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|Navigation |
|Navigation |
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− | |[[#A|A]] • [[#B|B]] • [[#C|C]] • [[#D|D]] • [[#E|E]] • [[#F|F]] • [[#G|G]] • [[#H|H]] • [[#I|I]] • [[#J|J]] • [[#K|K]] • [[#L|L]] • [[#M|M]] • [[#N|N]] • [[#O|O]] • [[#P|P]] • [[#Q|Q]] • [[#R|R]] • [[#S|S]] • [[#T|T]] • [[#U|U]] • [[#V|V]] • [[#W|W |
+ | |[[#A|A]] • [[#B|B]] • [[#C|C]] • [[#D|D]] • [[#E|E]] • [[#F|F]] • [[#G|G]] • [[#H|H]] • [[#I|I]] • [[#J|J]] • [[#K|K]] • [[#L|L]] • [[#M|M]] • [[#N|N]] • [[#O|O]] • [[#P|P]] • [[#Q|Q]] • [[#R|R]] • [[#S|S]] • [[#T|T]] • [[#U|U]] • [[#V|V]] • [[#W|W]] • [[#Z|Z]] |
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== A == |
== A == |
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|[[Anger Point]]||Raises attack stat to its max level when a Pokémon if afflicted with a critical-hit.||IV |
|[[Anger Point]]||Raises attack stat to its max level when a Pokémon if afflicted with a critical-hit.||IV |
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− | |[[Anticipation]]||Detects if the opponent has |
+ | |[[Anticipation]]||Detects if the opponent has super effective moves or one-hit KO moves.||IV |
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|[[Arena Trap]]||Prevents foe from switching Pokémon or escaping. Not effective against Flying-types and Pokémon with the Levitate ability.||III |
|[[Arena Trap]]||Prevents foe from switching Pokémon or escaping. Not effective against Flying-types and Pokémon with the Levitate ability.||III |
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|[[Damp]]||Stops moves like [[Selfdestruct]] and [[Explosion]]. The ability Aftermath doesn't work either.||III |
|[[Damp]]||Stops moves like [[Selfdestruct]] and [[Explosion]]. The ability Aftermath doesn't work either.||III |
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+ | |- |
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+ | |[[Dark Aura]]||boosts the stats of dark type pokémon.||VI |
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|[[Defeatist]]||Lowers stats when HP becomes half or less.||V |
|[[Defeatist]]||Lowers stats when HP becomes half or less.||V |
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!Description |
!Description |
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!Gen. |
!Gen. |
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+ | |- |
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+ | |[[Fairy Aura]]||boosts the power of fairy type attacks.||VI |
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|[[Filter]]||Decreases the damage received from super effective moves.||IV |
|[[Filter]]||Decreases the damage received from super effective moves.||IV |
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!Gen. |
!Gen. |
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− | |[[Magic Bounce]] |
+ | |[[Magic Bounce]] |
+ | |Reflects status-changing moves. |
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+ | |V |
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+ | |[[Magic Guard]] |
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− | + | |Prevents all moves (except direct attacks) from decreasing HP. |
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+ | |III |
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− | |[[Magma Armor]] |
+ | |[[Magma Armor]] |
+ | |Prevents Pokémon from receiving the Freeze condition. |
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+ | |III |
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+ | |[[Magnet Pull]] |
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− | + | |Prevents Steel-type opponents from escaping (does not work on own party). |
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+ | |III |
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+ | |[[Marvel Scale]] |
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− | + | |Increases defense by 1.5x when affected by status conditions. |
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+ | |III |
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+ | |[[Minus]] |
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− | + | |Multiplies special attack by 1.5x when positively charged Pokémon is also in battle. |
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+ | |III |
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+ | |[[Mold Breaker]] |
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− | + | |Allows Pokémon to use moves without being affected by opponent's abilities. |
