 18- Tackle, Water Gun (408 EXP.)

Starmie, level 21- Tackle, Water Gun, Harden, Bubblebeam (931 EXP.)


Misty says she's an all-out Water attacker, but that's not

quite true. For one thing, she likes to use X Defend a lot to

increase her Pokémon's Defense, and in Yellow, her Starmie

picked up Harden.


She sends out Staryu first, the weaker of her two Pokémon.

You should be able to knock it out using any Pokémon you want

except Charmeleon. Starmie, however, is a behemoth at level 21.

It has terrific defenses and a very powerful Water attack called

Bubblebeam. Ivysaur has the easiest time against it because

it's resistant to Water and Grass attacks are super-effective against

it. In Yellow, weaken Starmie with a supporting Pokémon, then

switch and let Pikachu finish it off with Thundershock. If

you're using a Wartortle, you could try to outlast Starmie by

using Normal attacks and healing with Potion, but Charmeleon

teams will have a very tough time and have to rely, yet again,

on supporting Pokémon. If you have a Butterfree, put it to sleep

then attack it as much as you can. If not, you will have to

hope either your Mankey or Paras if you picked one up can wear it

out. This is probably the toughest gym battle for Charmander teams.


But after you defeat her, you get lots of experience, cash,

the Cascade badge, and TM11: Bubblebeam. If you have Wartortle,

give that TM to it. You now have two badges. On to the next

gym!



_________________________________________________________________

4. Thunder Badge

The first thing you should do is head to the route north of

Cerulean City. Suddenly, Gary appears out of nowhere to

challenge you!


RIVAL Gary $595

Red/Blue:

Pidgeotto, level 18- Gust, Sand-Attack, Quick Attack (435 EXP.)

Abra, level 15- Teleport (234 EXP.)

Rattata, level 15- Tackle, Tail Whip, Quick Attack, Hyper Fang (183 EXP.)

Squirtle, level 17- Tackle, Tail Whip, Bubble, Water Gun (238 EXP.)

OR Bulbasaur, level 17- Tackle, Growl, Leech Seed, Vine Whip (241 EXP.)

OR Charmander, level 17- Scratch, Growl, Ember, Leer (235 EXP.)

Yellow:

Spearow, level 18- Peck, Growl, Leer, Fury Attack (223 EXP.)

Sandshrew, level 15- Scratch, Sand-Attack (298 EXP.)

Rattata, level 15- Tackle, Tail Whip, Quick Attack, Hyper Fang (183 EXP.)

Eevee, level 17- Tackle, Tail Whip, Sand-Attack (334 EXP.)


In Red and Blue, Gary has made some changes to his team.

He evolved his Pidgey into Pidgeotto, and it's the hardest Pokémon

to defeat of his, but after Misty, it's a walk in the park.

Just remember to switch if your Pokémon are hazed out too much by

Sand-Attack. Abra is helpless because it only knows Teleport,

Rattata is the same as always except with Hyper Fang, and Gary

hasn't evolved his starter Pokémon yet. The starters now all

know an elemental move, so you may still want to use someone

other than your starter against them.

In Yellow, Gary has added Sandshrew and Rattata. Spearow

can be flattened with Pikachu, use your Mankey/Butterfree/other

against Sandshrew, Rattata is the same as R/B, and Eevee has

only learned Sand-Attack, making it pretty easy to defeat.

After making quick work of Gary, it's time to take on the

Nugget Bridge north of Cerulean on Route 24. Defeat all five of

the trainers in a row to get a special prize! Here are the

trainers (you may need a couple Antidotes):


BUG CATCHER $140

Caterpie, level 14- Tackle, String Shot (159 EXP.)

Weedle, level 14- Poison Sting, String Shot (156 EXP.)


LASS $210

Red/Blue:

Pidgey, level 14- Gust, Sand-Attack, Quick Attack (165 EXP.)

Nidoran(f), level 14- Growl, Tackle, Scratch, Poison Sting (177 EXP.)

Yellow:

Pidgey, level 14- Gust, Sand-Attack, Quick Attack (165 EXP.)

Nidoran(f), level 14- Growl, Tackle, Scratch, Double Kick (177 EXP.)


YOUNGSTER $210

Rattata, level 14- Tackle, Tail Whip, Quick Attack (171 EXP.)

Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)

Zubat, level 14- Leech Life, Screech, Supersonic (162 EXP.)


LASS $240

Red/Blue:

Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)

Nidoran(f), level 16- Growl, Tackle, Scratch, Poison Sting (201 EXP.)

Yellow:

Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)

Nidoran(f), level 16- Growl, Tackle, Scratch, Double Kick (201 EXP.)


JR. TRAINER(m) $360

Red/Blue:

Mankey, level 18- Scratch, Leer, Karate Chop (285 EXP.)

Yellow:

Mankey, level 18- Scratch, Leer, Low Kick, Karate Chop (285 EXP.)


After defeating the five, talk to the man at the end to get

a NUGGET. Turns out this Nugget Bridge group is a small group

of Team Rocket's, and you have one more fight.


ROCKET $450

Ekans, level 15- Wrap, Leer, Poison Sting (198 EXP.)

Zubat, level 15- Leech Life, Screech, Supersonic, Bite (172 EXP.)


He's just an underling, so he should be no problem. Heal

back up at the Cerulean Poke Center, and sell that Nugget at the

Poke Mart for $5000!

Now go on a little past Nugget Bridge and in the northwest

plateau there should be something there. Not only is here TM45:

Thunder Wave, but in Yellow, there is a trainer who will give

you a Charmander! South of here is another trainer and a patch of

grass to look for Pokémon in.


JR. TRAINER(m) $280

Rattata, level 14- Tackle, Tail Whip, Quick Attack (171 EXP.)

Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)


Look in the grass here to find lots of interesting Pokémon!


ROUTES 24 & 25 Wild Pokémon

Land:

Caterpie- Common (R,B)

Metapod- Very Common (R,B)

Weedle- Common (R,B)

Kakuna- Very Common (R,B)

Pidgey- Very Common (R,B,Y)

Pidgeotto- Rare (Y)

Oddish- Very Common (R,Y)

Bellsprout- Very Common (B,Y)

Venonat- Common (Y)

Abra- Common (R,B)

Water:

Psyduck- Common (R,B)

Krabby- Very Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


The main Pokémon you want to get here are Oddish (Red

version), Bellsprout (Blue version), both (Yellow version), Abra

(Red/Blue versions), and Venonat (Yellow version). Abra isn't

here in Yellow on this route, but you will encounter it later

on. Abra is very difficult to catch because it always teleports away

when you encounter it. The best way is to put it to sleep with

Butterfree or use the TM you just got on a compatible Pokémon to

paralyze it, then throw Poké Balls at it. Otherwise, you may

have to just throw Poké Balls at it when you first find it and

cross your fingers. You should also seriously consider making

Abra a part of your team. Level it up by putting it first in

battle and then switching to a stronger Pokémon until it gets to

level 16 so it evolves, then it becomes a powerful Psychic

Pokémon for your team.

Proceed east from Nugget Bride to Route 25, where you will

do battle against the trainers here. The patch of grass left of

the first Hiker contains the same Pokémon from Route 24.

Challenge that Hiker first!


HIKER $525

Machop, level 15- Karate Chop (282 EXP.)

Geodude, level 15- Tackle, Defense Curl (276 EXP.)


Machop is a Fighting-type similar to Mankey, and it's weak

to Flying and Psychic-types. Go a little east to challenge the

Youngster.


YOUNGSTER $225

Rattata, level 15- Tackle, Tail Whip, Quick Attack (183 EXP.)

Spearow, level 15- Peck, Growl, Leer, Fury Attack (186 EXP.)


Directly south is another Hiker.


HIKER $595

Onix, level 17- Tackle, Screech, Bind (393 EXP.)


A little northeast of the Hiker, challenge another

Youngster.


YOUNGSTER $255

Slowpoke, level 17- Confusion (360 EXP.)


Slowpoke is an interesting Pokémon; it's part Water, part

Psychic. Challenge the trainer directly below this Youngster.


LASS $225

Red/Blue:

Nidoran(m), level 15- Leer, Tackle, Horn Attack, Poison Sting (192 EXP.)

Nidoran(f), level 15- Growl, Tackle, Scratch, Poison Sting (189 EXP.)

Yellow:

Nidoran(m), level 15- Leer, Tackle, Horn Attack, Double Kick (192 EXP.)

Nidoran(f), level 15- Growl, Tackle, Scratch, Double Kick (192 EXP.)


...And directly east of the Lass is another Hiker!


HIKER $455

Geodude, level 13- Tackle, Defense Curl (238 EXP.)

Geodude, level 13- Tackle, Defense Curl (238 EXP.)

Machop, level 13- Karate Chop (244 EXP.)

Geodude, level 13- Tackle, Defense Curl (238 EXP.)


Now there is an important item to the north, but in order

to get to it now, you have to get the trainer north to walk out of

the way. So if you're one square north of the Hiker you just

fought, take one step east and north for the north trainer to

challenge you and clear the way to the item.


JR. TRAINER(m) $280

Rattata, level 14- Tackle, Tail Whip, Quick Attack, Hyper Fang (171 EXP.)

Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)


Now walk north into the small grove to get TM19: Seismic

Toss! This is another useful item near the beginning of the

adventure that always does a set damage to the opposing Pokémon.

Now head back out and east to fight the next trainer.


YOUNGSTER $210

Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)

Sandshrew, level 14- Scratch, Sand-Attack (279 EXP.)


Go east a little bit to fight the last trainer of this

route.


LASS $195

Oddish, level 13- Absorb (216 EXP.)

Pidgey, level 13- Gust, Sand-Attack, Quick Attack (153 EXP.)

Oddish, level 13- Absorb (216 EXP.)


You've cleared all the trainers on this route now, so head

a little bit more east to get to your destination, Bill's cottage.

You should have heard Gary talk about him a little bit after you

beat him; Bill is one of the chief authorities on Pokémon out

there. Unfortunately when you meet him at his cottage, he's in

a little trouble! Looks like he messed up an experiment or too.

Just run the Teleport Ignition Separator when he tells you to,

though, and he'll be back to normal (in Yellow, Pikachu goes

crazy through the whole scene). Talk to him afterwards and

he'll give you a free ticket to board the S.S.ANNE near Vermilion

City.


Exit the cottage and cross the bridge south, then take the

little shortcut back to Cerulean City. When you get back, you

should notice that the house previously being guarded by a

police officer is now unguarded so you can go through. It turns out a

Team Rocket member robbed this household of a precious item.

Take the back door out and challenge the Rocket to get that item

back!


ROCKET $510, TM28: Dig

Machop, level 17- Karate Chop (319 EXP.)

Drowzee, level 17- Pound, Hypnosis, Disable, Confusion (370 EXP.)


That Drowzee can be a bit of a pain. Don't let your

Pokémon be hypnotized, or else, you have to switch. After beating him,

you get TM28: Dig! This is a great Ground-type move that

not only deals a lot of damage in battle but has the ability to

work like in Escape Rope when a Pokémon uses it. Teach it to

Sandshrew if you have one, or possibly Charmeleon.

Time to exit Cerulean! From where you beat the Rocket, go

down the path south. To the east is another route, but it's

blocked by a tree you can't get past yet. Head all the way

south to Route 5.


ROUTE 5 Wild Pokémon

Pidgey- Very Common (R,B,Y)

Pidgeotto- Common (Y)

Rattata- Very Common (Y)

Jigglypuff- Rare (Y)

Oddish- Common (R)

Bellsprout- Common (B)

Meowth- Common (B)


Mankey- Common- (R)

Abra- Very Common (Y)


There are lots of version-exclusives here! Oddish and

Mankey in Red version, and Bellsprout and Meowth in Blue

version; stock up here if you haven't already. Meowth is another Pokémon

fit for battling in a competitive team. And in Yellow, Abra and

Jigglypuff are finally catchable Pokémon (although at very low

levels)!

At the bottom of the central-section of this rout, there is

a Daycare Man. He can look after one of your Pokémon for

awhile, and it will raise its level over time. The downsides are that

you can only do one at a time, and although your Pokémon will

level up, you can't select which moves it deletes, so you have

to be careful; also, they don't evolve in the Daycare Center. The

upsides are that it doesn't take that long to level up the

weaker Pokémon (like Abra) at lower levels, and it's relatively cheap:

only $100 plus $100 more for every level your Pokémon gains.

Time in the Daycare Center is measured by the number of steps

you take; the lower-leveled and weaker the Pokémon, the less time it

takes to level it up. You may want to give it a try; the best

way is to put Abra or Magikarp in (Pokémon that are tough to

train manually), and take them out right before they evolve:

that means take out Abra at level 15 and Magikarp at level 20. Then

they will be one level away from their strong evolutions.

At the very bottom of Route 5 there is a large building

connecting to Saffron City, but the guard won't let you pass.

Head through the Underground Pass to the east. In the small

building there is a small girl that's willing to trade: In Red,

she'll trade you a Nidoran(f) for a Nidoran(m), in Blue, she'll

trade you a Nidoran(m) for a Nidoran(f), and in Yellow she'll


trade you a Machoke for a Cubone. The Yellow version trade is

really valuable because when you trade, Machoke will

automatically evolve into a Machamp! If you want a Fighting

Pokémon on your team, come back here after you catch a Cubone.

Take the stairs down, and walk the long underground path

that exits out to Route 6, north of Vermilion and south of

Saffron.


ROUTE 6 Wild Pokémon

Land:

Pidgey- Very Common (R,B,Y)

Pidgeotto- Common (Y)

Rattata- Very Common (Y)

Jigglypuff- Rare (Y)

Oddish- Common (R)

Bellsprout- Common (B)

Meowth- Common (B)

Mankey- Common- (R)

Abra- Very Common (Y)

Water:

Psyduck- Common (Y)

Shellder- Common (R,B,Y)

Krabby- Very Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


Same Pokémon on land here as were in Route 5. Go west to

challenge the first trainer on ths route.


BUG CATCHER $160

Weedle, level 16- Poison Sting, String Shot (177 EXP.)

Caterpie, level 16- Tackle, String Shot (181 EXP.)

Weedle, level 16- Poison Sting, String Shot (177 EXP.)


Take on the couple to the southeast.


JR. TRAINER(m)

Red/Blue: $400

Squirtle, level 20- Tackle, Tail Whip, Bubble, Water Gun (282 EXP.)

Yellow: $320

Weepinbell, level 16- Vine Whip, Growth, Wrap, Poisonpowder (517 EXP.)


JR. TRAINER(f)

Red/Blue: $320

Rattata, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (195 EXP.)

Pikachu, level 16- Thundershock, Growl, Thunder Wave, Quick Attack (280

EXP.)

Yellow: $400

Cubone, level 20- Growl, Bone Club, Tail Whip, Headbutt (372 EXP.)


Don't send your Pikachu out against that Cubone! Go

southeast of them to another Bug Catcher.


BUG CATCHER $200

Red/Blue:

Butterfree, level 20- Confusion, Poisonpowder, Stun Spore, Sleep Powder

(685

EXP.)

Yellow:

Butterfree, level 20- Poisonpowder, Stun Spore, Sleep Powder, Supersonic

(685

EXP.)


Be careful of status effects here! Switch out if your lead

Pokémon gets put to sleep or paralyzed. Fortunately for Yellow

players, this Bug Catcher's Butterfree doesn't know the

Confusion attack.

Go southwest to take on the last two trainers of this

route.


JR. TRAINER(f) $320

Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)

Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)

Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)


JR. TRAINER(m) $320

Spearow, level 16- Peck, Growl, Leer, Fury Attack (198 EXP.)

Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (397

EXP.)


Head south to enter Vermilion City! After healing at the

Poke Center, look around town a bit as always. Check out the

Poke Mart first:


Vermilion City Poke Mart:

Poke Ball- $200

Super Potion- $700

Ice Heal- $250

Awakening- $200

Parlyz Heal- $200

Repel- $350


VERMILION CITY Wild Pokémon:

Water:

Shellder- Common (R,B,Y)

Krabby- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


A new item available for purchase is Super Potion, which

heals 50 HP instead of just 20. In the northwest corner of the

city, be sure to talk to the Fishing Guru inside there to get

OLD ROD! Unfortunately, all it can catch are Magikarps, but now

you'll have all the time you need to get one. Head to the

southern part of town. In Red/Blue, the house slightly

northeast of the gym holds a trainer willing to trade a Spearow for a

Farfetch'd! Make this trade as soon as you can to further your

Pokedex and get a rare Pokémon. Also, check out the house

northwest of the gym. Talk to the man in the black suit, the

Chairman. Just listen to him blab on about his Rapidash for a

bit, and in all versions, he'll give you BIKE VOUCHER so you can

get a free bike at Cerulean! Head back to that town whenever

you want to exchange the voucher for your bike; it really cuts down

traveling time. You can't challenge the Vermilion gym yet

because it's closed off by a tree, so for now, head east from

the

city.

You have three options as to where to go from here. To the

far east is Route 11, full of wild Pokémon and trainers.

There's also the S.S.Anne, where you get HM01: Cut, and Diglett's Cave.

S.S.Anne is the only mandatory one, but if you want to complete

your Pokédex, you had better go through all three areas. This

walkthrough assumes you're going through Route 11 first.


ROUTE 11 Wild Pokémon

Land:

Pidgey- Very Common (Y)

Pidgeotto- Rare (Y)

Rattata- Very Common (Y)

Raticate- Rare (Y)

Spearow- Very Common (R,B)

Ekans- Common (R)

Sandshrew- Common (B)

Drowzee- Common (R,B,Y)

Water:

Shellder- Common (R,B,Y)

Krabby- Very Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


Be sure to pick up a Drowzee. Here are the trainers on

this route to battle and gain experience from:


YOUNGSTER $315

Ekans, level 21- Wrap, Leer, Poison Sting, Bite (279 EXP.)


GAMBLER $1260

Poliwag, level 18- Bubble, Hypnosis (297 EXP.)

Horsea, level 18- Bubble (319 EXP.)


Gamblers are a new type of trainer; they choose a random

type of Pokémon to use and hope it'll be super-effective against

your Pokémon. They also give away a lot of cash, which is good.

Proceed to wipe the rest of the trainers' Pokémon off the face

of the earth.


YOUNGSTER $285

Sandshrew, level 19- Scratch, Sand-Attack, Slash (378 EXP.)

Zubat, level 19- Leech Life, Screech, Supersonic, Bite (219 EXP.)



YOUNGSTER $270

Red/Blue:

Nidoran(m), level 18- Leer, Tackle, Horn Attack, Poison Sting (231 EXP.)

Nidorino, level 18- Leer, Tackle, Horn Attack, Poison Sting (454 EXP.)

Yellow:

Nidoran(m), level 18- Tackle, Horn Attack, Double Kick, Poison Sting (231

EXP.)

Nidorino, level 18- Leer, Tackle, Horn Attack, Double Kick (454 EXP.)


GAMBLER $1260

Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep Powder (324 EXP.)

Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 EXP.)


GAMBLER $1260

Growlithe, level 18- Bite, Roar, Ember (351 EXP.)

Vulpix, level 18- Ember, Tail Whip, Quick Attack (243 EXP.)


ENGINEER $1050

Magnemite, level 21- Tackle, Sonicboom (400 EXP.)


ENGINEER $900

Magnemite, level 18- Tackle (342 EXP.)


Magnemite, level 18- Tackle (342 EXP.)

Magneton, level 18- Tackle (621 EXP.)


YOUNGSTER $255

Rattata, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (207 EXP.)

Rattata, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (207 EXP.)

Raticate, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (421

EXP.)


GAMBLER $1260

Voltorb, level 18- Tackle, Screech, Sonicboom (396 EXP.)

Magnemite, level 18- Tackle (342 EXP.)


Now if you try to go east of Route 11 past the guard house,

you'll find a giant Snorlax blocking the way. In the guard

house, go up the stairs to find a couple of people. One of them

is one of Professor Oak's aids; if you've collected 30 or more

kinds of Pokémon in your Pokédex, he will give you an

ITEMFINDER. This item can be used to find hidden objects lying on the

ground. The other person is a trainer; In Red, he'll trade you a

Nidorina for a Nidorino, in Blue, Nidorino for Nidorina, and in Yellow,

trade a Dugtrio to him to get a Lickitung, the only place you

can get one in that version! Be sure to catch in extra Dugtrio for

this purpose in case you plan to make one a part of your team.

You're finished with this route, so now head west to

Diglett's Cave. It shouldn't be very hard to find; it's just

the cave directly west of Route 11.


DIGLETT'S CAVE Wild Pokémon

Diglett- Very Common (R,B,Y)

Dugtrio- Rare (R,B,Y)


Diglett and Dugtrio are the only inhabitants of this small

tunnel, so catch 'em! Dugtrio, if you can find one, makes a

great choice for a team because it learns Dig and Slash, and

could fill that Ground-type spot to use against the next gym

leader if you don't have a Sandshrew. You can usually find them

between levels 29 and 31 here. Unfortunately they're very hard

to catch, so buy plenty of Poké Balls beforehand! Diglett's

Cave is also very good for training Pokémon at this stage of the

game, so if you have any that are lagging behind in levels, each

Diglett gives off an average of 200 EXP.

In order to access the secret areas beyond Diglett's Cave,

you need Cut, so it's best just to leave now and head for the

S.S.Anne. The docking bay is directly east of Vermilion; just

go down the boardwalk and flash your ticket to board the ship!

The object of your journey in the S.S.Anne is to get HM01:

Cut, but there are plenty of trainers restless to battle in

here, so don't miss out on the opportunity to gain lots of experience.

From the entrance of the ship, take the door directly south and

slightly right. Challenge the old man here to a battle.


GENTLEMAN $1260

Growlithe, level 18- Bite, Roar, Ember (351 EXP.)

Growlithe, level 18- Bite, Roar, Ember (351 EXP.)


Growlithe is one of the first Fire-types you'll fight; just

don't use a weak Grass-type against it and you'll do fine. Exit

this room and go right and down, then take the stairs. Enter

the first door from the left and grab the MAX POTION. The next room

to the left contains two Sailors.



SAILOR $510

Horsea, level 17- Bubble (301 EXP.)

Shellder, level 17- Tackle, Withdraw (352 EXP.)

Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.)


SAILOR $630

Shellder, level 21- Tackle, Withdraw, Supersonic (436 EXP.)


Sailors generally use Water and Fighting-type Pokémon. The

room to the left of this one has another Sailor.


SAILOR $510

Horsea, level 17- Bubble (301 EXP.)

Horsea, level 17- Bubble (301 EXP.)

Horsea, level 17- Bubble (301 EXP.)


The item in this room is an ETHER. Take the next door to

the left to fight another Sailor.


SAILOR $540

Tentacool, level 18- Acid, Supersonic, Wrap, Poison Sting (405

EXP.)

Staryu, level 18- Tackle, Water Gun (408 EXP.)


Remember, Tentacool are part Poison as well as Water, so

they're weak against Ground and Psychic-type attacks. You can

get TM44:Rest in this room! Rest is a move that automatically

completely heals your Pokémon but puts it to sleep for a few

turns. Put in on a good defensive Pokémon. The last room to

the left holds two more trainers.


FISHERMAN $595

Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.)

Staryu, level 17- Tackle, Water Gun (385 EXP.)

Shellder, level 17- Tackle, Withdraw (352 EXP.)


SAILOR $600

Machop, level 20- Karate Chop, Low Kick (376 EXP.)


There's nothing more on this floor of the ship, so head

back right and up the staircase, then back below the entrance. Take

the door directly southeast of the entrance to fight another

trainer.


GENTLEMAN $1330

Red/Blue:

Nidoran(m), level 19- Leer, Tackle, Horn Attack, Poison Sting (243 EXP.)

Nidoran(f), level 19- Growl, Tackle, Scratch, Poison Sting (240 EXP.)

Yellow:

Nidoran(m), level 19- Tackle, Horn Attack, Double kick, Poison Sting (243

EXP.)

Nidoran(f), level 19- Tackle, Scratch, Double Kick, Poison Sting (240

EXP.)


The next two rooms to the left contain just tourists, but

in the third one there is a group that'll challenge you to a couple

battles.


LASS $270

Red/Blue:

Pidgey, level 18- Gust, Sand-Attack, Quick Attack (211 EXP.)

Nidoran(f), level 18- Growl, Tackle, Scratch, Poison Sting (226 EXP.)

Yellow:

Pidgey, level 18- Gust, Sand-Attack, Quick Attack (211 EXP.)

Nidoran(f), level 18- Tackle, Scratch, Double Kick, Poison Sting (226

EXP.)


YOUNGSTER $315

Red/Blue:

Nidoran(m), level 21- Tackle, Horn Attack, Poison Sting, Focus Energy

(270 EXP.)

Yellow:

Nidoran(m), level 21- Tackle, Horn Attack, Double Kick, Poison Sting (270

EXP.)


And be sure to grab the item in here, TM08: Body Slam!

It's a very useful physical attack many Pokémon can use that has a

possibility of paralyzing the opponent when it hits. The room

left of here just has an investigator, so pass it on. At the

very left edge of the ship, first go down past the staircase to

find the kitchen. The only reason you want to be here is for an

item. Go to the right side of the room where the chefs are

peeling potatoes, and press A facing the bottom trash can to

find a GREAT BALL! Great Balls are like Poké Balls but are more

consistent in capturing Pokémon. If you haven't caught a

Dugtrio yet, this could really aid you well.

Head back out of the kitchen and go north to head

downstairs. Go down and take another flight of stairs, then

head all the way left out of this long room to reach the outside deck

of the ship. Talk to everyone here to challenge a couple of

them.


SAILOR $510

Machop, level 17- Karate Chop (319 EXP.)

Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.)


SAILOR $540

Machop, level 18- Karate Chop (339 EXP.)

Shellder, level 18- Tackle, Withdraw, Supersonic (373 EXP.)


That's all there is on this part of the ship, so head back

and through the long room to the right. In this hallway, enter

the first room on the right and a man will show you a pic of a

big fat Pokémon he saw. The room to the right of this one holds

two more trainers.


FISHERMAN $595

Goldeen, level 17- Peck, Tail Whip (403 EXP.)

Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.)

Goldeen, level 17- Peck, Tail Whip (403 EXP.)


GENTLEMAN

Red/Blue: $1610

Pikachu, level 23- Thundershock, Growl, Thunder Wave, Quick Attack (403

EXP.)

Yellow: $1540

Voltorb, level 22- Tackle, Screech, Sonicboom, Selfdestruct (484 EXP.)

Magnemite, level 22- Tackle, Sonicboom (418 EXP.)


Watch out for the self-destructing Voltorb in Yellow! Grab

the MAX ETHER in this room. The people in the next room won't

challenge you, but the people in the room after them will!


GENTLEMAN $1190

Growlithe, level 17- Bite, Roar (331 EXP.)

Ponyta, level 17- Ember (553 EXP.)


LASS

Red/Blue: $270

Rattata, level 18- Tackle, Tail Whip, Quick Attack, Hyper Fang (219 EXP.)

Pikachu, level 18- Thundershock, Growl, Thunder Wave, Quick Attack (315

EXP.)

Yellow: $300

Jigglypuff, level 20- Sing, Pound, Disable, Defense Curl (325 EXP.)


The item in this room is another Rare Candy! Use it if you

wish to. The last two rooms to the right just contain nice

trainers, no challengers, so continue on past to the captain's

ward. Before you get to the stairs, however, out pops Gary!

Looks like he wants to redeem himself, so prepare for another

duel. He's caught 40 Pokémon already! Are you keeping pace?


RIVAL Gary $1300

Red/Blue:

Pidgeotto, level 19- Gust, Sand-Attack, Quick Attack (459 EXP.)

Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (397

EXP.)

Kadabra, level 18- Teleport, Confusion (558 EXP.)

Wartortle, level 20- Tackle, Tail Whip, Bubble, Water Gun (616 EXP.)

OR Ivysaur, level 20- Tackle, Growl, Leech Seed, Vine Whip (625 EXP.)

OR Charmeleon, level 20- Scratch, Growl, Ember, Leer (607 EXP.)

Yellow:

Spearow, level 19- Peck, Growl, Leer, Fury Attack (235 EXP.)

Rattata, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (195 EXP.)

Sandshrew, level 18- Scratch, Sand-Attack, Slash (358 EXP.)

Eevee, level 20- Tackle, Tail Whip, Sand-Attack, Growl (393 EXP.)


In Red/Blue, Gary has evolved the rest of his Pokémon, so

his team may actually be pretty tough to defeat. Pidgeotto

leads off again, using Sand-Attack to try to reduce your accuracy.

Raticate still knows Hyper Fang, and the starters all have the

same moves as the previous battle. The biggest advancement for

Gary this time around is his Abra evolution; Kadabra knows

Confusion, so make sure you don't use a Psychic-weak Pokémon

against it. Overall, though, this should be much easier than

the battle near Cerulean, because he has seriously underleveled his

Pokémon at this point and you've gotten plenty more experience.

In Yellow, he's even easier. He has exactly the same Pokémon

as before, so it appears that all he's been doing during the

time between this and the last battle is catching Pokémon. His

Sandshrew is the only real threat with the Slash attack. He'll

start to build his team around his starter after this fight.

After taking Gary out again, go down the stairs he was

blocking to find the captain's cabin. It appears he's seasick,

but all you have to do is "rub-rub" his back, and he's all

healthy again. As a reward for "curing" him, he gives you HM01:

Cut! This is the first HM you have received so far, so it's

important to understand it. HMs are like regular TMs, except

you can only use a TM once, they can be used outside battle for

special purposes, and they can be deleted. HMs, however, can be

used as many times as you want and outside battles for special

purposes, but they cannot be deleted. If you teach a Pokémon an

HM, it's stuck with that move forever. Thus, since Cut is not a

particularly strong move, it's best not to teach it to one of

your fighting Pokémon, but instead a Grass-type you've caught

along the way so far. Keep a designated Pokémon like Oddish

around in your party to keep Cut available.

