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Mr. Mime (Japanese: バリヤード, HepburnBariyaado) (MIS-ter MIME[1]) is a Psychic/Fairy-type Pokémon introduced in Generation I and an ice/psychic-type introduced in Generation VIII. Before Generation VI, Mr. Mime was pure Psychic-type.

Biology[]

Physiology[]

Mr. Mime is a bipedal, humanoid Pokémon. Blue growths resembling clown hair extend from the sides of its pale pink head, and there is a magenta circle on each cheek. Its jaw is curved inward, resembling the mouth of a wooden dummy. It has a round, white body with a magenta spot in the middle, light pink arms and legs that connect to its body via magenta spheres, and small white coverings over its knees. Its white hands resemble gloves with magenta pads on the tips of its white fingers and its dark blue feet curl upward at the tips.

Galarian Mr. Mime are mostly blue and white. Much like other Mr. Mime they also have blue growths resembling clown hair, however, these also extend and cover its cheeks. They have wider-shaped eyes and a blue nose. They have suit-like bodies comprising a white top, blue shoulder spheres, blue bottom trousers, and a diamond-shaped crystal that resembles a tie. They have mitten-like hands and feet that are more defined, resembling blue shoes with light blue soles, presumably made out of ice.

Behavior[]

Kantonian[]

Mr. Mime are very prideful of their pantomime acts, and will heavily slap anyone that interrupts them while miming. They can often be seen performing in the streets of cities and towns, where they mime in exchange for food.

Galarian[]

Galarian Mr. Mime are widely known in the region for their talent in tap dancing and are likely the result of Mr. Rime's influence over Mime Jr. imitating their dance steps. Pokémon are commonly seen performing for food in large cities, especially in the cold north of the region. In fact, some people believed that they evolved to tap-dance specifically to cater to the tastes of Galarian city dwellers, who were more likely to reward dancing Mr. Mime with food. In the winter months, they will visit towns further south as traveling troupes, much to the delight of children across the region.

Natural abilities[]

Mr. Mime are gifted with the art of miming at a young age, but as they mature, they gain the ability to make invisible objects by emitting energy from their fingers and minutely vibrating their fingertips to harden the air around them and form a wall. Barriers generated this way can repel harsh attacks, and its gestures and motions can convince watchers that something unseeable actually exists; once this is achieved, the perceived item will materialize.

Through their feet, Galarian Mr. Mime are able to control the temperature and create a floor of ice, which they can kick up to act as a barrier.

Evolution[]

Mr. Mime is the evolved form of Mime Jr.. It evolves from Mime Jr. when it levels up while knowing the move Mimic.

Galarian Mr. Mime evolves into Mr. Rime when it reaches level 42.

Game info[]

Game locations[]

Locations
Version(s) Area(s) Rarity
Red and Blue Trade an Abra on Route 2 One
Yellow Trade a Clefairy on Route 2 One
Gold and Silver Route 21, Celadon Game Corner Common
Crystal Route 21 Common
Ruby and Sapphire Trade None
FireRed and LeafGreen Trade Abra on Route 2 One
Emerald Trade None
Diamond and Pearl Route 218, 222 (Diamond), Evolve Mime Jr. (Pearl) Uncommon (Diamond), None (Pearl)
Platinum Route 218 Uncommon
HeartGold and SoulSilver Route 21, Safari Zone, Celadon Game Corner Common
Black and White Poké Transfer or Dream World None
X and Y Reflection Cave Common
Omega Ruby and Alpha Sapphire Trade None
Sun and Moon Trade None
Ultra Sun and Ultra Moon Mime Jr.'s ally Rare


Pokédex entries[]

  • Red and Blue

    If interrupted while it is miming, it will slap around the offender with its broad hands.

  • Yellow

    Always practices its pantomime act. It makes enemies believe something exists that really doesn't.

  • Gold

    A skilled mime from birth, it gains the ability to create invisible objects as it matures.

  • Silver

    Its fingertips emit a peculiar force field that hardens air to create an actual wall.

  • Crystal

    It uses the mysterious power it has in its fingers to solidify air into an invisible wall.

  • Ruby

    Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.

  • Sapphire

    Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.

  • FireRed

    It is adept at conning people. It is said to be able to create walls out of thin air by miming.

  • LeafGreen

    If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.

  • Emerald

    A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.

  • Diamond

    It is a pantomime expert that can create invisible but solid walls using miming gestures.

