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Pinsir (Japanese: カイロス, HepburnKairosu) (PIN-sir[1]) is a Bug-type Pokémon introduced in Generation I. It has a Mega Evolution which is a Bug/Flying type. It is Heracross' counterpart.

Biology[]

Physiology[]

They seem to be based on a flat-stag beetle and have long, pricked horns on their heads. Their whole body is a light brown color with three claws on each limb. Their mouths have multiple sharp teeth arranged horizontally rather than vertically. Their feet are thicker than their hands. As Mega Pinsir, it gains a large pair of clear, yellow wings with an area of orange venation near the base. Additionally, a set of brown elytra appear. Slicing through each side of the elytra is a pair of orange blades. Its arms are longer and it has a T-shaped spike on each forearm. The pincers on its head are now longer with larger spikes, and its eyes are now yellow.

Behavior[]

Pinsir are known for their strong pincers, using them aggressively in battle to either split foes into two or toss foes that are too tough to be crushed. Despite this nature, they grow weak in cold environments and will bury into dirt, sand, or leaves with their two pincers sticking up from the ground. They are also known to enjoy tree sap and Honey like many other Bug-type Pokémon. Pinsir lives deep in the temperate forests and jungles, where it burrows underground or hides in the treetops on nights cold enough to render it immobile. They tend to group together as a result.

In the Alola region, they are known to get along well with Heracross while they have a strong rivalry with Vikavolt.

The size of their pincers are used to judge attractiveness, the bigger the more attractive.

When they mega evolve, Pinsir appears to be in a constant state of excitement and rarely touches the ground due to its newfound flight.

Natural abilities[]

Pinsir can have the ability Hyper Cutter or the ability Mold Breaker. Hyper Cutter prevents reduction of Pinsir's Attack stat. Mold Breaker allows Pinsir to use moves that would otherwise be non-effective because of an ability. Very rarely, they may have Moxie, which boosts their Attack by one stage after they defeat an opponent. A Pinsir's horns can crush many objects and allow it to pick up extremely heavy things. All Mega Pinsir have the ability Aerilate, which converts all their Normal moves into Flying type moves, making them stronger too. They can fly at about 30mph/50 km/h and use their horns to pierce enemies before shreading them. In fact, it can lift something 10 times its weight and still fly easily.

Evolution[]

Pinsir does not evolve, but it does Mega Evolve using its Pinsirite.

Game info[]

Game locations[]

Locations
Version(s) Area(s) Rarity
Red and Blue Safari Zone, Rocket Game Corner (Blue only) Rare
Yellow Safari Zone, Rocket Game Corner Rare
Gold and Silver National Park Rare
Crystal National Park Rare
Ruby and Sapphire Safari Zone Rare
FireRed and LeafGreen Safari Zone, Rocket Game Corner (LeafGreen only) Rare
Emerald Safari Zone Rare
Diamond and Pearl Route 229 (Pearl only) Rare
Platinum Route 229 Swarm
HeartGold and SoulSilver National Park Rare
Black and White Route 12 Rare
X and Y Route 12 (X only) Rare

Pokédex entries[]

  • Red and Blue

    If it fails to crush the victim in its pincers, it will swing it around and toss it hard.

  • Yellow

    Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.

  • Gold

    With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.

  • Silver

    Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.

  • Crystal

    When the temperature drops at night, it sleeps on treetops or among roots where it is well hidden.

  • Ruby

    Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon's movements turn sluggish in cold places.

  • Sapphire

    Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.

  • FireRed

    Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.

  • LeafGreen

    If it fails to crush the foe in its pincers, it will swing around and toss the opponent.

  • Emerald

    Their pincers are strong enough to shatter thick logs. Because they dislike cold, Pinsir burrow and sleep under the ground on chilly nights.

  • Diamond

    It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.

  • Pearl

    It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.

  • Platinum

    It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.

  • HeartGold

    With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.

  • SoulSilver

    Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.

  • Black

    It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.

  • White

    It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.

  • Black 2

    It grips prey with its powerful pincers and will not let go until the prey is torn in half.

  • White 2

    It grips prey with its powerful pincers and will not let go until the prey is torn in half.

  • X

    It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.

  • Y

    It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.

  • Omega Ruby

    Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon's movements turn sluggish in cold places.

  • Alpha Sapphire

    Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.

  • Sun

    It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can't deal with the cold.
    Mega Evolution: The influence of Mega Evolution leaves it in a state of constant excitement. It pierces enemies with its two large horns before shredding them.

  • Moon

    One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.
    Mega Evolution: Bathed in the energy of Mega Evolution, its wings become unusually developed. It flies at speeds of approximately 30 mph.

  • Ultra Sun

    It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.
    Mega Evolution: After Mega Evolution, it becomes able to fly. Perhaps because it’s so happy, it rarely touches the ground.

  • Ultra Moon

    Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.
    Mega Evolution: It zips around at blistering speeds, looking for an opening to skewer its opponent on its giant pincers.

  • Let's Go, Pikachu!

    Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
    Mega Evolution: With its vaunted horns, it can lift an opponent 10 times heavier than itself and fly about with ease.

  • Let's Go, Eevee!

    Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
    Mega Evolution: With its vaunted horns, it can lift an opponent 10 times heavier than itself and fly about with ease.

  • Sword

    These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.

  • Shield

    This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.