There's nothing more to do on the ship, so make your way

out. The S.S.Anne departs Vermilion, and it won't come back

during the game. You're almost ready for Vermilion gym! The

last thing to do is to explore the area outside the other end of

Diglett; now fully available since you have Cut.

So head back through Diglett's Cave and out the other side,

where you will find yourself back on Route 2, on the side you

couldn't get to before. To the left is a tree you can use Cut

on to access Pewter City, but right now you want to go south.

Enter the house there to find a trainer in the back who will make a

trade with you: In Red/Blue, give him Abra and he gives you Mr.

Mime; in Yellow, give him Clefairy for Mr. Mime. This is the

only place in the game you can get a Mr. Mime, so give him an

extra Abra if you've got one! Abra are found on Routes 24-25 in

Red/Blue, and Clefairy are found in Mt. Moon in Yellow. Now

exit this house and use Cut on the tree below, then head farther

south to larger building. In there is one of Professor Oak's aides

who will give you HM05: Flash if you've caught at least 10 kinds of

Pokémon. Flash isn't completely necessary to get through the

game, but it's still helpful if it's your first or second time

through the game. Finally, exit the building south to find a

couple of items: HP UP immediately south and a MOON STONE

farther down. Remember, you need all the Moon Stones to complete your

Pokedex!

At last, you are ready to challenge the Vermilion City gym!

Return through Route 2 and Diglett Cave, and use Cut on the tree

blocking the gym to access it.


VERMILION CITY GYM

Style: Electric

The Vermilion City gym is home of Electric-type trainers,

hence the absolute best type to use against this gym is Ground

because they are completely immune to Electric. Use Sandslash

or Dugtrio to sweep through this gym; if you didn't pick either of

them up, then it will be more of a challenge. Those who started

with Bulbasaur again have the easiest time, because Grass is

resistant against Electric. If you chose Squirtle,

unfortunately you won't be able to use him much here! This is

the first gym where Charmander starters don't get a disadvantage.

Before you challenge the gym leader, Lt. Surge, take care

of the other three trainers first.


SAILOR

Red/Blue: $630

Pikachu, level 21- Thundershock, Growl, Thunder Wave, Quick Attack (369

EXP.)

Pikachu, level 21- Thundershock, Growl, Thunder Wave, Quick Attack (369

EXP.)

Yellow: $720

Magnemite, level 24- Tackle, Sonicboom (457 EXP.)


I hate to say this, Yellow fans, but Pikachu isn't one of

the strongest Electric types. It can paralyze you with Thunder

Wave, but it doesn't have the power of the others.


ROCKER $500

Red/Blue:

Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.)

Magnemite, level 20- Tackle (381 EXP.)

Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.)

Yellow:

Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.)

Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.)

Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.)


Sonicboom is one of the most dangerous moves in the gym,

because it always does 20 HP damage. Don't allow one of your

Pokémon to get caught up in too many of them.


GENTLEMAN

Red/Blue: $1610

Pikachu, level 23- Thundershock, Growl, Thunder Wave, Quick Attack (403

EXP.)

Yellow: $1540

Voltorb, level 22- Tackle, Screech, Sonicboom, Selfdestruct (484 EXP.)

Magnemite, level 22- Tackle, Sonicboom (418 EXP.)


Now, Lt. Surge is protected by a door that won't open until

you locate the two switches in the trash cans littered

throughout the gym. You have to find them both in a row; i.e., if you

find

the first switch and then the next trash can you inspect doesn't

have the second switch, they reset. The second switch is always

adjacent to the first. To solve the puzzle, just keep looking

around in the trash cans until you find one of the switches,

then save your game, and look in all the adjacent trash cans,

resetting your game until you get it. Once you hit both the

switches in a row, the doors open and you can challenge the gym

leader!


GYM LEADER Lt. Surge (uses X Speed) TM24:Thunderbolt, Thunder Badge

Red/Blue: $2376

Voltorb, level 21- Tackle, Screech, Sonicboom (463 EXP.)

Pikachu, level 18- Thundershock, Growl, Thunder Wave, Quick Attack (315

EXP.)

Raichu, level 24- Thundershock, Growl, Thunderbolt (627 EXP.)

Yellow: $2772

Raichu, level 28- Growl, Mega Punch, Mega Kick, Thunderbolt (732 EXP.)


In Red/Blue, Lt. Surge's only hope of defending a Ground-

assault is his lead-off Voltorb using Sonicboom. His strategy,

apart from that, is to weaken with Sonicboom, paralyze you with

Pikachu, and make an offensive assault with Raichu. Now if you

have a Ground type, then Raichu is helpless; if you don't, he is

still defeatable. Thunderbolt is a powerful Electric move, and

whatever you do, don't use Flying or Water-types against it!

Use strong physical attacks to take advantage of Raichu's low

Defense before it can knock out your Pokémon. Unless your Pokémon are

4-5 levels above his, expect to go second in each round- his

Pokémon are fast.

In Yellow, Raichu is Lt. Surge's only Pokémon! This time

he has taught it Mega Punch and Mega Kick to use when his

Thunderbolt won't do the job. Attack it in the same way by

using powerful physical attacks to take it down fast; of course, using

a Ground-type is an almost automatic victory even with Raichu's

new attacks. If you want an added challenge, try beating Lt.

Surge's Raichu with just your Pikachu!


When the battle is ended and you have won, collect the

Thunder Badge and TM24: Thunderbolt. This is the best Electric

move in the game, so if you plan on getting an Electric-type for

your team eventually, hang on to it!




________________________________________________________________

5. Rainbow Badge
You have now reached the point of Pokémon Red/Blue/Yellow

where you need to seriously start thinking over the team you

eventually are going to use in the Pokémon League. You have

three badges. Look over the Pokémon encounters you've had in

the past and decide upon if you will make some changes to your team.

If you've been using a Raticate or a Butterfree as part of your

battling team, seriously consider letting that Pokémon go and

using one like Kadabra or Dugtrio instead. You need to start

thinking about how your team works together; you should have at

least 3 or 4 Pokémon in your team right now, and they should all

be different types, not sharing any weaknesses (e.g., if 2 of

your 3 Pokémon have Psychic weakness, that's not good). It's

not exactly wise to have 6 Pokémon as a team already; you want to

save a couple spots for later Pokémon as well, and you need

spots open for HM-using Pokémon. Remember, you're nearing the

midpoint of the game, and it's time to start thinking about the hardest

challenges you'll face in the future!

While still in Vermilion in the Yellow version, talk to the

Officer in the middle of the city. Show her the Thunder Badge

and she lets you have your own Squirtle! It's only at level 10,

though, so you'll have to train it hard to make it a part of

your team.

It's now time to return to Cerulean. Head north from

Vermilion, going from Route 6, through the Underground Path, and

Route 5 to reach the city. Be sure to exchange your BIKE

VOUCHER for a Bicycle at the Bike Shop if you haven't yet! It's not

necessary to complete the game, but it seriously cuts down on

traveling time. And now that you have Cut, it's possible to

unblock that tree to the east of Cerulean. Head east from the

tree to Route 9 and challenge the first trainer you see there!


JR. TRAINER(f) $360

Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 EXP.)

Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep Powder (324 EXP.)

Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 EXP.)

Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep powder (324 EXP.)


Lots of Grass here. Perhaps you should purchase an

ANTIDOTE before you go any further. Hop down two ledges from here to

collect TM30:Teleport. This move works like an Escape Rope, but

if you already have Dig, you don't need this TM because it

doesn't do anything in battle. Fight the nearby Hiker.


HIKER $700

Machop, level 20- Karate Chop, Low Kick (376 EXP.)

Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.)


Head right past the Hiker, up the ledge, then go all the

way to the lower-right portion of the route to fight another Hiker.


HIKER $735

Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387

EXP.)

Onix, level 21- Tackle, Screech, Bind, Rock Throw (486 EXP.)


Go back to the left and up two successive ledges to

challenge a different trainer next to a sign. NOTE: In Yellow,

you might recognize this trainer from the TV show!


Red/Blue:

JR. TRAINER(m) $420

Growlithe, level 21- Bite, Roar, Ember (409 EXP.)

Charmander, level 21- Scratch, Growl, Ember, Leer (292 EXP.)

Yellow:

YOUNGSTER $360

Sandshrew, level 24- Scratch, Sand-Attack, Slash, Fissure (477 EXP.)


North of him is a dedicated Bug Catcher.


BUG CATCHER $190

Beedrill, level 19- Fury Attack, Focus Energy (646 EXP.)

Beedrill, level 19- Fury Attack, Focus Energy (646 EXP.)


To the left of the Bug Catcher is a big patch of grass to

catch Pokémon in.


ROUTE 9 Wild Pokémon

Rattata- Very Common (R,B,Y)

Raticate- Common (Y)

Spearow- Very Common (R,B,Y)

Fearow- Rare (Y)

Nidoran(f)- Very Common (Y)

Nidorina- Common (Y)

Nidoran(m)- Very Common (Y)

Nidorino- Common (Y)

Ekans- Common (R)

Sandshrew- Common(B)


Raticate, Fearow, Nidorina, and Nidorino could be Pokémon

of interest if you want to speed up your Pokédex collection in

Yellow. From the grass, head back east, down two ledges, then

east and up a ledge to fight another trainer.


BUG CATCHER $200

Red/Blue:

Caterpie, level 20- Tackle, String Shot (226 EXP.)

Weedle, level 20- Poison Sting, String Shot (222 EXP.)

Venonat, level 20- Tackle, Disable (321 EXP.)

Yellow:

Caterpie, level 20- Tackle, String Shot (226 EXP.)

Weedle, level 20- Poison Sting, String Shot (222 EXP.)

Venonat, level 20- Tackle, Disable, Confusion, Poisonpowder (321 EXP.)


Up a shade and to the left to the next trainer.


JR. TRAINER(m) $380

Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)

Diglett, level 19- Scratch, Growl, Dig (328 EXP.)

Ekans, level 19- Wrap, Leer, Poison Sting, Bite (252 EXP.)

Sandshrew, level 19- Scratch, Sand-Attack, Slash (378 EXP.)


There's a tiny patch of grass northeast, but there aren't

any new Pokémon. Go back east and up the ledge above the Bug

Catcher to challenge the Hiker.


HIKER $700

Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.)

Machop, level 20- Karate Chop, Low Kick (376 EXP.)

Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.)


Go east from him, and hop down the ledge for another fight.


JR. TRAINER(f) $460

Meowth, level 23- Scratch, Growl, Bite, Pay Day (339 EXP.)


Now you can head east from her to Route 10 to investigate

the large grass patch to the right.


ROUTE 10 Wild Pokémon

Land:

Rattata- Very Common (R,B,Y)

Spearow- Very Common (R,B), Common (Y)

Nidoran(f)- Very Common (Y)

Nidoran(m)- Very Common (Y)

Ekans- Common (R)

Sandshrew- Common (B)

Machop- Rare (Y)

Magnemite- Common (Y)

Voltorb- Common (R,B)

Water:

Poliwag- Very Common (R,B,Y)

Poliwhirl- Common (R,B,Y)

Slowpoke- Very Common (R,B)

Magikarp- Very Common (R,B,Y)


The only real points of interest in these routs are the new

Electric-types. In Red/Blue, look hard for the Voltorb, and in

Yellow, look hard for the Magnemite. Don't worry; they are

eventually available in all versions. The water path to the

north leads around to a different area, but you can't access it

yet; be sure to come back here after you learn Surf! Head south

to the Poke Center and heal up to prepare for the long tunnel

ahead. Go around the trees west of the Center and fight the

trainer right before the tunnel.


JR. TRAINER(f) $400

Red/Blue:

Pikachu, level 20- Thundershock, Growl, Thunder Wave, Quick Attack (351

EXP.)

Clefairy, level 20- Pound, Growl, Sing, Doubleslap (291 EXP.)

Yellow:

Jigglypuff, level 20- Sing, Pound, Disable, Defense Curl (325 EXP.)

Clefairy, level 20- Pound, Growl, Sing, Doubleslap (291 EXP.)


Enter the cave opening north to begin your trek through the

very long and treacherous Rock Tunnel. Be prepared to fight a

lot of Rock and Ground-type Pokémon.


ROCK TUNNEL Wild Pokémon (all floors)

Zubat- Very Common (R,B,Y)

Machop- Common (R,B,Y)

Geodude- Very Common (R,B,Y)

Onix- Common (R,B), Common (Y, 2nd Basement and lower)


There are a couple new obvious Pokémon here, namely Onix

and Machop. Be sure to pick them up and decide whether or not you

want to add Machop to your party. Rock Tunnel is also very

dark; it's possible to get through the tunnel without Flash but it's

difficult, so you'd do best to bring along an Electric Pokémon

to use Flash so you can see. If you're using Pikachu, this could

be a tough cave for him! Best to use your supporting Pokémon to

get through this cave instead. Go southeast from the entrance to

find the first trainer here.


POKeMANIAC $1150

Red/Blue:

Cubone, level 23- Growl, Bone Club (427 EXP.)

Slowpoke, level 23- Confusion, Disable, Headbutt (487 EXP.)

Yellow:

Cubone, level 23- Growl, Bone Club, Tail Whip, Headbutt (427 EXP.)

Slowpoke, level 23- Confusion, Disable, Headbutt (487 EXP.)


This Pokemaniac uses a clever combination that cancels his

two Pokémon's weaknesses out, but a Grass-type can easily handle

them both. Go east from the trainer, then north to take the

ladder down. In this large room, head southwest to find the

path and be challenged again.


POKeMANIAC $1250

Slowpoke, level 25- Confusion, Disable, Headbutt (529 EXP.)


Go left again and take the north path in the fork (the left

path just leads to a dead end) and you'll be attacked by another

trainer.


JR. TRAINER(f) $440

Oddish, level 22- Absorb, Poisonpowder, Stun Spore, Sleep Powder (367

EXP.)

Bulbasaur, level 22- Growl, Leech Seed, Vine Whip, Poisonpowder (301

EXP.)


And northeast of her is another PokeManiac!


POKeMANIAC $1100

Red/Blue:

Charmander, level 22- Growl, Ember, Leer, Rage (306 EXP.)

Cubone, level 22- Growl, Bone Club (409 EXP.)

Yellow:

Charmander, level 22- Growl, Ember, Leer, Rage (306 EXP.)

Cubone, level 22- Growl, Bone Club, Tail Whip, Headbutt (409 EXP.)


Continue northeast along the path until you get to another

fork. Go all the way north to challenge a trainer.


HIKER $700

Machop, level 20- Karate Chop, Low Kick (376 EXP.)

Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.)


Go around the slab of rock to the south to fight another

Hiker.


HIKER $875

Geodude, level 25- Tackle, Defense Curl, Rock Throw, Selfdestruct (460

EXP.)


Hiker's Geodude likes to bomb itself, so perhaps you should

save before challenging him in case one of your Pokémon gets

knocked out. Take the ladder northwest of here to go down to

the second basement. Another giant slab of rock! Challenge the two

Hikers here.


HIKER $665

Geodude, level 19- Tackle, Defense Curl, Rock Throw (349 EXP.)

Machop, level 19- Karate Chop (357 EXP.)

Geodude, level 19- Tackle, Defense Curl, Rock Throw (349 EXP.)

Geodude, level 19- Tackle, Defense Curl, Rock Throw (349 EXP.)


HIKER $700

Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.)

Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.)

Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.)


Head east from here and challenge a third Hiker below the

next ladder.


HIKER $735

Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387

EXP.)

Graveler, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (603

EXP.)


Take the next ladder down above the Hiker. Go directly

left to challenge a trainer on this floor.


JR. TRAINER(f) $420

Jigglypuff, level 21- Sing, Pound, Disable, Defense Curl (342 EXP.)

Pidgey, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (247 EXP.)

Meowth, level 21- Scratch, Growl, Bite, Pay Day (310 EXP.)


Go straight left from her to challenge another Hiker.


HIKER $735

Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387

EXP.)

Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387

EXP.)

Graveler, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (603

EXP.)


This is probably the toughest trainer so far, especially

since your Pokémon are tired out by now. Remember to save when

you can and to use those leftover Potions you most likely have.

Go northwest from the Hiker to be challenged by a PokeManiac.


POKeMANIAC $1000

Slowpoke, level 20- Confusion, Disable (423 EXP.)

Slowpoke, level 20- Confusion, Disable (423 EXP.)

Slowpoke, level 20- Confusion, Disable (423 EXP.)


Take the ladder down above the PokeManiac. Almost there!

Challenge the two female trainers you see here first.


JR. TRAINER(f) $440

Bellsprout, level 22- Wrap, Poisonpowder, Sleep Powder, Stun Spore (396

EXP.)

Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.)


JR. TRAINER(f) $380

Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.)

Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)

Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)

Bellsprout, level 19- Growth, Wrap, Poisonpowder, Sleep powder (342 EXP.)


Follow the path straight left and challenge the final

trainer in Rock Tunnel.


JR. TRAINER(f) $400

Meowth, level 20- Scratch, Growl, Bite, Pay Day (295 EXP.)

Oddish, level 20- Absorb, Poisonpowder, Stun Spore, Sleep Powder (333

EXP.)

Pidgey, level 20- Gust, Sand-Attack, Quick Attack, Whirlwind (235 EXP.)


Go left a tiny bit, then down past the sign to free

yourself from Rock Tunnel! You're still not quite safe yet.

Now on the other side of Route 10, talk the girl right next

to the cave exit to challenge her.


JR. TRAINER(f) $420

Pidgey, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (247 EXP.)

Pidgeotto, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (508

EXP.)


Head to the right from her and you should see a strange

bush; press A facing it to get a MAX ETHER. Go back left past

her to fight a Hiker.


HIKER $735

Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387

EXP.)

Onix, level 21- Tackle, Screech, Bind, Rock Throw (486 EXP.)


...And hop down the ledge below to challenge one more.


HIKER $665

Onix, level 19- Tackle, Screech, Bind, Rock Throw (439 EXP.)

Graveler, level 19- Tackle, Defense Curl, Rock Throw (544 EXP.)


Head east to challenge the last trainer before entering the

town below.


POKeMANIAC $1000

Red/Blue:

Cubone, level 20- Growl, Bone Club (372 EXP.)

Slowpoke, level 20- Confusion, Disable (423 EXP.)

Yellow:

Cubone, level 20- Growl, Bone Club, Tail Whip, Headbutt (372 EXP.)

Slowpoke, level 20- Confusion, Disable (423 EXP.)


Congratulations, you've made it to Lavender Town! Before

doing anything else, head straight to the Poke Center which I'm

sure you need to use.

Lavender is a sad, sad town (it's the grave site of

deceased Pokémon). If you go to the Pokémon Volunteer house in the

middle, you'll find that Mr. Fuji, leader of the club, isn't

there. There is a Poke Mart in this town that finally sells

Great Balls!


Lavender Town Poke Mart:

Great Ball- $600

Super Potion- $700

Revive- $1500

Escape Rope- $550

Super Repel- $500

Antidote- $100

Burn Heal- $250

Ice Heal- $250

Parlyz Heal- $250


Great Balls are more expensive than Poké Balls, but they

catch Pokémon with much greater consistency. The house directly

south of the Volunteer House is the Name Rater. This man will

change the nickname of your Pokémon if you want to. Traded

Pokémon can't have their names changed if you're not the

Original Trainer of the Pokémon, however.

The main draw of Lavender Town is the Pokémon Tower, the

place where all deceased Pokémon are laid to rest. All the

Pokémon in the tower are ghosts though, and they can't be

revealed until you get the Silph Scope, so there's no point in

scaling the tower yet. The route that goes south of Lavender

leads to Fuchsia, but you don't have the items to get through

that route either; instead, head west from Lavender to Route 8.

There's a trainer directly southwest from the entrance;

challenge her first.


LASS $330

Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.)

Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.)


And there's a trainer directly west of her.


GAMBLER $1680

Growlithe, level 24- Bite, Roar, Ember, Leer (468 EXP.)

Vulpix, level 24- Ember, Tail Whip, Quick Attack, Roar (324 EXP.)


The Gamblers are back again! There is a large patch of

grass behind a cuttable tree to the left, but take care of the

rest of the trainers around it first. Challenge the Super Nerd

northwest of the Gambler.


SUPER NERD $550

Grimer, level 22- Pound, Disable (423 EXP.)

Muk, level 22- Pound, Disable (739 EXP.)

Grimer, level 22- Pound, Disable (423 EXP.)


To the left of the Super Nerd are a group of four trainers,

all standing in a line.


LASS $345

Red/Blue:

Nidoran(f), level 23- Tackle, Scratch, Poison Sting, Tail Whip (289 EXP.)

Nidorina, level 23- Tackle, Scratch, Poison Sting, Tail Whip (576 EXP.)

Yellow:

Nidoran(f), level 23- Scratch, Double Kick, Poison Sting, Tail Whip (289

EXP.)

Nidorina, level 23- Tackle, Scratch, Double Kick, Poison Sting (576 EXP.)


SUPER NERD $650

Koffing, level 26- Tackle, Smog (634 EXP.)


LASS $360

Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.)

Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.)

Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.)


LASS $285

Red/Blue:

Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.)

Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)

Nidoran(m), level 19- Leer, Tackle, Horn Attack, Poison Sting (243 EXP.)

Meowth, level 19- Scratch, Growl, Bite, Pay Day (280 EXP.)

Pikachu, level 19- Thundershock, Growl, Thunder Wave, Quick Attack (333

EXP.)

Yellow:

Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.)

Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)

Nidoran(f), level 19- Tackle, Scratch, Double Kick, Poison Sting (240

EXP.)

Meowth, level 19- Scratch, Growl, Bite, Pay Day (280 EXP.)

Nidoran(m), level 19- Tackle, Horn Attack, Double Kick, Poison Sting (243

EXP.)


Now cut through the tree to look in the grasses of Route 8.


ROUTE 8 Wild Pokémon

Pidgey- Very Common (R,B,Y)

Pidgeotto- Rare (Y)

Rattata- Very Common (Y)

Ekans- Common (R)

Sandshrew- Common (B)

Vulpix- Common (B)

Jigglypuff- Common (Y)

Meowth- Very Common (B)

Mankey- Very Common (R)

Growlithe- Common (R)

Abra- Common (Y)

Kadabra- Rare (Y)


In Red and Blue, this is the principal route of the

version-exclusive Pokémon! Ekans, Vulpix (for the first time),

and Mankey in Red, and Sandshrew, Meowth, and Growlithe (for the

first time) in Blue. Catch your new version exclusive Fire

Pokémon and you should be done here. Vulpix and Growlithe can

greatly aid you in the next gym battle, by the way. In Yellow,

Kadabra is catchable for the first time! If you didn't bother

to train up an Abra from earlier, now is the perfect time to

capture its evolved form to make it one of your own.

After that, continue west. There's another guard house

like the one on Route 5 from before, the road's still closed.

Challenge the Gambler near the guard house.


GAMBLER $1540

Poliwag, level 22- Bubble, Hypnosis, Water Gun (363 EXP.)

Poliwag, level 22- Bubble, Hypnosis, Water Gun (363 EXP.)

Poliwhirl, level 22- Bubble, Hypnosis, Water Gun (616 EXP.)


And battle the trainer north of him.


SUPER NERD $500

Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.)

Koffing, level 20- Tackle, Smog (487 EXP.)

Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.)

Magnemite, level 20- Tackle (381 EXP.)


North of the Super Nerd is another Underground Path, this

one leading from Route 8 to Route 7, which is right next to

Celadon City.


ROUTE 7 Wild Pokémon

Pidgey- Very Common (R,B,Y)

Pidgeotto- Rare (Y)

Rattata- Very Common (Y)

Oddish- Common (R)

Bellsprout- Common (B)

Vulpix- Common (B)

Jigglypuff- Common (Y)

Meowth- Very Common (B)

Mankey- Very Common (R)

Growlithe- Common (R)

Abra- Common (Y)

Kadabra- Rare (Y)


The wild Pokémon here are pretty much the same as the

previous route, just with Oddish and Bellsprout substituting for

Ekans and Sandshrew. Simply head up the ledge and to the left

to reach Celadon City!


CELADON CITY Wild Pokémon:

Water:

Poliwhirl- Common (R,B,Y)

Slowpoke- Common (R,B)

Goldeen- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


Celadon is a really big city, home of many events and

things to do. First thing you should probably do is check out the

Poke Center close to the entrance. After that, exit the Center and

to the left, you should see a narrow path leading up between the

Center and some trees. Take that path up, behind the houses and

to the left. Go up another opening, and you should see a back

entrance to a big building. Enter, climb the three flights of

stairs and enter the little room. The Poké Ball on the table

contains an Eevee! Eevee can be evolved into one of 3 Pokémon

(a Water-type, Electric-type, or Fire-type), and it can fill in a

missing type on your team. Plus, you get it at level 25, so you

won't have to train it that much from the beginning!

Now return out of the building and back to where the

Center is. Head straight left from here and you should see the

Pokémon Mansion, the place you were before with the back

entrance. You can explore it if you want; there are no more

items to get. And left of the Mansion is a giant Poke Mart!

This is the biggest Mart of the game, and contains lots of items

that should cater to your needs.


Celadon City Poke Mart:

1F: SERVICE COUNTER


2F: TRAINER'S MARKET

1st Attendant:

TM32:Double Team- $1000

TM33:Reflect- $1000

TM02:Razor Wind- $2000

TM07:Horn Drill- $2000

TM37:Egg Bomb- $2000

TM01:Mega Punch- $3000

TM05:Mega Kick- $3000

TM09:Take Down- $3000

TM17:Submission- $3000

2nd Attendant:

Great Ball- $600

Super Potion- $700

Revive- $1500

Super Repel- $500

Antidote- $100

Burn Heal- $250

Ice Heal- $250

Awakening- $200

Parlyz Heal- $200


3F: TV GAME SHOP


4F: WISEMAN GIFTS

Poke Doll- $1000

Fire Stone- $2100

Thunder Stone- $2100

Water Stone- $2100

Leaf Stone- $2100


5F: DRUG STORE

1st Attendant:

HP Up- $9800

Protein- $9800

Iron- $9800

Carbos- $9800

Calcium- $9800

2nd Attendant:

X Accuracy- $950

Guard Spec.- $700

Dire Hit- $650

X Attack- $500

X Defend- $550

X Speed- $350

X Special- $350


ROOFTOP SQUARE

Vending Machine:

Fresh Water- $200

Soda Pop- $300

Lemonade- $350


Look through the second floor items first off; you should

probably stock up on Great Balls and Super Potions if you

haven't already. There are quite a few TMs being sold, but the moves

themselves are not very useful and it's best not to waste your

money on them for now. There aren't any items being sold on the

third floor, but talk to the man behind the counter to get

TM18:Counter! This is a move that supposedly reflects back the

damage inflicted on the defending Pokémon back onto the

opponent, but there is a problem with this move that is defined in the

Battle Strategy Guide.

The fourth floor contains all the important stones. There

are certain Pokémon that evolve only with these stones; these

Pokémon are:


Pikachu-> Raichu (Thunder Stone, Red/Blue versions ONLY)

Vulpix-> Ninetales (Fire Stone)

Gloom-> Vileplume (Leaf Stone)

Growlithe-> Arcanine (Fire Stone)

Poliwhirl-> Poliwrath (Water Stone)

Weepinbell-> Victreebel (Leaf Stone)

Shellder-> Cloyster (Water Stone)

Exeggcute-> Exeggutor (Leaf Stone)

Staryu-> Starmie (Water Stone)

Eevee-> Vaporeon (Water Stone) OR Jolteon (Thunder Stone), OR Flareon

(Fire

Stone)


And of course, the Moon Stone evolution Pokémon have

already been covered. Remember, the only way to complete

your Pokédex is to purchase the stones they evolve with! You

can also purchase a Poke Doll here, but you won't need one

until later.

The fifth floor's first attendant sells drugs, or stat-

enhancers. They are expensive, but are vital to giving your

Pokémon the best possible stats. These are discussed in detail

in the Battle Strategy Guide. There are also some battle-only

stat increasers you can purchase from the second attendant, but

since they take a full turn in battle to use, they're usually

not necessary.

Head up to the rooftop. There is a thirsty girl here who

will give you TMs if you give her drinks from the vending

machines on this level. Give her Fresh Water and she gives you

TM13:Ice Beam, a very powerful Ice-type attack! Give her Soda

Pop and you get TM48:Rock Slide, which is a great Rock-type

attack. And finally, give her Lemonade and she gives you

TM49:Tri Attack. Be sure to pick up some of the drinks for

yourself to; the Lemonade heals 80 HP per use and only costs

only $350, so it's a much better deal than the Super Potion. You

also need to hold on to at least one drink for use later in the game

to fulfill a special purpose.

Now that you've thoroughly explored the Poke Mart, head out

and now walk (or bike) all the way to the lower-right corner of

the city. In one of these small houses there is a bar. Talk to

the man in glasses in the upper-left corner to get a free COIN

CASE. You need this for our next stop, the Game Corner. It's

directly right of the small lake in the middle of the city, and

the Prize Exchange building is right next to it.


Game Corner Prize Exchange (Red/Blue versions):

1st Window:

Abra- 120 coins

Clefairy- 750 coins

Nidorino(Blue), Nidorina(Red)- 1200 coins

2nd Window:

Pinsir(Blue), Scyther(Red)- 2500 coins

Dratini- 4600 coins

Porygon- 6500 coins(Blue), 9999 coins(Red)

3rd Window:

TM23:Dragon Rage- 3300 coins

TM15:Hyper Beam- 5500 coins

TM50:Substitute- 7700 coins


Game Corner Prize Exchange (Yellow version):

1st Window:

Abra- 230 coins

Vulpix- 1000 coins

Wigglytuff- 2680 coins

2nd Window:

Scyther- 6500 coins

Pinsir- 6500 coins

Porygon- 9999 coins

3rd Window:

TM23:Dragon Rage- 3300 coins

TM15:Hyper Beam- 5500 coins

TM50:Substitute- 7700 coins


The Game Corner is where you spend your money to buy coins

to play the slot machines, and to hopefully gain enough coins to

get a good prize in the Prize Exchange. You need a Coin Case to

play at all, though, and then you can buy 50 coins for $1000.

