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|affects = One target
|affects = One target
|secondary = High Critical Hit
|secondary = High Critical Hit
|!}}'''Night Slash '''(Japanese: つじぎり ''Blade Testing'') is a damage-dealing {{type|Dark}}-[[Types|type]] [[move]] introduced in [[Generation IV]].
}}'''Night Slash '''(Japanese: つじぎり ''Blade Testing'') is a damaging {{type|Dark}}-[[Types|type]] [[move]] introduced in [[Generation IV]].
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[[Category:Slashing moves]]
[[Category:Slashing moves]]
[[Category:Dark-type moves]]
[[Category:Physical moves]]

Revision as of 02:42, March 31, 2012

Night Slash
Night Slash Move Game
(つじぎり Blade Testing)
Generation: IV
Battle Data
Type: Type Dark
Category Type Physical
Power: 70
Accuracy: 100
PP: 15
Affects: One target
Secondary Effect: High Critical Hit
Priority: 0
Contest data
Super Contests (DPPt)
Type: [[File:Type_{{{contesttype}}}.gif|{{{contesttype}}}]]
Appeal: 1
[[Category:{{{contesttype}}}-type moves]]
Night Slash (Japanese: つじぎり Blade Testing) is a damaging Dark-type move introduced in Generation IV.


  • The Japanese name つじぎり (Testing) is probably a reference to the way in which some particularly unscrupulous samurai would test new swords in feudal Japan. This was by hiding in wait by a road (typically a crossroads) and waiting for an unsuspecting commoner (i.e. lower class, and so with far fewer rights than the samurai class) to pass by. He would then strike to kill, and in this way learn how well his new sword would cut.
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