Stats[]

Stats
HP
65
Attack
125
Defense
100
Sp. Atk
55
Sp. Def
70
Speed
85
Total
500

Stats
HP
65
Attack
155
Defense
120
Sp. Atk
65
Sp. Def
90
Speed
105
Total
600

Learnset[]

Leveling[]

LevelingGeneration VII
Level Move Power Accuracy PP Type Cat.
1 Vice Grip 55 100% 30 Type Normal HOME Normal Physical
1 Focus Energy —% 30 Type Normal HOME Normal Status
4 Bind 15 85% 20 Type Normal HOME Normal Physical
8 Seismic Toss 100% 20 Type Fighting HOME Fighting Physical
11 Harden —% 30 Type Normal HOME Normal Status
15 Revenge 60 100% 10 Type Fighting HOME Fighting Physical
18 Vital Throw 70 —% 10 Type Fighting HOME Fighting Physical
22 Double Hit 35 90% 10 Type Normal HOME Normal Physical
26 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical
29 X-Scissor 80 100% 15 Type Bug HOME Bug Physical
33 Submission 80 80% 20 Type Fighting HOME Fighting Physical
36 Storm Throw 60 100% 10 Type Fighting HOME Fighting Physical
40 Swords Dance —% 20 Type Normal HOME Normal Status
43 Thrash 120 100% 10 Type Normal HOME Normal Physical
47 Superpower 120 100% 5 Type Fighting HOME Fighting Physical
50 Guillotine —% 5 Type Normal HOME Normal Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
1XY
1ORAS
Vice Grip 55 100% 30 Type Normal HOME Normal Physical Tough 4 0 ♥
1XY
1ORAS
Focus Energy —% 30 Type Normal HOME Normal Status Cool 1 0 ♥
4XY
4ORAS
Bind 15 85% 20 Type Normal HOME Normal Physical Tough 3 0 ♥
8XY
8ORAS
Seismic Toss 100% 20 Type Fighting HOME Fighting Physical Tough 3 0 ♥
11XY
11ORAS
Harden —% 30 Type Normal HOME Normal Status Tough 2 0 ♥
15XY
15ORAS
Revenge 60 100% 10 Type Fighting HOME Fighting Physical Tough 2 0 ♥
22XY
18ORAS
Vital Throw 70 —% 10 Type Fighting HOME Fighting Physical Cool 2 0 ♥
N/AXY
22ORAS
Double Hit 35 90% 10 Type Normal HOME Normal Physical Cool 2 1 ♥
18XY
26ORAS
Brick Break 75 100% 15 Type Fighting HOME Fighting Physical Cool 4 0 ♥
26XY
29ORAS
Submission 80 80% 25 Type Fighting HOME Fighting Physical Cool 6 0 ♥
29XY
33ORAS
X-Scissor 80 100% 15 Type Bug HOME Bug Physical Cool 2 1 ♥
33XY
36ORAS
Storm Throw 60 100% 10 Type Fighting HOME Fighting Physical Cool 2 0 ♥
40XY
40ORAS
Swords Dance —% 20 Type Normal HOME Normal Status Beautiful 1 0 ♥
36XY
43ORAS
Thrash 120 100% 10 Type Normal HOME Normal Physical Tough 6 0 ♥
43XY
47ORAS
Superpower 120 100% 5 Type Fighting HOME Fighting Physical Tough 6 0 ♥
47XY
50ORAS
Guillotine —% 5 Type Normal HOME Normal Physical Cool 2 1 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Cat.
1BW
1
ViceGrip 55 100% 30 Type Normal HOME Normal Physical
1BW
1
Focus Energy —% 30 Type Normal HOME Normal Status
4BW
4
Bind 15 85% 20 Type Normal HOME Normal Physical
8BW
8
Seismic Toss 100% 20 Type Fighting HOME Fighting Physical
13BW
11
Harden —% 30 Type Normal HOME Normal Status
18BW
15
Revenge 60 100% 10 Type Fighting HOME Fighting Physical
21BW
18
Brick Break 75 100% 15 Type Fighting HOME Fighting Physical
25BW
22
Vital Throw 70 —% 10 Type Fighting HOME Fighting Physical
42BW
26
Submission 80 80% 25 Type Fighting HOME Fighting Physical
30BW
29
X-Scissor 80 100% 15 Type Bug HOME Bug Physical
N/ABW
33
Storm Throw 40 100% 10 Type Fighting HOME Fighting Physical
35BW
36
Thrash 120 100% 10 Type Normal HOME Normal Physical
38BW
40
Swords Dance —% 30 Type Normal HOME Normal Status
52BW
43
Superpower 120 100% 5 Type Fighting HOME Fighting Physical
47BW
47
Guillotine —% 5 Type Normal HOME Normal Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration IV
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal
1 ViceGrip 55 100% 30 Type Normal HOME Normal Physical Tough 3
1 Focus Energy —% 30 Type Normal HOME Normal Status Cool 0
4 Bind 15 75% 20 Type Normal HOME Normal Physical Tough 0
8 Seismic Toss 100% 20 Type Fighting HOME Fighting Physical Tough 3
13 Harden —% 30 Type Normal HOME Normal Status Tough 2
18 Revenge 60 100% 10 Type Fighting HOME Fighting Physical Tough 2
21 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical Cool 3
25 Vital Throw 70 —% 10 Type Fighting HOME Fighting Physical Cool 2
30 X-Scissor 80 100% 15 Type Bug HOME Bug Physical Beauty 2
35 Thrash 90 100% 20 Type Normal HOME Normal Physical Tough 2
38 Swords Dance —% 30 Type Normal HOME Normal Status Beauty 0
42 Submission 80 80% 25 Type Fighting HOME Fighting Physical Cool 3
47 Guillotine —% 5 Type Normal HOME Normal Physical Cool 0
52 Superpower 120 100% 5 Type Fighting HOME Fighting Physical Tough 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration III
Level Move Power Accuracy PP Type Contest Cat. Appeal Jam
1 ViceGrip 55 100% 30 Type Normal HOME Normal Tough 4 0 ♥
1 Focus Energy —% 30 Type Normal HOME Normal Cool 1 3 ♥
7 Bind 15 75% 20 Type Normal HOME Normal Tough 3 0 ♥
13 Seismic Toss 100% 20 Type Fighting HOME Fighting Tough 2 1 ♥
19 Harden —% 30 Type Normal HOME Normal Tough 2 0 ♥
25 Revenge 60 100% 10 Type Fighting HOME Fighting Tough 3 0 ♥
31 Brick Break 75 100% 15 Type Fighting HOME Fighting Cool 1 4 ♥
37 Guillotine —% 5 Type Normal HOME Normal Cool 2 1 ♥
43 Submission 80 80% 25 Type Fighting HOME Fighting Cool 6 0 ♥
49 Swords Dance —% 30 Type Normal HOME Normal Beauty 1 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration II
Level Move Power Accuracy PP Type
1 ViceGrip 55 100% 30 Type Normal HOME Normal
7 Focus Energy —% 30 Type Normal HOME Normal
13 Bind 15 75% 20 Type Normal HOME Normal
19 Seismic Toss 100% 20 Type Fighting HOME Fighting
25 Harden —% 30 Type Normal HOME Normal
31 Guillotine —% 5 Type Normal HOME Normal
37 Submission 80 80% 25 Type Fighting HOME Fighting
43 Swords Dance —% 30 Type Normal HOME Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration I
Level Move Power Accuracy PP Type
1RGB
1Y
ViceGrip 55 100% 30 Type Normal HOME Normal
N/ARGB
21Y
Bind 15 75% 20 Type Normal HOME Normal
25RGB
25Y
Seismic Toss 100% 20 Type Fighting HOME Fighting
30RGB
30Y
Guillotine 30% 5 Type Normal HOME Normal
36RGB
36Y
Focus Energy —% 30 Type Normal HOME Normal
43RGB
43Y
Harden —% 30 Type Normal HOME Normal
49RGB
49Y
Slash 70 100% 20 Type Normal HOME Normal
54RGB
54Y
Swords Dance —% 30 Type Normal HOME Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM[]