Before you buy any, though, check around the floor of the Game

Corner and talk to a few gamblers to get a few hundred coins to

start you out with. Playing the slot machines is pretty easy;

just put 1, 2, or 3 coins into the slot and roll. The more

coins you put in, the better chances you have of winning. Be sure to

save your game beforehand so you can try again if you have bad

luck. You may also notice that the slots in the Yellow version

look quite different!

There are some nice prizes in the Prize Exchange, but the

one you should be aiming for is Porygon since you can get all

the other Pokémon outside of the Game Corner. And since you

probably won't get 9,999 coins (6,500 in Blue) by playing the slots,

you may have to just fork over the $200,000 to buy that many! Don't

worry; there's no hurry. Whether or not you want to try to get

one of the somewhat-powerful TMs available is up to you.

There is a way to win at the Game Corner, however. The machines have different payout ratios, and there always is one that actually allows you to win the "777" - 300 coins, and relatively often. In Red, for instance, it's the second machine from the bottom in the second row from the right. A good machine can be recognized by generally giving more payout.


You may have noticed a few Team Rocket members lurking

around Celado., The reason for this is that they're trying to

make business by buying shipments of Pokémon and selling them

off at the Game Corner (you find this out in the house next to the

bar). We can't let this go on any further, can we? Talk to the

Rocket member looking at the sign near the coin counter. He'll

challenge you to a fight!


ROCKET $600

Raticate, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (496

EXP.)

Zubat, level 20- Leech Life, Screech, Supersonic, Bite (231 EXP.)


If you have trouble with him, you're hopeless to beat Team

Rocket. After he leaves, press A next to the poster on the wall

to find a hidden switch! Press it to reveal Team Rocket's

secret hideout. Go right from the poster to go down the opened

stairway.

Battle the first Rocket southeast of the steps.


ROCKET $630

Drowzee, level 21- Pound, Hypnosis, Disable, Confusion (459 EXP.)

Machop, level 21- Karate Chop, Low Kick (396 EXP.)


There's a gate to the south, so go left instead to fight

another Rocket down the hallway.


ROCKET $630

Raticate, level 21- Tackle, Tail Whip, Quick Attack, Hyper Fang (522

EXP.)

Raticate, level 21- Tackle, Tail Whip, Quick Attack, Hyper Fang (522

EXP.)


The item south of this Rocket behind the table is an ESCAPE

ROPE. You can't do anything more on this floor at the moment,

so go back to the staircases and take the one down. Go down and

fight the Rocket to the left.


ROCKET $510

Zubat, level 17- Leech Life, Screech, Supersonic, Bite (196 EXP.)

Koffing, level 17- Tackle, Smog (414 EXP.)

Grimer, level 17- Pound, Disable (327 EXP.)

Zubat, level 17- Leech Life, Screech, Supersonic, Bite (196 EXP.)

Raticate, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (421

EXP.)


To the left of this Rocket is a floor-sliding puzzle, one

of the many traps the Rockets like to use. There are two arrows

leading left. Take the bottom one to go completely to the left.

When you stop, grab the item in the small niche to the south;

it's the final Moon Stone! Go back to where you stopped, and

snake your way along the top wall to the end to get a NUGGET.

Again, head back to where you stopped, go down a tad, then take

the arrow right. Grab TM07:Horn Drill there if you want. Go

right and down, take the left going-down arrow, and right two

spaces to step onto a right arrow that takes you a little

southeast. Take the left arrow to go a little southwest. If

you want to get another item, take the southern arrow left and it'll

take you to behind a wall. Go to the bottom-left corner and

take the farthest-right arrow up, then grab the SUPER POTION. Return

to where the two arrows were facing left, and take the top one.

Take the right arrow right below it to exit the maze.

There is an elevator to the right which gives access to the

bottom floor (your destination), but you need a key to activate

it. Take the stairway going up to another floor. Challenge the

Rocket directly to your left.


ROCKET $570

Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)

Raticate, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (471

EXP.)

Raticate, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (471

EXP.)

Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)


And take on the Rocket north of him.


ROCKET $600

Grimer, level 20- Pound, Disable (385 EXP.)

Koffing, level 20- Tackle, Smog (487 EXP.)

Koffing, level 20- Tackle, Smog (487 EXP.)


Go left of this Rocket to get a HYPER POTION! This is a

great item that heals up to 200 HP in battle. Now return

downstairs, and back to the floor with the maze. To the left of

the staircase is a little shortcut you can take with arrows

pointing up. This leads back to the beginning of the maze and a

Rocket you've already defeated. Go down the staircase that you

haven't been down yet. On this floor, challenge the Rocket to

the south.


ROCKET $630

Machop, level 21- Karate Chop, Low Kick (396 EXP.)

Machop, level 21- Karate Chop, Low Kick (396 EXP.)


Take the winding path below this Rocket to get TM10:Double-

Edge. Now go back left of the staircase, where you will find

another maze. Enter the small narrow path to the south and take

the first arrow down, so you can get a RARE CANDY in the little

niche. Take the nearby arrow up, then go up and around the wall

to the left. At the arrows facing left and right, take the left

one, then down to where there are four successive arrows facing

right. Take the one second from bottom. This leads you

directly into the path of a waiting Rocket.


ROCKET $600

Rattata, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (243 EXP.)

Raticate, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (496

EXP.)

Drowzee, level 20- Pound, Hypnosis, Disable, Confusion (436 EXP.)


Go south from this Rocket and right around the wall to

another staircase leading down. Go to the little room to the

left to get an HP UP. Head north along the hall, and fight the

lone Rocket in the room to the left.


ROCKET $630

Koffing, level 21- Tackle, Smog (513 EXP.)

Zubat, level 21- Screech, Supersonic, Bite, Confuse Ray (243 EXP.)


Talk to the Rocket after you defeat him and he drops the

crucial LIFT KEY (in Yellow, it drops automatically)! The item

on the other side of the table is TM02:Razor Wind. Now you need

to backtrack back to the elevator you couldn't activate before.

To do this, first head back up the stairs you just took, take

the arrows to the left up, go up another flight of stairs, and

navigate the maze again on this floor. Refer to the part

earlier in the guide if you need help. When you reach the elevator

(there's an opening in the wall that makes it easy to see where

it is), you can now select the floor you wish to go to. Select

the B4F. This next part is a little different between Red/Blue

and Yellow.


RED/BLUE: There are two Rocket guards to the north; you need to

defeat them both the unlock the door. Take preparations; these

guards are a little tougher then the Grunts you've faced so far.


ROCKET $690

Ekans, level 23- Wrap, Leer, Poison Sting, Bite (304 EXP.)

Sandshrew, level 23- Scratch, Sand-Attack, Slash (457 EXP.)

Arbok, level 23- Wrap, Leer, Poison Sting, Bite (724 EXP.)


ROCKET $690

Sandshrew, level 23- Scratch, Sand-Attack, Slash (457 EXP.)

Ekans, level 23- Wrap, Leer, Poison Sting, Bite (304 EXP.)

Sandslash, level 23- Scratch, Sand-Attack, Slash (802 EXP.)


And with that, the door opens and you come face-to-face

with the boss of Team Rocket for the first time, Giovanni! He is the

most powerful Rocket out there, so take caution!


GIOVANNI $2871 (uses Guard Spec.)

Onix, level 25- Screech, Bind, Rock Throw, Rage (577 EXP.)

Rhyhorn, level 24- Horn Attack (693 EXP.)

Kangaskhan, level 29- Comet Punch, Rage, Bite (1087 EXP.)


Giovanni's Onix and Rhyhorn should be simple enough to take

out; they're both Rock/Ground types, so they're incredibly weak

to Water and Grass-type attacks. Kangaskhan looks scary at

level 29, but its attacks are not the strongest; just use your most

powerful attacks against it to take it down. As a final note,

Giovanni likes to use Guard Spec., which negates all stat-

reducing moves used against him. After you defeat him, he

disappears and leaves behind SILPH SCOPE. This is the item that

reveals the ghosts in Pokémon Tower in Lavender Town.


YELLOW: As soon as you walk toward the open door where Giovanni

is, Jessie and James come to interrupt your plans! Let's show

them your power.


ROCKET $750

Koffing, level 25- Tackle, Smog (610 EXP.)

Meowth, level 25- Growl, Bite, Pay Day, Screech (369 EXP.)

Ekans, level 25- Leer, Poison Sting, Bite, Glare (331 EXP.)


Jessie and James will try to mess up your Pokémon, pretty

much. Smog poisons your Pokémon sometimes, Pay Day steals

money, and Glare paralyzes. Still, if you attack them head-on before

they can inflict their status conditions on you, you should tear

them apart.


GIOVANNI $2871 (uses Guard Spec.)

Onix, level 25- Screech, Bind, Rock Throw, Rage (577 EXP.)

Rhyhorn, level 24- Horn Attack (693 EXP.)

Persian, level 29- Growl, Bite, Pay Day, Screech (919 EXP.)


Giovanni is pretty much the same here as in Red/Blue,

except he uses Persian, the evolved form of Meowth, instead of

Kangaskhan. Persian is a fast cat that can be deadly. If you

have any Fighting-type moves, use it against Persian. Pick up

the SILPH SCOPE after beating Giovanni.


All you have to do now is exit. Head south out of this

room and go left, where there is an item on a table. This item is

IRON, which increases one of your Pokémon's Defense. Head back

to the elevator and to the BF1. Looks like there's one more

Rocket to beat before you're out of here.


ROCKET $660

Grimer, level 22- Pound, Disable (423 EXP.)

Koffing, level 22- Tackle, Smog (537 EXP.)


And with that, the door above opens and you can take the

staircase up out of the secret hideout. Head back to the Poke

Center for a little bit, then gear yourself up for the Celadon

City Gym! To get to the gym, you need to go to the bottom

right-hand corner of the city, where you can see an odd tree you can

use Cut on. Do so, head all the way left, then up the ledge to

where the gym is.


CELADON CITY GYM

Style: Grass

Grass is the name of the game of this gym, and so

obviously, Fire types are the Pokémon of choice here. But unless

you chose Charmander as your starter, you'll have needed to train up

either a Vulpix, Growlithe, or Flareon to have the best advantage.

Ground-types are second-best because they are super-effective

against Poison-types (most Grass-types have a secondary Poison-

type), but Grass is super-effective against them in turn. If

you don't have either, guard yourself well against status effects

and, whatever you do, don't use a Water-type! Finally, watch

closely for any move combos the trainers might use and do your

best to counter them.


There are more trainers guarding the leader, Erika, here

than in previous gyms but it's still best to defeat them all to

gain the most experience. Walk up the middle of the gym to

battle the first two trainers here.


LASS $345

Bellsprout, level 23- Wrap, Poisonpowder, Sleep Powder, Stun Spore (414

EXP.)

Weepinbell, level 23- Wrap, Poisonpowder, Sleep Powder, Stun Spore (744

EXP.)


BEAUTY $1470

Oddish, level 21- Absorb, Poisonpowder, Stun Spore, Sleep Powder (351

EXP.)

Bellsprout, level 21- Wrap, Poisonpowder, Sleep Powder, Stun Spore (378

EXP.)

Oddish, level 21- Absorb, Poisonpowder, Stun Spore, Sleep Powder (351

EXP.)

Bellsprout, level 21- Wrap, Poisonpowder, Sleep Powder, Stun Spore (378

EXP.)


The Lass uses a status-attack + Wrap combo that could drive

you crazy if you don't knock out her Pokémon right away. There

are two more trainers outside the center square; challenge them

next.


JR. TRAINER(f) $480

Bulbasaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (328

EXP.)

Ivysaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (724 EXP.)


BEAUTY $1680

Bellsprout, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (432

EXP.)

Bellsprout, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (432

EXP.)


Bulbasaur/Ivysaur are slightly more dangerous because of

Vine Whip (a strong Grass-type attack) and the Leech Seed +

Poisonpowder combo. You're almost to Erika! Battle the three

trainers surrounding her first.


LASS $345

Oddish, level 23- Absorb, Poisonpowder, Stun Spore, Sleep Powder (384

EXP.)

Gloom, level 23- Absorb, Poisonpowder, Stun Spore, Sleep Powder (649

EXP.)


BEAUTY $1820

Exeggcute, level 26- Barrage, Hypnosis, Reflect (546 EXP.)


COOLTRAINER(f) $840

Weepinbell, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (775

EXP.)

Gloom, level 24- Absorb, Poisonpowder, Stun Spore, Sleep Powder (678

EXP.)

Ivysaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (724 EXP.)


As you can see, CoolTrainers are tougher than your average

trainer! She should be a test of your abilities; if you can

beat her no problem, then go ahead and challenge Erika. If not, your

Pokémon are underleveled and you need to go back and train on

the previous routes some more. When you're ready, talk to Erika to

begin your fourth gym leader battle!


GYM LEADER Erika (uses Super Potion) TM21:Mega Drain, Rainbow Badge

Red/Blue: $2871

Victreebel, level 29- Wrap, Poisonpowder, Sleep Powder, Razor Leaf (1186

EXP.)

Tangela, level 24- Constrict, Bind, (853 EXP.)

Vileplume, level 29- Poisonpowder, Mega Drain, Sleep Powder, Petal Dance

(1143

EXP.)

Yellow: $3168

Tangela, level 30- Constrict, Bind, Vine Whip, Mega Drain (1066 EXP.)

Weepinbell, level 32- Sleep Powder, Stun Spore, Acid, Razor Leaf (1035

EXP.)

Gloom, level 32- Acid, Stun Spore, Sleep Powder, Petal Dance (904 EXP.)


After taking down all the previous trainers in this gym,

you should have an idea of what to expect here, although it still

may be the hardest gym leader battle so far. In Red/Blue,

Victreebel, the evolution of Weepinbell, is the first Pokémon.

Erika's general preference is to put your Pokémon to sleep and

then pound you with attacks; in Victreebel's case, it's Razor

Leaf. To beat her Pokémon, you need to either use Fire-types,

Ice Beam (gotten from the Game Corner), Flying-types, or Ground-

types; you can also use a Grass-type against her to guard

against status effects and beat her down with physical attacks.

Tangela is not a problem since it only knows a couple weak attacks.

Vileplume knows the strongest Grass attack in Petal Dance, but

after she uses it, Vileplume becomes Confused and vulnerable to

attack.

In Yellow, Erika is a little bit better-prepared with her

Grass-types. Tangela is at level 30 and a straight Grass-type,

so you can't use Psychic or Ground to your advantage, and it

knows Mega Drain, a powerful attack that steals your HP (like a

more dangerous Leech Life from Zubat). Weepinbell and Gloom use

Acid as their staple attack (it's Poison-type), and try to

Paralyze or put to sleep your poor Pokémon. The same tactics

apply here as in Red/Blue: You should have at least one Pokémon

at this stage in the game that can have somewhat of an advantage

against them, and that includes Flying, Ground, Psychic, Fire,

or Ice attacks.

You are now more closer to reaching your goal than ever!

Beating Erika gives you the TM21:Mega Drain (a good Grass-type

attack but not as useful as Razor Leaf), lots of money, and the

fourth badge.





________________________________________________________________

6. Soul Badge
Now you have a choice as to where you want to go next on

your journey. You can either head straight to Fuchsia and get

the badge by the Cycling Road or Routes 12-15, or get the badge

at Saffron first (although you need to beat Team Rocket at both

the Pokémon Tower before you do either). In this walkthrough,

we will first take out Team Rocket at the Pokémon Tower in Lavender

Town, then get the Fuchsia badge, then deal with Saffron.

Hi-tail back through the underground path east to Lavender,

and enter Pokémon Tower. There appear to be a lot of sad people

here! Head up the steps to the right. Who's that up there?

It's your old pal! Be prepared; he's made quite a few changes

since we've last met.


RIVAL Gary

Red/Blue: $1625

Pidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604

EXP.)

Growlithe, level 23- Bite, Roar, Ember, Leer (447 EXP.)

Exeggcute, level 22- Barrage, Hypnosis (465 EXP.)

Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.)

Wartortle, level 25- Tail Whip, Bubble, Water Gun, Bite (769 EXP.)

OR

Pidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604

EXP.)

Gyarados, level 23- Thrash, Tackle, Bite (1054 EXP.)

Growlithe, level 22- Bite, Roar, Ember (429 EXP.)

Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.)

Ivysaur, level 25- Growl, Leech Seed, Vine Whip, Poisonpowder (754 EXP.)

OR

Pidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604

EXP.)

Exeggcute, level 23- Barrage, Hypnosis (483 EXP.)

Gyarados, level 22- Thrash, Tackle, Bite (1008 EXP.)

Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.)

Charmeleon, level 25- Growl, Ember, Leer, Rage (760 EXP.)

Yellow: $1625

Fearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.)

Vulpix, level 23- Ember, Tail Whip, Quick Attack, Roar (308 EXP.)

Magnemite, level 22- Tackle, Sonicboom (419 EXP.)

Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.)

Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.)

OR

Fearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.)

Magnemite, level 23- Tackle, Sonicboom (438 EXP.)

Shellder, level 22- Tackle, Withdraw, Supersonic, Clamp (466 EXP.)

Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.)

Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.)

OR

Fearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.)

Shellder, level 23- Tackle, Withdraw, Supersonic, Clamp (477 EXP.)

Vulpix, level 22- Ember, Tail Whip, Quick Attack, Roar (297 EXP.)

Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.)

Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.)


As you can see, Gary has now established the types he would

like to use on his team. In Red/Blue, he uses the main types:

Flying, Water, Fire, Grass, and Psychic. In Yellow, he uses

Flying, Fire, Water, Ground, and Normal types (although his

Eevee is yet to evolve. In Red/Blue, what his team is depends on what

Pokémon you chose from the start, and in Yellow, what team he

uses depends on whether or not you beat him in the first two

matches against him. Gary should not be challenging right now,

since his levels are far below that of Erika's. This team is

basically a foreshadowing of things to come from him. After you

beat him, make your way left up to the next step to begin your

climb up the tower.


POKeMON TOWER Wild Pokémon

Gastly- Very Common (R,B,Y)

Haunter- Common (R,B,Y)

Cubone- Rare (R,B)


Gastly are everywhere in the Pokémon Tower, but Haunter

(the evolution of Gastly) and Cubone are hard to find. To unlock the

identity of the ghosts in here at all, you need the SILPH SCOPE

from Celadon which you should have already gotten. You will be

fighting mostly Ghost-types here, so you need to know that

Ghosts are immune to Normal and Fighting-type attacks. All this means

is that you need to make sure you use other types of attacks,

and you should be fine. These Ghosts, because they are part Poison

as well, are weak to Ground and Psychic-type attacks.

After going up the first stairwell and getting the hint

from the Channeler about the Silph Scope, head up in this room.

Challenge the Channeler near the item ball.


CHANNELER $690

Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.)


This tower is infested by these possessed Channelers. The

item ball contains an ESCAPE ROPE; grab it, then return and go

south to fight the Channeler directly to the right.


CHANNELER $660

Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)


And challenge the one directly north of her.


CHANNELER $720

Gastly, level 24- Lick, Confused Ray, Night Shade (487 EXP.)


Go around the gravestones to the right and take the next

staircase up. There's a Channeler directly to the left.


CHANNELER $690

Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.)

Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.)


The two item balls in clear view from here contain ELIXER

and AWAKENING. Fight the Channeler that was south of the last

one.


CHANNELER $660

Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)


Grab the useful HP UP in the niche to the south. Northwest

of here is the last Channeler on this floor.


CHANNELER $720

Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.)


...And take the staircase up to the left of her! Go east

and fight the Channeler to the north.


CHANNELER $660

Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)


Challenge the Channeler southeast of her.


CHANNELER $690

Haunter, level 23- Lick, Confuse Ray, Night Shade (621 EXP.)


Talk to the Channeler left of her. She won't challenge

you, but instead, she shows you the four-square space she sealed with

white magic! Step into it to heal your Pokémon if you need to,

then challenge the Channeler to the left.


CHANNELER $720

Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.)


Grab the NUGGET south of her, and take on the last

Channeler to the south.


CHANNELER $660

Haunter, level 22- Lick, Confuse Ray, Night Shade (594 EXP.)


Now you can go northeast of here to take the next staircase

up. Take on the Channeler to the left.


CHANNELER $660

Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)

Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)

Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)


There is an X ACCURACY right to the south of her. Go all

the way north to fight the next Channeler.


CHANNELER $720

Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.)


Head around the gravestones to the left and fight this

Channeler. It's the last one!


CHANNELER $720

Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.)


Grab the RARE CANDY blocking the path to the southwest.

Now locate the staircase to the southeast. There is the ghost-form

of the murdered Marowak (Cubone's mother) the townspeople were

talking about here; and if you don't have the Silph Scope, it

doesn't let you pass. If you do have it, however, you reveal

its true form. The Marowak is at level 30 and unfortunately you

can't catch it, so you have to knock it out to lay its soul to

rest. Remember that it's a Ground-type and that Water and

Grass-type attacks are best to use against it.

Go up the staircase to enter the final hall. You've found

Team Rocket! In Red/Blue, take all three of the Grunts out

quickly.


Red/Blue:

ROCKET $750

Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)

Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)

Golbat, level 25- Screech, Supersonic, Bite, Confuse Ray (915 EXP.)


ROCKET $780

Koffing, level 26- Tackle, Smog (634 EXP.)

Drowzee, level 26- Hypnosis, Disable, Confusion, Headbutt (567 EXP.)


ROCKET $690

Zubat, level 23- Screech, Supersonic, Bite, Confuse Ray (265 EXP.)

Rattata, level 23- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (280

EXP.)

Raticate, level 23- Tackle, Tail Whip, Quick Attack, Hyper Fang (571

EXP.)

Zubat, level 23- Screech, Supersonic, Bite, Confuse Ray (265 EXP.)


In Yellow, however, you'll be attacked by Jessie and James

again! They've finally evolved their Ekans and Koffing, but

once again, they just don't have strong enough attacks to pose a

serious threat to you.


Yellow:

ROCKET $810

Meowth, level 27- Growl, Bite, Pay Day, Screech (399 EXP.)

Arbok, level 27- Leer, Poison Sting, Bite, Glare (850 EXP.)

Weezing, level 27- Tackle, Smog (1000 EXP.)


After taking care of the last of the Rockets, you'll see

Mr. Fuji up there. It appears that he came here of his own free

will to pray for Marowak. He takes you to his house, nevertheless,

and talk to him afterwards to get the POKeFLUTE! This is an

important item that not only acts as a permanent AWAKENING, but

is also necessary for further advancement in your adventure.

Your job at Lavender Town is finished, so it's time to

decide how you want to get to Fuchsia. Would you rather take

the Cycling Road west of Celadon City (the faster route) or Routes

12-15 south of Lavender (the longer route but gives you more

experience)? It's your choice; if you feel up for it, you can

do both!


THE CYCLING ROAD (Routes 16-18):

Head back to Celadon City, and go west to Route 16. You

should see a small tree in the narrow route; use Cut on it to

reveal a secret passage! There's a little patch of grass here.


ROUTE 16 Wild Pokémon

Rattata- Very Common (R,B,Y)

Raticate- Common (R,B,Y)

Spearow- Very Common (R,B,Y)

Fearow- Common (R,B,Y)

Ponyta- Common (Y)

Doduo- Common (R,B,Y)

Dodrio- Rare (Y)


ROUTES 17-18 Wild Pokémon:

Land:

Rattata- Very Common (R,B,Y)

Raticate- Common (R,B,Y)

Spearow- Very Common (R,B,Y)

Fearow- Common (R,B,Y)

Ponyta- Common (Y)

Doduo- Common (R,B,Y)

Dodrio- Rare (Y)

Water:

Tentacool- Very Common (R,B,Y)

Krabby- Very Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


The main Pokémon here should be a Doduo; be sure to catch

it, and possibly Dodrio and Ponyta in the Yellow version. The

wild Pokémon stand the same for Routes 16-18, which include all

of Cycling Road. Now west from the patch of grass is the north

part of the guard house; you can enter here! Go to the other

side and enter the cottage. The girl there gives you HM02:Fly!

This is a very useful HM you can teach to all Flying-types to

take you to a town that you've already been to instantly. It's

the ultimate way to skip around the globe.

Return to the patch of grass and down to Cut the tree

again, and to the left you'll find a giant Pokémon blocking the way.

This Pokémon is a level 30 Snorlax, and the only way to move it

out of the way is first by using your Poke Flute you got from

Mr. Fuji to wake it up, then battle it. There are only two Snorlax

in Kanto, so you need to make sure you capture at least one of

them. To do this, you will probably need a lot of Great Balls

and luck. It doesn't help a lot to give it a status ailment

because it uses Rest to cure everything, but you can use that to

your advantage. The best way to capture a Snorlax is by

damaging it until it uses Rest, then hurriedly put some damage on

it and throw some balls at it while it's still asleep. Snorlax

requires time and patience to capture; as long as you've saved

beforehand, however, you'll eventually get him.

After you've either captured or KO'd it, Snorlax is no

longer blocking your way and you can head onto the Cycling Road.

Note that you must have a Bicycle to traverse this route;

otherwise, either get one by using the Bike Voucher obtained in

Vermilion or go to Fuchsia via Routes 12-15 south of Lavender.

At the top of the slope is a whole gang of Bikers that uses all

Poison and Fighting-types; you may want to bring an Antidote or

two. Challenge them all!


BIKER $580

Grimer, level 29- Pound, Disable (558 EXP.)

Koffing, level 29- Tackle, Smog (708 EXP.)


CUE BALL $700

Red/Blue:

Machop, level 28- Karate Chop, Low Kick, Leer (528 EXP.)

Mankey, level 28- Leer, Karate Chop, Fury Swipes, Focus Energy (444 EXP.)

Machop, level 28- Karate Chop, Low Kick, Leer (528 EXP.)

Yellow:

Machop, level 28- Karate Chop, Low Kick, Leer (528 EXP.)

Mankey, level 28- Low Kick, Karate Chop, Fury Swipes, Focus Energy (444

EXP.)

Machop, level 28- Karate Chop, Low Kick, Leer (528 EXP.)


CUE BALL $725

Red/Blue:

Mankey, level 29- Leer, Karate Chop, Fury Swipes, Focus Energy (459 EXP.)

Machop, level 29- Karate Chop, Low Kick, Leer (546 EXP.)

Yellow:

Mankey, level 29- Low Kick, Karate Chop, Fury Swipes, Focus Energy (459

EXP.)

Machop, level 29- Karate Chop, Low Kick, Leer (546 EXP.)


BIKER $520

Grimer, level 26- Pound, Disable (501 EXP.)

Grimer, level 26- Pound, Disable (501 EXP.)

Grimer, level 26- Pound, Disable (501 EXP.)

Grimer, level 26- Pound, Disable (501 EXP.)


BIKER $660

Weezing, level 33- Tackle, Smog, Sludge (1222 EXP.)


CUE BALL $825

Machop, level 33- Karate Chop, Low Kick, Leer, Focus Energy (621 EXP.)


Having taken care of them, start down the downslope, and

check out the patch of grass to the right where Doduo should be

a little bit more common. There are also a couple more Bikers.


CUE BALL $725

Machop, level 29- Karate Chop, Low Kick, Leer (546 EXP.)

Machoke, level 29- Karate Chop, Low Kick, Leer (906 EXP.)


CUE BALL $725

Red/Blue:

Mankey, level 29- Leer, Karate Chop, Fury Swipes, Focus Energy (459 EXP.)

Primeape, level 29- Leer, Karate Chop, Fury Swipes, Focus Energy (925

EXP.)

Yellow:

Mankey, level 29- Low Kick, Karate Chop, Fury Swipes, Focus Energy (459

EXP.)

Primeape, level 29- Karate Chop, Fury Swipes, Focus Energy, Rage (925

EXP.)


And there's one more Biker to the left of them.


BIKER $560

Weezing, level 28- Tackle, Smog (1038 EXP.)

Koffing, level 28- Tackle, Smog (684 EXP.)

Weezing, level 28- Tackle, Smog (1038 EXP.)


The path splits to the left and right now. Here are the

trainers you'll face on the left (the center path has none)


BIKER $660

Muk, level 33- Pound, Disable, Poison Gas (1110 EXP.)



CUE BALL $650

Red/Blue:

Mankey, level 26- Scratch, Leer, Karate Chop, Fury Swipes (411 EXP.)

Mankey, level 26- Scratch, Leer, Karate Chop, Fury Swipes (411 EXP.)

Machoke, level 26- Karate Chop, Low Kick, Leer (813 EXP.)

Machop, level 26- Scratch, Leer, Karate Chop, Fury Swipes (489

EXP.)

Yellow:

Mankey, level 26- Leer, Low Kick, Karate Chop, Fury Swipes (411 EXP.)

Mankey, level 26- Leer, Low Kick, Karate Chop, Fury Swipes (411 EXP.)

Machoke, level 26- Karate Chop, Low Kick, Leer (813 EXP.)

Machop, level 26- Leer, Low Kick, Karate Chop, Fury Swipes (489 EXP.)


BIKER $580

Weezing, level 29- Tackle, Smog (1074 EXP.)

Muk, level 29- Pound, Disable (975 EXP.)


And here are the trainers on the right path:


BIKER $580

Voltorb, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (639

EXP.)

Voltorb, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (639

EXP.)


CUE BALL $825

Machoke, level 33- Karate Chop, Low Kick, Leer (1032 EXP.)


