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Revision as of 01:20, 3 July 2014
An Ability is a special trait that each individual Pokémon have that cause special effects. This is a list of all the known abilities.
A
Ability
|
In-game description
|
Gen.
|
Adaptability |
Powers up moves of the same type as the Pokémon. |
IV
|
Aerilate |
Normal-type moves become Flying-type moves. |
VI
|
Aftermath |
Damages the attacker landing the finishing hit. |
IV
|
Air Lock |
Eliminates the effects of weather. |
III
|
Analytic |
Boosts move power when the Pokémon moves after the target. |
V
|
Anger Point |
Maxes the Attack after the Pokémon takes a critical hit. |
IV
|
Anticipation |
Senses an opposing Pokémon's dangerous moves. |
IV
|
Arena Trap |
Prevents opposing Pokémon from fleeing. |
III
|
Aroma Veil |
Protects allies from attacks that limit their move choices. |
VI
|
Aura Break |
The effects of "Aura" Abilities are reversed. |
VI
|
B
Ability
|
In-game description
|
Gen.
|
Bad Dreams |
Reduces the HP of sleeping opposing Pokémon. |
IV
|
Battle Armor |
Protects the Pokémon from critical hits. |
III
|
Big Pecks |
Protects the Pokémon from Defense-lowering attacks. |
V
|
Blaze |
Powers up Fire-type moves when the Pokémon is in trouble. |
III
|
Bulletproof |
Protects the Pokémon from some ball and bomb moves. |
VI
|
C
Ability
|
In-game description
|
Gen.
|
Cheek Pouch |
Restores HP as well when the Pokémon eats a Berry. |
VI
|
Chlorophyll |
Boosts the Pokémon's Speed stat in sunshine. |
III
|
Clear Body |
Prevents other Pokémon from lowering its stats. |
III
|
Cloud Nine |
Eliminates the effects of weather. |
III
|
Color Change |
The Pokémon's type becomes the type of the move used on it. |
III
|
Competitive |
Boosts the Sp. Atk stat when a stat is lowered. |
VI
|
Compound Eyes |
Boosts the Pokémon's accuracy. |
III
|
Contrary |
Makes stat changes have an opposite effect. |
V
|
Cursed Body |
May disable a move used on the Pokémon. |
V
|
Cute Charm |
Contact with the Pokémon may cause infatuation. |
III
|
D
Ability
|
In-game description
|
Gen.
|
Damp |
Prevents the use of self-destructing moves. |
III
|
Dark Aura |
Powers up each Pokémon's Dark-type moves. |
VI
|
Defeatist |
Lowers stats when HP becomes half or less. |
V
|
Defiant |
Boosts the Pokémon's Attack stat when its stats are lowered. |
V
|
Download |
Adjusts power based on an opposing Pokémon's stats. |
IV
|
Drizzle |
The Pokémon makes it rain when it enters a battle. |
III
|
Drought |
Turns the sunlight harsh when the Pokémon enters a battle. |
III
|
Dry Skin |
Reduces HP if it's hot. Water restores HP. |
IV
|
E
Ability
|
In-game description
|
Gen.
|
Early Bird |
The Pokémon awakens quickly from sleep. |
III
|
Effect Spore |
Contact may poison or cause paralysis or sleep. |
III
|
F
Ability
|
In-game description
|
Gen.
|
Fairy Aura |
Powers up each Pokémon's Fairy-type moves. |
VI
|
Filter |
Reduces damage from supereffective attacks. |
IV
|
Flame Body |
Contact with the Pokémon may burn the attacker. |
III
|
Flare Boost |
Powers up special attacks when the Pokémon is burned. |
V
|
Flash Fire |
Powers up the Pokémon's Fire-type moves if it's hit by one. |
III
|
Flower Gift |
Powers up party Pokémon when it is sunny. |
IV
|
Flower Veil |
Prevents lowering of ally Grass-type Pokémon's stats. |
VI
|
Forecast |
Castform transforms with the weather. |
III
|
Forewarn |
Determines what moves an opposing Pokémon has. |
IV
|
Friend Guard |
Reduces damage done to allies. |
V
|
Frisk |
The Pokémon can check an opposing Pokémon's held item. |
IV
|
Fur Coat |
Halves damage from physical moves. |
VI
|
G
Ability
|
In-game description
|
Gen.