TMs, TRs, and HMs Generation VII
TM/HM/TR Move Power Accuracy PP Type Cat.
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM08 Bulk Up —% 20 Type Fighting HOME Fighting Status
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special
TM17 Protect —% 10 Type Normal HOME Normal Status
TM18 Rain Dance —% 5 Type Water HOME Water Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM23 Smack Down 50 100% 15 Type Rock HOME Rock Physical
TM26 Earthquake 100 100% 10 Type Ground HOME Ground Physical
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM39 Rock Tomb 60 95% 15 Type Rock HOME Rock Physical
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM45 Attract 100% 15 Type Normal HOME Normal Status
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special
TM54 False Swipe 40 100% 40 Type Normal HOME Normal Physical
TM56 Fling 100% 10 Type Dark HOME Dark Physical
TM59 Brutal Swing 60 100% 20 Type Dark HOME Dark Physical
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical
TM71 Stone Edge 100 80% 5 Type Rock HOME Rock Physical
TM75 Swords Dance —% 20 Type Normal HOME Normal Status
TM78 Bulldoze 60 100% 20 Type Ground HOME Ground Physical
TM80 Rock Slide 75 90% 10 Type Rock HOME Rock Physical
TM81 X-Scissor 80 100% 15 Type Bug HOME Bug Physical
TM87 Swagger 85% 15 Type Normal HOME Normal Status
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM100 Confide —% 20 Type Normal HOME Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation VI
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM06 Toxic 90% 10 Type Poison HOME Poison Status Clever 3 0 ♥
TM08 Bulk Up —% 20 Type Fighting HOME Fighting Status Cool 1 0 ♥
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special Clever 3 0 ♥
TM11 Sunny Day —% 5 Type Fire HOME Fire Status Beautiful 1 0 ♥
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special Cool 4 4 ♥
TM17 Protect —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM18 Rain Dance —% 5 Type Water HOME Water Status Beautiful 1 0 ♥
TM21 Frustration 100% 20 Type Normal HOME Normal Physical Cute 2 3 ♥
TM23 Smack Down 50 100% 15 Type Rock HOME Rock Physical Tough 2 1 ♥
TM26 Earthquake 100 100% 10 Type Ground HOME Ground Physical Tough 2 1 ♥
TM27 Return 100% 20 Type Normal HOME Normal Physical Cute 4 0 ♥
TM28 Dig 80 100% 10 Type Ground HOME Ground Physical Tough 2 0 ♥
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical Cool 4 0 ♥
TM32 Double Team —% 15 Type Normal HOME Normal Status Cool 1 0 ♥
TM39 Rock Tomb 60 95% 15 Type Rock HOME Rock Physical Clever 3 0 ♥
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical Cute 2 0 ♥
TM44 Rest —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
TM45 Attract 100% 15 Type Normal HOME Normal Status Cute 2 0 ♥
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical Tough 1 0 ♥
TM48 Round 60 100% 15 Type Normal HOME Normal Special Beautiful 2 0 ♥
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special Cool 4 0 ♥
TM54 False Swipe 40 100% 40 Type Normal HOME Normal Physical Cool 4 0 ♥
TM56 Fling 100% 10 Type Dark HOME Dark Physical Cute 3 0 ♥
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical Tough 4 4 ♥
TM71 Stone Edge 100 80% 5 Type Rock HOME Rock Physical Tough 3 0 ♥
TM75 Swords Dance —% 20 Type Normal HOME Normal Status Beautiful 1 0 ♥
TM76 Struggle Bug 50 100% 20 Type Bug HOME Bug Special Cute 2 0 ♥
TM78 Bulldoze 60 100% 20 Type Ground HOME Ground Physical Tough 2 2 ♥
TM80 Rock Slide 75 90% 10 Type Rock HOME Rock Physical Tough 2 2 ♥
TM81 X-Scissor 80 100% 15 Type Bug HOME Bug Physical Cool 2 1 ♥
TM87 Swagger 90% 15 Type Normal HOME Normal Status Cute 3 0 ♥
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status Cute 1 0 ♥
TM90 Substitute —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM94 Rock SmashXY 40 100% 15 Type Fighting HOME Fighting Physical Tough 4 0 ♥
TM94 Secret PowerORAS 70 100% 20 Type Normal HOME Normal Physical Clever 1 0 ♥
TM100 Confide —% 20 Type Normal HOME Normal Status Cute 3 0 ♥
HM01 Cut 50 95% 30 Type Normal HOME Normal Physical Cool 4 0 ♥
HM04 Strength 80 100% 15 Type Normal HOME Normal Physical Tough 4 0 ♥
HM06 Rock SmashORAS 40 100% 15 Type Fighting HOME Fighting Physical Tough 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation V
TM/HM/TR Move Power Accuracy PP Type Cat.
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM08 Bulk Up —% 20 Type Fighting HOME Fighting Status
TM10 Hidden Power 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special
TM17 Protect —% 10 Type Normal HOME Normal Status
TM18 Rain Dance —% 5 Type Water HOME Water Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM23 Smack Down 50 100% 15 Type Rock HOME Rock Physical
TM26 Earthquake 100 100% 10 Type Ground HOME Ground Physical
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM28 Dig 80 100% 10 Type Ground HOME Ground Physical
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM39 Rock Tomb 50 80% 10 Type Rock HOME Rock Physical
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM45 Attract 100% 15 Type Normal HOME Normal Status
TM46 Thief 40 100% 10 Type Dark HOME Dark Physical
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special
TM54 False Swipe 40 100% 40 Type Normal HOME Normal Physical
TM56 Fling 100% 10 Type Dark HOME Dark Physical
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical
TM71 Stone Edge 100 80% 5 Type Rock HOME Rock Physical
TM75 Swords Dance —% 30 Type Normal HOME Normal Status
TM76 Struggle Bug 30 100% 20 Type Bug HOME Bug Special
TM78 Bulldoze 60 100% 20 Type Ground HOME Ground Physical
TM80 Rock Slide 75 90% 10 Type Rock HOME Rock Physical
TM81 X-Scissor 80 100% 15 Type Bug HOME Bug Physical
TM87 Swagger 90% 15 Type Normal HOME Normal Status
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM94 Rock Smash 40 100% 15 Type Fighting HOME Fighting Physical
HM01 Cut 50 95% 30 Type Normal HOME Normal Physical
HM04 Strength 80 100% 15 Type Normal HOME Normal Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation IV
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal
TM01 Focus Punch 150 100% 20 Type Fighting HOME Fighting Physical Tough 1
TM06 Toxic 85% 10 Type Poison HOME Poison Status Smart 2
TM08 Bulk Up —% 20 Type Fighting HOME Fighting Status Beauty 0
TM10 Hidden Power 100% 15 Type Normal HOME Normal Special Smart 1
TM11 Sunny Day —% 5 Type Fire HOME Fire Status Beauty 2
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special Cool 2
TM17 Protect —% 10 Type Normal HOME Normal Status Cute 0
TM18 Rain Dance —% 5 Type Water HOME Water Status Tough 2
TM21 Frustration 100% 20 Type Normal HOME Normal Physical Cute 2
TM26 Earthquake 100 100% 10 Type Ground HOME Ground Physical Tough 2
TM27 Return 100% 20 Type Normal HOME Normal Physical Cute 2
TM28 Dig 80 100% 10 Type Ground HOME Ground Physical Smart 1
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical Cool 3
TM32 Double Team —% 15 Type Normal HOME Normal Status Cool 2
TM39 Rock Tomb 50 80% 10 Type Rock HOME Rock Physical Smart 2
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical Cute 2
TM43 Secret Power 70 100% 20 Type Normal HOME Normal Physical Smart 2
TM44 Rest —% 10 Type Psychic HOME Psychic Status Cute 0
TM45 Attract 100% 15 Type Normal HOME Normal Status Cute 2
TM46 Thief 40 100% 10 Type Dark HOME Dark Physical Tough 0
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special Cool 2
TM54 False Swipe 40 100% 40 Type Normal HOME Normal Physical Cool 0
TM56 Fling 100% 10 Type Dark HOME Dark Physical Tough 1
TM58 Endure —% 10 Type Normal HOME Normal Status Tough 2
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical Beauty 2
TM71 Stone Edge 100 80% 5 Type Rock HOME Rock Physical Tough 2
TM75 Swords Dance —% 30 Type Normal HOME Normal Status Beauty 0
TM76 Stealth Rock —% 20 Type Rock HOME Rock Status Cool 2
TM78 Captivate 100% 20 Type Normal HOME Normal Status Beauty 2
TM80 Rock Slide 75 90% 10 Type Rock HOME Rock Physical Tough 3
TM81 X-Scissor 80 100% 15 Type Bug HOME Bug Physical Beauty 2
TM82 Sleep Talk —% 10 Type Normal HOME Normal Status Cute 3
TM83 Natural Gift 100% 15 Type Normal HOME Normal Physical Cool 2
TM87 Swagger 90% 15 Type Normal HOME Normal Status Cute 2
TM90 Substitute —% 10 Type Normal HOME Normal Status Smart 1
HM01 Cut 50 95% 30 Type Normal HOME Normal Physical Cool 3
HM04 Strength 80 100% 15 Type Normal HOME Normal Physical Tough 3
HM06 Rock Smash 40 100% 15 Type Fighting HOME Fighting Physical Tough 2
HM08 Rock Climb 90 85% 20 Type Normal HOME Normal Physical Cool 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation III
TM/HM/TR Move Power Accuracy PP Type Contest Cat. Appeal Jam
TM01 Focus Punch 150 100% 20 Type Fighting HOME Fighting Tough 3 0 ♥
TM06 Toxic 85% 10 Type Poison HOME Poison Smart 3 0 ♥
TM08 Bulk Up —% 20 Type Fighting HOME Fighting Beauty 1 0 ♥
TM10 Hidden Power 100% 15 Type Normal HOME Normal Smart 3 0 ♥
TM11 Sunny Day —% 5 Type Fire HOME Fire Beauty 1 0 ♥
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Cool 4 4 ♥
TM17 Protect —% 10 Type Normal HOME Normal Cute 1 0 ♥
TM18 Rain Dance —% 5 Type Water HOME Water Tough 1 0 ♥
TM21 Frustration 100% 20 Type Normal HOME Normal Cute 1 0 ♥
TM26 Earthquake 100 100% 10 Type Ground HOME Ground Tough 1 3 ♥
TM27 Return 100% 20 Type Normal HOME Normal Cute 1 0 ♥
TM28 Dig 60 100% 10 Type Ground HOME Ground Smart 1 0 ♥
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Cool 1 4 ♥
TM32 Double Team —% 15 Type Normal HOME Normal Cool 2 0 ♥
TM39 Rock Tomb 50 80% 10 Type Rock HOME Rock Smart 3 0 ♥
TM42 Facade 70 100% 20 Type Normal HOME Normal Cute 2 0 ♥
TM43 Secret Power 70 100% 20 Type Normal HOME Normal Smart 1 0 ♥
TM44 Rest —% 10 Type Psychic HOME Psychic Cute 2 0 ♥
TM45 Attract 100% 15 Type Normal HOME Normal Cute 2 0 ♥
TM46 Thief 40 100% 10 Type Dark HOME Dark Tough 1 0 ♥
HM01 Cut 50 95% 30 Type Normal HOME Normal Cool 2 1 ♥
HM04 Strength 80 100% 15 Type Normal HOME Normal Tough 2 1 ♥
HM06 Rock Smash 20 100% 15 Type Fighting HOME Fighting Tough 1 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation II
TM/HM/TR Move Power Accuracy PP Type
TM02 Headbutt 70 100% 15 Type Normal HOME Normal
TM03 Curse —% 10 Type ??? HOME ???
TM06 Toxic 85% 10 Type Poison HOME Poison
TM08 Rock Smash 20 100% 15 Type Fighting HOME Fighting
TM10 Hidden Power 100% 15 Type Normal HOME Normal
TM11 Sunny Day —% 5 Type Fire HOME Fire
TM13 Snore 40 100% 15 Type Normal HOME Normal
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal
TM17 Protect —% 10 Type Normal HOME Normal
TM20 Endure —% 10 Type Normal HOME Normal
TM21 Frustration 100% 20 Type Normal HOME Normal
TM27 Return 100% 20 Type Normal HOME Normal
TM32 Double Team —% 15 Type Normal HOME Normal
TM34 Swagger 90% 15 Type Normal HOME Normal
TM35 Sleep Talk —% 10 Type Normal HOME Normal
TM44 Rest —% 10 Type Psychic HOME Psychic
TM45 Attract 100% 15 Type Normal HOME Normal
TM46 Thief 40 100% 10 Type Dark HOME Dark
TM49 Fury Cutter 10 95% 20 Type Bug HOME Bug
HM01 Cut 50 95% 30 Type Normal HOME Normal
HM04 Strength 80 100% 15 Type Normal HOME Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation I
TM/HM/TR Move Power Accuracy PP Type
TM03 Swords Dance —% 30 Type Normal HOME Normal
TM06 Toxic 85% 10 Type Poison HOME Poison
TM08 Body Slam 85 100% 15 Type Normal HOME Normal
TM09 Take Down 90 85% 20 Type Normal HOME Normal
TM10 Double-Edge 100 100% 15 Type Normal HOME Normal
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal
TM17 Submission 80 80% 25 Type Fighting HOME Fighting
TM19 Seismic Toss 100% 20 Type Fighting HOME Fighting
TM20 Rage 20 100% 20 Type Normal HOME Normal
TM31 Mimic —% 10 Type Normal HOME Normal
TM32 Double Team —% 15 Type Normal HOME Normal
TM34 Bide —% 10 Type Normal HOME Normal
TM44 Rest —% 10 Type Psychic HOME Psychic
TM50 Substitute —% 10 Type Normal HOME Normal
HM01 Cut 50 95% 30 Type Normal HOME Normal
HM04 Strength 80 100% 15 Type Normal HOME Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding[]