CUE BALL $725

Red/Blue:

Primeape, level 29- Leer, Karate Chop, Fury Swipes, Focus Energy (925

EXP.)

Machoke, level 29- Karate Chop, Low Kick, Leer (906 EXP.)

Yellow:

Primeape, level 29- Karate Chop, Fury Swipes, Focus Energy, Rage (925

EXP.)

Machoke, level 29- Karate Chop, Low Kick, Leer (906 EXP.)


And both the paths converge onto the center where you'll

face one final trainer.


BIKER $500

Koffing, level 25- (610 EXP.)

Weezing, level 25- (925 EXP.)

Koffing, level 25- (610 EXP.)

Koffing, level 25- (610 EXP.)

Weezing, level 25- (925 EXP.)


The slope finally comes to an end below this trainer. Head

east to the guard house and hop off your bike. If you're in

Red/Blue, be sure to head up the stairs and talk the man there.

He'll offer you to trade your Slowbro for a Lickitung! This is

the only place you can get a Lickitung, so don't hesitate to

trade if you're filling up your Pokédex (just don't use it as

part of your team). In Yellow, though, it's just a Tangela for

Parasect trade, and Parasects are comparatively easy to come by.

In any case, exit east out of this house. There is one final

patch of grass to the south with a few more trainers, but the

wild Pokémon are still the same. These trainers all use Flying-

types.


BIRD KEEPER $725

Spearow, level 29- Leer, Fury Attack, Mirror Move, Drill Peck (360 EXP.)

Fearow, level 29- Growl, Leer, Fury Attack, Mirror Move (1006 EXP.)


BIRD KEEPER $650

Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.)

Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.)

Fearow, level 26- Growl, Leer, Fury Attack, Mirror Move (901 EXP.)

Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.)


BIRD KEEPER $850

Dodrio, level 34- Peck, Growl, Fury Attack, Drill Peck (1150 EXP.)


Directly east from here is Fuchsia City!


THE WALKING ROAD (Routes 12-15):

What follows is a true test of a Pokémon trainer's stamina.

If you can make it through all the trainers on these four routes

in one go, consider yourself well off! However, just to be

safe, have a Pokémon on your team that knows Fly (even if it isn't one

of you fighters) so you can Fly back to Lavender when your team

is hurting. Head south on the docks to the guard house, and get

TM39:Swift from the girl upstairs. Exit the building south to

begin your trek.


ROUTE 12 Wild Pokémon

Land:

Pidgey- Very Common (R,B,Y)

Pidgeotto- Rare (Y)

Oddish- Very Common (R,Y)

Gloom- Common (R,Y)

Venonat- Common (R,B,Y)

Venomoth- Rare (Y)

Bellsprout- Very Common (B,Y)

Weepinbell- Common (B,Y)

Farfetch'd- Common (Y)

Water:

Tentacool- Very Common (R,B,Y)

Slowpoke- Common (Y)

Krabby- Very Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


ROUTE 13 Wild Pokémon:

Land:

Pidgey- Very Common (R,B,Y)

Pidgeotto- Rare (Y)

Oddish- Very Common (R,Y)

Gloom- Common (R,Y)

Venonat- Common (R,B,Y)

Venomoth- Rare (Y)

Bellsprout- Very Common (B,Y)

Weepinbell- Common (B,Y)

Farfetch'd- Common (Y)

Ditto- Rare (R,B,Y)

Water:

Tentacool- Very Common (R,B,Y)

Slowpoke- Common (Y)

Krabby- Very Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


ROUTES 14-15 Wild Pokémon:

Pidgey- Very Common (R,B,Y)

Pidgeotto- Rare (R,B,Y)

Oddish- Very Common (R,Y)

Gloom- Common (R,Y)

Venonat- Common (R,B,Y)

Venomoth- Rare (Y)

Bellsprout- Very Common (B,Y)

Weepinbell- Common (B,Y)

Ditto- Common (R,B,Y)


Head down south around the bend on the docks to meet the

first Fisherman.


FISHERMAN $770

Goldeen, level 22- Peck, Tail Whip, Supersonic (522 EXP.)

Poliwag, level 22- Bubble, Hypnosis, Water Gun (363 EXP.)

Goldeen, level 22- Peck, Tail Whip, Supersonic (522 EXP.)


The item on the block in the middle of the water is

TM16:Pay Day, but obviously you can't get there until you can Surf first.

Head west to another trainer.


FISHERMAN $840

Tentacool, level 24- Supersonic, Wrap, Poison Sting, Water Gun (540 EXP.)

Goldeen, level 24- Peck, Tail Whip, Supersonic, Horn Attack (570 EXP.)


And southeast to another Fisherman below him.


FISHERMAN $945

Goldeen, level 27- Peck, Tail Whip, Supersonic, Horn Attack (642 EXP.)


Continue south to yet another Fisherman.


FISHERMAN $735

Poliwag, level 21- Bubble, Hypnosis, Water Gun (346 EXP.)

Shellder, level 21- Tackle, Withdraw, Supersonic (436 EXP.)

Goldeen, level 21- Peck, Tail Whip, Supersonic (499 EXP.)

Horsea, level 21- Bubble, Smokescreen (373 EXP.)


Now when you continue south you come across the other

Snorlax. If you didn't catch the other one, make sure to catch

this one or you will never see it again! Use your Pokeflute on

the Snorlax to wake it up, and see the Cycling Road section for

strategies on how to capture it.

With that taken care of, you now have free access to Route

11 from here, and more importantly, the routes below. Head

south to where the house is and battle the trainer here. The enemy

levels will start to rise.


ROCKER $725

Voltorb, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (639

EXP.)

Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931

EXP.)


Go into that house and speak to the Fishing Guru to get the

SUPER ROD, the strongest rod in the game! Now you can catch ANY

Pokémon that appears in the Wild Pokémon: Water list, so feel

free to take the time and catch up on your Pokédex. When you're

ready to move on, go south from the Fishing Guru's house and you

should notice a small square of woods on your left. Cut it down

to fight a Fisherman and gain an IRON.


FISHERMAN $840

Magikarp, level 24- Splash, Tackle (102 EXP.)

Magikarp, level 24- Splash, Tackle (102 EXP.)


Battle the trainer southeast of the crop of bushes.


JR. TRAINER(m) $580

Red/Blue:

Nidoran(m), level 29- Horn Attack, Poison Sting, Focus Energy, Fury

Attack (372

EXP.)

Nidorino, level 29- Tackle, Horn Attack, Poison Sting, Focus Energy (732

EXP.)

Yellow:

Nidoran(m), level 29- Tackle, Horn Attack, Poison Sting, Focus Energy

(372 EXP.)

Nidorino, level 29- Tackle, Horn Attack, Poison Sting, Focus Energy (732

EXP.)


Heading south of him, you should notice another cuttable

tree to your left, this one leading to a big patch of grass. In

Red and Blue you won't find any new Pokémon here, but in Yellow,

this is your chance to catch a Farfetch'd and Venomoth and add

them to your collection.

Keep going south to enter Route 13 and you'll encounter a

female trainer.


JR. TRAINER(f) $560

Goldeen, level 28- Peck, Tail Whip, Supersonic, Horn Attack (666 EXP.)

Poliwag, level 28- Bubble, Hypnosis, Water Gun, Doubleslap (462 EXP.)

Horsea, level 28- Bubble, Smokescreen, Leer (498 EXP.)


Directly south from her is a couple.


BIRD KEEPER $725

Pidgey, level 29- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (340

EXP.)

Pidgeotto, level 29- Gust, Sand-Attack, Quick Attack, Whirlwind (702

EXP.)


JR. TRAINER(f) $480

Pidgey, level 24- Gust, Sand-Attack, Quick Attack, Whirlwind (282 EXP.)

Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.)

Rattata, level 24- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (292

EXP.)

Pidgey, level 24- Gust, Sand-Attack, Quick Attack, Whirlwind (282 EXP.)

Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.)


Going west, you have now reached an area named Silence

Bridge. Head west from the Silence Bridge sign and press A in

the space to the right of the sign behind the barrier to find a

CALCIUM. The following is the list of trainers on Silence

Bridge. If you want, there is a cuttable tree on the northeast

part of here, in which you can search for the new Pokémon Ditto

if you'd like.


BEAUTY $1890

Rattata, level 27- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (328

EXP.)

Vulpix, level 27- Ember, Tail Whip, Quick Attack, Roar (364 EXP.)

Rattata, level 27- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (328

EXP.)


BEAUTY $2030

Clefairy, level 29- Growl, Sing, Doubleslap, Minimize (421 EXP.)

Meowth, level 29- Growl, Bite, Pay Day, Screech (427 EXP.)


JR. TRAINER(f) $600

Poliwag, level 30- Bubble, Hypnosis, Water Gun, Doubleslap (495 EXP.)

Poliwag, level 30- Bubble, Hypnosis, Water Gun, Doubleslap (495 EXP.)


JR. TRAINER(f) $540

Pidgey, level 27- Gust, Sand-Attack, Quick Attack, Whirlwind (318 EXP.)

Meowth, level 27- Growl, Bite, Pay Day, Screech (399 EXP.)

Pidgey, level 27- Gust, Sand-Attack, Quick Attack, Whirlwind (318 EXP.)

Pidgeotto, level 27- Gust, Sand-Attack, Quick Attack, Whirlwind (652

EXP.)


BIRD KEEPER $650

Pidgey, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (306 EXP.)

Pidgeotto, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (628

EXP.)

Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.)

Fearow, level 26- Growl, Leer, Fury Attack, Mirror Move (901 EXP.)


To the left of this Bird Keeper you can find a PP UP in the

space in the barriers.


BIRD KEEPER $625

Spearow, level 25- Growl, Leer, Fury Attack, Mirror Move (310 EXP.)

Pidgey, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (294 EXP.)

Pidgey, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (294 EXP.)

Spearow, level 25- Growl, Leer, Fury Attack, Mirror Move (310 EXP.)

Spearow, level 25- Growl, Leer, Fury Attack, Mirror Move (310 EXP.)


BIKER $560

Koffing, level 28- Tackle, Smog (684 EXP.)

Koffing, level 28- Tackle, Smog (684 EXP.)

Koffing, level 28- Tackle, Smog (684 EXP.)


BIRD KEEPER $700

Pidgey, level 28- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (330

EXP.)

Doduo, level 28- Peck, Growl, Fury Attack (576 EXP.)

Pidgeotto, level 28- Gust, Sand-Attack, Quick Attack, Whirlwind (678

EXP.)


BIRD KEEPER $650

Pidgey, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (306 EXP.)

Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.)

Pidgey, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (306 EXP.)

Fearow, level 26- Growl, Leer, Fury Attack, Mirror Move (901 EXP.)



BIRD KEEPER $725

Pidgeotto, level 29- Gust, Sand-Attack, Quick Attack, Whirlwind (702

EXP.)

Fearow, level 29- Growl, Leer, Fury Attack, Mirror Move (1006 EXP.)


That last Bird Keeper stands at the exit of Silence Bridge.

Right below him, however, is another one!


BIRD KEEPER $700

Spearow, level 28- Growl, Leer, Fury Attack, Mirror Move (348 EXP.)

Doduo, level 28- Peck, Growl, Fury Attack (576 EXP.)

Fearow, level 28- Growl, Leer, Fury Attack, Mirror Move (972 EXP.)


You have now entered the Route 14-15 stretch, which leads

eventually to Fuchsia City. Keep on moving south where you'll

spot two more trainers.


BIKER $580

Koffing, level 29- Tackle, Smog (708 EXP.)

Muk, level 29- Pound, Disable (975 EXP.)


BIRD KEEPER $825

Farfetch'd, level 33- Leer, Fury Attack, Swords Dance, Agility (664 EXP.)


Now if you cut the tree to the left to explore the patch of

grass there, you'll have to face two more Bikers first.


BIKER $580

Koffing, level 29- Tackle, Smog (708 EXP.)

Grimer, level 29- Pound, Disable (558 EXP.)


BIKER $560

Grimer, level 28- Pound, Disable (540 EXP.)

Grimer, level 28- Pound, Disable (540 EXP.)

Koffing, level 28- Tackle, Smog (684 EXP.)


You don't even have to visit that patch, since you can find

the same exact Pokémon along the small patches of the west

Route. Try hard to snag one of the elusive Ditto, as well as the

evolved form of your version-exclusive Grass-type; they're more common

here than anywhere else.

Now if you want, you can cut the tree to the left that's

below the north patch of grass, and you can skip most of the

trainers along these two routes (except one):


JR. TRAINER(f) $660

Clefairy, level 33- Sing, Doubleslap, Minimize, Metronome (480 EXP.)


This way you can take a shortcut to Fuchsia and get

TM20:Rage. However, the smart thing to do is to battle all of

the trainers to gain the maximum experience points for your

Pokémon. Thus, if you feel up for it, try to defeat all the

remaining trainers. Here is the list of the remaining trainers

spanning the straight road of Routes 14-15:


BIKER $520

Koffing, level 26- Tackle, Smog (634 EXP.)

Koffing, level 26- Tackle, Smog (634 EXP.)

Grimer, level 26- Pound, Disable (501 EXP.)

Koffing, level 26- Tackle, Smog (634 EXP.)


BIRD KEEPER $725

Spearow, level 29- Leer, Fury Attack, Mirror Move, Drill Peck (360 EXP.)

Fearow, level 29- Growl, Leer, Fury Attack, Mirror Move (1006 EXP.)


JR. TRAINER(f) $580

Pidgey, level 29- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (340

EXP.)

Pidgeotto, level 29- Gust, Sand-Attack, Quick Attack, Whirlwind (702

EXP.)


BEAUTY $2030

Pidgeotto, level 29- Gust, Sand-Attack, Quick Attack, Whirlwind (702

EXP.)

Wigglytuff, level 29- Pound, Growl, Sing, Doubleslap (676 EXP.)


BIKER $500

Koffing, level 25- Tackle, Smog (610 EXP.)

Koffing, level 25- Tackle, Smog (610 EXP.)

Weezing, level 25- Tackle, Smog (925 EXP.)

Koffing, level 25- Tackle, Smog (610 EXP.)

Grimer, level 25- Pound, Disable (481 EXP.)


BIKER $560

Koffing, level 28- Tackle, Smog (684 EXP.)

Grimer, level 28- Pound, Disable (540 EXP.)

Weezing, level 28- Tackle, Smog (1038 EXP.)


BEAUTY $2030

Bulbasaur, level 29- Leech Seed, Vine Whip, Poisonpowder, Razor Leaf (397

EXP.)

Ivysaur, level 29- Growl, Leech Seed, Vine Whip, Poisonpowder (876 EXP.)


JR. TRAINER(f) $560

Gloom, level 28- Poisonpowder, Stun Spore, Sleep Powder, Acid (792 EXP.)

Oddish, level 28- Poisonpowder, Stun Spore, Sleep Powder, Acid (468 EXP.)

Oddish, level 28- Poisonpowder, Stun Spore, Sleep Powder, Acid (468 EXP.)


BIRD KEEPER $700

Dodrio, level 28- Peck, Growl, Fury Attack (948 EXP.)

Doduo, level 28- Peck, Growl, Fury Attack (576 EXP.)

Doduo, level 28- Peck, Growl, Fury Attack (576 EXP.)


BIRD KEEPER $650

Pidgeotto, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (628

EXP.)

Farfetch'd, level 26- Sand-Attack, Leer, Fury Attack, Swords Dance (523

EXP.)

Doduo, level 26- Peck, Growl, Fury Attack (534 EXP.)

Pidgey, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (306 EXP.)


JR. TRAINER(f) $580

Red/Blue:

Bellsprout, level 29- Poisonpowder, Sleep Powder, Stun Spore, Acid (522

EXP.)

Oddish, level 29- Poisonpowder, Stun Spore, Sleep Powder, Acid (484 EXP.)

Tangela, level 29- Constrict, Bind, Absorb (1030 EXP.)

Yellow:

Bellsprout, level 29- Poisonpowder, Sleep Powder, Stun Spore, Acid (522

EXP.)

Oddish, level 29- Poisonpowder, Stun Spore, Sleep Powder, Acid (484 EXP.)

Tangela, level 29- Constrict, Bind, Absorb, Vine Whip (1030 EXP.)


After the last trainer, just head west past the guard house

and, congratulations, you've reached Fuchsia City at last! Head

straight for the Poke Center and heal up those injuries. The

Poke Mart is located in the northwest section of the city;

you'll need to cut down a tree to get to it.


Fuchsia City Poke Mart:

Ultra Ball -$1200

Great Ball -$600

Super Potion -$700

Revive -$1500

Full Heal -$600

Super Repel -$500


FUCHSIA CITY Wild Pokémon

Water:

Psyduck- Common (R,B)

Krabby- Very Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Seaking- Common (R,B,Y)

Magikarp- Very Common (R,B,Y)

Gyarados- Rare (Y)


Also, on the beaches in the Yellow version, you may notice

a house to your left that contains the only other Pikachu in the

game. This is the Surfing Pikachu game, and it's only available

to play after getting a Surfing Pikachu in Pokémon Stadium. See

the Pokémon Stadium Strategy Guide for details. Gyarados is

available for catching in the Yellow version here.

You should be fully prepared after your long hike from

Celadon for the Fuchsia City Gym. Make that your first

destination.


FUCHSIA CITY GYM

Style: Poison

Entering the fifth gym in your adventure, you should notice

that there are semi-invisible walls in the room. You can't walk

through them, and the only way to get to the Gym Leader, Koga,

is to walk around the outside perimeter of the room, starting at

the bottom-right hand corner of the room.

The trainers here are more difficult than any other ones

you've faced so far in the game. Some of them use Psychic

Pokémon which can destroy your Fighting-types, and the others

use Poison and Ground-types. If you've trained up a Kadabra or

Drowzee to this point, you're in great condition, and Ground

attacks are great against Poison as well. Versus Psychic, you

just have to take advantage of their bad Defense and pound them

with physical attacks. To start off, battle the trainer directly

northwest of the left statue.


JUGGLER $1190

Drowzee, level 34- Confusion, Headbutt, Poison Gas, Psychic (742 EXP.)

Kadabra, level 34- Confusion, Disable, Psybeam, Recover (1056 EXP.)


Jugglers like to withdraw their Pokémon for a different one

sometimes, but most of the time that just helps you. Next,

battle the Juggler on the other side of the room.


JUGGLER $1330

Hypno, level 38- Confusion, Headbutt, Poison Gas, Psychic (1342 EXP.)


Go north of this Juggler to face yet another one.


JUGGLER $1085

Drowzee, level 31- Disable, Confusion, Headbutt, Poison Gas (676 EXP.)

Drowzee, level 31- Disable, Confusion, Headbutt, Poison Gas (676 EXP.)

Kadabra, level 31- Confusion, Disable, Psybeam, Recover (963 EXP.)

Drowzee, level 31- Disable, Confusion, Headbutt, Poison Gas (676 EXP.)


Go now to the northeast corner where there is another

trainer obviously in your way. Don't be afraid of his evolved

Pokémon!


TAMER $1320

Arbok, level 33- Leer, Poison Sting, Bite, Glare (1039 EXP.)

Sandslash, level 33- Scratch, Sand-Attack, Slash, Poison Sting (1152

EXP.)

Arbok, level 33- Leer, Poison Sting, Bite, Glare (1039 EXP.)


Now from the northeast corner, go all the way to the left.

Dip down a couple spaces, then take on the trainer to the right.


TAMER $1360

Sandslash, level 34- Scratch, Sand-Attack, Slash, Poison Sting (1186

EXP.)

Arbok, level 34- Leer, Poison Sting, Bite, Glare (1071 EXP.)


Go one left of this trainer, then down a couple more to

fight the last trainer before Koga.


JUGGLER $1190

Drowzee, level 34- Confusion, Headbutt, Poison Gas, Psychic (742 EXP.)

Hypno, level 34- Disable, Confusion, Headbutt, Poison Gas (1201 EXP.)


You should now have access to the center of the gym, where

Koga is. Save your game, make sure you're prepared with a

couple Full Heals, and challenge him!


GYM LEADER Koga (uses X Attack) TM06:Toxic, Soul Badge

Red/Blue: $4257

Koffing, level 37- Tackle, Smog, Sludge, Smokescreen (903 EXP.)

Muk, level 39- Disable, Poison Gas, Minimize, Sludge (1311 EXP.)

Koffing, level 37- Tackle, Smog, Sludge, Smokescreen (903 EXP.)

Weezing, level 43- Smog, Sludge, Toxic, Selfdestruct (1593 EXP.)

Yellow: $4950

Venonat, level 44- Tackle, Toxic, Sleep Powder, Psychic (706 EXP.)

Venonat, level 46- Supersonic, Toxic, Psybeam, Psychic (738 EXP.)

Venonat, level 48- Double-Edge, Toxic, Sleep Powder, Psychic (771 EXP.)

Venomoth, level 50- Double Team, Toxic, Leech Life, Psychic (1477 EXP.)


In Red/Blue, Koga follows a very simple strategy: Quickly

poison the opponent, then wittle down its health with other

attacks. With his Koffings, Koga can use Smokecreen in addition

to lower your accuracy, and with Muk he can raise its own

evasion with Minimize. Koga also likes to use a lot of X Attacks to

power up his Pokémon's Poison attacks before attacking. Due to

all this setup that his Pokémon need to be effective though, you

can win pretty decisively if you're quick. Dig is a useful

Ground-type move you should have available that's super-

effective against all his Pokémon, and any good Psychic-type can rip

through Koga's team. All you have to worry about are his first

three Pokémon; Koga likes to selfdestruct his Weezing, which

basically gives you a free win as long as you have at least one

other active Pokémon.

In Yellow, Koga has taken a liking to the Venonat family.

All of his Pokémon know Toxic, the deadly move that poisons your

Pokémon for more damage every passing turn. It's easy to not

let it be a factor, though; it takes too long for the poison to

become really damaging, and you can just switch out your

poisoned Pokémon. Besides that, this shouldn't be too hard; despite the

high levels, Koga's Pokémon don't have the greatest stats. They

are all of the Bug/Poison type, which means you can have a

severe advantage over him with any Flying-type, Fire-type, Rock-type,

Ground-type, or Psychic-type! You should have at least one or

two of those types in your party to deal with Koga's team.

After the victory, you are rewarded with the Soul Badge and

nearly $5000 to boot! You also get TM06:Toxic. If you're

training up a stalling Pokémon, it's a good idea to hang on to

it. Otherwise, it's not too useful for your adventure. Next

stop: Safari Zone!




________________________________________________________________

7. Marsh Badge
Since we're still in the area, it's a good idea to start

exploring the Safari Zone now. Head north from the gym and cut

down a couple trees blocking your way to get to the entry house.

Pay the man the cheap fee of $500 and enter the park. Make sure

to have an empty box in your PC!


SAFARI ZONE Wild Pokémon:

ENTRANCE

Land:

Nidoran(f)- Very Common (B,Y)

Nidorina- Common (R,B)

Nidoran(m)- Very Common (R,Y)

Nidorino- Common (R,B,Y)

Paras- Very Common (Y)

Parasect- Common (R,B,Y)

Venonat- Common (R,B)

Exeggcute- Very Common (R,B,Y)

Rhyhorn- Common (R,B,Y)

Tangela- Rare (Y)

Chansey- Rare (R,B,Y)

Scyther- Rare (R)

Pinsir- Rare (B)

Water:

Psyduck- Common (R,B)

Slowpoke- Common (R,B)

Krabby- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)

Dratini- Common (R,B,Y)

Dragonair- Rare (R,B,Y)



ZONE 1

Land:

Nidoran(f)- Very Common (B,Y)

Nidorina- Common (R,B,Y)

Nidoran(m)- Very Common (R,Y)

Nidorino- Common (R,B)

Paras- Very Common (R,B)

Parasect- Common (R,B)

Doduo- Common (R,B)

Cubone- Common (Y)

Marowak- Rare (Y)

Exeggcute- Very Common (R,B,Y)

Rhyhorn- Common (R,B)

Kangaskhan- Rare (R,B)

Scyther- Rare (R,Y)

Pinsir- Rare (B)

Tauros- Rare (Y)

Chansey- Rare (Y)

Water:

Psyduck- Common (R,B)

Slowpoke- Common (R,B)

Krabby- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)

Dratini- Common (R,B,Y)

Dragonair- Rare (R,B,Y)


ZONE 2

Nidoran(f)- Very Common (B,Y)

Nidorina- Common (R,B,Y)

Nidoran(m)- Very Common (R,Y)

Nidorino- Common (R,B)

Paras- Very Common (R,B)

Venomoth- Rare (R,B)

Cubone- Common (Y)

Exeggcute- Very Common (R,B,Y)

Rhyhorn- Common (R,B,Y)

Kangaskhan- Rare (Y)

Scyther- Rare (Y)

Pinsir- Rare (Y)

Chansey- Rare (R,B)

Tauros- Rare (R,B)

Water:

Psyduck- Common (R,B)

Slowpoke- Common (R,B)

Krabby- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)

Dratini- Common (R,B,Y)

Dragonair- Rare (R,B,Y)


ZONE 3

Nidoran(f)- Very Common (B,Y)

Nidorina- Common (R,B)

Nidoran(m)- Very Common (R,Y)

Nidorino- Common (R,B,Y)

Venonat- Common (R,B)

Venomoth- Rare (R,B)

Doduo- Common (R,B)

Cubone- Common (Y)

Marowak- Rare (Y)

Exeggcute- Very Common (R,B,Y)

Tangela- Common (Y)

Kangaskhan- Rare (R,B)

Pinsir- Rare (Y)

Tauros- Rare (R,B,Y)

Water:

Psyduck- Common (R,B)

Slowpoke- Common (R,B)

Krabby- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)

Dratini- Common (R,B,Y)

Dragonair- Rare (R,B,Y)


There are a couple important objectives we must complete in

the Safari Zone, but first, let's explore the park inside and

out. There are many, many exclusive Pokémon here that can't be

found anywhere else. However, there is a limit to how much you

can explore in one trip! Once you've taken 500 steps, the PA

calls and forces you to come back. You can make the trip last a

lot longer, though, if you stand in place in a grass space and

turn around but don't make any steps. You'll still encounter

wild Pokémon in this way. The best way to capture Pokémon in

the Safari Zone is to just toss the Safari Balls; throwing bait or

rocks really doesn't help much, and just wastes time. Don't go

into the houses unless you want to explore; they still take away

your step count, and there aren't any Pokémon there!

Let's start in the entrance area. You can find plenty of

Exeggcute, some Rhyhorns and some Parasects. There are the more

rare types scattered about here but they are very hard to find.

Most importantly, take some time with your Super Rod (found on

Route 12) in the watery area here to fish up some interesting

Pokémon. You may end up finding Dratini, the lone Dragon-type

Pokémon in the game! It would be very ambitious to try to raise

a Dratini at this point, but do what you wish. There are no

items in this area except the NUGGET in the middle of the lake,

so when you are ready, head northeast to Zone 1, or the Center

Area.

Head up the steps to the right and pick up the CARBOS to

the north. In the main square area, there is TM37:Egg Bomb on a

little bridge in the water, and a MAX POTION in the northwest

corner of the main square. Don't forget to grab the FULL

RESTORE right next to the rest house in the northeast of the zone!

As for Pokémon, you should start looking for your rare version-

exclusive Bug Pokémon here: In Red, it's Scyther, and in Blue,

it's Pinsir (in Yellow you can get both, and you can also buy

them in all versions in the Celadon Game Corner). You can catch

a Kangaskhan here also in Red/Blue. In Yellow, this is your

chance to get a Cubone! Search hard for one; and possibly you'll

find a Marowak if you're really lucky! You can also find Chansey

and Tauros in Yellow in this area, so you may want to spend a while

in here. Afterwards, head northwest from the rest house and

take the route west to Zone 2.

Go west from the entrance of the zone and take the

zigzagging route where you can see a couple ponds of water. In

the grass, look for Venomoth, Chansey, and Tauros in Red/Blue,

and Kangaskhan, Cubone, Scyther, and Pinsire in Yellow. You

should be on the right side of the ponds. Go up and around the

north row of trees; there's TM40:Skull Bash and a PROTEIN along

the way. Follow the path to the northwest corner of the area,

then work your way down, now on the left side of the ponds.

You are now in Zone 3! Right below you are the very

important GOLD TEETH, and you'll find out why you need them

soon. Head west, grab TM32:Double Team if you want, and enter the

secret house! The man inside will give you HM03:Surf! Teach it

to one of your Pokémon right away; now that you have the Soul

Badge, you can surf on water! Test it out (if you have a Water

Pokémon in your party) by swimming south over the lake and

exploring the Zone 3 grasses. Yellow owners can search for

Tangela, Marowak, Pinsir, and Tauros here, and Red/Blue owners

can search for Venomoth, Kangaskhan, and Tauros. Additionally,

there is a MAX POTION and a MAX REVIVE placed around the rock

face. You now have the items you came here to get, so exit when

you're ready to get back to Fuchsia.

Go down to the southeast part of Fuchsia, where there are a

couple square houses. The left one is the important one. Give

the Golden Teeth to the Warden inside, and he'll give you

HM04:Strength, which lets you move boulders when taught to a

Pokémon! Test it out in this house by moving aside that boulder

to get a RARE CANDY.


Now that you have Surf, we can go on a special

sidequest to get a legendary Pokémon. Our objective is to get to the

Power Plant, which is near the entrance to Rock Tunnel. To start off,

however, make sure you're well-supplied. You need to purchase


20-30

Great Balls (almost as good as Ultra Balls, and a lot cheaper), and have

at least one Pokémon that knows a status attack like Thunder Wave or

Hypnosis.

Fly to Cerulean City, then head east to Route 9 all the way to the patch

of grass north of the Poke Center. Now go north of the patch to the river

that runs around. Follow the river, using Surf, going all the way

south and then getting back onto land. There's a trainer to the

west.