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+ | |IV |
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+ | |[[Moody]] |
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− | + | |Raises one stat and lowers another. |
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+ | |V |
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+ | |[[Motor Drive]] |
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− | + | |Increases speed by 1 when receiving Electric-type moves, but no damage will be inflicted on the Pokémon. |
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+ | |IV |
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+ | |[[Moxie]] |
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− | + | |Boosts Attack after knocking out any Pokémon. |
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+ | |V |
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− | |[[Multiscale]] |
+ | |[[Multiscale]] |
+ | |Reduces damage when HP is full. |
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+ | |V |
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− | |[[Multitype]] |
+ | |[[Multitype]] |
+ | |Changes type to match the held Plate. |
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+ | |IV |
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+ | |[[Mummy]] |
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− | + | |Contact with this Pokémon spreads this Ability. |
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+ | |V |
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|[[Natural Cure]]||Heals status conditions when withdrawn from battle.||III |
|[[Natural Cure]]||Heals status conditions when withdrawn from battle.||III |
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− | |[[No Guard]]||Makes each |
+ | |[[No Guard]]||Makes each other's move land without fail.||III |
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|[[Normalize]]||Changes all four of the Pokémon's moves to Normal-type.||IV |
|[[Normalize]]||Changes all four of the Pokémon's moves to Normal-type.||IV |
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|[[Sturdy]]||Defends against one-hit-knockout moves like [[Horn Drill]] and [[Sheer Cold]]. In Generation V it prevents any move from knocking out the Pokémon in one hit if HP is max.||III |
|[[Sturdy]]||Defends against one-hit-knockout moves like [[Horn Drill]] and [[Sheer Cold]]. In Generation V it prevents any move from knocking out the Pokémon in one hit if HP is max.||III |
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− | |[[Suction Cups]]||Defends against moves that makes the Pokémon switch in and out such as [[ |
+ | |[[Suction Cups]]||Defends against moves that makes the Pokémon switch in and out such as [[Whirlwind]] and [[Roar]].||III |
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|[[Super Luck]]||Makes it more probable that the Pokémon produces a critical hit.||IV |
|[[Super Luck]]||Makes it more probable that the Pokémon produces a critical hit.||IV |
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|[[Swarm]]||Increases the strength of Bug-type moves by 1.5x when HP falls below 1/3 of its max HP.||III |
|[[Swarm]]||Increases the strength of Bug-type moves by 1.5x when HP falls below 1/3 of its max HP.||III |
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+ | |- |
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+ | |[[Sweet Veil]]|| Makes it so allies can't fall asleep.||VI |
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|[[Swift Swim]]||Doubles speed when it is raining.||III |
|[[Swift Swim]]||Doubles speed when it is raining.||III |
Revision as of 15:08, 15 October 2013
An Ability is a special trait that each individual Pokémon have that cause special effects. This is a list of all the known abilities.
Navigation |
A • B • C • D • E • F • G • H • I • J • K • L • M • N • O • P • Q • R • S • T • U • V • W • Z |
A
Ability | Description | Gen. |
---|---|---|
Adaptability | Doubles the power of the move, if the type of the Pokémon matches the type of the move. | IV |
Aftermath | When fainting because of a direct attack, causes damage equal to 1/4 of his max HP to the inflicting opponent. | IV |
Air Lock | Nullify the effects caused by weather change on the entire battle field. | III |
Analytic | Boosts move power when the Pokémon moves last. | V |
Anger Point | Raises attack stat to its max level when a Pokémon if afflicted with a critical-hit. | IV |
Anticipation | Detects if the opponent has super effective moves or one-hit KO moves. | IV |