Breeding Generation VII
Move Father Power Accuracy PP Type Category
Bug Bite Caterpie, Weedle, Ariados, Pineco, Forretress, Shuckle, Wurmple, Ninjask, Kricketot, Burmy, Mothim, Combee, Skorupi, Drapion, Yanmega, Sewaddle, Swadloon, Leavanny, Venipede, Whirlipede, Scolipede, Dwebble, Crustle, Joltik, Galvantula, Durant, Larvesta, Scatterbug, Grubbin, Charjabug, Vikavolt, Dewpider, Araquanid, Golisopod 60 100% 20 Type Bug HOME Bug Physical
Close Combat Heracross 120 100% 5 Type Fighting HOME Fighting Physical
Feint Scyther, Scizor, Heracross, Trapinch, Yanmega 30 100% 10 Type Normal HOME Normal Physical
Feint Attack Gligar, Gliscor, Trapinch, Vibrava, Flygon, Dwebble, Crustle 60 —% 20 Type Dark HOME Dark Physical
Flail Sewaddle, Dwebble, Crustle, Karrablast 100% 15 Type Normal HOME Normal Physical
Fury Attack Beedrill, Heracross, Karrablast, Escavalier 15 85% 20 Type Normal HOME Normal Physical
Me First Accelgor —% 20 Type Normal HOME Normal Status
Quick Attack Scyther, Scizor, Yanma, Yanmega, Gligar, Gliscor, Surskit, Masquerain, Volbeat, Accelgor 40 100% 30 Type Normal HOME Normal Physical
Superpower Pinsir, Trapinch 120 100% 5 Type Fighting HOME Fighting Physical