POKeMANIAC $1500

Rhyhorn, level 30- Horn Attack, Stomp (867 EXP.)

Lickitung, level 30- Supersonic, Stomp, Disable, Defense Curl (816 EXP.)


The building right ahead is the Power Plant! Enter at your

own risk.


POWER PLANT Wild Pokémon

Pikachu- Common (R,B)

Raichu- Rare (R,B)

Magnemite- Common (R,B,Y)

Magneton- Very Common (R,B,Y)

Grimer- Very Common (Y)

Muk- Rare (Y)

Voltorb- Common (R,B,Y)

Electrode- Rare (R,B,Y)

Electabuzz- Common (R)


Take a look at the Pokémon here and you may see a couple

you need. Magneton are here a plenty, so take at least one. For

Red owners, this is the only place Electabuzz can be found! There

also wild Pikachu and Raichu in Red/Blue if you didn't catch one

way back in Viridian Forest. The real reason we're here,

though, is found at the end of the Power Plant path.

Heading north from the entrance, take the CARBOS to your

right. Take the u-turn down, and to your right you'll notice

something that looks like an item ball. However, it's actually

a high-level Voltorb! Those are scattered throughout the Power

Plant, and you must be cautious. The path directly east from

that Voltorb leads to a dead end with a Voltorb and Electrode

hiding as Poké Balls, but if you press A next to the wall west

of the Electrode you'll get a MAX ELIXER. Return to the

middle path leading south, and go all the way south. In the room

east there is a Voltorb to the right and TM33:Reflect to the left.

Now take the path right you haven't been in yet. Both the item

balls here are Voltorbs. When you see a crack in the wall going

south, grab the west item ball to get TM25:Thunder! The ball to

the east is another Voltorb. Head east until you hit the east

wall, then follow it up. Where the path opens to a little room

to the north, you can find both a useful HP UP and a RARE CANDY.

Back on the main corridor, follow it up and down around the

wall, and the item ball to the south contains an Electrode. Go up

the obvious path and press A next to the right crack in the wall for

a PP UP. Now dip to the left and down and you've reached

Zapdos! Save your game right now and get prepared to capture it.

Zapdos is the first of three legendary birds in

Red/Blue/Yellow, and each one of them can only be encountered

once; so if you fail to capture it now, you won't have another

chance again! As for how to snag it, the legendary birds are

very fast and quick, so unless you immobilize them with

paralysis, freeze, or sleep, they will be very difficult to

catch. Also, you have to use Great Balls or Ultra Balls here;

there is no way to catch them with ordinary Poké Balls. So to

begin the battle, inflict your status condition to stop them

from damaging your Pokémon so easily, and wittle down its HP

gradually. Once you've gotten it down to the red, or critical

zone, and it's still under the effects of the status, then you

can begin throwing Great/Ultra Balls at it. It can still take

some time and patience, and if you run out of balls you should

restart the game and try again. Once you've caught it, can

become a very valuable remember of your team at level 50,

especially if you don't already have an Electric-type.


Now it's time to get back to the main quest. Your

objective now is to gain access to Saffron City; if you've noticed the

guards blocking the entrances on all four sides of the city, it

would appear you can't get in. This is easily fixed; Fly over

to the Celadon City Department Store, and buy one of the

refreshments on the rooftop square. While you're there, Surf

across the pond in the middle of the city and talk to the man to

get TM41:Softboiled. Give the refreshment to one of the guards,

and he'll happily accept the drink and let you in. He'll also

share it with the other guards so you don't have to do it again.

Saffron is a giant city with many things to do within, but

you'll notice that it's being temporarily held up by Team

Rocket. Many of the houses are blocked up, and your exploration is

limited for the time being. Before you go to stop Team Rocket,

however, there are a couple of things you can do. First, go to

Mr. Psychic's house at the southeast corner of the city to get

TM29:Psychic! This is a very useful and powerful attack you

should teach to a special-type Pokémon. Next, if you go up a

couple row of houses, you can enter the Poke Mart from the right

side of the very large building.


Saffron City Poke Mart:

Great Ball -$600

Hyper Potion -$1500

Max Repel -$700

Escape Rope -$550

Full Heal -$600

Revive -$1500


Finally, if you go to the northeast part of the city, you

should notice that there are two gyms! One is blocked, one

isn't. Enter the one that isn't.

This is the karate dojo, and isn't an actual gym per se.

You don't get a badge for defeating the master, but you do win

an important prize. Challenge the four students first; you

shouldn't have too much trouble with the Fighting-types they

use. Psychic and Flying-types work best against them, just in case

you need to know.


BLACKBELT $775

Red/Blue:

Machop, level 31- Karate Chop, Low Kick, Leer (583 EXP.)

Mankey, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (490 EXP.)

Primeape, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (988

EXP.)

Yellow:

Machop, level 31- Karate Chop, Low Kick, Leer (583 EXP.)

Mankey, level 31- Low Kick, Karate Chop, Fury Swipes, Focus Energy (490

EXP.)

Primeape, level 31- Karate Chop, Fury Swipes, Focus Energy, Rage (988

EXP.)


BLACKBELT $800

Machop, level 32- Karate Chop, Low Kick, Leer, Focus Energy (603 EXP.)

Machoke, level 32- Karate Chop, Low Kick, Leer (1000 EXP.)


BLACKBELT $900

Red/Blue:

Primeape, level 36- Leer, Karate Chop, Fury Swipes, Focus Energy (1149

EXP.)

Yellow:

Primeape, level 36- Karate Chop, Fury Swipes, Focus Energy, Rage (1149

EXP.)


BLACKBELT $775

Red/Blue:

Mankey, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (490 EXP.)

Mankey, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (490 EXP.)

Primeape, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (988

EXP.)

Yellow:


Mankey, level 31- Low Kick, Karate Chop, Fury Swipes, Focus Energy (490

EXP.)

Mankey, level 31- Low Kick, Karate Chop, Fury Swipes, Focus Energy (490

EXP.)

Primeape, level 31- Karate Chop, Fury Swipes, Focus Energy, Rage (988

EXP.)


After they're taken care of, talk to the master BlackBelt

to challenge him.


BLACKBELT $925

Hitmonlee, level 37- Double Kick, Meditate, Rolling Kick (1101 EXP.)

Hitmonchan, level 37- Comet Punch, Agility, Fire Punch (1110 EXP.)


After defeating him, take you pick prize Pokémon: The

Hitmonlee on the left, or the Hitmonchan on the right. You can

only get one, and the only way you can get the other one is by

trading with a friend. If you want to use one on your team,

choose Hitmonlee. Hitmonchan is a terrible fighter, so it won't

do you any good. Now you're free to take on Team Rocket! Head

to the giant Silph Co. building near the middle of the city and

enter. If there's a Rocket blocking your way then you haven't

beaten the Rockets at the Lavender Town Pokémon Tower yet. Get

to it!

Silph Co. is swarming with Rockets. Before you do anything

else, head to the 5th floor. Go southwest and down the small

corridor. You should see a Rocket next to a square thing. These

squares are teleporters that transport you to another floor of

the building. It's best to avoid them as much as possible to

avoid getting lost. You absolutely have to fight this Rocket, so

just do it now.


ROCKET $990

Arbok, level 33- Leer, Poison Sting, Bite, Glare (1039 EXP.)



Step into the teleporter, then step into it again after you

land. You can now go into the tiny corridor leading to the

right; this leads to the CARD KEY! Now you have free access to

all the rooms in the building. You could simply go straight to

the 3rd floor now and unlock the door which leads to the boss,

but we're going to explore the building starting from the 2nd

floor and going up. In the second floor, there's a Rocket below

the stairs. Fight and defeat him.


ROCKET $750

Golbat, level 25- Leech Life, Supersonic, Bite, Confuse Ray (915 EXP.)

Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)

Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)

Raticate, level 25- Tackle, Tail Whip, Quick Attack, Hyper Fang (621

EXP.)

Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)


Southwest of this Rocket is another one in between the

tables.


ROCKET $870

Red/Blue:

Cubone, level 29- Growl, Bone Club, Leer (540 EXP.)

Zubat, level 29- Supersonic, Bite, Confuse Ray, Wing Attack (334 EXP.)

Yellow:

Cubone, level 29- Bone Club, Tail Whip, Headbutt, Leer (540 EXP.)

Zubat, level 29- Supersonic, Bite, Confuse Ray, Wing Attack (334 EXP.)


There's a scientist in the room east of this Rocket.


SCIENTIST $1400

Magnemite, level 28- Tackle, Sonicboom, Thundershock (534 EXP.)

Voltorb, level 28- Tackle, Screech, Sonicboom, Selfdestruct (618 EXP.)

Magneton, level 28- Tackle, Sonicboom, Thundershock (966 EXP.)


There are two rooms in the west you can open up with the

Card Key; the bottom one leads to a Scientist...


SCIENTIST $1300

Grimer, level 26- Pound, Disable (501 EXP.)

Weezing, level 26- Tackle, Smog (963 EXP.)

Koffing, level 26- Tackle, Smog (634 EXP.)

Weezing, level 26- Tackle, Smog (963 EXP.)


...and the top one leads to a girl who gives you

TM36:Selfdestruct. Take the steps up to the 3rd floor, and

fight the Rocket down the middle corridor.


ROCKET $840

Raticate, level 28- Tail Whip, Quick Attack, Hyper Fang, Focus Energy

(696 EXP.)

Hypno, level 28- Hypnosis, Disable, Confusion, Headbutt (990 EXP.)

Raticate, level 28- Tail Whip, Quick Attack, Hyper Fang, Focus Energy

(696 EXP.)


Unlock the two doors on your left and fight the Scientist.


SCIENTIST $1450

Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931

EXP.)

Weezing, level 29- Tackle, Smog (1074 EXP.)


Grab the HYPER POTION in the northeast corner of this room.

Now you could take the teleporter here which leads to the path

to the boss, but we're on a mission to clear this building of all

the Rockets, so head up to the 4th floor. Go straight south and

fight this Rocket.


ROCKET $840

Red/Blue:

Ekans, level 28- Leer, Poison Sting, Bite, Glare (372 EXP.)

Zubat, level 28- Supersonic, Bite, Confuse Ray, Wing Attack (324 EXP.)

Cubone, level 28- Growl, Bone Club, Leer (522 EXP.)

Yellow:

Ekans, level 28- Leer, Poison Sting, Bite, Glare (372 EXP.)

Zubat, level 28- Supersonic, Bite, Confuse Ray, Wing Attack (324 EXP.)

Cubone, level 28- Bone Club, Tail Whip, Headbutt, Leer (522 EXP.)


Go down the tiny passage in the middle of the room and left

to another Rocket.


ROCKET $870

Machop, level 29- Karate Chop, Low Kick, Leer (546 EXP.)

Drowzee, level 29- Disable, Confusion, Headbutt, Poison Gas (633 EXP.)


Open up the door directly north of this Rocket to face

another Scientist.


SCIENTIST $1650

Electrode, level 33- Screech, Sonicboom, Selfdestruct, Light Screen (1060

EXP.)


Open up the remaining in this door to find a few items: an

ESCAPE ROPE on the right, a MAX REVIVE in the middle, and a FULL

HEAL on the left. Head up the stairs to get back to the 5th

floor, and fight the Rocket on the right blocking the tight

corridor.


ROCKET $990

Hypno, level 33- Disable, Confusion, Headbutt, Poison Gas (1165 EXP.)


Go into the large room with the big table and fight the

trainer here.


JUGGLER $1015

Kadabra, level 29- Teleport, Confusion, Disable, Psybeam (900 EXP.)

Mr. Mime, level 29- Confusion, Barrier, Light Screen (844 EXP.)


Feel free to read the Pokémon Reports on the table if you'd

like. Open the door to the left to free one of the Silph

employees, then to the left side of the floor to fight the

Scientist here.


SCIENTIST $1300

Magneton, level 26- Tackle, Sonicboom, Thundershock (897 EXP.)

Koffing, level 26- Tackle, Smog (634 EXP.)

Weezing, level 26- Tackle, Smog (963 EXP.)

Magnemite, level 26- Tackle, Sonicboom, Thundershock (495 EXP.)


Unlock the door to the left for a PROTEIN. Now that this

floor is cleared, continue up to the 6th. Fight the Rocket

guarding the north entrance to the main room.


ROCKET $870

Machop, level 29- Karate Chop, Low Kick, Leer (546 EXP.)

Machoke, level 29- Karate Chop, Low Kick, Leer (906 EXP.)


Talk to the people if you want, then fight the Rocket

guarding the south entrance.


ROCKET $840

Zubat, level 28- Supersonic, Bite, Confuse Ray, Wing Attack (324 EXP.)

Zubat, level 28- Supersonic, Bite, Confuse Ray, Wing Attack (324 EXP.)

Golbat, level 28- Leech Life, Supersonic, Bite, Confuse Ray (1026 EXP.)


Go to the left of this Rocket, and open up the door for

another item room. Grab the HP UP and the X ACCURACY. Fight

the Scientist to the north.


SCIENTIST $1250

Voltorb, level 25- Tackle, Screech, Sonicboom, Selfdestruct (550 EXP.)

Koffing, level 25- Tackle, Smog (610 EXP.)

Magneton, level 25- Tackle, Sonicboom, Thundershock (862 EXP.)

Magnemite, level 25- Tackle, Sonicboom, Thundershock (475 EXP.)

Koffing, level 25- Tackle, Smog (610 EXP.)


Now head up to the 7th floor. Challenge the Rocket in

plain view to a duel.


ROCKET $870

Red/Blue:

Cubone, level 29- Growl, Bone Club, Leer (540 EXP.)

Cubone, level 29- Growl, Bone Club, Leer (540 EXP.)

Yellow:

Cubone, level 29- Bone Club, Tail Whip, Headbutt, Leer (540 EXP.)

Cubone, level 29- Bone Club, Tail Whip, Headbutt, Leer (540 EXP.)


Unlock that door to find TM03:Swords Dance in the southeast

corner of this room, and unlock the next door to fight this

Rocket.


ROCKET $870

Sandshrew, level 29- Scratch, Sand-Attack, Slash, Poison Sting (577 EXP.)

Sandslash, level 29- Scratch, Sand-Attack, Slash, Poison Sting (1012

EXP.)


Now if you go down the tiny corridor in the middle of the

room and go around, you'll find a CALCIUM and a Scientist.


SCIENTIST $1450

Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931

EXP.)

Muk, level 29- Pound, Disable (975 EXP.)


Go back around and fight the Rocket in the room to the left

of the elevator.


ROCKET $780

Raticate, level 26- Tackle, Tail Whip, Quick Attack, Hyper Fang (645

EXP.)

Arbok, level 26- Wrap, Leer, Poison Sting, Bite (819 EXP.)

Koffing, level 26- Tackle, Smog (634 EXP.)

Golbat, level 26- Leech Life, Supersonic, Bite, Confuse Ray (952 EXP.)


Open up the door to the south and talk to the Silph

employees if you want, then head up to the 8th floor. We're

getting there! Attack the Rocket east of the stairs here.


ROCKET $780

Raticate, level 26- Tackle, Tail Whip, Quick Attack, Hyper Fang (645

EXP.)

Zubat, level 26- Screech, Supersonic, Bite, Confuse Ray (300 EXP.)

Golbat, level 26- Leech Life, Supersonic, Bite, Confuse Ray (952 EXP.)

Rattata, level 26- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (316

EXP.)


Head down the middle corridor to the next Rocket.


ROCKET $840

Weezing, level 28- Tackle, Smog (1038 EXP.)

Golbat, level 28- Leech Life, Supersonic, Bite, Confuse Ray (1026 EXP.)

Koffing, level 28- Tackle, Smog (684 EXP.)


Go up the room to the left of this Rocket to another

Scientist.


SCIENTIST $1450

Grimer, level 29- Pound, Disable (558 EXP.)

Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931

EXP.)


Unlocking the door to the left just leads to another Silph

employee. Head up to the 9th floor now, and unlock the two

doors to the south to face a Scientist.


SCIENTIST $1400

Voltorb, level 28- Tackle, Screech, Sonicboom, Selfdestruct (618 EXP.)

Koffing, level 28- Tackle, Smog (684 EXP.)

Magneton, level 28- Tackle, Sonicboom, Thundershock (966 EXP.)


After stealing his cash, go around to the other side of the

room and fight the Rocket at the bottom of the middle corridor.


ROCKET $840

Golbat, level 28- Leech Life, Supersonic, Bite, Confuse Ray (1026 EXP.)

Drowzee, level 28- Hypnosis, Disable, Confusion, Headbutt (612 EXP.)

Hypno, level 28- Hypnosis, Disable, Confusion, Headbutt (990 EXP.)


Unlock the door to the left to find a nurse who will let

you rest and completely heal, which I'm sure you'll need by now if

you haven't visited a Poke Center yet! Go north from the beds,

unlock the door and fight the next Rocket.


ROCKET $840

Drowzee, level 28- Hypnosis, Disable, Confusion, Headbutt (612 EXP.)

Grimer, level 28- Pound, Disable (540 EXP.)

Machop, level 28- Karate Chop, Low Kick, Leer (528 EXP.)


Go back to the stairs and up to the 10th floor. Fight the

Scientist right in your face.


SCIENTIST $1450

Magnemite, level 29- Tackle, Sonicboom, Thundershock, Supersonic (552

EXP.)

Koffing, level 29- Tackle, Smog (708 EXP.)


Unlocking the door to the south leads to a female employee.

Go the southwest part of the floor and fight the Rocket there.


ROCKET $990

Machoke, level 33- Karate Chop, Low Kick, Leer (1032 EXP.)


Collect the items: CARBOS, RARE CANDY, and TM26:Earthquake!

Teach it to any compatible physical Pokémon you have; it's a

great Ground-type attack. Go up to the 11th and final floor!

You can see the Silph Co. President, but there's no way to get

to him from here. Fight the Rocket to the southeast.



ROCKET $750

Rattata, level 25- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (304

EXP.)

Rattata, level 25- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (304

EXP.)

Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)

Rattata, level 25- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (304

EXP.)

Ekans, level 25- Leer, Poison Sting, Bite, Glare (331 EXP.)


You're finally ready to rescue the President! Make sure

your Pokémon are in good condition, go down to the 3rd floor,

then head left a little bit from where the Rocket in the center

corridor is. Take the teleporter near the table. Wait, who's

that? It's Gary!


RIVAL Gary $2600

Red/Blue:

Pidgeot, level 37- Sand-Attack, Quick Attack, Whirlwind, Wing Attack

(1363 EXP.)

Growlithe, level 38- Roar, Ember, Leer, Take Down (764 EXP.)

Exeggcute, level 35- Hypnosis, Reflect, Leech Seed, Stun Spore (630 EXP.)

Alakazam, level 35- Confusion, Disable, Psybeam, Recover (1395 EXP.)

Blastoise, level 40- Bubble, Water Gun, Bite, Withdraw (1830 EXP.)

OR

Pidgeot, level 37- Sand-Attack, Quick Attack, Whirlwind, Wing Attack

(1363 EXP.)

Gyarados, level 38- Tackle, Bite, Dragon Rage, Leer (1741 EXP.)

Growlithe, level 35- Roar, Ember, Leer, Take Down (682 EXP.)

Alakazam, level 35- Confusion, Disable, Psybeam, Recover (1395 EXP.)

Venusaur, level 40- Leech Seed, Vine Whip, Poisonpowder, Razor Leaf (1782

EXP.)

OR

Pidgeot, level 37- Sand-Attack, Quick Attack, Whirlwind, Wing Attack

(1363 EXP.)

Exeggcute, level 38- Reflect, Leech Seed, Stun Spore, Poisonpowder (684

EXP.)

Gyarados, level 35- Tackle, Bite, Dragon Rage, Leer (1675 EXP.)

Alakazam, level 35- Confusion, Disable, Psybeam, Recover (1395 EXP.)

Charizard, level 40- Ember, Leer, Rage, Slash (1806 EXP.)

Yellow:

Sandslash, level 38- Sand-Attack, Slash, Poison Sting, Swift (1326 EXP.)

Magneton, level 35- Tackle, Sonicboom, Thundershock, Supersonic (1142

EXP.)

Ninetales, level 37- Ember, Tail Whip, Quick Attack, Roar (1373 EXP.)

Kadabra, level 35- Confusion, Disable, Psybeam, Recover (1087 EXP.)

Vaporeon, level 40- Water Gun, Quick Attack, Bite, Aurora Beam (1735

EXP.)

OR

Sandslash, level 38- Sand-Attack, Slash, Poison Sting, Swift (1326 EXP.)

Ninetales, level 35- Ember, Tail Whip, Quick Attack, Roar (1335 EXP.)

Cloyster, level 37- Withdraw, Supersonic, Clamp, Aurora Beam (1609 EXP.)

Kadabra, level 35- Confusion, Disable, Psybeam, Recover (1087 EXP.)

Jolteon, level 40- Thundershock, Quick Attack, Double Kick, Pin Missile

(1687

EXP.)

OR

Sandslash, level 38- Sand-Attack, Slash, Poison Sting, Swift (1326 EXP.)

Cloyster, level 35- Withdraw, Supersonic, Clamp, Aurora Beam (1571 EXP.)

Magneton, level 37- Tackle, Sonicboom, Thundershock, Supersonic (1198

EXP.)

Kadabra, level 35- Confusion, Disable, Psybeam, Recover (1087 EXP.)

Flareon, level 40- Ember, Quick Attack, Bite, Fire Spin (1711 EXP.)


Gary has sufficiently upgraded his team from the last time

you saw him. Not only does he have most of his Pokémon fully

evolved, but at high and dangerous levels, especially if your

Pokémon are tired right now. In Red/Blue, Gary leads off with

his traditional bird- Pidgeot. Take it down with Electric, Ice,

or any strong attack and hope that it doesn't use Sand-Attack.

For the three different possible Pokémon he could have,

Growlithe, Exeggcute, or Gyarados, Gyarados is the only real

threat. Alakazam can easily be taken down with a powerful

physical attack like Body Slam or Earthquake, and you should

have by now at least one Pokémon that's super-effective against

Gary's starter: Use Fire, Ice, Ground, Flying, or Psychic attacks on

Venusaur; Water, Electric, or Rock attacks on Charizard, and

Grass or Electric attacks on Blastoise. In Yellow, Gary leads

off with Sandslash, a similar Pokémon to Pidgeot in that it will

try to lower your Pokémon's accuracy. Gary's three different

Pokémon teams all have the same three types- Water, Electric,

and Fire. Use Water, Rock or Ground attacks against the Fire-type;

Grass or Electric against the Water-type and Ground attacks

against the Electric-type. Use strengths against weaknesses for

this battle, as you should be used to by now, and you'll come

out on top.

After defeating Gary, talk to the other man in the room and

he gives you a Lapras! It's at level 15, so it would take some

time to level it up for battling usage, but if you're willing to

try, it can make for a great addition to your team. Step into

the next teleporter. This part is a little different between

Red/Blue and Yellow; in Red/Blue there is a lone Rocket guarding

the boss room:


ROCKET $960

Cubone, level 32- Growl, Bone Club, Leer, Focus Energy (595 EXP.)

Drowzee, level 32- Confusion, Headbutt, Poison Gas, Psychic (699 EXP.)

Marowak, level 32- Growl, Bone Club, Leer, Focus Energy (849 EXP.)


And Yellow has the final fight with Jessie and James.


ROCKET $930

Weezing, level 31- Tackle, Smog (1149 EXP.)

Arbok, level 31- Leer, Poison Sting, Bite, Glare (976 EXP.)

Meowth, level 31- Growl, Bite, Pay Day, Screech (457 EXP.)


It looks like they'll always be pathetic. Head south and

unlock the final door to the President's room. It's Giovanni

again, the leader of Team Rocket, behind it all! Let's teach

him another lesson, shall we?


GIOVANNI $4059 (uses Guard Spec.)

Red/Blue:

Nidorino, level 37- Horn Attack, Poison Sting, Focus Energy, Fury Attack

(934

EXP.)

Kangaskhan, level 35- Comet Punch, Rage, Bite, Tail Whip (1312 EXP.)

Rhyhorn, level 37- Horn Attack, Stomp, Tail Whip (1069 EXP.)

Nidoqueen, level 41- Tackle, Scratch, Poison Sting, Body Slam (1704 EXP.)

Yellow:

Nidorino, level 37- Double Kick, Poison Sting, Focus Energy, Fury Attack

(934

EXP.)

Persian, level 35- Growl, Bite, Pay Day, Screech (1110 EXP.)

Rhyhorn, level 37- Horn Attack, Stomp, Tail Whip (1069 EXP.)

Nidoqueen, level 41- Tackle, Scratch, Double Kick, Body Slam (1704 EXP.)


Giovanni is not as difficult as Gary to defeat; mostly

because his team is not as well-balanced and his Pokémon don't

know very strong moves. There's no real status effects to worry

about, and you can count on Giovanni wasting at least one turn

putting Guard Spec. on one of his Pokémon. His Nidoqueen may

look intimidating, but it's a Poison-Ground type, meaning it has

weaknesses to Psychic, Ground, Water and Ice attacks.

With Giovanni defeated, Team Rocket disappears, and Silph

Co. is completely safe once again! Head north to talk to the

President, and he gives you the MASTER BALL in return for saving

his company. This is probably the most useful item in the

entire game, because it allows you to capture any Pokémon without

fail. And you can only use it once. Hang on to it, or store it in

your PC so you don't accidentally dispose of it! Use Dig to return

to Saffron and heal up at the Poke Center. Team Rocket no longer

lurks around the city, so feel free to do a little bit more

exploring before taking on the Saffron City Gym. In the very

northwest part of the city is a house where a girl who lives on

the second floor will give you TM31:Mimic if you give her a Poke

Doll (found at Celadon City Department Store).


SAFFRON CITY GYM

Style: Psychic

This is an interesting gym made up of nine different rooms,

which, with the exceptions of the entrance room and the Gym

Leader Sabrina's room, have four teleporters each. This means

you must find your way through the maze of teleporters to reach

Sabrina in the middle of the gym. As far as the trainers go,

they're about the same levels as the Fuchsia City Gym, so you

should have more of an advantage this time. They will use

mostly Psychic-type Pokémon, which have no weaknesses (other than Bug,

which is an almost-completely useless type), so you have to play

by stats to win. Most Psychic types have low Defense. Whatever

you do, don't try battling with Fighting or Poison-types in

here; you'll get pummeled! Here is the list of trainers in the gym

according to the rooms they're in:


Southeast corner:

PSYCHIC $330

Slowpoke, level 33- Disable, Headbutt, Growl, Water Gun (699 EXP.)

Slowpoke, level 33- Disable, Headbutt, Growl, Water Gun (699 EXP.)

Slowbro, level 33- Disable, Headbutt, Growl, Water Gun (1159 EXP.)


Southwest corner:

CHANNELER $990

Gastly, level 33- Lick, Confuse Ray, Night Shade, Hypnosis (670 EXP.)

Gastly, level 33- Lick, Confuse Ray, Night Shade, Hypnosis (670 EXP.)

Haunter, level 33- Lick, Confuse Ray, Night Shade, Hypnosis (891 EXP.)


Northeast corner:

PSYCHIC $310

Kadabra, level 31- Confusion, Disable, Psybeam, Recover (963 EXP.)

Slowpoke, level 31- Confusion, Disable, Headbutt, Growl (657 EXP.)

Mr. Mime, level 31- Confusion, Barrier, Light Screen, Doubleslap (903

EXP.)

Kadabra, level 31- Confusion, Disable, Psybeam, Recover (963 EXP.)


Northwest corner:

PSYCHIC $380

Slowbro, level 38- Headbutt, Growl, Water Gun, Withdraw (1335 EXP.)


Middle north:

CHANNELER $1020

Gastly, level 34- Lick, Confuse Ray, Night Shade, Hypnosis (691 EXP.)

Haunter, level 34- Lick, Confuse Ray, Night Shade, Hypnosis (918 EXP.)


Middle west:

CHANNELER $1140

Haunter, level 38- Confuse Ray, Night Shade, Hypnosis, Dream Eater (1026

EXP.)


Middle east:

PSYCHIC $340

Mr. Mime, level 34- Confusion, Barrier, Light Screen, Doubleslap (990

EXP.)

Kadabra, level 34- Confusion, Disable, Psybeam, Recover (1056 EXP.)


Now to get to Sabrina the fastest way, first take the first

teleporter, then take the northwest teleporter, then the

southwest teleporter, and then the southwest teleporter again.

Save your game and get ready for the fight versus Sabrina, the

Psychic master!


GYM LEADER Sabrina (uses X Defend) TM46:Psywave, Marsh Badge

Red/Blue: $4257

Kadabra, level 38- Disable, Psybeam, Recover, Psychic (1180 EXP.)

Mr. Mime, level 37- Confusion, Barrier, Light Screen, Doubleslap (1077

EXP.)

Venomoth, level 38- Poisonpowder, Leech Life, Stun Spore, Psybeam (1123

EXP.)

Alakazam, level 43- Psywave, Recover, Psychic, Reflect (1713 EXP.)

Yellow: $4950

Abra, level 50- Teleport (781 EXP.)

Kadabra, level 50- Psywave, Kinesis, Recover, Psychic (1552 EXP.)

Alakazam, level 50- Psywave, Recover, Psychic, Reflect (1992 EXP.)