  • Pearl

    Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.

  • Platinum

    It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

  • HeartGold

    A skilled mime from birth, it gains the ability to create invisible objects as it matures.

  • SoulSilver

    Its fingertips emit a peculiar force field that hardens air to create an actual wall.

  • Black

    It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

  • White

    It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

  • Black 2

    It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

  • White 2

    It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

  • X

    Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.

  • Y

    It is adept at conning people. It is said to be able to create walls out of thin air by miming.

  • Omega Ruby

    Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.

  • Alpha Sapphire

    Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.

  • Ultra Sun

    Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.

  • Ultra Moon

    It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!

  • Let's Go, Pikachu!

    Always practices its pantomime act. It makes enemies believe something exists that really doesn't.

  • Let's Go, Eevee!

    Always practices its pantomime act. It makes enemies believe something exists that really doesn't.

  • Sword

    Kantonian Form: The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
    Galarian Form: Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier.

  • Shield

    Kantonian Form: It's known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
    Galarian Form: It can radiate chilliness from the bottoms of its feet. It'll spend the whole day tap-dancing on a frozen floor.


Stats[]

Kantonian form[]

Stats
HP
40
Attack
45
Defense
65
Sp. Atk
100
Sp. Def
120
Speed
90
Total
460

Galarian form[]

Stats
HP
50
Attack
65
Defense
65
Sp. Atk
90
Sp. Def
90
Speed
100
Total
460

Learnset[]

Leveling[]