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation VI
Move Father Power Accuracy PP Type Category Contest Category Appeal Jam
Bug Bite Caterpie, Weedle, Ariados, Pineco, Forretress, Shuckle, Wurmple, Ninjask, Kricketot, Burmy, Mothim, Combee, Skorupi, Drapion, Yanmega, Sewaddle, Swadloon, Leavanny, Venipede, Whirlipede, Scolipede, Dwebble, Crustle, Joltik, Galvantula, Durant, Larvesta, Scatterbug 60 100% 20 Type Bug HOME Bug Physical Cute 3 0 ♥
Close Combat Heracross 120 100% 5 Type Fighting HOME Fighting Physical Tough 6 0 ♥
Feint Attack Gligar, Gliscor, Trapinch, Vibrava, Flygon, Dwebble, Crustle 60 —% 20 Type Dark HOME Dark Physical Clever 2 0 ♥
Feint Scyther, Scizor, Heracross, Trapinch, Yanmega 30 100% 10 Type Normal HOME Normal Physical Clever 3 0 ♥
Flail Sewaddle, Swadloon, Leavanny, Dwebble, Crustle, Karrablast 100% 15 Type Normal HOME Normal Physical Cute 1 0 ♥
Fury Attack Beedrill, Heracross, Karrablast, Escavalier 15 85% 20 Type Normal HOME Normal Physical Cool 1 0 ♥
Me First Accelgor —% 20 Type Normal HOME Normal Status Clever 3 0 ♥
Quick Attack Scyther, Scizor, Yanma, Yanmega, Gligar, Gliscor, Surskit, Masquerain, Volbeat, Accelgor 40 100% 30 Type Normal HOME Normal Physical Cool 3 0 ♥
Superpower Pinsir, Trapinch 120 100% 5 Type Fighting HOME Fighting Physical Tough 6 0 ♥