Arena Trap | Prevents foe from switching Pokémon or escaping. Not effective against Flying-types and Pokémon with the Levitate ability. | III |
B
Ability | Description | Gen. |
---|---|---|
Bad Dreams | If the opponent is asleep, it loses health every turn. | IV |
Battle Armor | Prevents your opponent from gaining a critical hit on you. | III |
Big Pecks | Protects the Pokémon from Defense-lowering attacks. | V |
Blaze | Increases the strength of Fire-type moves by 1.5x when HP falls below 1/3 of its max HP. | III |
C
Ability | Description | Gen. |
---|---|---|
Cacophony | Avoids sound-based moves. | III |
Chlorophyll | Doubles speed when it's sunny. | III |
Clear Body | Defends against moves that lower stats. | III |
Cloud Nine | Prevents all Pokémon in battle from being affected by weather conditions. | III |
Color Change | Changes Pokémon's type to match the type of a move that hits it. | III |
Compoundeyes | Increases accuracy by 30%. | III |
Contrary | Makes stat changes have an opposite effect. | V |
Cursed Body | May disable a move used on the Pokémon. | V |
Cute Charm | When attacked with a direct attack, contact with the Pokémon may cause infatuation. | III |
D
Ability | Description | Gen. |
---|---|---|
Damp | Stops moves like Selfdestruct and Explosion. The ability Aftermath doesn't work either. | III |
Dark Aura | boosts the stats of dark type pokémon. | VI |
Defeatist | Lowers stats when HP becomes half or less. | V |
Defiant | When its stats are lowered its Attack increases. | V |
Download | Adjusts power according to the foe’s lowest defensive stat. | IV |
Drizzle | Changes weather to rain during battle. | III |
Drought | Changes weather to strong sunlight during battle. | III |
Dry Skin | Restores HP without receiving damage when attacked by Water-type moves. Recovers HP every turn when it is raining. | IV |
E
Ability | Description | Gen. |
---|---|---|
Early Bird | Recovers from Sleep more quickly. | III |
Effect Spore | Afflicts opponent with a Poison, Paralyze or Sleep condition 30% of the time when attacking a Pokémon directly. | III |
F
Ability | Description | Gen. |
---|---|---|
Fairy Aura | boosts the power of fairy type attacks. | VI |
Filter | Decreases the damage received from super effective moves. | IV |
Flame Body | Afflicts opponent with a Burn condition 30% of the time when attacking Pokémon directly. | III |
Flare Boost | Powers up special attacks by 1.5× when burned. | V |
Flash Fire | Protects from receiving Fire-type moves and increases the strength of Fire-type moves by 1.5x. | III |
Flower Gift | Increases user and allies' attack and special defense by 1.5x when it's sunny. | IV |
Forecast | Allows Pokémon to a form and type that's connected to weather (strong Sunlight = Fire-type, Rain = Water-type, Hail = Ice-type, Sandstorm - Normal-type) | III |
Forewarn | Determines what moves the foe has. | IV |
Friend Guard | Reduces damage done to allies. | V |
Frisk | Allows Pokémon to know opponent's held item when sent out on the battle field. When 2 opponent Pokémon are there, it will be selected randomly from the two. | IV |
G
Ability | Description | Gen. |
---|---|---|
Gluttony | Uses an HP recovering berry before HP goes down too low. | IV |
Guts | Raises attack by 1.5x when suffering from status condition. | III |
H
Ability | Description | Gen. |
---|---|---|
Harvest | May create another Berry after one is used. | V |
Healer | May heal an ally's status conditions. | V |
Heatproof | Halves the damage inflicted on the Pokémon by opponent's Fire-type moves and by having the burn condition. | IV |
Heavy Metal | Doubles the Pokémon's weight. | V |
Honey Gather | Sometimes gathers Honey during battles. | IV |
Huge Power | Raises attack. Halved when ability is lost. | III |
Hustle | Raises attack by 1.5x but lowers physical attack accuracy to 80%. | III |
Hydration | Recovers from status conditions at the end of the turn when it is raining. | IV |
Hyper Cutter | Prevents effects that reduce the Pokémon's attack power. | III |
I
Ability | Description | Gen. |
---|---|---|
Ice Body | Restores HP gradually when the weather is "Hail". | IV |
Illuminate | Prevents from being afflicted with the Sleep condition. | III |
Illusion | Comes out disguised as the Pokémon in back. | V |
Immunity | Protects from the Poison condition. | III |
Imposter | It transforms itself into the Pokémon it is facing. | V |
Infiltrator | Passes through the foe's barrier and strikes. | V |
Inner Focus | Prevents Flinch condition. | III |
Insomnia | Prevents from being inflicted with the Sleep condition. | III |