LevelingGeneration VII
Level Move Power Accuracy PP Type Cat.
1SM
1USUM
Misty Terrain —% 10 Type Fairy HOME Fairy Status
1SM
1USUM
Magical Leaf 60 —% 20 Type Grass HOME Grass Special
1SM
1USUM
Quick Guard —% 15 Type Fighting HOME Fighting Status
1SM
1USUM
Wide Guard —% 10 Type Rock HOME Rock Status
1SM
1USUM
Power Swap —% 10 Type Psychic HOME Psychic Status
1SM
1USUM
Guard Swap —% 10 Type Psychic HOME Psychic Status
1SM
1USUM
Barrier —% 20 Type Psychic HOME Psychic Status
N/ASM
1USUM
Pound 40 100% 35 Type Normal HOME Normal Physical
1SM
1USUM
Confusion 50 100% 25 Type Psychic HOME Psychic Special
4SM
4USUM
Copycat —% 20 Type Normal HOME Normal Status
8SM
8USUM
Meditate —% 40 Type Psychic HOME Psychic Status
11SM
11USUM
Double Slap 15 85% 10 Type Normal HOME Normal Physical
15SM
15USUM
Mimic —% 10 Type Normal HOME Normal Status
15SM
15USUM
Psywave 100% 15 Type Psychic HOME Psychic Special
18SM
18USUM
Encore 100% 5 Type Normal HOME Normal Status
22SM
22USUM
Light Screen —% 30 Type Psychic HOME Psychic Status
22SM
22USUM
Reflect —% 20 Type Psychic HOME Psychic Status
25SM
25USUM
Psybeam 65 100% 20 Type Psychic HOME Psychic Special
29SM
29USUM
Substitute —% 10 Type Normal HOME Normal Status
32SM
32USUM
Recycle —% 10 Type Normal HOME Normal Status
36SM
36USUM
Trick 100% 10 Type Psychic HOME Psychic Status
39SM
39USUM
Psychic 90 100% 10 Type Psychic HOME Psychic Special
43SM
43USUM
Role Play —% 10 Type Psychic HOME Psychic Status
46SM
46USUM
Baton Pass —% 40 Type Normal HOME Normal Status
50SM
50USUM
Safeguard —% 25 Type Normal HOME Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
1 Misty Terrain —% 10 Type Fairy HOME Fairy Status Beautiful 3 0 ♥
1 Magical Leaf 60 —% 20 Type Grass HOME Grass Special Beautiful 2 0 ♥
1 Quick Guard —% 15 Type Fighting HOME Fighting Status Cool 2 0 ♥
1 Wide Guard —% 10 Type Rock HOME Rock Status Tough 1 0 ♥
1 Power Swap —% 10 Type Psychic HOME Psychic Status Clever 1 0 ♥
1 Guard Swap —% 10 Type Psychic HOME Psychic Status Clever 1 0 ♥
1 Barrier —% 20 Type Psychic HOME Psychic Status Cool 1 0 ♥
1 Confusion 50 100% 25 Type Psychic HOME Psychic Special Clever 4 0 ♥
4 Copycat —% 20 Type Normal HOME Normal Status Cute 1 0 ♥
8 Meditate —% 40 Type Psychic HOME Psychic Status Beautiful 1 0 ♥
11 Double Slap 15 85% 10 Type Normal HOME Normal Physical Cute 1 0 ♥
15 Mimic —% 10 Type Normal HOME Normal Status Cute 1 0 ♥
15 Psywave 100% 15 Type Psychic HOME Psychic Special Clever 1 0 ♥
18 Encore 100% 5 Type Normal HOME Normal Status Cute 2 0 ♥
22 Light Screen —% 30 Type Psychic HOME Psychic Status Beautiful 2 0 ♥
22 Reflect —% 20 Type Psychic HOME Psychic Status Clever 2 0 ♥
25 Psybeam 65 100% 20 Type Psychic HOME Psychic Special Beautiful 3 0 ♥
29 Substitute —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
32 Recycle —% 10 Type Normal HOME Normal Status Clever 1 0 ♥
36 Trick 100% 10 Type Psychic HOME Psychic Status Clever 2 1 ♥
39 Psychic 90 100% 10 Type Psychic HOME Psychic Special Clever 4 0 ♥
43 Role Play —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
46 Baton Pass —% 40 Type Normal HOME Normal Status Cute 1 0 ♥
50 Safeguard —% 25 Type Normal HOME Normal Status Beautiful 2 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Cat.
1BW
1
Magical Leaf 60 —% 20 Type Grass HOME Grass Special
1BW
1
Quick Guard —% 15 Type Fighting HOME Fighting Status
1BW
1
Wide Guard —% 10 Type Rock HOME Rock Status
1BW
1
Power Swap —% 10 Type Psychic HOME Psychic Status
1BW
1
Guard Swap —% 10 Type Psychic HOME Psychic Status
1BW
1
Barrier —% 30 Type Psychic HOME Psychic Status
1BW
1
Confusion 50 100% 25 Type Psychic HOME Psychic Special
4BW
4
Copycat —% 20 Type Normal HOME Normal Status
8BW
8
Meditate —% 40 Type Psychic HOME Psychic Status
15BW
11
DoubleSlap 15 85% 10 Type Normal HOME Normal Physical
18BW
15
Mimic —% 10 Type Normal HOME Normal Status
N/ABW
15
Psywave 80% 15 Type Psychic HOME Psychic Special
11BW
18
Encore 100% 5 Type Normal HOME Normal Status
22BW
22
Light Screen —% 30 Type Psychic HOME Psychic Status
22BW
22
Reflect —% 20 Type Psychic HOME Psychic Status
25BW
25
Psybeam 65 100% 20 Type Psychic HOME Psychic Special
29BW
29
Substitute —% 10 Type Normal HOME Normal Status
32BW
32
Recycle —% 10 Type Normal HOME Normal Status
36BW
36
Trick 100% 10 Type Psychic HOME Psychic Status
39BW
39