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation V
Move Father Power Accuracy PP Type Category
Bug Bite Caterpie, Weedle, Ariados, Pineco, Forretress, Shuckle, Wurmple, Ninjask, Kricketot, Burmy, Mothim, Combee, Skorupi, Drapion, Yanmega, Sewaddle, Swadloon, Leavanny, Venipede, Whirlipede, Scolipede, Dwebble, Crustle, Joltik, Galvantula, Durant, Larvesta 60 100% 20 Type Bug HOME Bug Physical
Close Combat Heracross 120 100% 5 Type Fighting HOME Fighting Physical
Faint Attack Gligar, Gliscor, Trapinch, Vibrava, Flygon, Dwebble, Crustle 60 —% 20 Type Dark HOME Dark Physical
Feint Scyther, Scizor, Heracross, Trapinch, Vibrava, Flygon, Yanmega 30 100% 10 Type Normal HOME Normal Physical
Flail Sewaddle, Swadloon, Leavanny, Dwebble, Crustle, Karrablast 100% 15 Type Normal HOME Normal Physical
Fury Attack Beedrill, Heracross, Karrablast, Escavalier 15 85% 20 Type Normal HOME Normal Physical
Me First Accelgor —% 20 Type Normal HOME Normal Status
Quick Attack Scyther, Scizor, Yanma, Yanmega, Gligar, Gliscor, Surskit, Masquerain, Volbeat, Accelgor 40 100% 30 Type Normal HOME Normal Physical
Superpower Pinsir, Trapinch 120 100% 5 Type Fighting HOME Fighting Physical