Intimidate | Upon entering the battle the user of this ability lowers the opponent's attack by 1. | III |
Iron Barbs | Inflicts damage to the Pokémon on contact. | V |
Iron Fist | Increases power of Punching moves. | IV |
J
Ability | Description | Gen. |
---|---|---|
Justified | Raises Attack when hit by a Dark-type move. | V |
K
Ability | Description | Gen. |
---|---|---|
Keen Eye | Prevents opponent from lowering user's accuracy. | III |
Klutz | Prevents effective items from being effective in battles. | IV |
L
Ability | Description | Gen. |
---|---|---|
Leaf Guard | Prevents Pokémon from falling into certain conditions when the weather is strong sunlight. | IV |
Levitate | Protects from Ground-type moves. | III |
Light Metal | Halves the Pokémon's weight. | V |
Lightningrod | Draws Electric-type attacks away from partner to Pokémon when it's in a two-on-two battle. | III |
Limber | Prevents from being inflicted with the Paralyze condition. | III |
Liquid Ooze | Inflicts damage on opponent when they use a healing move that absorbs HP. | III |
M
Ability | Description | Gen. |
---|---|---|
Magic Bounce | Reflects status-changing moves. | V |
Magic Guard | Prevents all moves (except direct attacks) from decreasing HP. | III |
Magma Armor | Prevents Pokémon from receiving the Freeze condition. | III |
Magnet Pull | Prevents Steel-type opponents from escaping (does not work on own party). | III |
Marvel Scale | Increases defense by 1.5x when affected by status conditions. | III |
Minus | Multiplies special attack by 1.5x when positively charged Pokémon is also in battle. | III |
Mold Breaker | Allows Pokémon to use moves without being affected by opponent's abilities. | IV |
Moody | Raises one stat and lowers another. | V |
Motor Drive | Increases speed by 1 when receiving Electric-type moves, but no damage will be inflicted on the Pokémon. | IV |
Moxie | Boosts Attack after knocking out any Pokémon. | V |
Multiscale | Reduces damage when HP is full. | V |
Multitype | Changes type to match the held Plate. | IV |
Mummy | Contact with this Pokémon spreads this Ability. | V |
N
Ability | Description | Gen. |
---|---|---|
Natural Cure | Heals status conditions when withdrawn from battle. | III |
No Guard | Makes each other's move land without fail. | III |
Normalize | Changes all four of the Pokémon's moves to Normal-type. | IV |
O
Ability | Description | Gen. |
---|---|---|
Oblivious | Prevents the attracted condition. | III |
Overcoat | Protects the Pokémon from damage from weather. | V |
Overgrow | Increases the strength of Grass-type moves by 1.5x when HP falls below 1/3 of its max HP. | III |
Own Tempo | Protects from the confused condition. | III |
P
Ability | Description | Gen. |
---|---|---|
Pickpocket | Steals an item when hit by another Pokémon. | V |
Pick-Up | Occasionally picks up items during battles. | III |
Plus | Multiplies special attack power by 1.5 when negatively charged Pokémon is also in battle. | III |
Poison Heal | Restores HP every turn when poisoned. | IV |
Poison Point | When attacked with a direct attack, causes opponent to be poisoned with a 30% probability. | III |
Poison Touch | May poison targets when a Pokémon makes contact. | V |
Prankster | Gives priority to a status move. | V |
Pressure | When attacked, PP of opponent's move is decreased by 2. | III |
Pure Power | Raises attack. Halved when ability is lost. | III |
Q
Ability | Description | Gen. |
---|---|---|
Quick Feet | Multiples speed when in certain conditions (Poison, Paralysis, Burn, Freezing, Sleep, Badly Poisoned). Ignores the effect of Paralysis. | IV |
R
Ability | Description | Gen. |
---|---|---|
Rain Dish | Recovers HP every turn when it's raining during battle. | III |
Rattled | Some move types scare it and boost its Speed. | V |
Reckless | When using a move with a backlash effect, it increases the power. | IV |
Regenerator | Restores a little HP when withdrawn from battle. | V |
Rivalry | Raises attack towards the same-gender opponents. Lowers it towards opposite gender opponents. | IV |
Rock Head | Prevents from suffering the effects of moves like Take Down and Double-Edge. | III |
Rough Skin | Causes opponent's HP to decrease when opponent attacks Pokémon directly. | III |
Run Away | Lets all Pokémon flee except for Trainer battles. | III |
S
Ability | Description | Gen. |
---|---|---|
Sand Force | Boosts certain moves' power in a sandstorm. | V |
Sand Rush | Boosts the Pokémon's Speed in a sandstorm. | V |
Sand Stream | Upon entering the battle the user creates a Sandstorm. | III |