In Red/Blue, Sabrina sends out Kadabra first, a mild

threat. Though you do have to be cautious (a critical-hit Psychic

hurts), you can take down Kadabra pretty quickly and easily. What

you have to remember with Psychic-type Pokémon is that they

always have high Special stats, which means you should always

avoid attacking them with a special attack since they can resist

it well. Mr. Mime can build its defenses well, but can't do

much in terms of damage unless it confuses your Pokémon. Venomoth

can be a pain unless you take it out right away because it can stun

your Pokémon. Alakazam is what Sabrina's team is based around,

and if it uses Reflect before you have a chance to attack it, it

could be very difficult to take out. Switch out if your lead

Pokémon is injured before fighting it, and use your best

physical attacks to take it down. Psywave is a Normal-type attack that

either does little or a moderate amount of damage, but it's not

nearly as threatening as Alakazam's Psychic attack.

In Yellow, Sabrina has the Abra-Kadabra-Alakazam evolution

cycle, and all at level 50. Since Abra can't attack, you can

take it out any way you want; the Kadabra likes to use Kinesis

to lower your accuracy before fighting her Alakazam. The same

rules apply here: Attack with good physical attacks such as Body Slam

or Earthquake to make short work of her Pokémon and not give

them a chance to kill your Pokémon with Psychic. Kadabra and

Alakazam know Recover, but since it only heals half their full HP, it

should still give you enough time to finish them off. Again,

Psywave is not a threatening attack, so don't worry about it.

Defeat Sabrina to gain more cash, the almost-completely-

useless TM46:Psywave and the sixth badge! Only two more to get

for Pokémon League eligibility. Return to Fuchsia City; it's

time to do some Surfin.'




________________________________________________________________

8. Volcano Badge
If you go south from the Fuchsia Poke Center, you get to a

beach area. This is the beginning of a long water-journey to

get to the Seafoam Islands, our next destination. First, however,

let's battle the couple of trainers on the shoreline.


SWIMMER $150

Tentacool, level 30- Wrap, Poison Sting, Water Gun, Constrict (675 EXP.)

Shellder, level 30- Withdraw, Supersonic, Clamp, Aurora Beam (622 EXP.)


SWIMMER $145

Goldeen, level 29- Peck, Tail Whip, Supersonic, Horn Attack (688 EXP.)

Horsea, level 29- Bubble, Smokescreen, Leer (514 EXP.)

Staryu, level 29- Tackle, Water Gun, Harden, Rapid Spin (658 EXP.)


Now let's take a dip in the water and search for some new

Pokémon. Make sure you've stocked up well on Poké Balls and

Great Balls.


ROUTE 19 Wild Pokémon:

Water:

Tentacool- Very Common (R,B,Y)

Tentacruel- Rare (R,B,Y)

Horsea- Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Staryu- Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


There's some new important Water Pokémon here you should

try to catch: Tentacool if you haven't (there's plenty of them),

Tentacruel, the evolved form of Tentacool, Horsea, and Staryu.

Tentacool is the only one that can be found Surfing but you can

encounter the other ones while fishing on the shore of the

Seafoam Islands or Fuchsia City as well.

Basically, Route 19 follows a path that leads south and

then directly west, which is pretty straightforward. There are

trainers all over the route, and as you might have guessed, they

all use Water Pokémon. Here is the list of trainers you may

encounter on this route:


SWIMMER $150

Horsea, level 30- Bubble, Smokescreen, Leer, Water Gun (532 EXP.)

Horsea, level 30- Bubble, Smokescreen, Leer, Water Gun (532 EXP.)


SWIMMER $150

Poliwag, level 30- Bubble, Hypnosis, Water Gun, Doubleslap (495 EXP.)

Poliwhirl, level 30- Bubble, Hypnosis, Water Gun, Doubleslap (841 EXP.)


SWIMMER $145

Goldeen, level 29- Peck, Tail Whip, Supersonic, Horn Attack (688 EXP.)

Shellder, level 29- Tackle, Withdraw, Supersonic, Clamp (601 EXP.)

Seaking, level 29- Peck, Tail Whip, Supersonic, Horn Attack (1056 EXP.)


SWIMMER $135

Horsea, level 27- Bubble, Smokescreen, Leer (480 EXP.)

Tentacool, level 27- Wrap, Poison Sting, Water Gun, Constrict (607 EXP.)

Tentacool, level 27- Wrap, Poison Sting, Water Gun, Constrict (607 EXP.)

Goldeen, level 27- Peck, Tail Whip, Supersonic, Horn Attack (642 EXP.)


SWIMMER $135

Tentacool, level 27- Wrap, Poison Sting, Water Gun, Constrict (607 EXP.)

Tentacool, level 27- Wrap, Poison Sting, Water Gun, Constrict (607 EXP.)

Staryu, level 27- Tackle, Water Gun, Harden, Rapid Spin (612 EXP.)

Horsea, level 27- Bubble, Smokescreen, Leer (480 EXP.)

Tentacruel, level 27- Wrap, Poison Sting, Water Gun, Constrict (1185

EXP.)


BEAUTY $2100

Goldeen, level 30- Tail Whip, Supersonic, Horn Attack, Fury Attack (712

EXP.)

Seaking, level 30- Tail Whip, Supersonic, Horn Attack, Fury Attack (1092

EXP.)


BEAUTY $2030

Staryu, level 29- Tackle, Water Gun, Harden, Rapid Spin (658 EXP.)

Staryu, level 29- Tackle, Water Gun, Harden, Rapid Spin (658 EXP.)

Staryu, level 29- Tackle, Water Gun, Harden, Rapid Spin (658 EXP.)


BEAUTY $1890

Poliwag, level 27- Bubble, Hypnosis, Water Gun, Doubleslap (445 EXP.)

Goldeen, level 27- Peck, Tail Whip, Supersonic, Horn Attack (642 EXP.)

Seaking, level 27- Peck, Tail Whip, Supersonic, Horn Attack (982 EXP.)

Goldeen, level 27- Peck, Tail Whip, Supersonic, Horn Attack (642 EXP.)

Poliwag, level 27- Bubble, Hypnosis, Water Gun, Doubleslap (445 EXP.)


SWIMMER $140

Horsea, level 28- Bubble, Smokescreen, Leer (498 EXP.)

Horsea, level 28- Bubble, Smokescreen, Leer (498 EXP.)

Seadra, level 28- Bubble, Smokescreen, Leer (930 EXP.)

Horsea, level 28- Bubble, Smokescreen, Leer (498 EXP.)


SWIMMER $155

Shellder, level 31- Withdraw, Supersonic, Clamp, Aurora Beam (643 EXP.)

Cloyster, level 31- Withdraw, Supersonic, Clamp, Aurora Beam (1348 EXP.)


BEAUTY $2100

Seadra, level 30- Bubble, Smokescreen, Leer, Water Gun (996 EXP.)

Horsea, level 30- Bubble, Smokescreen, Leer, Water Gun (532 EXP.)

Seadra, level 30- Bubble, Smokescreen, Leer, Water Gun (996 EXP.)


Once you land on the island, there's one more trainer to

the southwest of the cave entrance.


BEAUTY $2450

Seaking, level 35- Tail Whip, Supersonic, Horn Attack, Fury Attack (1275

EXP.)


Enter the cave. This is Seafoam Islands; home of many new

Pokémon, including the second of three legendary birds. You

won't find any trainers here, but the cave itself is a maze with

tricky boulder-pushing puzzles you'll need Strength for. It's

very helpful, if you get lost, to bring along a Pokémon that

knows Dig, so you can quickly exit out of the cave back to a

Poke Center, or to have an Escape Rope with you.


SEAFOAM ISLANDS Wild Pokémon:

Land:

Zubat- Very Common (R,B,Y)

Golbat- Common (R,B,Y)

Psyduck- Common (R,B)

Golduck- Rare (R,B)

Slowpoke- Common (R,B,Y)

Slowbro- Rare (R,B,Y)

Seel- Very Common (R,B,Y)

Dewgong- Common (R,B,Y)

Shellder- Very Common (R,B,Y)

Krabby- Very Common (R,B,Y)

Kingler- Common (R,B,Y)

Water:

Tentacool- Very Common (R,B,Y)

Tentacruel- Rare (R,B,Y)

Krabby- Very Common (R,B,Y)

Kingler- Common (R,B,Y)

Horsea- Common (R,B,Y)

Seadra- Rare (R,B,Y)

Goldeen- Very Common (R,B,Y)

Seaking- Common (R,B,Y)

Staryu- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


The Seafoam Islands are home of a great variety of Water-

type Pokémon, so take the time here to collect as many as you

can. Golduck, Seel, Dewgong, Kingler, Horsea, and Seadra are

the particularly interesting finds here. To start off from the

entrance, go to the right where you can see a boulder. Simply

use Strength, push the boulder into the nearby hole, and fall in

after it. Do this twice more to the same boulder, and on the

third time you'll fall into a running river. This current is

strong and you won't be able to stop it until you've pushed two

boulders into the river to stop the current. There are two river

currents in the Seafoam Islands; this current blocks the rout

that leads to the exit and the other blocks the rout that leads

to Articuno.

Fish around for some Pokémon in the water where you land,

and there's an ULTRA BALL hidden in the single square of land to

the southeast. Surf up to where you climb back onto land, then

go left and south on the land mass and climb the ladder you see.

On this next floor, if you want you can take the ladder to the

south up and press A next to the strange rock to the right to

get a NUGGET. Return to the other floor and go around the land mass

to a boulder puzzle. Press A next to the first lonely strange

rock to get a MAX ELIXER. There are four boulders and two

holes; your objective is to get two boulders out of the way so you can

push the other two into their respective holes. Push the

boulder to the far east all the way up, then push the one next to it

one south, one west and stop. Go around the hole and push the other

boulder all the way to the left. Now you can easily push both

the boulders into their respective holes. Jump down one of the

holes and you'll find that this current is blocked! Surf up to

the small island and you'll notice a stand-alone bird Pokémon.

This is Articuno, the second of the three legendary birds! Save

your game right now and let's capture it!

Articuno is probably the most valuable of the legendary

birds because it's an Ice/Flying-type, and Ice attacks are very

valuable in the battles to come. It's also extremely difficult

to catch, like Zapdos. Begin the battle by Paralyzing it, or

waiting until its health is low enough so you can put it to

sleep. Articuno itself resists Ice attacks, so you can't Freeze

it. Wittle down its health and be sure not to kill it if it's

in the red, then start throwing Great Balls. This may in fact

be a good time to use your Master Ball if you wish; some people

prefer to wait but Articuno's freezing attacks will greatly aid

you in capturing later strong Pokémon.

After capturing it, all you have to do now is find a way

out. Now you have to go all the way back to the top of Seafoam

by taking the ladders back up to get to that other boulder.

Head back to land to the south and take the first ladder up, take

this next ladder to the south up, go northeast from this ladder and

take the next one up, then go southwest and around to take the

ladder up on the little land mass. From this ladder go east and

you'll spot the last boulder next to its hole. Just like you

did with the first one, push it in the holes and keep jumping in

after it until it's you've landed in the water. Since this

current is now blocked, you can now go on the land mass to your

right. Simply go up the ladders and exit the island!


ROUTE 20 Wild Pokémon:

Water:

Tentacool- Very Common (R,B,Y)

Tentacruel- Rare (R,B,Y)

Horsea- Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Staryu- Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


You are now on Route 20, and Cinnabar Island, home of the

seventh gym, is to our left. The water path is obvious, but as

usual, there are trainers about! Here is the list of trainers

you'll encounter on this sea rout:


JR. TRAINER(f) $600

Tentacool, level 30- Wrap, Poison Sting, Water Gun, Constrict (675 EXP.)

Horsea, level 30- Bubble, Smokescreen, Leer, Water Gun (532 EXP.)

Seel, level 30- Headbutt, Growl (642 EXP.)


SWIMMER $175

Staryu, level 35- Water Gun, Harden, Rapid Spin, Swift (795 EXP.)


BIRD KEEPER $750

Fearow, level 30- Growl, Leer, Fury Attack, Mirror Move (1041 EXP.)

Fearow, level 30- Growl, Leer, Fury Attack, Mirror Move (1041 EXP.)

Pidgeotto, level 30- Gust, Sand-Attack, Quick Attack, Whirlwind (726

EXP.)


BEAUTY $2100

Shellder, level 30- Withdraw, Supersonic, Clamp, Aurora Beam (622 EXP.)

Shellder, level 30- Withdraw, Supersonic, Clamp, Aurora Beam

(622 EXP.)

Cloyster, level 30- Withdraw, Supersonic, Clamp, Aurora Beam (1305 EXP.)


JR. TRAINER(f) $620

Goldeen, level 31- Tail Whip, Supersonic, Horn Attack, Fury Attack (736

EXP.)

Seaking, level 31- Tail Whip, Supersonic, Horn Attack, Fury Attack (1128

EXP.)


BEAUTY $2170

Poliwag, level 31- Hypnosis, Water Gun, Doubleslap, Body Slam (511 EXP.)

Seaking, level 31- Tail Whip, Supersonic, Horn Attack, Fury Attack (1128

EXP.)


When you reach Cinnabar Island, take a rest at the Poke

Center and explore good selections at the next-door Poke Mart.


Cinnabar Island Poke Mart:

Ultra Ball- $1200

Great Ball- $600

Hyper Potion- $1500

Max Repel- $700

Escape Rope- $550

Full Heal- $600

Revive- $1500


CINNABAR ISLAND Wild Pokémon:

Water:

Slowpoke- Common (R,B,Y)

Shellder- Common (R,B,Y)

Krabby- Very Common (R,B,Y)

Horsea- Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Staryu- Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


Now to the left of the Poke Center is the Pokémon Lab where

ancient and rare Pokémon are studied exclusively. There are

several rooms to your right. In Red/Blue, the woman offers to

trade her Tangela for a Venonat, and the man his Electrode for

your Raichu. In Yellow, the woman will offer to trade her

Dewgong for a Growlithe and the man offers his Rhydon for your

Golduck. Both the Tangela and Rhydon offers are good trades.

In the second room, the scientist in the northeast corner gives you

TM35:Metronome, which is a fun attack to try out on one of your

Pokémon not on your battling team. In the third room, the

scientist at the table offers to trade his Seel for your Ponyta

in Red/Blue and his Muk for your Kangaskhan in Yellow. Ignore

him. The other scientist in the room is the real reason we are

at this lab! Do you remember the Helix and Dome Fossils from

Mt. Moon? Take whichever one you chose and give it to this doctor.

Leave the lab and return to him, and he'll give you a

prehistoric Pokémon unobtainable anywhere else! If you give him

the Helix Fossil you get Omanyte, and if you give him the Dome

Fossil you get Kabuto.

There is also one more prehistoric Pokémon you can get the

good doctor to make for you, but to get the item you need to

take a trip back to Pewter City. Use a bird to Fly over there, and

head to the north where the Museum is. If you go to the very

northeast of the city, you'll spot a gap in the ledge. Walk up

the gap, use Cut on the tree blocking your way, and head left to

a secret research building. Talk to the scientist next to the

plaque to receive OLD AMBER. Now if you Fly back to the lab in

Cinnabar, the scientist there will transform the Old Amber into

an Aerodactyl!

Now back to business. If you go to the Cinnabar Gym,

the doors are locked, and you don't have a key. The key we are

searching for is in the Pokémon Mansion, which is the large building

to the left of the gym. Enter it.


POKeMON MANSION Wild Pokémon:

Rattata- Very Common (Y)

Raticate- Common (Y)

Vulpix- Very Common (B,Y)

Growlithe- Common (R,Y)

Ponyta- Common (R,B)

Grimer- Very Common (R,B,Y)

Muk- Common (R,B,Y)

Koffing- Common (R,B)

Weezing- Rare (R,B)

Magmar- Common (B)

Ditto- Rare (Y)


The Seafoam Islands were home of all the Water-types; now

you get your full taste of Fire and Poison-types in the Pokémon

Mansion. Be sure to catch Grimer, Muk, Koffing and Weezing in

Red/Blue, and to get all the available new Fire-types. The Blue

version is especially plentiful here, what with Vulpix and

Magmar exclusive to it. There are also little paper notes scattered

around the Mansion containing information on two very important

Pokémon and are interesting to read about.

Let's look around in the first big room. Going northeast

past the first stairs leads to an ESCAPE ROPE. Now go to the

small room to the left. In here is a statue; these statues are

all over Pokémon Mansion and open and close the sliding doors

you'll see. They are not confusing to work with, since each

statue only changes the doors in the floor you're in. It's

simple: If you come across a closed door, just go back to the

statue on the floor you're on and flip the switch. Since

there's nothing of importance on this floor, however, just go up the

stairs to the 2nd floor.

Directly south of these stairs is a Burglar. Talk to him

to get him to fight you.


BURGLAR $3060

Charmander, level 34- Ember, Leer, Rage, Slash (472 EXP.)

Charmeleon, level 34- Ember, Leer, Rage, Slash (1033 EXP.)


Take the stairs right next to the other stairs up to get to

a secret room and another Burglar.


BURGLAR $3420

Ninetales, level 38- Ember, Tail Whip, Quick Attack, Roar (1449 EXP.)


There are two tiny paths in this room. Press A next to the

dead end of the top one to get a MAX REVIVE, and the item in the

south path is a MAX POTION. Return to the other floor. Head to

the very east part of the room and grab the CALCIUM in the

eastern corner. Flipping the switch doesn't give access to any

rooms with extra items (except a paper note), so when you're

ready, head up the stairs that's in the room directly north of

the other two staircases.

Head all the way east from these stairs to get IRON in the

eastern room. Return and flip the statue switch, then go

through the south door this time. Challenge the Scientist here.


SCIENTIST $1650

Magnemite, level 33- Tackle, Sonicboom, Thundershock, Supersonic (628

EXP.)

Magneton, level 33- Tackle, Sonicboom, Thundershock, Supersonic (1138

EXP.)

Voltorb, level 33- Screech, Sonicboom, Selfdestruct, Light Screen (727

EXP.)


The staircase past the Scientist just leads to an empty

room, so don't go there. There are two ledges next to the

Scientist; you want to go down the left-hand one. There's a

Scientist right near where you land.


SCIENTIST $1450

Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931

EXP.)

Weezing, level 29- Tackle, Smog (1074 EXP.)


Take the CARBOS in between the row of plants and take the

stairs you see down. Head up from the stairs and enter the room

on your left; fight the Burglar in here.


BURGLAR $3060

Growlithe, level 34- Roar, Ember, Leer, Take Down (663 EXP.)

Ponyta, level 34- Ember, Tail Whip, Stomp (1107 EXP.)


Be sure to get the item next to the statue here; it's the

very powerful TM14:Blizzard! Teach it to a compatible Pokémon

if you can, but don't overwrite Ice Beam in favor of it. Flip the

statue switch and head out the left side of the room. Get the

FULL RESTORE on the left wall and go back to the right side of

the room, then up through the now-open door. There's one more

Scientist to the north.


SCIENTIST $1700

Magnemite, level 34- Tackle, Sonicboom, Thundershock, Supersonic (648

EXP.)

Electrode, level 34- Screech, Sonicboom, Selfdestruct, Light Screen (1092

EXP.)


The next switch is in the room to north; flip it and then

grab the RARE CANDY in the room to the left of it. Head left,

get TM22:Solarbeam on the table if you want, and go south to

finally get the SECRET KEY! This will unlock the Cinnabar

Island Gym doors. To exit, either use Dig or Escape Rope for the easy

way out, or head back to the statue in the room with the

Blizzard TM, flip that switch then head back upstairs and north to the

exit. Take a stop by the Poke Center if you need to, then enter

the gym!


CINNABAR ISLAND GYM

Style: Fire

The Cinnabar Island Gym follows a different format from the

others; you will advance one room at a time, and in each room

you are given a quiz question from the control panel. They're

mostly pretty simple, but there are a couple trick questions. If you

answer correctly, the door opens and you don't have to fight the

trainer. If you answer incorrectly, you have to battle. Of

course, it's best to just battle the trainers anyway to gain

experience, but that's up to you.

All the trainers and the Gym Leader, Blaine, use Fire-type

Pokémon. This means if you have a well-established Water-type,

Ground-type, or Rock-type (or any Pokémon that knows a good

attack of that type), that Pokémon can easily sweep the gym.

Besides that, all you need to know is that Fire-types generally

have strong Attack stats, so don't send in any Grass or Ice

types against them. Even if you do get Burned, it doesn't damage you

outside of battle, so don't be too worried if it happens. For

this Gym guide, I will supply each room with the correct quiz

answer and the trainer inside.


Q1: YES


BURGLAR $3240

Growlithe, level 36- Roar, Ember, Leer, Take Down (702 EXP.)

Vulpix, level 36- Quick Attack, Roar, Confuse Ray, Flamethrower (486

EXP.)

Ninetales, level 36- Ember, Tail Whip, Quick Attack, Roar (1372 EXP.)


There's an extra trainer here in the next room. You can

either ignore him or battle him.


SUPER NERD $900

Vulpix, level 36- Quick Attack, Roar, Confuse Ray, Flamethrower (486

EXP.)

Vulpix, level 36- Quick Attack, Roar, Confuse Ray, Flamethrower (486

EXP.)

Ninetales, level 36- Ember, Tail Whip, Quick Attack, Roar (1372 EXP.)


Q2: NO


SUPER NERD $850

Ponyta, level 34- Ember, Tail Whip, Stomp (1107 EXP.)

Charmander, level 34- Ember, Leer, Rage, Slash (472 EXP.)

Vulpix, level 34- Tail Whip, Quick Attack, Roar, Confuse Ray (459 EXP.)

Growlithe, level 34- Roar, Ember, Leer, Take Down (663 EXP.)


Q3: NO


BURGLAR $3690

Ponyta, level 41- Tail Whip, Stomp, Growl, Fire Spin (1335 EXP.)


Q4: NO


SUPER NERD $1025

Rapidash, level 41- Tail Whip, Stomp, Growl, Fire Spin (1686 EXP.)


Q5: YES


BURGLAR $3330

Vulpix, level 37- Quick Attack, Roar, Confuse Ray, Flamethrower (499

EXP.)

Growlithe, level 37- Roar, Ember, Leer, Take Down (721 EXP.)


Q6: NO


SUPER NERD $925

Growlithe, level 37- Roar, Ember, Leer, Take Down (721 EXP.)

Vulpix, level 37- Quick Attack, Roar, Confuse Ray, Flamethrower (499

EXP.)


After the sixth room, you've reached Blaine!


GYM LEADER Blaine $4653 (uses Super Potion) TM38:Fire Blast, Volcano

Badge

Red/Blue: $4653

Growlithe, level 42- Ember, Leer, Take Down, Agility (819 EXP.)

Ponyta, level 40- Tail Whip, Stomp, Growl, Fire Spin (1302 EXP.)

Rapidash, level 42- Tail Whip, Stomp, Growl, Fire Spin (1728 EXP.)

Arcanine, level 47- Roar, Ember, Take Down, Fire Blast (2145 EXP.)

Yellow: $5346

Ninetales, level 48- Tail Whip, Quick Attack, Confuse Ray, Flamethrower

(1830

EXP.)

Rapidash, level 50- Stomp, Growl, Fire Spin, Take Down (2056 EXP.)

Arcanine, level 54- Take Down, Reflect, Flamethrower, Fire Blast (2464

EXP.)


In Red/Blue, Blaine sends out two pretty weak Fire-types,

Growlithe and Ponyta, which should be easily disposed of with

any Pokémon in your party. Rapidash is a powerful Pokémon, but Fire

Spin is not a very powerful Fire attack- don't be too

aggressive; Blaine doesn't have any real weapons until he sends out

his Arcanine. One Fire Blast from Arcanine can easily wipe out any

non-Water-type you're using, so save your best Pokémon to use

against it. Surf, Earthquake, and Rock Slide are great moves

that should be used to take it out. If you're lucky, Arcanine

may try to Roar you to death, and that does nothing.

In Yellow the going is considerably tougher with Blaine's

three evolved Fire-types, but only if you don't have a Pokémon

super-effective against Fire. Ninetales is a much greater

threat than Rapidash due to its powerful Flamethrower and annoying

Confuse Ray, so if one of your Pokémon gets confused, you may

have to switch out. Again, Arcanine has a very strong Fire

Blast, but it's completely useless against Water-types.

Remember, even if you think you have a winning battle going, be

cautious: Blaine's Pokémon have strong Attack stats, so Take

Down can do considerable damage to any of your Pokémon.

Defeating Blaine gives you the Volcano Badge, and you have

just one more to get before you can enter the Pokémon League!

If you have a Charizard or Arcanine of your own, you can teach it

Fire Blast if you want, but Flamethrower works just as well.






________________________________________________________________

9. Earth Badge
We only have one badge to go, but we've explored just about

all of Kanto! If you remember all the way back in Viridian

City, the gym was locked. However, with your victory over Blaine, the

leader of that gym has returned and it's no longer locked!

Let's stop by Pallet Town though first, shall we? Start Surfing on

the rout north of Cinnabar.


ROUTE 21 Wild Pokémon:

Land:

Pidgey- Very Common (R,B,Y)

Pidgeotto- Common (R,B,Y)

Rattata- Very Common (R,B,Y)

Raticate- Common (R,B,Y)

Tangela- Common (R,B)

Water:

Tentacool- Very Common (R,B,Y)

Tentacruel- Rare (R,B,Y)

Horsea- Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Staryu- Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


Like Route 20, Route 21 is very straightforward; it leads

straight up towards your hometown. Near the top, right below

Pallet, is a patch of grass on a little island that's the only

spot in the game where Tangela is catchable in the wild in

Red/Blue. As usual, here are the trainers littering this route

(there are a few Fisherman on a couple fishing piers):


SWIMMER $165

Staryu, level 33- Water Gun, Harden, Rapid Spin, Swift (748 EXP.)

Wartortle, level 33- Bubble, Water Gun, Bite, Withdraw (1011 EXP.)


SWIMMER $160

Poliwhirl, level 32- Bubble, Hypnosis, Water Gun, Doubleslap (897 EXP.)


Tentacool, level 32- Wrap, Poison Sting, Water Gun, Constrict (720 EXP.)

Seadra, level 32- Bubble, Smokescreen, Leer, Water Gun (1062 EXP.)


SWIMMER $185

Starmie, level 37- Tackle, Water Gun, Harden, Rapid Spin (1641 EXP.)


FISHERMAN $1155

Seaking, level 33- Tail Whip, Supersonic, Horn Attack, Fury Attack (1201

EXP.)

Goldeen, level 33- Tail Whip, Supersonic, Horn Attack, Fury Attack (784

EXP.)


FISHERMAN $1085

Shellder, level 31- Withdraw, Supersonic, Clamp, Aurora Beam (643 EXP.)

Cloyster, level 31- Withdraw, Supersonic, Clamp, Aurora Beam (1348 EXP.)


SWIMMER $165

Seadra, level 33- Bubble, Smokescreen, Leer, Water Gun (1095 EXP.)

Tentacruel, level 33- Wrap, Poison Sting, Water Gun, Constrict (1449

EXP.)


CUE BALL $775

Tentacool, level 31- Wrap, Poison Sting, Water Gun, Constrict (697 EXP.)

Tentacool, level 31- Wrap, Poison Sting, Water Gun, Constrict (697 EXP.)

Tentacruel, level 31- Wrap, Poison Sting, Water Gun, Constrict (1360

EXP.)


FISHERMAN $945

Magikarp, level 27- Splash, Tackle (115 EXP.)


Magikarp, level 27- Splash, Tackle (115 EXP.)

Magikarp, level 27- Splash, Tackle (115 EXP.)

Magikarp, level 27- Splash, Tackle (115 EXP.)

Magikarp, level 27- Splash, Tackle (115 EXP.)

Magikarp, level 27- Splash, Tackle (115 EXP.)


FISHERMAN $980

Seaking, level 28- Peck, Tail Whip, Supersonic, Horn Attack (1020 EXP.)

Goldeen, level 28- Peck, Tail Whip, Supersonic, Horn Attack (666 EXP.)

Seaking, level 28- Peck, Tail Whip, Supersonic, Horn Attack (1020 EXP.)

Seaking, level 28- Peck, Tail Whip, Supersonic, Horn Attack (1020 EXP.)


When you make landfall, walk around and visit your mom,

have Professor Oak evaluate your Pokédex progress if you want (you

should have a sizeable collection by this time), then either Fly

or ride your bike north to Viridian. Enter the now-unlocked

gym.


VIRIDIAN CITY GYM

Style: Ground
The technical style of the gym may be Ground, but in

reality, this gym is very unpredictable; you'll face many

different types going against the trainers here, mostly

including Poison, Ground, and Fighting-types. Your team should

consist of at least four or five different types of Pokémon by now,

and at levels 45-50 at the very least. This gym is a good test of how

you've balanced your party; if you can defeat every trainer

including the leader in one go, you're doing well.

The gym has familiar-looking sliding floors you've seen

from the Team Rocket hideouts. No one around knows who the Gym

Leader is; can you guess? Take one of the sliding floors left at the

start and battle the first trainer here.


TAMER $1560

Arbok, level 39- Poison Sting, Bite, Glare, Screech (1228 EXP.)

Tauros, level 39- Tackle, Stomp, Tail Whip, Leer (1762 EXP.)


Take the sliding floor to the left of him up and challenge

the next trainer.


BLACKBELT $1075

Machoke, level 43- Karate Chop, Low Kick, Leer, Focus Energy (1344 EXP.)



Go around the skinny wall to your right to battle the next

trainer.


TAMER $1365

Red/Blue:

Nidorino, level 39- Horn Attack, Poison Sting, Focus Energy, Fury Attack

(985

EXP.)

Nidoking, level 39- Tackle, Horn Attack, Poison Sting, Thrash (1629 EXP.)

Yellow:

Nidorino, level 39- Double Kick, Poison Sting, Focus Energy, Fury Attack

(985

EXP.)

Nidoking, level 39- Horn Attack, Double Kick, Poison Sting, Thrash (1629

EXP.)


Now if you head down and go right you'll come to the main

middle section of the gym. There are three trainers in a row

here, facing back and forth.