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation IV
Move Father Power Accuracy PP Type Category Contest Category Appeal
Close Combat Heracross 120 100% 5 Type Fighting HOME Fighting Physical Smart 2
Faint Attack Gligar, Gliscor, Trapinch, Vibrava, Flygon 60 —% 20 Type Dark HOME Dark Physical Smart 2
False Swipe Scyther, Scizor, Nincada 40 100% 40 Type Normal HOME Normal Physical Cool 0
Feint Scyther, Scizor, Heracross, Trapinch, Nincada, Flygon, Yanmega 50 100% 10 Type Normal HOME Normal Physical Beauty 0
Flail * Paras, Parasect, Pineco, Forretress, Heracross, Trapinch, Vibrava, Flygon 100% 15 Type Normal HOME Normal Physical Cute 2
Fury Attack Beedrill, Heracross 15 85% 20 Type Normal HOME Normal Physical Cool 2
Quick Attack Scyther, Scizor, Yanma, Yanmega, Gligar, Gliscor, Surskit, Masquerain, Volbeat 40 100% 30 Type Normal HOME Normal Physical Cute 2

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation III
Move Father Power Accuracy PP Type Contest Category Appeal Jam
Faint Attack Gligar, Trapinch, Vibrava, Flygon 60 —% 20 Type Dark HOME Dark Smart 2 0 ♥
False Swipe Scyther, Scizor, Nincada, Ninjask 40 100% 40 Type Normal HOME Normal Cool 1 3 ♥
Flail * Paras, Parasect, Pineco, Forretress, Heracross 100% 15 Type Normal HOME Normal Cute 1 0 ♥
Fury Attack Beedrill, Heracross 15 85% 20 Type Normal HOME Normal Cool 2 1 ♥

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation II
Move Father Power Accuracy PP Type
Flail * Paras, Parasect, Pineco, Forretress, Heracross 100% 15 Type Normal HOME Normal
Fury Attack Beedrill, Heracross 15 85% 20 Type Normal HOME Normal

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring[]

Tutoring Generation VII
Move Power Accuracy PP Type Cat.
Bind USUM 15 85% 20 Type Normal HOME Normal Physical
Bug Bite USUM 60 100% 20 Type Bug HOME Bug Physical
Focus Punch USUM 150 100% 20 Type Fighting HOME Fighting Physical
Iron Defense USUM —% 15 Type Steel HOME Steel Status
Knock Off USUM 65 100% 20 Type Dark HOME Dark Physical
Snore USUM 50 100% 15 Type Normal HOME Normal Special
Stealth Rock USUM —% 20 Type Rock HOME Rock Status
Superpower USUM 120 100% 5 Type Fighting HOME Fighting Physical
Throat Chop USUM 80 100% 15 Type Dark HOME Dark Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
Bind ORAS 15 85% 20 Type Normal HOME Normal Physical Tough 3 0 ♥
Bug Bite ORAS 60 100% 20 Type Bug HOME Bug Physical Cute 3 0 ♥
Focus Punch ORAS 150 100% 20 Type Fighting HOME Fighting Physical Tough 2 0 ♥
Iron Defense ORAS —% 15 Type Steel HOME Steel Status Tough 1 0 ♥
Knock Off ORAS 65 100% 25 Type Dark HOME Dark Physical Clever 2 3 ♥
Snore ORAS 50 100% 15 Type Normal HOME Normal Special Cute 4 0 ♥
Stealth Rock ORAS —% 20 Type Rock HOME Rock Status Cool 2 0 ♥
Superpower ORAS 120 100% 5 Type Fighting HOME Fighting Physical Tough 6 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Cat.
Bind  15 85% 20 Type Normal HOME Normal Physical
Bug Bite  60 100% 20 Type Bug HOME Bug Physical
Iron Defense  —% 15 Type Steel HOME Steel Status
Knock Off  20 100% 20 Type Dark HOME Dark Physical
Sleep Talk  —% 10 Type Normal HOME Normal Status
Snore  40 100% 15 Type Normal HOME Normal Special
Stealth Rock  —% 20 Type Rock HOME Rock Status
Superpower  120 100% 5 Type Fighting HOME Fighting Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation IV
Move Power Accuracy PP Type Cat. Contest Cat. Appeal
Fury Cutter  10 95% 20 Type Bug HOME Bug Physical Cool 2
Headbutt HGSS 70 100% 15 Type Normal HOME Normal Physical Tough 3
Iron Defense  —% 15 Type Steel HOME Steel Status Tough 2
Knock Off  20 100% 20 Type Dark HOME Dark Physical Smart 3
Snore  40 100% 15 Type Normal HOME Normal Special Cute 3
String Shot HGSS 95% 40 Type Bug HOME Bug Status Smart 2
Superpower  120 100% 5 Type Fighting HOME Fighting Physical Tough 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation III
Move Power Accuracy PP Type Contest Cat. Appeal Jam
Body Slam FRLGEXD 85 100% 15 Type Normal HOME Normal Tough 1 4 ♥
Double-Edge FRLGEXD 120 100% 15 Type Normal HOME Normal Tough 6 0 ♥
Endure E —% 10 Type Normal HOME Normal Tough 2 0 ♥
Fury Cutter E 10 95% 20 Type Bug HOME Bug Cool 3 0 ♥
Mimic FRLGEXD —% 10 Type Normal HOME Normal Cute 1 0 ♥
Rock Slide FRLGE 75 90% 10 Type Rock HOME Rock Tough 1 3 ♥
Seismic Toss FRLGEXD 100% 20 Type Fighting HOME Fighting Tough 2 1 ♥
Sleep Talk E —% 10 Type Normal HOME Normal Cute 3 0 ♥
Snore E 40 100% 15 Type Normal HOME Normal Cute 4 0 ♥
Substitute FRLGEXD —% 10 Type Normal HOME Normal Smart 2 0 ♥
Swagger EXD 90% 15 Type Normal HOME Normal Cute 2 0 ♥
Swords Dance FRLGE —% 30 Type Normal HOME Normal Beauty 1 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