Sand Veil | Raises accuracy when a Sandstorm occurs. | III |
Sap Sipper | Boosts Attack when hit by a Grass-type move. | V |
Scrappy | Makes it possible to attack Ghost-type opponent with Normal-type moves. | IV |
Serene Grace | Doubles the probability of producing the move's additional effects. | III |
Shadow Tag | Prevents foe from changing Pokémon or escaping. | III |
Shed Skin | Heals status conditions in each turn with a 1/3 probability. | III |
Sheer Force | Removes added effects to increase move damage. | V |
Shell Armor | Helps Pokémon avoid critical hits. | III |
Shield Dust | Defends against additional effects of moves. | III |
Simple | Doubles stat changes. | IV |
Skill Link | Makes consecutive moves last to limit. | IV |
Slow Start | Halves attack and speed during the first five turns of battle. | IV |
Sniper | Increases the damage of the move when it is a critical hit. | IV |
Snow Cloak | Raises evasiveness when the weather is "Hail". | IV |
Snow Warning | Makes it Hail upon entering the battle. | IV |
Solar Power | Multiplies special attack, but lowers HP when the weather is strong sunlight. | IV |
Solid Rock | Adjusts the damage of "Super effective" hit to 3/4 of the usual. | IV |
Soundproof | Defends against sound moves like Uproar and Sing. | III |
Speed Boost | Increase Pokémon's speed every turn. | III |
Stall | Makes Pokémon attack last. | IV |
Static | When attacked with a direct attack, causes opponent to be Paralyzed with a 30% probability. | III |
Steadfast | Raises speed by 1 every time opponent flinches. | IV |
Stench | No effect in battle. Makes it less probable to come across wild Pokémon. | III |
Sticky Hold | Prevents theft of items. | III |
Storm Drain | Draws all Water-type move to Pokémon in two-on-two battles. | IV |
Sturdy | Defends against one-hit-knockout moves like Horn Drill and Sheer Cold. In Generation V it prevents any move from knocking out the Pokémon in one hit if HP is max. | III |
Suction Cups | Defends against moves that makes the Pokémon switch in and out such as Whirlwind and Roar. | III |
Super Luck | Makes it more probable that the Pokémon produces a critical hit. | IV |
Swarm | Increases the strength of Bug-type moves by 1.5x when HP falls below 1/3 of its max HP. | III |
Sweet Veil | Makes it so allies can't fall asleep. | VI |
Swift Swim | Doubles speed when it is raining. | III |
Synchronize | Makes opponent suffer from the same status conditions when the user is inflicted with the Poison, Paralyze or Burn condition. | III |
T
Ability | Description | Gen. |
---|---|---|
Tangled Feet | Raises accuracy when Confused. | IV |
Technician | Raise the power of moves that are less than 60 in power by 1.5x. | IV |
Telepathy | Anticipates an ally's attack and dodges it. | V |
Teravolt | Moves can be used regardless of Abilities. | V |
Thick Fat | Halves the damage inflicted on the user by the opponent's Fire and Ice-type moves. | III |
Tinted Lens | Boosts "not very effective" moves against opponents. | IV |
Torrent | Increases the strength of Water-type moves by 1.5x when HP falls below 1/3 of its max HP. | III |
Toxic Boost | Powers up physical attacks when poisoned. | V |
Trace | Gives the Pokémon the same ability as the opponent's. | III |
Truant | Pokémon can only move every other turn. | III |
Turboblaze | Moves can be used regardless of Abilities. | V |
U
Ability | Description | Gen. |
---|---|---|
Unaware | Pokémon is unaffected by opponent's stat changes. | IV |
Unburden | Doubles speed when the Pokémon runs out of items. Speed will return to normal if the Pokémon has items again. | IV |
Unnerve | Makes the foe nervous and unable to eat Berries. | V |
V
Ability | Description | Gen. |
---|---|---|
Victory Star | Boosts the accuracy of its allies and itself. | V |
Vital Spirit | Prevents Pokémon from getting a Sleep condition. | III |
Volt Absorb | Restores Pokémon's HP when Pokémon is attacked by Electric-type attacks. | III |
W
Ability | Description | Gen. |
---|---|---|
Water Absorb | Restores Pokémon's HP when Pokémon is attacked by Water-type attacks. | III |
Water Veil | Protects Pokémon from the Burn condition. | III |
Weak Armor | Physical attacks lower Defense and raise Speed. | V |
White Smoke | Prevents from being affected by opponent moves and abilities that lower stats. | III |
Wonder Guard | Prevents all damage, except from "super effective" hits. | III |
Wonder Skin | Makes status-changing moves more likely to miss. | V |
Z
Ability | Description | Gen. |
---|---|---|
Zen Mode | Changes the Pokémon's shape when HP is halved. | V |