TAMER $1365

Sandslash, level 39- Sand-Attack, Slash, Poison Sting, Swift (1362 EXP.)

Dugtrio, level 39- Growl, Dig, Sand-Attack, Slash (1278 EXP.)


BLACKBELT $1000

Machop, level 40- Low Kick, Leer, Focus Energy, Seismic Toss (753 EXP.)

Machoke, level 40- Karate Chop, Low Kick, Leer, Focus Energy

(1251 EXP.)


TAMER $1720

Rhyhorn, level 43- Horn Attack, Stomp, Tail Whip, Fury Attack (1243 EXP.)


The item ball to the right (directly above the down arrow)

is a REVIVE. Challenge the trainer in the little corridor to

the north of it.


COOLTRAINER(m) $1505

Rhyhorn, level 43- Horn Attack, Stomp, Tail Whip, Fury Attack (1243 EXP.)


Head left of him and fight the Blackbelt against the north

wall.


BLACKBELT $950

Machoke, level 38- Karate Chop, Low Kick, Leer, Focus Energy (1188 EXP.)

Machop, level 38- Karate Chop, Low Kick, Leer, Focus Energy (715 EXP.)

Machoke, level 38- Karate Chop, Low Kick, Leer, Focus Energy (1188 EXP.)


Now that the Blackbelt is out of the way, you can head

across the far north corridor. Go back to the entrance and,

hugging the east wall, go up to the northeast corner of the gym.

Simply follow the corridor to the left and you've found the

leader of the Viridian City Gym! Don't be too surprised when

you discover who it is:


GYM LEADER Giovanni (uses Guard Spec.) TM27:Fissure, Earth Badge

Red/Blue: $4950

Rhyhorn, level 45- Stomp, Tail Whip, Fury Attack, Horn Drill (1300 EXP.)

Dugtrio, level 42- Growl, Dig, Sand-Attack, Slash (1377 EXP.)

Nidoqueen, level 44- Scratch, Poison Sting, Tail Whip, Body Slam (1828

EXP.)

Nidoking, level 45- Tackle, Horn Attack, Poison Sting, Thrash (1879 EXP.)

Rhydon, level 50- Stomp, Tail Whip, Fissure, Horn Drill (2185 EXP.)

Yellow: $5445

Dugtrio, level 50- Dig, Sand-Attack, Fissure, Earthquake (1638 EXP.)

Persian, level 53- Double Team, Screech, Fury Swipes, Slash (1680 EXP.)

Nidoqueen, level 53- Double Kick, Tail Whip, Thunder, Earthquake (2202

EXP.)

Nidoking, level 55- Leer, Double Kick, Thunder, Earthquake (2298 EXP.)

Rhydon, level 55- Fury Attack, Rock Slide, Horn Drill, Earthquake (2403

EXP.)


Yes, Giovanni from Team Rocket has returned to his gym, and

now you are facing him for the third and final time. In

Red/Blue, it won't be too difficult to put to rest Team Rocket's

leader, given that Giovanni tends to like to waste turns with

moves like Tail Whip and Growl, and using Guard Spec. His

Rhyhorn and Rhydon also use Horn Drill, a one-hit KO move, but

it only ever has a chance of working if 1: He attacks first or 2:

You're using a Normal or Fighting-type. Even then it only works

30% of the time! This and the fact that all of Giovanni's

Pokémon are Ground, Rock/Ground or Poison/Ground, makes the

battle a lot easier. Water, Grass, and Ice-types all have a

major advantage.

In Yellow, Giovanni threatens to pound your units into the

earth with Earthquake, so Flying-types (Articuno works best) are

a big necessity unless you can attack their weaknesses before

they hit you. Dugtrio only knows Ground-type moves, so he's

helpless against a Flying-type. Persian can be annoying if you

let it use Double Team enough; use a Rock Pokémon if you have

one, or a Fighting type to quickly knock it out. Nidoqueen and

Nidoking are the trickiest of Giovanni's minions, because not

only do they know Earthquake, but also Thunder to take out your

Flying-types. Fortunately, they are weak to many different

types, including Ground, Psychic, Water, and Ice. Using Flying-

types is still a good option, because Thunder is not the most

accurate attack. Rhydon has super-powerful Attack stats, and

it's not wise to use Flying-types against it (because Rock Slide

will quickly take them out). Thankfully, it has a huge weakness

to Water, Grass, and Ice-types, and can be taken out with one

hit

easily by a strong attack from one of those types. The key to

remember is to try to take out Giovanni's Pokémon as quickly as

possible, or else let his Pokémon pound on you with their strong

attacks. Attack his weaknesses mercilessly and don't let up to

take care of the Team Rocket Boss for good!

Talk to Giovanni after the battle and he'll explain how

Team Rocket is finished, and he is now gone forever- and with that,

he teleports away, never to be seen again. That's not important to

you, however; you've got all eight badges! Next stop: Pokémon

League.





________________________________________________________________

10. Pokémon League
Head left from Viridian City to Route 22, where if you

remember, you battled Gary very early in the game. Surprise,

surprise! He shows his face again! Prepare for yet another

heated battle against your dreaded Rival.


RIVAL Gary $3445

Red/Blue:

Pidgeot, level 47- Quick Attack, Whirlwind, Wing Attack, Agility (1731

EXP.)

Rhyhorn, level 45- Stomp, Tail Whip, Fury Attack, Horn Drill (1300 EXP.)

Growlithe, level 45- Ember, Leer, Take Down, Agility (871 EXP.)

Exeggcute, level 47- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (984

EXP.)

Alakazam, level 50- Psybeam, Recover, Psychic, Reflect (1992 EXP.)

Blastoise, level 53- Bite, Withdraw, Skull Bash, Hydro Pump (2409 EXP.)

OR

Pidgeot, level 47- Quick Attack, Whirlwind, Wing Attack, Agility (1731

EXP.)

Rhyhorn, level 45- Stomp, Tail Whip, Fury Attack, Horn Drill (1300 EXP.)

Gyarados, level 45- Bite, Dragon Rage, Leer, Hydro Pump (2062 EXP.)

Growlithe, level 47- Ember, Leer, Take Down, Agility (916 EXP.)

Alakazam, level 50- Psybeam, Recover, Psychic, Reflect (1992 EXP.)

Venusaur, level 53- Vine Whip, Poisonpowder, Razor Leaf, Growth (2361

EXP.)

OR

Pidgeot, level 47- Quick Attack, Whirlwind, Wing Attack, Agility (1731

EXP.)

Rhyhorn, level 45- Stomp, Tail Whip, Fury Attack, Horn Drill (1300 EXP.)

Exeggcute, level 45- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (945

EXP.)

Gyarados, level 47- Bite, Dragon Rage, Leer, Hydro Pump (2109 EXP.)

Alakazam, level 50- Psybeam, Recover, Psychic, Reflect (1992 EXP.)

Charizard, level 53- Leer, Rage, Slash, Flamethrower (2385 EXP.)

Yellow:

Sandslash, level 47- Slash, Poison Sting, Swift, Fury Swipes (1641 EXP.)

Exeggcute, level 45- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (945

EXP.)

Magneton, level 45- Sonicboom, Thundershock, Supersonic, Thunder Wave

(1342

EXP.)

Ninetales, level 47- Ember, Tail Whip, Quick Attack, Roar (1753 EXP.)

Kadabra, level 50- Psybeam, Recover, Psychic, Reflect (1552 EXP.)

Vaporeon, level 53- Aurora Beam, Haze, Acid Armor, Hydro Pump (2284 EXP.)

OR

Sandslash, level 47- Slash, Poison Sting, Swift, Fury Swipes (1641 EXP.)

Exeggcute, level 45- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (945

EXP.)

Ninetales, level 45- Ember, Tail Whip, Quick Attack, Roar (1716 EXP.)

Cloyster, level 47- Withdraw, Supersonic, Clamp, Aurora Beam (2044 EXP.)

Kadabra, level 50- Psybeam, Recover, Psychic, Reflect (1552 EXP.)

Jolteon, level 53- Pin Missile, Thunder Wave, Agility, Thunder (2236

EXP.)

OR

Sandslash, level 47- Slash, Poison Sting, Swift, Fury Swipes (1641 EXP.)

Exeggcute, level 45- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (945

EXP.)

Cloyster, level 45- Withdraw, Supersonic, Clamp, Aurora Beam (1996 EXP.)

Magneton, level 47- Thundershock, Supersonic, Thunder Wave, Swift (1398

EXP.)

Kadabra, level 50- Psybeam, Recover, Psychic, Reflect (1552 EXP.)

Flareon, level 53- Fire Spin, Smog, Leer, Flamethrower (2260 EXP.)


Gary's amazing versatility is a wonder to behold. Almost

every major type represented in his team, Gary can be tough to

handle if your Pokémon are not well-rounded as well. The only

major difference between versions is his lead-off Pokémon: In

Red/Blue, it's his Pidgeot, and in Yellow it's his Sandslash.

Both are actually easier to handle this time around because

they've forgotten Sand-Attack. After that you'll face a barrage

of different types of Pokémon you need to individually analyze

and exploit the weaknesses of. In Red/Blue, it's Rock/Ground,

Water, Grass, Fire, and Psychic-types, and in Yellow, it's

Grass, Water, Fire, Electric, and Psychic-types. Use Water/Grass/Ice

versus Rock, Electric/Grass versus Water, Fire/Ice versus Grass,

Water/Ground/Rock versus Fire, Ground versus Electric, and

Normal attacks versus Psychic.

Gary is an excellent meter for yourself so you can judge

how prepared you are for the Pokémon League. If you have a party of

4-6 balanced Normal and Special-type Pokémon around level 50 at

least, you're doing well. If not, then keep going anyway,

because the upcoming Victory Road offers a perfect chance to

train up with the strong Wild Pokémon.

After the duel, you can now proceed west to the Pokémon

League front gates! What follows is walking through several

areas, at eight stops giving the police officer your Badge, and

then proceeding onward. After the Rainbow Badge guard, you are

made to cross the water where you can fish for powerful Pokémon,

and near the exit are grasses full of other rare Pokémon and

capturing opportunities. Remember, with the Super Rod, you'll

find more evolved Pokémon.


ROUTE 23 Wild Pokémon:

Land:

Spearow- Very Common (R,B,Y)

Fearow- Common (R,B,Y)

Ekans- Very Common (R)

Arbok- Common (R)

Sandshrew- Very Common (B,Y)

Sandslash- Common (B,Y)

Nidoran(f)- Common (Y)

Nidorina- Very Common (Y)

Nidoran(m)- Common (Y)

Nidorino- Very Common (Y)

Mankey- Very Common (Y)

Primeape- Rare (Y)

Ditto- Very Common (R,B,Y)

Water:

Poliwag- Very Common (R,B,Y)

Poliwhirl- Common (R,B,Y)

Slowpoke- Common (R,B,Y)

Slowbro- Rare (R,B,Y)

Krabby- Very Common (R,B,Y)

Kingler- Common (R,B,Y)

Horsea- Common (R,B,Y)

Seadra- Rare (R,B,Y)

Goldeen- Common (R,B,Y)

Seaking- Rare (R,B,Y)

Magikarp- Very Common (R,B,Y)


The final guard stands right next to Victory Road entrance.

Give him the Earth Badge and he'll let you through. Get

prepared for the toughest stretch of the game; make sure you've stocked

up on healing and restoration items!


VICTORY ROAD Wild Pokémon:

Zubat- Very Common (R,B,Y)

Golbat- Common (R,B,Y)

Venomoth- Common (R,B)

Machop- Very Common (R,B,Y)

Machoke- Common (R,B,Y)

Geodude- Very Common (R,B,Y)

Graveler- Common (R,B,Y)

Onix- Common (R,B,Y)

Marowak- Rare (R,B)


As you can see, Graveler and Machoke are two must-catches

in this area, as well as one more legendary Pokémon we'll discover

later. To begin with, you need to push that boulder you see all

the way to the right onto a switch, which will unblock one of

the passageways. Push the boulder one down, all the way right, two

up, all the way right, two up, one right and one down. Now go

back to the left and walk on the now unblocked land mass to the

right. At the intersection, go to the right and follow the

passageway up; there are a couple cool items here. The one on

the right is TM43:Sky Attack and the one on the left is a RARE

CANDY. You'll have to exit and re-enter the cave to get both

items. Head back to the intersection, go left and battle the

trainer. Be wary: There are strong trainers here!


COOLTRAINER(f) $1540

Persian, level 44- Bite, Pay Day, Screech, Fury Swipes (1395 EXP.)

Ninetales, level 44- Ember, Tail Whip, Quick Attack, Roar (1677 EXP.)


Go past this trainer and up the passage to encounter

another one.


COOLTRAINER(m) $1470

Ivysaur, level 42- Vine Whip, Poisonpowder, Razor Leaf, Growth (1269

EXP.)

Wartortle, level 42- Water Gun, Bite, Withdraw, Skull Bash (1287 EXP.)

Charmeleon, level 42- Leer, Rage, Slash, Flamethrower (1278 EXP.)

Charizard, level 42- Ember, Leer, Rage, Slash (1881 EXP.)


Go up the ladder next to him to the 2nd floor. Go south

and push this boulder one down, one left, one down, and left onto

the switch. Head up onto the land mass and fight the trainer here.


BLACKBELT $1075

Machoke, level 43- Karate Chop, Low Kick, Leer, Focus Energy (1344 EXP.)

Machop, level 43- Low Kick, Leer, Focus Energy, Seismic Toss (810 EXP.)

Machoke, level 43- Karate Chop, Low Kick, Leer, Focus Energy (1344 EXP.)


Continue walking along the land mass to another trainer on

your right.


JUGGLER $1435

Drowzee, level 41- Headbutt, Poison Gas, Psychic, Meditate (895 EXP.)

Hypno, level 41- Confusion, Headbutt, Poison Gas, Psychic (1449 EXP.)

Kadabra, level 41- Disable, Psybeam, Recover, Psychic (1273 EXP.)

Kadabra, level 41- Disable, Psybeam, Recover, Psychic (1273 EXP.)


Exit the land mass south and walk right, then up along the

right wall, left and battle the trainer in the middle of this

small space.


TAMER $1760

Persian, level 44- Bite, Pay Day, Screech, Fury Swipes (1395 EXP.)

Golduck, level 44- Scratch, Tail Whip, Disable, Confusion (1639 EXP.)


Take the FULL HEAL next to him then if you want you can go

up and around the rock face to battle another trainer...


JUGGLER $1680

Mr. Mime, level 48- Light Screen, Doubleslap, Meditate, Substitute (1398

EXP.)


...and take TM17:Submission next to him. Head back around

the rock face and up the ladder in plain sight to the 3rd floor.

Battle the trainer northeast of this ladder.


COOLTRAINER(m) $1505

Exeggutor, level 43- Barrage, Hypnosis, Stomp (1953 EXP.)

Cloyster, level 43- Withdraw, Supersonic, Clamp, Aurora Beam (1870 EXP.)

Arcanine, level 43- Ember, Leer, Take Down, Agility (1962 EXP.)


The item next to him is a useful MAX REVIVE. Ignoring the

boulder, go all the way to the left north of the land mass. Take

the ladder down in this little room to get to a secret area!

Battle the trainer here.


POKeMANIAC $2000

Charmeleon, level 40- Ember, Leer, Rage, Slash (1216 EXP.)

Lapras, level 40- Mist, Body Slam, Confuse Ray, Ice Beam (1876 EXP.)

Lickitung, level 40- Disable, Defense Curl, Slam, Screech (1087 EXP.)


To the right on the north wall is a GUARD SPEC., and more

importantly, south of that is the third and final legendary bird

Moltres! Unlike the other two birds, it's not particularly

helpful in the Pokémon League, but you should still capture it

and add it to your collection. It's just as hard to capture as

Zapdos and Articuno, however, so make sure you brought some

Great Balls! See the above strategies on how to get it. Now return

to the other floor and head all the way back to the right where the

boulder is. Push the boulder two up and left to the wall, then

stop and pick up TM47:Explosion to the south. Push the boulder

one down, four left, three down and one right onto the switch.

Again, return all the way to the right and now you can traverse

the unblocked land mass to the left. Fight the female trainer

in the way.


COOLTRAINER(f) $1505

Parasect, level 43- Stun Spore, Leech Life, Spore, Slash (1179 EXP.)

Dewgong, level 43- Headbutt, Growl, Aurora Beam (1621 EXP.)

Chansey, level 43- Doubleslap, Sing, Growl, Minimize (2349 EXP.)


Follow the winding path southwest, then exit the land mass

south and fight the couple of trainers to the east (if you still

have the energy).


COOLTRAINER(m) $1505

Kingler, level 43- Vicegrip, Guillotine, Stomp, Crabhammer (1897 EXP.)

Tentacruel, level 43- Water Gun, Constrict, Barrier, Screech (1888 EXP.)

Blastoise, level 43- Water Gun, Bite, Withdraw, Skull Bash (1935 EXP.)


COOLTRAINER(f) $1505

Bellsprout, level 43- Stun Spore, Acid, Razor Leaf, Slam (774 EXP.)

Weepinbell, level 43- Sleep Powder, Stun Spore, Acid, Razor Leaf (1390

EXP.)

Victreebel, level 43- Vine Whip, Growth, Wrap, Poisonpowder (1759 EXP.)


Head all the way east past them, hugging the south wall,

until you come next to a boulder next to a hole. Just as you

did at Seafoam, push in the boulder and fall in after it, then push

it all the way left right onto the switch. There's TM05:Mega

Kick above the switch, by the way. Now the land mass is

unblocked and the exit is clear! Take the newly accessible

ladder up in this room, take the ladder in the next room down,

and you've finally escaped Victory Road.

Go around the structure and to the north, and you'll find

an area full of little statues. This is Indigo Plateau. Make your

way up through them and into the building.


Indigo Plateau Poke Mart:

Ultra Ball- $1200

Great Ball- $600

Full Restore- $3000

Max Potion- $2500

Full Heal- $600

Revive- $1500

Max Repel- $700


This is it; you've finally reached the greatest challenge

in the Pokémon world: The Elite Four. Your goal to become Champion

of Kanto is to defeat the Elite Four in order, one by one; but

if you lose, you have to start all over again (unless you save

before each battle!). You also cannot heal your Pokémon (except

by items) in between battles. Each of the Elite Four use a main

single type of Pokémon, but they are mostly rather obscure types

you probably haven't seen much of as of yet. First things

first: Check out the Poke Mart on the left side of the building; it

has the best selection of healing items in Kanto. After that, you

should be well-enough prepared by now. If you examined your

Pokémon thoroughly after your last bout with Gary, you should

have found the weaknesses in your team that needed to be

corrected.

If you're having huge problems with the Elite Four and you

just can't beat them all no matter how hard you try, you have

some issues with your team you need to straighten out. If your

team of Pokémon is lower than around level 50, then you haven't

been doing enough battling and you need to train more in Victory

Road. Your team also may not be well balanced- Electric,

Psychic, Ground, and Ice-types are the best Pokémon types to use

versus the Elite Four. You can fill in the Electric and Ice

slots easily with Zapdos and Articuno; for Psychic, the best

thing to do is to raise up a Kadabra/Alakazam, and you can level

up a Dugtrio from Diglett's Cave. A high-leveled team with

those Pokémon can rip through the Elite Four in a hurry. If you've

saved any PP Ups, Elixers or Max Elixers from the past journeys by

placing them in your PC, now is a good time to put them back in your

inventory. When you're prepared, enter the chamber to begin your

battle against the first member of the Elite Four: Lorelei.


ELITE Lorelei (uses Super Potion) $5544

Red/Blue:

Dewgong, level 54- Growl, Aurora Beam, Rest, Take Down (2035 EXP.)

Cloyster, level 53- Supersonic, Clamp, Aurora Beam, Spike Cannon (2305

EXP.)

Slowbro, level 54- Growl, Water Gun, Withdraw, Amnesia (1897 EXP.)

Jynx, level 56- Doubleslap, Ice Punch, Body Slam, Thrash (1644 EXP.)

Lapras, level 56- Body Slam, Confuse Ray, Blizzard, Hydro Pump (2628

EXP.)

Yellow:

Dewgong, level 54- Bubblebeam, Aurora Beam, Rest, Take Down (2035 EXP.)

Cloyster, level 53- Supersonic, Clamp, Ice Beam, Spike Cannon (2305 EXP.)

Slowbro, level 54- Surf, Withdraw, Amnesia, Psychic (1897 EXP.)

Jynx, level 56- Lovely Kiss, Doubleslap, Ice Punch, Thrash (1644 EXP.)

Lapras, level 56- Body Slam, Confuse Ray, Blizzard, Hydro Pump (2628

EXP.)


Lorelei, as you can see, is the Ice Master of the Elite

Four. All of her Pokémon are part Ice-however, they also all

(except Jynx) share a Water type. This means Electric types

really shine against her party, and they are your best option to

use against her. Any team without an Electric-type will really

have a tough time ahead, especially due to the Freezing powers

of her Cloyster, Jynx, and Lapras. If your Pokémon is frozen, it

can't move- it can't do anything. So if you don't have any Full

Restores or Full Heals with you and a Pokémon gets frozen,

you'll pretty much have to restart.

In all of the Elite Four matches, they use the same Pokémon

in all three versions but their movesets are upgraded in Yellow

to make the battles more difficult. Dewgong, her leadoff

Pokémon, isn't a major threat. It uses Rest to annoy you and

refill its health, but you should take that opportunity to pound

it into oblivion while it's sleeping. The Cloyster can be

easier or more difficult, depending on if you have an Electric-type

with you. Its Special is very low, so almost any Electric-type

attack will KO it in one hit. Don't try to take it down with normal

attacks; its Defense is too high for that. Also in Yellow,

Cloyster has an added threat of Freezing your Pokémon. In

Red/Blue, the Slowbro won't do much, but in Yellow it's a

Special monster. Its Amnesia raises its Special stat very high,

making it not only difficult to take out with Special attacks but

also makes its Surf and Psychic attacks very powerful. Speed is

necessary versus Slowbro here. Jynx is Lorelei's most fragile

Pokémon, and you can take it out with almost any of your

Pokémon, but you should still be cautious of its freezing Ice Punch.

If it puts you to sleep, play the Poke Flute to wake your Pokémon

up. Lapras is a beast, with both Blizzard and Hydro Pump

attacks. If a Pokémon gets nailed by Blizzard in most cases it

faints, so using Pokémon resistant to those attacks and

Electric- types is again necessary. Don't be afraid to sacrifice a

Pokémon as long as you brought along some Revives. Whatever you do,

don't use Grass, Ground, Flying, or Dragon types! Those units

will be very much more susceptible to freezing.

One down, three more to go. Enter the door that opens to

find yourself in a boulder-filled room with the second Elite

Four member, Bruno. Save and start Battle 2.


ELITE Bruno (uses X Defend) $5742

Red/Blue:

Onix, level 53- Rock Throw, Rage, Slam, Harden (1225 EXP.)

Hitmonchan, level 55- Ice Punch, Thunderpunch, Mega Punch, Counter (1650

EXP.)

Hitmonlee, level 55- Jump Kick, Focus Energy, Hi Jump Kick, Mega Kick

(1638

EXP.)

Onix, level 56- Rock Throw, Rage, Slam, Harden (1296 EXP.)

Machamp, level 58- Leer, Focus Energy, Fissure, Submission (2398 EXP.)

Yellow:

Onix, level 53- Screech, Dig, Slam, Rock Slide (1225 EXP.)

Hitmonchan, level 55- Fire Punch, Ice Punch, Thunderpunch, Double Team

(1650

EXP.)

Hitmonlee, level 55- Double Kick, Double Team, Hi Jump Kick, Mega Kick

(1638

EXP.)

Onix, level 56- Screech, Earthquake, Slam, Rock Slide (1296 EXP.)

Machamp, level 58- Karate Chop, Leer, Strength, Submission (2398 EXP.)


Bruno, the Fighting Master, follows a pretty simple

strategy: Beef up his own Pokémon with X Defend and other

defensive moves, lower yours, and then finally attack. Unless

you let him build up his strength that much, Bruno should be

easier to defeat than Lorelei.

Bruno uses two Onix and three Fighting-types in his party.

Both of the Onix, particularly in Red/Blue, are very simple to

defeat with any Water, Grass, or Ice attack, or even most super-

effective physical attacks due to its low HP. In Yellow, don't

let his Onix use Screech without knocking it out right

afterwards; an Earthquake or Rock Slide really hurts when that

happens! Hitmonchan and Hitmonlee are two sub-par Fighting-

types; Hitmonchan has a good variety but hardly any attack

power, and Hitmonlee has low Defense. Machamp can be very dangerous

with Submission if your Pokémon have lowered Defense, but

fortunately it's too slow for Fissure to be effective. Any

Flying-type on your team with Fly can easily decimate Bruno's

Fighting-types and render most of his attacks pretty

ineffective; and a Psychic-type such as Kadabra or Hypno works just as

well if not better. Just prevent him from using one of his startlingly

powerful attacks on one of your weaker Pokémon, and you should

be fine.

You're now halfway through the Elite Four. Enter through

the door past Bruno into a grave-filled room. Can you guess the

specialty of Agatha, the third Elite Four member?


ELITE Agatha (uses Super Potion) $5940

Red/Blue:

Gengar, level 56- Confuse Ray, Night Shade, Hypnosis, Dream Eater (2280

EXP.)

Golbat, level 56- Supersonic, Confuse Ray, Wing Attack, Haze (2052 EXP.)

Haunter, level 55- Confuse Ray, Night Shade, Hypnosis, Dream Eater (1485

EXP.)

Arbok, level 58- Bite, Glare, Screech, Acid (1827 EXP.)

Gengar, level 60- Confuse Ray, Night Shade, Toxic, Dream Eater (2442

EXP.)

Yellow:

Gengar, level 56- Lick, Confuse Ray, Mega Drain, Substitute (2280 EXP.)

Golbat, level 56- Leech Life, Supersonic, Toxic, Wing Attack (2052 EXP.)

Haunter, level 55- Lick, Confuse Ray, Hypnosis, Dream Eater 1485 EXP.)

Arbok, level 58- Wrap, Glare, Screech, Acid (1827 EXP.)

Gengar, level 60- Confuse Ray, Psychic, Hypnosis, Dream Eater (2442 EXP.)


The Ghost Master of the Elite Four uses very different

methods of fainting your Pokémon than the others. Instead of

inflicting direct damage, most of the time she'll prefer to

first confuse your Pokémon with Confuse Ray, then either put them

to sleep and attack with Dream Eater (most common), paralyze with

Lick, or poison with Toxic. To battle her effectively you need

to realize the importance of switching your lead Pokémon when it

gets confused; you can't afford to take the risk of damaging

yourself most of the time. If a Pokémon gets poisoned don't

worry about it, but if it gets paralyzed make sure to cure it

with Full Heal or Full Restore. Using the Poke Flute to awaken

a sleeping Pokémon can also be a lifesaver.

Agatha uses three Ghost types- remember, you can't damage

them with any Normal or Fighting-type attacks, but besides that,

anything is fair game. Because all of Agatha's Pokémon are part

Poison-type, a Psychic-type can sweep this team quickly, but

besides that you may need some help. Attack the ghosts with

physical attacks more often because they have low Defense;

Earthquake and Dig are particularly dangerous. The Golbat acts

similarly to the Ghosts but is easier to take out; use any Ice,

Electric, Rock, or Psychic attack to take it out. The Arbok is

hardly a threat except for the possibility of it messing up your

Pokémon with Screech, Glare and Wrap. Again, speed is your best

friend. Lastly, don't forget in Yellow about that second

Gengar's Psychic attack!

After the battle your Pokémon may or may not be severely

damaged by now; heal any injuries you've sustained from the last

few battles, make sure your PP gauges are in decent condition,

and enter the next room. Walk down the corridor to battle the

final Elite Four member: Dragon Master Lance!


ELITE Lance (uses Hyper Potion) $6138

Red/Blue:

Gyarados, level 58- Dragon Rage, Leer, Hydro Pump, Hyper Beam (2659 EXP.)

Dragonair, level 56- Agility, Slam, Dragon Rage, Hyper Beam (1728 EXP.)

Dragonair, level 56- Agility, Slam, Dragon Rage, Hyper Beam (1728 EXP.)

Aerodactyl, level 60- Supersonic, Bite, Take Down, Hyper Beam (2596 EXP.)

Dragonite, level 62- Agility, Slam, Barrier, Hyper Beam (2895 EXP.)

Yellow:

Gyarados, level 58- Dragon Rage, Leer, Hydro Pump, Hyper Beam (2659 EXP.)

Dragonair, level 56- Thunder Wave, Slam, Thunderbolt, Hyper Beam (1728

EXP.)

Dragonair, level 56- Wrap, Bubblebeam, Ice Beam, Hyper Beam (1728 EXP.)

Aerodactyl, level 60- Wing Attack, Swift, Fly, Hyper Beam (2596 EXP.)

Dragonite, level 62- Blizzard, Thunder, Fire Blast, Hyper Beam (2895

EXP.)



Dragons are certainly a type you haven't seen much of at

all- these mythical beasts have many type resistances, but one

big weakness: Ice! If you have a surviving Pokémon in your team

with Ice Beam or Blizzard, you've pretty much got this battle

under your belt. If not, you've got a tough battle ahead. All

of Lance's Pokémon naturally know Hyper Beam- the strongest

attack in the Pokémon world outside of Selfdestruct and

Explosion; however, it takes them a complete turn to recharge

the attack, giving you two chances to strike back if you survive the

strike. Lance also uses Hyper Potion to refill his Pokémon's

health; a way around this is to use a less damaging move first,

then attack with a powerful one to knock it out.