Psychic 90 100% 10 Type Psychic HOME Psychic Special
43BW
43
Role Play —% 10 Type Psychic HOME Psychic Status
46BW
46
Baton Pass —% 40 Type Normal HOME Normal Status
50BW
50
Safeguard —% 25 Type Normal HOME Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration IV
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal
1 Magical Leaf 60 —% 20 Type Grass HOME Grass Special Beauty 2
1 Power Swap —% 10 Type Psychic HOME Psychic Status Beauty 0
1 Guard Swap —% 10 Type Psychic HOME Psychic Status Cute 0
1 Barrier —% 30 Type Psychic HOME Psychic Status Cool 2
1 Confusion 50 100% 25 Type Psychic HOME Psychic Special Smart 3
4 Copycat —% 20 Type Normal HOME Normal Status Cool 0
8 Meditate —% 40 Type Psychic HOME Psychic Status Beauty 0
11 Encore 100% 5 Type Normal HOME Normal Status Cute 1
15 DoubleSlap 15 85% 10 Type Normal HOME Normal Physical Tough 2
18 Mimic —% 10 Type Normal HOME Normal Status Cute 0
22 Light Screen —% 30 Type Psychic HOME Psychic Status Beauty 2
22 Reflect —% 20 Type Psychic HOME Psychic Status Smart 2
25 Psybeam 65 100% 20 Type Psychic HOME Psychic Special Beauty 2
29 Substitute —% 10 Type Normal HOME Normal Status Smart 1
32 Recycle —% 10 Type Normal HOME Normal Status Smart 0
36 Trick 100% 10 Type Psychic HOME Psychic Status Smart 0
39 Psychic 90 100% 10 Type Psychic HOME Psychic Special Smart 2
43 Role Play —% 10 Type Psychic HOME Psychic Status Cute 1
46 Baton Pass —% 40 Type Normal HOME Normal Status Cute 0
50 Safeguard —% 25 Type Normal HOME Normal Status Beauty 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration III
Level Move Power Accuracy PP Type Contest Cat. Appeal Jam
1 Barrier —% 30 Type Psychic HOME Psychic Cool 1 0 ♥
5 Confusion 50 100% 25 Type Psychic HOME Psychic Smart 2 3 ♥
8FRLG Substitute —% 10 Type Normal HOME Normal Smart 2 0 ♥
9RSE Substitute —% 10 Type Normal HOME Normal Smart 2 0 ♥
12FRLG Meditate —% 40 Type Psychic HOME Psychic Beauty 1 0 ♥
13RSE Meditate —% 40 Type Psychic HOME Psychic Beauty 1 0 ♥
15FRLG DoubleSlap 15 85% 10 Type Normal HOME Normal Tough 2 1 ♥
17RSE DoubleSlap 15 85% 10 Type Normal HOME Normal Tough 2 1 ♥
19FRLG Light Screen —% 30 Type Psychic HOME Psychic Beauty 1 0 ♥
19FRLG Reflect —% 20 Type Psychic HOME Psychic Smart 1 0 ♥
21RSE Light Screen —% 30 Type Psychic HOME Psychic Beauty 1 0 ♥
21RSE Reflect —% 20 Type Psychic HOME Psychic Smart 1 0 ♥
22FRLG Magical Leaf 60 —% 20 Type Grass HOME Grass Beauty 2 0 ♥
25RSE Encore 100% 5 Type Normal HOME Normal Cute 2 0 ♥
26FRLG Encore 100% 5 Type Normal HOME Normal Cute 2 0 ♥
29 Psybeam 65 100% 20 Type Psychic HOME Psychic Beauty 3 0 ♥
33 Recycle —% 10 Type Normal HOME Normal Smart 3 0 ♥
36FRLG Trick 100% 10 Type Psychic HOME Psychic Smart 2 0 ♥
37RSE Trick 100% 10 Type Psychic HOME Psychic Smart 2 0 ♥
40FRLG Role Play —% 10 Type Psychic HOME Psychic Cute 1 0 ♥
41RSE Role Play —% 10 Type Psychic HOME Psychic Cute 1 0 ♥
43FRLG Psychic 90 100% 10 Type Psychic HOME Psychic Smart 1 3 ♥
45RSE Psychic 90 100% 10 Type Psychic HOME Psychic Smart 1 3 ♥
47FRLG Baton Pass —% 40 Type Normal HOME Normal Cute 2 0 ♥
49RSE Baton Pass —% 40 Type Normal HOME Normal Cute 2 0 ♥
50FRLG Safeguard —% 25 Type Normal HOME Normal Beauty 1 0 ♥
53RSE Safeguard —% 25 Type Normal HOME Normal Beauty 1 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration II
Level Move Power Accuracy PP Type
1 Barrier —% 30 Type Psychic HOME Psychic
6 Confusion 50 100% 25 Type Psychic HOME Psychic
11 Substitute —% 10 Type Normal HOME Normal
16 Meditate —% 40 Type Psychic HOME Psychic
21 DoubleSlap 15 85% 10 Type Normal HOME Normal
26 Light Screen —% 30 Type Psychic HOME Psychic
26 Reflect —% 20 Type Psychic HOME Psychic
31 Encore 100% 5 Type Normal HOME Normal
36 Psybeam 65 100% 20 Type Psychic HOME Psychic
41 Baton Pass —% 40 Type Normal HOME Normal
46 Safeguard —% 25 Type Normal HOME Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration I
Level Move Power Accuracy PP Type
1 Confusion 50 100% 25 Type Psychic HOME Psychic
1 Barrier —% 30 Type Psychic HOME Psychic
15 Confusion 50 100% 25 Type Psychic HOME Psychic
23 Light Screen —% 30 Type Psychic HOME Psychic
31 DoubleSlap 15 85% 10 Type Normal HOME Normal
39 Meditate —% 40 Type Psychic HOME Psychic
47 Substitute —% 10 Type Normal HOME Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM[]