|
Gale Wings |
Gives priority to Flying-type moves. |
VI
|
Gluttony |
Makes the Pokémon use a held Berry earlier than usual. |
IV
|
Gooey |
Contact with the Pokémon lowers the attacker's Speed stat. |
VI
|
Grass Pelt |
Boosts the Defense stat in Grassy Terrain. |
VI
|
Guts |
Boosts the Attack stat if the Pokémon has a status condition. |
III
|
H
Ability
|
In-game description
|
Gen.
|
Harvest |
May create another Berry after one is used. |
V
|
Healer |
Sometimes heals an ally's status condition. |
V
|
Heatproof |
Weakens the power of Fire-type moves. |
IV
|
Heavy Metal |
Doubles the Pokémon's weight. |
V
|
Honey Gather |
The Pokémon may gather Honey from somewhere. |
IV
|
Huge Power |
Boosts the Pokémon's Attack stat. |
III
|
Hustle |
Boosts the Attack stat, but lowers accuracy. |
III
|
Hydration |
Heals status conditions if it's raining. |
IV
|
Hyper Cutter |
Prevents other Pokémon from lowering its Attack stat. |
III
|
I
Ability
|
In-game description
|
Gen.
|
Ice Body |
The Pokémon gradually regains HP in a hailstorm. |
IV
|
Illuminate |
Raises the likelihood of meeting wild Pokémon. |
III
|
Illusion |
Comes out disguised as the Pokémon in the party's last spot. |
V
|
Immunity |
Prevents the Pokémon from getting poisoned. |
III
|
Imposter |
The Pokémon transforms itself into the Pokémon it's facing. |
V
|
Infiltrator |
Passes through the opposing Pokémon's barrier and strikes. |
V
|
Inner Focus |
Protects the Pokémon from flinching. |
III
|
Insomnia |
Prevents the Pokémon from falling asleep. |
III
|
Intimidate |
Lowers the opposing Pokémon's Attack stat. |
III
|
Iron Barbs |
Inflicts damage to the attacker on contact. |
V
|
Iron Fist |
Powers up punching moves. |
IV
|
J
Ability
|
In-game description
|
Gen.
|
Justified |
Boosts the Attack stat when it's hit by a Dark-type move. |
V
|
K
Ability
|
In-game description
|
Gen.
|
Keen Eye |
Prevents other Pokémon from lowering accuracy. |
III
|
Klutz |
The Pokémon can't use any held items. |
IV
|
L
Ability
|
In-game description
|
Gen.
|
Leaf Guard |
Prevents status conditions in sunny weather. |
IV
|
Levitate |
Gives full immunity to all Ground-type moves. |
III
|
Light Metal |
Halves the Pokémon's weight. |
V
|
Lightning Rod |
Draws in all Electric-type moves to boost Sp. Atk stat. |
III
|
Limber |
Protects the Pokémon from paralysis. |
III
|
Liquid Ooze |
Damages attackers using any draining move. |
III
|
M
Ability
|
In-game description
|
Gen.
|
Magic Bounce |
Reflects status moves. |
V
|
Magic Guard |
The Pokémon only takes damage from attacks. |
III
|
Magician |
The Pokémon steals the held item of a Pokémon it hits with a move. |
VI
|
Magma Armor |
Prevents the Pokémon from becoming frozen. |
III
|
Magnet Pull |
Prevents Steel-type Pokémon from escaping. |
III
|
Marvel Scale |
Boosts the Defense stat if the Pokémon has a status condition. |
III
|
Mega Launcher |
Powers up aura and pulse moves. |
VI
|
Minus |
Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. |
III
|
Mold Breaker |
Moves can be used on the target regardless of its Abilities. |
IV
|
Moody |
Raises one stat and lowers another. |
V
|
Motor Drive |
Boosts the Speed stat when it's hit by an Electric-type move. |
IV
|
Moxie |
Boosts the Attack stat after knocking out any Pokémon.
