No edit summary |
(Cleanup) |
||
Line 1: | Line 1: | ||
+ | {{Move infobox| |
||
⚫ | |||
+ | japanese=あくむ Nightmare| |
||
− | |||
+ | generation=II| |
||
− | |||
+ | type=Ghost| |
||
− | === Battles === |
||
+ | category=Status| |
||
− | *This move is a Ghost-type move. |
||
+ | power=_| |
||
− | *This move does an unset amount of [[Power|damage]]. |
||
+ | accuracy=100| |
||
− | *This move is 100% [[Accuracy|accurate]]. |
||
+ | pp=15| |
||
− | *This move has 15 [[Power Points|PP]], with a maximum of 24. |
||
+ | affects=Anyone, but player| |
||
− | *This move is a Status move. |
||
+ | secondary=| |
||
− | *This move is affected by [[Protect]]. |
||
+ | priority=| |
||
− | *This move is affected by [[BrightPowder]]. |
||
+ | contact=0| |
||
− | *This move is not affected by [[Magic Coat]], [[Snatch]], or [[King's Rock]]. |
||
+ | magiccoat=0| |
||
− | :A sleeping foe is shown a nightmare that inflicts some damage every turn. |
||
+ | brightpowder=0| |
||
− | |||
+ | detect=1| |
||
− | === Contests === |
||
+ | snatch=0| |
||
− | *This move is a [[Smart Contest|smart]] move. |
||
+ | kingsrock=0| |
||
− | :[[Appeal]] 1 |
||
+ | contesttype=Smart| |
||
− | :[[Jam]] 3 |
||
+ | appeal=1| |
||
− | ::Prevents the Voltage from going down in the same turn. |
||
+ | jam=3| |
||
+ | appeal2=2| |
||
+ | }} |
||
⚫ | |||
+ | [[File:240px-DPNightmare.png|thumb]] |
||
== Pokémon That Can Learn Nightmare == |
== Pokémon That Can Learn Nightmare == |
||
=== Generation II === |
=== Generation II === |
||
Line 303: | Line 308: | ||
:<sub>'''Bold''' indicate Pokémon that gain [[STAB]] from this move.</sub> |
:<sub>'''Bold''' indicate Pokémon that gain [[STAB]] from this move.</sub> |
||
:<sub>''Italics'' indicate Pokémon whose evolutions get [[STAB]] from this move.</sub> |
:<sub>''Italics'' indicate Pokémon whose evolutions get [[STAB]] from this move.</sub> |
||
− | [[Category:Moves]] |
||
− | [[Category:Ghost-type moves]] |
Revision as of 14:36, 8 May 2011
Template:Move infobox Nightmare (Japanese: あくむ Nightmare) is a Ghost-type move introduced in Generation II.
Pokémon That Can Learn Nightmare
Generation II
TM50
# | Pokémon | Type |
---|---|---|
#012 | Butterfree | Bug/Flying |
#035 | Clefairy | Normal |
#036 | Clefable | Normal |
#039 | Jigglypuff | Normal |
#040 | Wigglytuff | Normal |
#052 | Meowth | Normal |
#053 | Persian | Normal |
#063 | Abra | Psychic |
#064 | Kadabra | Psychic |
#065 | Alakazam | Psychic |
#079 | Slowpoke | Water/Psychic |
#080 | Slowbro | Water/Psychic |
#092 | Gastly | Ghost/Poison |
#093 | Haunter | Ghost/Poison |
#094 | Gengar | Ghost/Poison |
#096 | Drowzee | Psychic |
#097 | Hypno | Psychic |
#102 | Exeggcute | Grass/Psychic |
#103 | Exeggutor | Grass/Psychic |
#108 | Lickitung | Normal |
#121 | Starmie | Water/Psychic |
#122 | Mr. Mime | Psychic |
#124 | Jynx | Ice/Psychic |
#131 | Lapras | Water/Ice |
#137 | Porygon | Normal |
#150 | Mewtwo | Psychic/Fighting |
#151 | Mew | Psychic |
#163 | Hoothoot | Normal/Flying |
#164 | Noctowl | Normal/Flying |
#173 | Cleffa | Normal |
#174 | Igglybuff | Normal |
#163 | Natu | Psychic/Flying |
#164 | Xatu | Psychic/Flying |
#190 | Aipom | Normal |
#196 | Espeon | Psychic |
#197 | Umbreon | Dark |
#198 | Murkrow | Dark/Flying |
#199 | Slowking | Water/Psychic |
#200 | Misdreavus | Ghost |
#203 | Girafarig | Normal/Psychic |
#206 | Dunsparce | Normal |
#215 | Sneasel | Dark/Ice |
#228 | Houndour | Dark/Fire |
#229 | Houndoom | Dark/Fire |
#233 | Porygon2 | Normal |
#234 | Stantler | Normal |
#238 | Smoochum | Ice/Psychic |
#248 | Tyranitar | Rock/Dark |
#249 | Lugia | Psychic/Flying |
#250 | Ho-Oh | Fire/Flying |
#251 | Celebi | Grass/Psychic |
- Bold indicate Pokémon that gain STAB from this move.
- Italics indicate Pokémon whose evolutions get STAB from this move.
Generation III
Level-Up
# | Pokémon | Type | Level |
---|---|---|---|
#092 | Gastly | Ghost/Poison | 41 |
#093 | Haunter | Ghost/Poison | 53 |
#094 | Gengar | Ghost/Poison | 53 |
#097 | Hypno | Psychic | -- |
- Bold indicate Pokémon that gain STAB from this move.
- Italics indicate Pokémon whose evolutions get STAB from this move.
Generation IV
Level-Up
# | Pokémon | Type | Level |
---|---|---|---|
#092 | Gastly | Ghost/Poison | 43 |
#093 | Haunter | Ghost/Poison | 55 |
#094 | Gengar | Ghost/Poison | 55 |
#097 | Hypno | Psychic | -- |
#491 | Darkrai | Dark | 38 |