Gyarados, the leadoff Pokémon, isn't weak to Ice, but

severely weak to Electric. If you don't have any Electric

attacks, use your most powerful special attack. The two

Dragonairs have thankfully weak Hyper Beams and are easy to take

down in Red/Blue, but they mix it up a little bit in Yellow.

Make sure to remember that the first Dragonite knows Thunderbolt

and the second Dragonite knows Bubblebeam and Ice Beam so you

don't get caught in a bad match and accidentally lose a Pokémon.

Lance's Aerodactyl is lightning-fast and will most often get the

first strike, but fortunately it doesn't know Earthquake or Rock

Slide so it can't do a whole lot of damage. It is also severely

weak to Ice, and has weaknesses to Water and Electric also. The

Dragonite has an insanely powerful Hyper Beam that can knock out

almost any of your units, and is the biggest threat on Lance's

team unless you can use an Ice attack to quickly dispose of it.

In Yellow, Dragonite knows the three most powerful elemental

attacks, so all you can do is go blitzkrieg against it to knock

it out in the fastest possible way. Overall, high-Defense

Pokémon are your friends in this battle, because they should be

able to withstand Lance's Hyper Beams with ease and knock them

out while they're recharging.

You've finally defeated the Elite Four and become Champion!

Or so it seems. What's that? Oh no, Lance tells you that

someone else defeated him and became Champion before you did and

you have to beat him before you can claim the title yourself!

Who is this person? Enter the next room to see.. (Save your

game beforehand!)


CHAMPION Gary (uses Full Restore) $6435

Red/Blue:

Pidgeot, level 61- Whirlwind, Wing Attack, Sky Attack, Mirror Move (2247

EXP.)

Alakazam, level 59- Psybeam, Recover, Psychic, Reflect (2350 EXP.)

Rhydon, level 61- Tail Whip, Fury Attack, Horn Drill, Leer (2665 EXP.)

Arcanine, level 61- Roar, Ember, Leer, Take Down (2842 EXP.)

Exeggutor, level 63- Barrage, Hypnosis, Stomp (2805 EXP.)

Blastoise, level 65- Bite, Withdraw, Blizzard, Hydro Pump (2944 EXP.)

OR

Pidgeot, level 61- Whirlwind, Wing Attack, Sky Attack, Mirror Move (2247

EXP.)

Alakazam, level 59- Psybeam, Recover, Psychic, Reflect (2350 EXP.)

Rhydon, level 61- Tail Whip, Fury Attack, Horn Drill, Leer (2665 EXP.)

Gyarados, level 61- Dragon Rage, Leer, Hydro Pump, Hyper Beam (2796 EXP.)

Arcanine, level 63- Roar, Ember, Leer, Take Down (2875 EXP.)

Venusaur, level 65- Razor Leaf, Growth, Mega Drain, Solarbeam (2896 EXP.)

OR

Pidgeot, level 61- Whirlwind, Wing Attack, Sky Attack, Mirror Move (2247

EXP.)

Alakazam, level 59- Psybeam, Recover, Psychic, Reflect (2350 EXP.)

Rhydon, level 61- Tail Whip, Fury Attack, Horn Drill, Leer (2665 EXP.)

Exeggutor, level 61- Barrage, Hypnosis, Stomp (2770 EXP.)

Gyarados, level 63- Dragon Rage, Leer, Hydro Pump, Hyper Beam (2826 EXP.)

Charizard, level 65- Rage, Slash, Fire Blast, Fire Spin (2920 EXP.)

Yellow:

Sandslash, level 61- Slash, Poison Sting, Earthquake, Fury Swipes (2130

EXP.)

Alakazam, level 59- Kinesis, Psybeam, Recover, Pyschic (2350 EXP.)

Exeggutor, level 61- Barrage, Hypnosis, Stomp, Leech Seed (2770 EXP.)

Ninetales, level 61- Tail Whip, Quick Attack, Confuse Ray, Fire Spin

(2369 EXP.)

Magneton, level 63- Thunderbolt, Thunder Wave, Swift, Screech (2052 EXP.)

Vaporeon, level 65- Quick Attack, Aurora Beam, Haze, Hydro Pump (2791

EXP.)

OR

Sandslash, level 61- Slash, Poison Sting, Earthquake, Fury Swipes (2130

EXP.)

Alakazam, level 59- Kinesis, Psybeam, Recover, Pyschic (2350 EXP.)

Exeggutor, level 61- Barrage, Hypnosis, Stomp, Leech Seed (2770 EXP.)

Cloyster, level 61- Clamp, Aurora Beam, Ice Beam, Spike Cannon (2653

EXP.)

Ninetales, level 63- Tail Whip, Quick Attack, Confuse Ray, Fire Spin

(2403 EXP.)

Jolteon, level 65- Quick Attack, Pin Missile, Thunder Wave, Thunder (2743

EXP.)

OR

Sandslash, level 61- Slash, Poison Sting, Earthquake, Fury Swipes (2130

EXP.)

Alakazam, level 59- Kinesis, Psybeam, Recover, Pyschic (2350 EXP.)

Exeggutor, level 61- Barrage, Hypnosis, Stomp, Leech Seed (2770 EXP.)

Magneton, level 61- Thunderbolt, Thunder Wave, Swift, Screech (2011 EXP.)

Cloyster, level 63- Clamp, Aurora Beam, Ice Beam, Spike Cannon (2698

EXP.)

Flareon, level 65- Quick Attack, Fire Spin, Smog, Flamethrower (2767

EXP.)


Gary, the one who has been your Rival the entire game, is

primed for one final showdown between yours and his Pokémon.

Who will win? You, if you've trained your Pokémon properly. In

Red/Blue, Gary leads off with his trademark Pidgeot, which

thankfully still doesn't have Sand-Attack. Use any of your

Electric or Ice attacks to take it down, or any physical Pokémon

in general. Alakazam can be very deadly if it uses Reflect to

bolster its Defense; its Psychic attack is extremely strong.

Send out your fastest physical Pokémon and use your best

physical attack: Earthquake, Drill Peck, Body Slam, etc. Don't be

afraid to sacrifice one of you Pokémon if you have to. Rhydon is much

easier to handle; it doesn't attack except for Fury Attack, and

can be fainted using any Water, Grass, or Ice attack. After

Gary's first three Pokémon, his team changes depending on his

starter and your knowledge of types comes into play. Use Fire,

Ice or Flying attacks against Exeggutor and Venusaur; Electric

and Grass attacks against his Gyarados and Blastoise; and Water,

Rock or Ground against his Arcanine and Charizard. Of them all,

the Pokémon with the most serious threats are Blastoise

(Blizzard, Hydro Pump), Gyarados (Hydro Pump, Hyper Beam), and

Charizard (Fire Blast). Don't play conservatively, don't hold

anything back, come at Gary with full force and you should come

out the winner.

In Yellow, it's his Sandslash leading off again, and it has

a nasty Earthquake attack waiting to knock out one of your

weaker Pokémon. Knock it out with a good Water, Ice, or Grass attack.

The Alakazam here isn't as strong as in the Red/Blue versions,

because it has no Reflect. Easily take it out with your best

physical attacks. Exeggutor doesn't know any powerful attacks,

but it can still wear down your Pokémon with Hypnosis and Leech

Seed. Wake up your Pokémon with the Poke Flute if it gets on

your nerves. Again the last three Pokémon vary depending on

Gary's starter; however, you will always face Water, Fire, and

Electric types. Use Electric and Grass attacks against Cloyster

and Vaporeon, Water, Rock or Ground attacks against Ninetales

and Flareon, and Ground attacks against Magneton and Jolteon. Watch

out for Cloyster's Ice Beam if you're attacking it with a Grass

type. Vaporeon, Jolteon and Flareon all have lousy Defense, so

keep that in mind if you're having trouble. As stated before, use

all your strength against Gary, because this is truly the final

battle.

When you defeat him, you become Pokémon League Champion!

Professor Oak walks in and leads you to the final chamber, where

all the Pokémon in your party are inducted into the Hall of

Fame. You get to have your Pokédex rated by Oak, and your Trainer

stats are displayed. The credits roll past, and the words "THE END"

appear on the screen. Don't let that fool you. This game is

far from over.






_____________________________________________________________

Defeating the Elite Four, first of all, gives you access to

the Unknown Dungeon hidden around Cerulean City. In it are wild

Pokémon much stronger than you've seen before, as well as the

ultimate Pokémon in the game: Mewtwo. This makes it not only an

excellent place to train, but also a place where you can capture

many evolved Pokémon. Bring as many Great Balls as you can hold

whenever you venture into the Unknown Dungeon, as well as your

best Pokémon.

To access it, head over to Cerulean City, up Nugget Bridge,

and then to the left. Surf down this river to the south and

you'll find a cave. Earlier this would have been blocked by a

trainer, but you have nothing holding you back now.


UNKNOWN DUNGEON Wild Pokémon:

Land:

Arbok- Very Common (R)

Raichu- Common (R,B)

Sandslash- Very Common (B,Y)

Wigglytuff- Rare (R,B)

Golbat- Very Common (R,B,Y)

Gloom- Common (Y)

Parasect- Very Common (R,B,Y)

Venomoth- Common (R,B,Y)

Weepinbell- Common (Y)

Kadabra- Very Common (R,B)

Graveler- Common (Y)

Magneton- Common (R,B,Y)

Dodrio- Common (R,B)

Hypno- Common (R,B)

Electrode- Common (R,B,Y)

Marowak- Common (R,B)

Lickitung- Common (Y)

Rhyhorn- Very Common (Y)

Rhydon- Common (R,B,Y)

Chansey- Rare (R,B,Y)

Ditto- Very Common (R,B,Y)

Water:

Poliwag- Very Common (R,B,Y)

Poliwhirl- Common (R,B,Y)

Slowpoke- Very Common (R,B,Y)

Slowbro- Common (R,B,Y)

Krabby- Very Common (R,B,Y)

Kingler- Common (R,B,Y)

Horsea- Very Common (R,B,Y)

Seadra- Common (R,B,Y)

Goldeen- Very Common (R,B,Y)

Seaking- Common (R,B,Y)

Magikarp- Very Common (R,B,Y)


The Unknown Dungeon has a completely different layout

between Red/Blue and Yellow, so I will divide this section of

the walkthru into two parts. In all versions, be sure to explore

all new areas thoroughly for new Pokémon, and fish around in the

water for plenty of evolved Water-types.


RED/BLUE: Go up the path and ignore the first ladder, then Surf

around and take the ladder to the north. On this floor there are

a bunch of winding paths, but all you can do here is go south

and grab the PP UP on the right. Take the same ladder back down to

the first floor. Surf to the left (the item on the single dry

space is a MAX ELIXER). The path splits off again with a water

path to the southwest and a land mass to the north. There's a

NUGGET on the land mass and a ladder which leads to the 2nd

floor; follow the path, get the FULL RESTORE and keep going to

reach the next ladder. If you took the water path at the

intersection, it leads to another FULL RESTORE but ends up at

the same spot, so it's a sort of shortcut. Where the two paths meet

up, head south, left against the wall and up the ladder. Again

in the 2nd floor, follow the path right, down, left picking up

an ULTRA BALL, then up finally to get to the ladder. Take it down,

then take the following ladder down to get to the bottom floor.

Wild Pokémon levels grow seriously high here. From here, go all

the way right to get a MAX REVIVE. Now go back and take the

obvious winding path to another platform above some water. Take

the ULTRA BALL on it and zig-zag through the water and land to

get to Mewtwo's platform in the southeast corner!


YELLOW: Begin by Surfing to the left from the entrance. Where a

path branches off north, you can get a MAX ELIXER. Surf all the

way left then take the ladder up to the 2nd floor maze. Follow

the northeast path to get an ULTRA BALL, then go down the

southeast path until it branches off north and south. Take the

north path for a MAX REVIVE, and both paths meet up at the same

place. Head up and take the ladder down. Surf southeast for a

RARE CANDY, then go back and get the ULTRA BALL on the platform.

Head south and around to take the next ladder up. Where the

path splits, take the north path for a FULL RESTORE, and the other

path goes down and then up against the east wall to the next

ladder. Go southeast for a MAX REVIVE, then follow the path all

the way left to get to the 2nd floor maze yet again. Go left;

there's a RARE CANDY to the south and the next ladder to the

north. Take the next ladder down to get to the bottom floor.

Follow the winding path until it splits; get the MAX ELIXER to


the east and then go down the other path. Where it meets a

river, you can get both a MAX REVIVE and an ULTRA BALL on the

platform to the left, and if you Surf to the right you'll get to

another winding path. In the northeast corner is another ULTRA

BALL and in the southeast corner is Mewtwo's platform.


Mewtwo is the strongest Pokémon in the game; a deadly

Psychic-type with insane stats and very difficult to catch.

Indeed, if you've saved your Master Ball for this moment, use it

now because you most likely won't have a better need for it. If

you used it on a legendary bird like Articuno, though, do not

despair; it is not impossible to catch using conventional

methods. The best way is by sending out your Articuno (or your

strongest Water/Ice-type Pokémon), use Ice Beam or Blizzard, and

hope it freezes him. If Mewtwo is frozen, he can't move a

muscle, so he'll be easy to catch now with Great Balls. If you

can't freeze him, you can try for paralysis or sleep, but it'll

be much harder. Also be sure to lower his health as much as you

can before you start throwing balls, so your chances are best.

Remember, as long as you've saved beforehand, you can keep

trying as much as you want.

After you catch him, the most powerful Pokémon of all is in

your hands! Have some fun testing him out against the Elite

Four if you want.

TM/HM locations in RBY

TM01:Mega Punch- Mt. Moon, Celadon Dept. Store ($3000)

TM02:Razor Wind- Team Rocket Hideout, Celadon Dept. Store ($2000)

TM03:Swords Dance- Silph Co.

TM04:Whirlwind- Route 4

TM05:Mega Kick- Celadon Dept. Store ($3000)

TM06:Toxic- Fuchsia Gym

TM07:Horn Drill- Team Rocket Hideout, Celadon Dept. Store ($2000)

TM08:Body Slam- S.S.Anne

TM09:Take Down- Silph Co., Celadon Dept. Store ($3000)

TM10:Double-Edge- Team Rocket Hideout

TM11:Bubblebeam- Cerulean Gym

TM12:Water Gun- Mt. Moon

TM13:Ice Beam- Celadon Dept. Store Rooftop Square

TM14:Blizzard- Pokémon Mansion

TM15:Hyper Beam- Celadon Game Corner (5500 coins)

TM16:Pay Day- Route 12

TM17:Submission- Celadon Dept. Store ($3000)

TM18:Counter- Celadon Dept. Store 3rd Floor

TM19:Seismic Toss- Route 25

TM20:Rage- Route 15

TM21:Mega Drain- Celadon Gym

TM22:Solarbeam- Pokémon Mansion

TM23:Dragon Rage- Celadon Game Corner (3300 coins)

TM24:Thunderbolt- Vermilion Gym

TM25:Thunder- Power Plant

TM26:Earthquake- Silph Co.

TM27:Fissure- Viridian Gym

TM28:Dig- Cerulean City

TM29:Psychic- Saffron City

TM30:Teleport- Route 9

TM31:Mimic- Saffron City

TM32:Double Team- Safari Zone, Celadon Dept. Store ($1000)

TM33:Reflect- Power Plant, Celadon Dept. Store ($1000)

TM34:Bide- Pewter Gym

TM35:Metronome- Cinnabar Lab

TM36:Selfdestruct- Silph Co.

TM37:Egg Bomb- Safari Zone, Celadon Dept. Store ($2000)

TM38:Fire Blast- Cinnabar Gym

TM39:Swift- Route 12

TM40:Skull Bash- Safari Zone

TM41:Softboiled- Celadon City

TM42:Dream Eater- Viridian City

TM43:Sky Attack- Victory Road

TM44:Rest- S.S.Anne

TM45:Thunder Wave- Route 24

TM46:Psywave- Saffron Gym

TM47:Explosion- Victory Road

TM48:Rock Slide- Celadon Dept. Store Rooftop Square

TM49:Tri Attack- Celadon Dept. Store Rooftop Square

TM50:Substitute- Celadon Game Corner (7700 coins)

HM01:Cut- S.S.Anne

HM02:Fly- Route 12

HM03:Surf- Safari Zone

HM04:Strength- Fuchsia City

HM05:Flash- Route 2


RBY Pokémon locations

Bulbasaur- (Red/Blue: Prof. Oak in Pallet Town; Yellow: Cerulean City

house)

Charmander- (Red/Blue: Prof. Oak in Pallet Town; Yellow: Route 24

trainer)

Squirtle- (Red/Blue: Prof. Oak in Pallet Town; Yellow: Vermilion City

police

officer)

Caterpie- (Red/Blue: Viridian Forest, Routes 2, 24, and 25; Yellow:

Viridian

Forest)

Metapod- (Red/Blue: Viridian Forest, Routes 2, 24, and 25; Yellow:

Viridian

Forest)

Weedle- (Red/Blue: Viridian Forest, Routes 2, 24, and 25)

Kakuna- (Red/Blue: Viridian Forest, Routes 2, 24, and 25)

Pidgey- (Red/Blue: Routes 1, 2, 3, 5, 6, 7, 8, 12, 13, 14, 15, 24, and

25;

Yellow: Routes 1, 2, 3, 5, 6, 7, 8, 11, 12, 13, 14, 15, 24, and 25)

Pidgeotto- (Red/Blue: Routes 12, 13, 14, 15, and 21; Yellow: Viridian

Forest,

Routes 5, 6, 7, 8, 11, 12, 13, 14, 15, 21, 24, and 25)

Rattata- (Red/Blue: Routes 1, 2, 4, 9, 10, 16, 17, 18, 21, and 22;

Yellow:

Pokémon Mansion, Routes 1, 2, 3, 4, 7, 8, 9, 10, 11, 16, 17, 18, 21, and
22)

Raticate- (Red/Blue: Routes 16, 17, 18, and 21; Yellow: Pokémon Mansion,

Routes

9, 11, 16, 17, 18, and 21)

Spearow- (Red/Blue: Routes 3, 4, 9, 10, 11, 16, 17, 18, 22, and 23;

Yellow:

Routes 3, 4, 9, 10, 16, 17, 18, 22, and 23)

Fearow- (Red/Blue: Routes 16, 17, 18, and 23; Yellow: 9, 16, 17, 18, and

23)

Ekans- (Red: Routes 4, 8, 9, 11, and 23)

Arbok- (Red: Unknown Dungeon, Route 23)

Pikachu- (Red/Blue: Viridian Forest and Power Plant; Yellow: Prof. Oak in

Pallet Town)

Raichu- (Red/Blue: Power Plant and Unknown Dungeon)

Sandshrew- (Blue/Yellow: Routes 4, 8, 9, 11, and 23)

Sandslash- (Blue/Yellow: Unknown Dungeon, Route 23)

Nidoran(f)- (Red/Blue: Safari Zone, Route 22; Yellow: Safari Zone, Routes

2, 9,

10, 22, and 23)

Nidorina- (Red: Safari Zone, Coin Exchange; Blue: Safari Zone; Yellow:

Safari

Zone, Route 23)

Nidoran(m)- (Red/Blue: Safari Zone, Route 22; Yellow: Safari Zone, Routes

2, 9,

10, 22, and 23)

Nidorino- (Red: Safari Zone; Blue: Safari Zone, Coin Exchange; Yellow:

Safari

Zone, Route 23)

Clefairy- (Red/Blue: Mt. Moon, Coin Exchange; Yellow: Mt. Moon)

Vulpix- (Blue: Pokémon Mansion, Routes 7 and 8; Yellow: Coin Exchange,

Pokémon

Mansion, Routes 7 and 8)

Jigglypuff- (Red/Blue: Route 3; Yellow: Routes 5, 6, 7, and 8)

Wigglytuff- (Red/Blue: Unknown Dungeon; Yellow: Coin Exchange)

Zubat- (Red/Blue/Yellow: Mt. Moon, Rock Tunnel, Seafoam Islands, and

Victory

Road)

Golbat- (Red/Blue/Yellow: Seafoam Islands, Victory Road, and Unknown

Dungeon)

Oddish- (Red: Routes 5, 6, 7, 12, 13, 14, 15, 24, and 25; Yellow: Routes

12,

13, 14, 15, 24, and 25)

Gloom- (Red: Routes 12, 13, 14, and 15; Yellow: Unknown Dungeon,

Routes 12, 13, 14, and 15)

Paras- (Red/Blue/Yellow: Mt. Moon and Safari Zone)

Parasect- (Red/Blue/Yellow: Safari Zone and Unknown Dungeon)

Venonat- (Red/Blue: Safari Zone, Routes 12, 13, 14, and 15; Yellow:

Routes 12,

13, 14, 15, 24, and 25)

Venomoth- (Red/Blue: Safari Zone, Victory Road and Unknown Dungeon;

Yellow:

Unknown Dungeon, Routes 12, 13, 14, and 15)

Diglett- (Red/Blue/Yellow: Diglett's Cave)

Dugtrio- (Red/Blue/Yellow: Diglett's Cave)

Meowth- (Blue: Routes 5, 6, 7, and 8)

Psyduck- (Red/Blue: Cerulean City, Cerulean City Gym, Safari Zone,

Fuchsia

City, Seafoam Islands, Routes 4, 19, 24, and 25; Yellow: Route 6)

Golduck- (Red/Blue/Yellow: Seafoam Islands)

Mankey- (Red: Routes 5, 6, 7, and 8; Yellow: Routes 3, 4, 22, and 23)

Primeape- (Yellow: Route 23)

Growlithe- (Red: Pokémon Mansion, Routes 7 and 8; Yellow: Pokémon

Mansion)

Poliwag- (Red/Blue/Yellow: Viridian City, Cerulean City, Celadon City,

Unknown

Dungeon, Routes 10, 22, and 23)

Poliwhirl- (Red/Blue/Yellow: Cerulean City, Celadon City, Unknown

Dungeon,

Routes 10 and 23)

Abra- (Red/Blue: Coin Exchange, Routes 24 and 25; Yellow: Coin Exchange,

Routes 5, 6, 7, and 8)

Kadabra- (Red/Blue: Unknown Dungeon; Yellow: Routes 7 and 8)

Machop- (Red/Blue: Rock Tunnel and Victory Road; Rock Tunnel, Victory

Road,

Route 10)

Bellsprout- (Blue: Routes 5, 6, 7, 12, 13, 14, 15, 24, and 25; Yellow:

Routes

12, 13, 14, 15, 24, and 25)

Weepinbell- (Blue: Routes 12, 13, 14, and 15; Yellow: Unknown Dungeon,

Routes

12, 13, 14, and 15)

Tentacool- (Red/Blue/Yellow: Pallet Town, Vermilion City, Seafoam

Islands,

Routes 12, 13, 17, 19, 20, and 21)

Tentacruel- (Red/Blue/Yellow: Seafoam Islands, Routes 19, 20, and 21)

Geodude- (Red/Blue/Yellow: Mt. Moon, Rock Tunnel, and Victory Road)

Graveler- (Red/Blue: Victory Road; Yellow: Victory Road and Unknown

Dungeon)

Ponyta- (Red/Blue: Pokémon Mansion; Yellow: Routes 16, 17, and 18)

Slowpoke- (Red/Blue: Celadon City, Safari Zone, Seafoam Islands, Cinnabar

Island, Unknown Dungeon, Routes 10 and 23; Yellow: Celadon City, Safari
Zone, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 10, 12,
13, and 23)

Slowbro- (Red/Blue/Yellow: Seafoam Islands, Unknown Dungeon, Route 23)

Magnemite- (Red/Blue: Power Plant; Yellow: Power Plant, Route 10)

Magneton- (Red/Blue/Yellow: Power Plant and Unknown Dungeon)

Farfetch'd- (Red/Blue: Vermilion City trade; Yellow: Routes 12 and 13)

Doduo- (Red/Blue: Safari Zone, Routes 16, 17, and 18; Yellow: Routes 16,

17,

and 18)

Dodrio- (Red/Blue: Unknown Dungeon; Yellow: Routes 16, 17, and 18)

Seel- (Red/Blue/Yellow: Seafoam Islands)

Dewgong- (Red/Blue/Yellow: Seafoam Islands)

Grimer- (Red/Blue: Pokémon Mansion; Yellow: Power Plant and Pokémon

Mansion)

Muk- (Red/Blue: Pokémon Mansion; Yellow: Power Plant and Pokémon Mansion)

Shellder- (Red/Blue/Yellow: Vermilion City, Seafoam Islands, Cinnabar

Island,

Routes 6 and 11)

Gastly- (Red/Blue/Yellow: Pokémon Tower)

Haunter- (Red/Blue/Yellow: Pokémon Tower)

Onix- (Red/Blue/Yellow: Rock Tunnel and Victory Road)

Drowzee- (Red/Blue/Yellow: Route 11)

Hypno- (Red/Blue: Unknown Dungeon)

Krabby- (Red/Blue: Cerulean City, Cerulean City Gym, Vermilion City,

Safari

Zone, Fuchsia City, Seafoam Islands, Cinnabar Island, Unknown Dungeon,
Routes 4, 6, 11, 12, 13, 17, 18, 24, and 25; Yellow: Cerulean City,
Vermilion City, Safari Zone, Fuchsia City, Seafoam Islands, Cinnabar
Island, Unknown Dungeon, Routes 4, 6, 11, 12, 13, 17, 23, 24, and 25)

Kingler- (Red/Blue/Yellow: Seafoam Islands, Unknown Dungeon, Route 23)

Voltorb- (Red/Blue: Power Plant, Route 10; Yellow: Power Plant)

Electrode- (Red/Blue/Yellow: Power Plant and Unknown Dungeon)

Exeggcute- (Red/Blue/Yellow: Safari Zone)

Cubone- (Red/Blue: Pokémon Tower; Yellow: Safari Zone)

Marowak- (Red/Blue: Victory Road and Unknown Dungeon; Yellow: Safari

Zone)

Hitmonlee- (Red/Blue/Yellow: Saffron City karate dojo)

Hitmonchan- (Red/Blue/Yellow: Saffron City karate dojo)

Lickitung- (Red/Blue: Route 18 trade; Yellow: Unknown Dungeon)

Koffing- (Red/Blue: Pokémon Mansion)

Weezing- (Red/Blue: Pokémon Mansion)

Rhyhorn- (Red/Blue: Safari Zone; Yellow: Safari Zone and Unknown Dungeon)

Rhydon- (Red/Blue/Yellow: Unknown Dungeon)

Chansey- (Red/Blue/Yellow: Safari Zone and Unknown Dungeon)

Tangela- (Red/Blue: Route 21; Yellow: Safari Zone)

Kangaskhan- (Red/Blue/Yellow: Safari Zone)

Horsea- (Red/Blue/Yellow: Seafoam Islands, Cinnabar Island, Unknown

Dungeon,

Routes 19, 20, 21, and 23)

Seadra- (Red/Blue/Yellow: Seafoam Islands, Unknown Dungeon, Route 23)

Goldeen- (Red/Blue: Cerulean City, Cerulean City Gym, Celadon City,

Fuchsia

City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6,

11,

12, 13, 17, 18, 19, 20, 21, 22, 23, 24, and 25; Yellow: Cerulean City,
Celadon City, Fuchsia City, Seafoam Islands, Cinnabar Island, Unknown
Dungeon, Routes 4, 6, 11, 12, 13, 17, 18, 19, 20, 21, 22, 23, 24, and

25)

Seaking- (Red/Blue/Yellow: Fuchsia City, Seafoam Islands, Unknown

Dungeon,

Route 23)

Staryu- (Red/Blue/Yellow: Seafoam Islands, Cinnabar Island, Routes 19,

20, and

21)

Mr. Mime- (Red/Blue/Yellow: Route 2 trade)

Scyther- (Red/Yellow: Coin Exchange, Safari Zone)

Jynx- (Red/Blue: Cerulean City trade)

Electabuzz- (Red: Power Plant)

Magmar- (Blue: Pokémon Mansion)

Pinsir- (Blue/Yellow: Coin Exchange, Safari Zone)

Tauros- (Red/Blue/Yellow: Safari Zone)

Magikarp- (Red/Blue: Pallet Town, Viridian City, Cerulean City, Cerulean

City

Gym, Vermilion City, Celadon City, Safari Zone, Fuchsia City, Seafoam
Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6, 10, 11, 12, 13,
17, 18, 19, 20, 21, 22, 23, 24, and 25; Yellow: Pallet Town, Viridian
City, Cerulean City, Vermilion City, Celadon City, Safari Zone, Fuchsia
City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6,

10,

11, 12, 13, 17, 18, 19, 20, 21, 22, 23, 24, and 25

Gyarados- (Yellow: Fuchsia City)

Lapras- (Red/Blue/Yellow: Saffron City man)

Ditto- (Red/Blue: Unknown Dungeon, Routes 13, 14, 15, and 23; Yellow:

Pokémon

Mansion, Unknown Dungeon, Routes 13, 14, 15, and 23)

Eevee- (Red/Blue/Yellow: Celadon City mansion)

Porygon- (Red/Blue/Yellow: Coin Exchange)

Omanyte- (Red/Blue/Yellow: Cinnabar Island lab)

Kabuto- (Red/Blue/Yellow: Cinnabar Island lab)

Aerodactyl- (Red/Blue/Yellow: Cinnabar Island lab)

Snorlax- (Red/Blue/Yellow: Routes 12 and 16)

Articuno- (Red/Blue/Yellow: Seafoam Islands)

Zapdos- (Red/Blue/Yellow: Power Plant)

Moltres- (Red/Blue/Yellow: Victory Road)

Dratini- (Red/Blue: Coin Exchange, Safari Zone; Yellow: Safari Zone)

Dragonair- (Red/Blue/Yellow: Safari Zone)

Mewtwo- (Red/Blue/Yellow: Unknown Dungeon)

Mew- (Red/Blue/Yellow: Mew Glitch)

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