TMs, TRs, and HMs Generation VII
TM/HM/TR Move Power Accuracy PP Type Cat.
TM03 Psyshock 80 100% 10 Type Psychic HOME Psychic Special
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM12 Taunt 100% 20 Type Dark HOME Dark Status
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status
TM17 Protect —% 10 Type Normal HOME Normal Status
TM18 Rain Dance —% 5 Type Water HOME Water Status
TM20 Safeguard —% 25 Type Normal HOME Normal Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM22 Solar Beam 120 100% 10 Type Grass HOME Grass Special
TM24 Thunderbolt 90 100% 15 Type Electric HOME Electric Special
TM25 Thunder 110 70% 10 Type Electric HOME Electric Special
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM33 Reflect —% 20 Type Psychic HOME Psychic Status
TM40 Aerial Ace 60 —% 20 Type Flying HOME Flying Physical
TM41 Torment 100% 15 Type Dark HOME Dark Status
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM45 Attract 100% 15 Type Normal HOME Normal Status
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special
TM53 Energy Ball 90 100% 10 Type Grass HOME Grass Special
TM56 Fling 100% 10 Type Dark HOME Dark Physical
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special
TM66 Payback 50 100% 10 Type Dark HOME Dark Physical
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical
TM73 Thunder Wave 90% 20 Type Electric HOME Electric Status
TM77 Psych Up —% 10 Type Normal HOME Normal Status
TM83 Infestation 20 100% 20 Type Bug HOME Bug Special
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special
TM87 Swagger 85% 15 Type Normal HOME Normal Status
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM92 Trick Room —% 5 Type Psychic HOME Psychic Status
TM99 Dazzling Gleam 80 100% 10 Type Fairy HOME Fairy Special
TM100 Confide —% 20 Type Normal HOME Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation VI
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM03 Psyshock 80 100% 10 Type Psychic HOME Psychic Special Beautiful 1 4 ♥
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status Clever 1 0 ♥
TM06 Toxic 90% 10 Type Poison HOME Poison Status Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special Clever 3 0 ♥
TM11 Sunny Day —% 5 Type Fire HOME Fire Status Beautiful 1 0 ♥
TM12 Taunt 100% 20 Type Dark HOME Dark Status Clever 2 1 ♥
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special Cool 4 4 ♥
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status Beautiful 2 0 ♥
TM17 Protect —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM18 Rain Dance —% 5 Type Water HOME Water Status Beautiful 1 0 ♥
TM20 Safeguard —% 25 Type Normal HOME Normal Status Beautiful 2 0 ♥
TM21 Frustration 100% 20 Type Normal HOME Normal Physical Cute 2 3 ♥
TM22 Solar Beam 120 100% 10 Type Grass HOME Grass Special Cool 3 0 ♥
TM24 Thunderbolt 90 100% 15 Type Electric HOME Electric Special Cool 4 0 ♥
TM25 Thunder 110 70% 10 Type Electric HOME Electric Special Cool 1 0 ♥
TM27 Return 100% 20 Type Normal HOME Normal Physical Cute 4 0 ♥
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special Clever 4 0 ♥
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special Clever 4 0 ♥
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical Cool 4 0 ♥
TM32 Double Team —% 15 Type Normal HOME Normal Status Cool 1 0 ♥
TM33 Reflect —% 20 Type Psychic HOME Psychic Status Clever 2 0 ♥
TM40 Aerial Ace 60 —% 20 Type Flying HOME Flying Physical Cool 2 0 ♥
TM41 Torment 100% 15 Type Dark HOME Dark Status Tough 2 0 ♥
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical Cute 2 0 ♥
TM44 Rest —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
TM45 Attract 100% 15 Type Normal HOME Normal Status Cute 2 0 ♥
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical Tough 1 0 ♥
TM48 Round 60 100% 15 Type Normal HOME Normal Special Beautiful 2 0 ♥
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special Cool 4 0 ♥
TM53 Energy Ball 90 100% 10 Type Grass HOME Grass Special Beautiful 4 0 ♥
TM56 Fling 100% 10 Type Dark HOME Dark Physical Cute 3 0 ♥