|
V
|
Multiscale |
Reduces damage the Pokémon takes when its HP is full. |
V
|
Multitype |
Changes the Pokémon's type to match the Plate it holds. |
IV
|
Mummy |
Contact with the Pokémon spreads this Ability. |
V
|
N
Ability
|
In-game description
|
Gen.
|
Natural Cure |
All status conditions heal when the Pokémon switches out. |
III
|
No Guard |
Ensures attacks by or against the Pokémon land. |
III
|
Normalize |
All the Pokémon's moves become Normal-type. |
IV
|
O
Ability
|
In-game description
|
Gen.
|
Oblivious |
Keeps the Pokémon from being infatuated or falling for taunts. |
III
|
Overcoat |
Protects the Pokémon from things like sand, hail, and powder. |
V
|
Overgrow |
Powers up Grass-type moves when the Pokémon is in trouble. |
III
|
Own Tempo |
Prevents the Pokémon from becoming confused. |
III
|
P
Ability
|
In-game description
|
Gen.
|
Parental Bond |
Parent and child attack together. |
VI
|
Pickpocket |
Steals an item from an attacker that made direct contact. |
V
|
Pickup |
The Pokémon may pick up items. |
III
|
Pixilate |
Normal-type moves become Fairy-type moves. |
VI
|
Plus |
Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. |
III
|
Poison Heal |
Restores HP if the Pokémon is poisoned. |
IV
|
Poison Point |
Contact with the Pokémon may poison the attacker. |
III
|
Poison Touch |
May poison a target when the Pokémon makes contact. |
V
|
Prankster |
Gives priority to a status move. |
V
|
Pressure |
The Pokémon raises opposing Pokémon's PP usage. |
III
|
Protean |
Changes the Pokémon's type to the type of the move it's using. |
VI
|
Pure Power |
Boosts the Pokémon's Attack stat. |
III
|
Q
Ability
|
In-game description
|
Gen.
|
Quick Feet |
Boosts the Speed stat if the Pokémon has a status condition. |
IV
|
R
Ability
|
In-game description
|
Gen.
|
Rain Dish |
The Pokémon gradually regains HP in rain. |
III
|
Rattled |
Some move types scare it and boost its Speed stat. |
V
|
Reckless |
Powers up moves that have recoil damage. |
IV
|
Refrigerate |
Normal-type moves become Ice-type moves. |
VI
|
Regenerator |
Restores a little HP when withdrawn from battle. |
V
|
Rivalry |
Deals more damage to a Pokémon of the same gender. |
IV
|
Rock Head |
Protects the Pokémon from recoil damage. |
III
|
Rough Skin |
Inflicts damage to the attacker on contact. |
III
|
Run Away |
Enables a sure getaway from wild Pokémon. |
III
|
S
Ability
|
In-game description
|
Gen.
|
Sand Force |
Boosts certain move's power in a sandstorm. |
V
|
Sand Rush |
Boosts the Pokémon's Speed in a sandstorm. |
V
|
Sand Stream |
The Pokémon summons a sandstorm in battle. |
III
|
Sand Veil |
Boosts the Pokémon's evasion in a sandstorm. |
III
|
Sap Sipper |
Boosts the Attack when hit by a Grass-type move. |
V
|
Scrappy |
Makes Normal- and Fighting-type moves hit Ghost-type Pokémon. |
IV
|
Serene Grace |
Boosts the likelihood of additional effects occurring. |
III
|
Shadow Tag |
Prevents opposing Pokémon from escaping. |
III
|
Shed Skin |
The Pokémon may heal its own status conditions. |
III
|
Sheer Force |
Removes added effects to increase move damage. |
V
|
Shell Armor |
Protects the Pokémon from critical hits. |
III
|
Shield Dust |
Blocks the additional effects of attacks taken. |
III
|
Simple |
The Pokémon is prone to wild stat changes. |
IV
|
Skill Link |
Increases the number of times multi-stike moves hit. |
IV
|
Slow Start |
Temporarily halves the Pokémon's Attack and Speed stats. |
IV
|
Sniper |