This Pokémon learns no moves by Tutoring.
Tutoring Generation II
Move Power Accuracy PP Type
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites[]

Mega Evolution Sprites[]

Pinsir Mega XY
Front
Pinsir Mega XY Back Sprite
Back
Pinsir Mega XY Shiny Sprite
Front (Shiny)
Pinsir Mega XY Shiny Back Sprite
Back (Shiny)

Appearances[]

Anime[]

Main[]

Supporting[]

Minor[]

Trivia[]

  • Before the release of Pokémon Gold and Silver, it was speculated that Heracross would've been an evolution or a pre-evolution of Pinsir.
  • Pinsir is currently the only non-Fighting-type Pokémon able to learn Vital Throw.
  • Despite being brown in the Pokédex, Pinsir is gray in some sprites.
  • Despite Pinsir being a Bug-type, it didn't learn any Bug-type moves via level up until Generation IV.
    • In the second and third generations, Pinsir could only learn one Bug-type move; Fury Cutter.
  • In the episode Challenge of the Samurai, there is a Pinsir that knows Tackle, a move Pinsir can't normally learn.
  • In Generation I, Pinsir was a counterpart to Scyther. Both were the strongest Bug-type Pokémon prior to Generation II. Both were version exclusive in Red & Blue and had no evolutionary lines. They also had the same BST with the same Special Attack stat. Every since the introduction of Scizor, the main similarities were broken.
    • Nowadays, Pinsir can be seen as a counterpart to Heracross. Both are Bug-types based on tropical beetles and both don't have an evolutionary line but can Mega Evolve. Both of them are version exclusives in X & Y in which their Mega Stones are also version exclusives which can be found in Santalune Forest. They are also able to learn several Fighting-type moves.
  • In the Beta release of Gold & Silver, Pinsir had an evolution known as Plux.
  • Vikavolt and Pinsir are both based on stag beetles.
    • This extends to the point where one of Pinsir's Pokémon Trading Cards states that its greatest rival in Alola is Vikavolt.
  • While Bug-type Pokémon is weak to Ice, Pinsir is the only pure Bug to be explicitly said to dislike the cold.
  • Mega Pinsir is tied for the highest base stat value of all Bug-type Pokémon, alongside Heracross and Scizor's Mega Evolved Forms, as well as Genesect.
    • It also has the highest Attack stat to date of all non Legendary Flying types.
  • For some reason, Pinsir's base and Mega Forms had the same shape in Pokémon X and Y.
  • Pinsir is very similar to the Kirby mid-boss Buggzy. Both are anthropormorphic stag bettles with powerful pincers to grab and throw enemies with.

Origin[]

Pinsir is based on a stag beetle, mostly a mix of the Sawtooth Stag, the Miyama Stag Beetle and its Mega Evolution has similar pincers to that of the Calcodes Versicolor.

Etymology[]

Pinsir comes from the word "pincer".

Kairosu may be a combination of the Greek letter Χ (カイ kai) and cross (referring to its scissor-like horns). Alternatively, it may be a combination of 傀 kai (large), 魁偉 kai (brawny), or 刈 kai (cut) combined with κοριός korios (Greek for "bug").

Name in other languages[]

  • Japanese: カイロス Kairosu
  • French: Scarabrute
  • Korean: 쁘사이저 Ppeusaizeo

Gallery[]

See also[]

  1. ^ Silvestri, Cris (2015). Pokémon Deluxe Essential Handbook [Book]. p. 284. Scholastic. ISBN 978-0-545-79566-1.
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