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special Beautiful 1 0 ♥
TM66 Payback 50 100% 10 Type Dark HOME Dark Physical Tough 2 0 ♥
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical Tough 4 4 ♥
TM70 Flash 100% 20 Type Normal HOME Normal Status Beautiful 3 0 ♥
TM73 Thunder Wave 100% 20 Type Electric HOME Electric Status Cool 1 3 ♥
TM77 Psych Up —% 10 Type Normal HOME Normal Status Clever 2 0 ♥
TM83 Infestation 20 100% 20 Type Bug HOME Bug Special Cute 3 0 ♥
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special Clever 2 0 ♥
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special Cute 1 0 ♥
TM87 Swagger 90% 15 Type Normal HOME Normal Status Cute 3 0 ♥
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status Cute 1 0 ♥
TM90 Substitute —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM92 Trick Room —% 5 Type Psychic HOME Psychic Status Clever 3 0 ♥
TM94 Secret PowerORAS 70 100% 20 Type Normal HOME Normal Physical Clever 1 0 ♥
TM98 Power-Up Punch 40 100% 20 Type Fighting HOME Fighting Physical Tough 1 0 ♥
TM99 Dazzling Gleam 80 100% 10 Type Fairy HOME Fairy Special Beautiful 4 0 ♥
TM100 Confide —% 20 Type Normal HOME Normal Status Cute 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation V
TM/HM/TR Move Power Accuracy PP Type Cat.
TM03 Psyshock 80 100% 10 Type Psychic HOME Psychic Special
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM10 Hidden Power 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM12 Taunt 100% 20 Type Dark HOME Dark Status
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status
TM17 Protect —% 10 Type Normal HOME Normal Status
TM18 Rain Dance —% 5 Type Water HOME Water Status
TM19 Telekinesis —% 15 Type Psychic HOME Psychic Status
TM20 Safeguard —% 25 Type Normal HOME Normal Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM22 Solar Beam 120 100% 10 Type Grass HOME Grass Special
TM24 Thunderbolt 95 100% 15 Type Electric HOME Electric Special
TM25 Thunder 120 70% 10 Type Electric HOME Electric Special
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM33 Reflect —% 20 Type Psychic HOME Psychic Status
TM40 Aerial Ace 60 —% 20 Type Flying HOME Flying Physical
TM41 Torment 100% 15 Type Dark HOME Dark Status
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM45 Attract 100% 15 Type Normal HOME Normal Status
TM46 Thief 40 100% 10 Type Dark HOME Dark Physical
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special
TM53 Energy Ball 80 100% 10 Type Grass HOME Grass Special
TM56 Fling 100% 10 Type Dark HOME Dark Physical
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special
TM66 Payback 50 100% 10 Type Dark HOME Dark Physical
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical
TM70 Flash 100% 20 Type Normal HOME Normal Status
TM73 Thunder Wave 100% 20 Type Electric HOME Electric Status
TM77 Psych Up —% 10 Type Normal HOME Normal Status
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special
TM87 Swagger 90% 15 Type Normal HOME Normal Status
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM92 Trick Room —% 5 Type Psychic HOME Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation IV
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal
TM01 Focus Punch 150 100% 20 Type Fighting HOME Fighting Physical Tough 1
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status Smart 0
TM06 Toxic 85% 10 Type Poison HOME Poison Status Smart 2
TM10 Hidden Power 100% 15 Type Normal HOME Normal Special Smart 1
TM11 Sunny Day —% 5 Type Fire HOME Fire Status Beauty 2
TM12 Taunt 100% 20 Type Dark HOME Dark Status Smart 0
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special Cool 2
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status Beauty 2
TM17 Protect —% 10 Type Normal HOME Normal Status Cute 0
TM18 Rain Dance —% 5 Type Water HOME Water Status Tough 2
TM20 Safeguard —% 25 Type Normal HOME Normal Status Beauty 2
TM21 Frustration 100% 20 Type Normal HOME Normal Physical Cute 2