Powers up moves if they become critical hits. |
IV
|
Snow Cloak |
Boosts evasion in a hailstorm. |
IV
|
Snow Warning |
The Pokémon summons a hailstorm when it enters a battle. |
IV
|
Solar Power |
Boosts the Sp. Atk stat in sunny weather, but HP decreases. |
IV
|
Solid Rock |
Reduces damage from supereffective attacks. |
IV
|
Soundproof |
Gives full immunity to all sound-based moves. |
III
|
Speed Boost |
Its Speed stat is gradually boosted. |
III
|
Stall |
The Pokémon moves after all other Pokémon do. |
IV
|
Stance Change |
The Pokémon changes form depending on how it battles. |
VI
|
Static |
Contact with the Pokémon may cause paralysis. |
III
|
Steadfast |
Boosts the Speed stat each time the Pokémon flinches. |
IV
|
Stench |
The stench may cause the target to flinch. |
III
|
Sticky Hold |
Protects the Pokémon from item theft. |
III
|
Storm Drain |
Draws in all Water-type moves to boost Sp. Atk stat. |
IV
|
Strong Jaw |
The Pokémon's strong jaw gives it tremendous biting power. |
VI
|
Sturdy |
It cannot be knocked out with one hit. |
III
|
Suction Cups |
Negates all moves and items that force switching out. |
III
|
Super Luck |
Boosts the critical-hit ratios of moves. |
IV
|
Swarm |
Powers up Bug-type moves when the Pokémon is in trouble. |
III
|
Sweet Veil |
Prevents itself and ally Pokémon from falling asleep. |
VI
|
Swift Swim |
Boosts the Pokémon's Speed stat in rain. |
III
|
Symbiosis |
The Pokémon can pass an item to an ally. |
VI
|
Synchronize |
Passes poison, paralyze, or burn to the Pokémon that inflicted it. |
III
|
T
Ability
|
In-game description
|
Gen.
|
Tangled Feet |
Raises evasion if the Pokémon is confused. |
IV
|
Technician |
Powers up the Pokémon's weaker moves. |
IV
|
Telepathy |
Anticipates an ally's attack and dodges it. |
V
|
Teravolt |
Moves can be used on the target regardless of its Abilities. |
V
|
Thick Fat |
Boosts resistance to Fire- and Ice-type moves. |
III
|
Tinted Lens |
Powers up "not very effective" moves. |
IV
|
Torrent |
Powers up Water-type moves when the Pokémon is in trouble. |
III
|
Tough Claws |
Powers up moves that make direct contact. |
VI
|
Toxic Boost |
Powers up physical attacks when the Pokémon is poisoned. |
V
|
Trace |
The Pokémon copies an opposing Pokémon's Ability. |
III
|
Truant |
The Pokémon can't attack on consecutive turns. |
III
|
Turboblaze |
Moves can be used on the target regardless of its Abilities. |
V
|
U
Ability
|
In-game description
|
Gen.
|
Unaware |
Ignores the opposing Pokémon's stat changes. |
IV
|
Unburden |
Boosts the Speed stat if its held item is used or lost. |
IV
|
Unnerve |
Unnerves opposing Pokémon and makes them unable to eat Berries. |
V
|
V
Ability
|
In-game description
|
Gen.
|
Victory Star |
Boosts the accuracy of its allies and itself. |
V
|
Vital Spirit |
Prevents the Pokémon from falling asleep. |
III
|
Volt Absorb |
Restores HP if hit by an Electric-type move. |
III
|
W
Ability
|
In-game description
|
Gen.
|
Water Absorb |
Restores HP if hit by a Water-type move. |
III
|
Water Veil |
Prevents the Pokémon from getting a burn. |
III
|
Weak Armor |
Physical attacks lower its Defense stat and raise it Speed stat. |
V
|
White Smoke |
Prevents other Pokémon from lowering its stats. |
III
|
Wonder Guard |
Only supereffective moves will hit. |
III
|
Wonder Skin |
Makes status moves more likely to miss. |
V
|
Z
Ability
|
In-game description
|
Gen.
|
Zen Mode |
Changes the Pokémon's shape when HP is half or less. |
V
|