TM22 Solar Beam 120 100% 10 Type Grass HOME Grass Special Cool 1
TM24 Thunderbolt 95 100% 15 Type Electric HOME Electric Special Cool 2
TM25 Thunder 120 70% 10 Type Electric HOME Electric Special Cool 2
TM27 Return 100% 20 Type Normal HOME Normal Physical Cute 2
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special Smart 2
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special Smart 2
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical Cool 3
TM32 Double Team —% 15 Type Normal HOME Normal Status Cool 2
TM33 Reflect —% 20 Type Psychic HOME Psychic Status Smart 2
TM34 Shock Wave 60 —% 20 Type Electric HOME Electric Special Cool 2
TM41 Torment 100% 15 Type Dark HOME Dark Status Tough 0
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical Cute 2
TM43 Secret Power 70 100% 20 Type Normal HOME Normal Physical Smart 2
TM44 Rest —% 10 Type Psychic HOME Psychic Status Cute 0
TM45 Attract 100% 15 Type Normal HOME Normal Status Cute 2
TM46 Thief 40 100% 10 Type Dark HOME Dark Physical Tough 0
TM48 Skill Swap —% 10 Type Psychic HOME Psychic Status Smart 0
TM49 Snatch —% 10 Type Dark HOME Dark Status Smart 0
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special Cool 2
TM53 Energy Ball 80 100% 10 Type Grass HOME Grass Special Beauty 2
TM56 Fling 100% 10 Type Dark HOME Dark Physical Tough 1
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special Beauty 2
TM58 Endure —% 10 Type Normal HOME Normal Status Tough 2
TM60 Drain Punch 60 100% 5 Type Fighting HOME Fighting Physical Beauty 1
TM66 Payback 50 100% 10 Type Dark HOME Dark Physical Cool 1
TM67 Recycle —% 10 Type Normal HOME Normal Status Smart 0
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical Beauty 2
TM70 Flash 100% 20 Type Normal HOME Normal Status Beauty 2
TM73 Thunder Wave 100% 20 Type Electric HOME Electric Status Cool 2
TM77 Psych Up —% 10 Type Normal HOME Normal Status Smart 0
TM78 Captivate 100% 20 Type Normal HOME Normal Status Beauty 2
TM82 Sleep Talk —% 10 Type Normal HOME Normal Status Cute 3
TM83 Natural Gift 100% 15 Type Normal HOME Normal Physical Cool 2
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special Smart 1
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special Smart 2
TM87 Swagger 90% 15 Type Normal HOME Normal Status Cute 2
TM90 Substitute —% 10 Type Normal HOME Normal Status Smart 1
TM92 Trick Room —% 5 Type Psychic HOME Psychic Status Cute 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation III
TM/HM/TR Move Power Accuracy PP Type Contest Cat. Appeal Jam
TM01 Focus Punch 150 100% 20 Type Fighting HOME Fighting Tough 3 0 ♥
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Smart 2 0 ♥
TM06 Toxic 85% 10 Type Poison HOME Poison Smart 3 0 ♥
TM10 Hidden Power 100% 15 Type Normal HOME Normal Smart 3 0 ♥
TM11 Sunny Day —% 5 Type Fire HOME Fire Beauty 1 0 ♥
TM12 Taunt 100% 20 Type Dark HOME Dark Smart 2 0 ♥
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Cool 4 4 ♥
TM16 Light Screen —% 30 Type Psychic HOME Psychic Beauty 1 0 ♥
TM17 Protect —% 10 Type Normal HOME Normal Cute 1 0 ♥
TM18 Rain Dance —% 5 Type Water HOME Water Tough 1 0 ♥
TM20 Safeguard —% 25 Type Normal HOME Normal Beauty 1 0 ♥
TM21 Frustration 100% 20 Type Normal HOME Normal Cute 1 0 ♥
TM22 Solar Beam 120 100% 10 Type Grass HOME Grass Cool 4 0 ♥
TM24 Thunderbolt 95 100% 15 Type Electric HOME Electric Cool 4 0 ♥
TM25 Thunder 120 70% 10 Type Electric HOME Electric Cool 2 2 ♥
TM27 Return 100% 20 Type Normal HOME Normal Cute 1 0 ♥
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Smart 1 3 ♥
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Smart 3 0 ♥
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Cool 1 4 ♥
TM32 Double Team —% 15 Type Normal HOME Normal Cool 2 0 ♥
TM33 Reflect —% 20 Type Psychic HOME Psychic Smart 1 0 ♥
TM34 Shock Wave 60 —% 20 Type Electric HOME Electric Cool 2 0 ♥
TM41 Torment 100% 15 Type Dark HOME Dark Tough 2 0 ♥
TM42 Facade 70 100% 20 Type Normal HOME Normal Cute 2 0 ♥
TM43 Secret Power 70 100% 20 Type Normal HOME Normal Smart 1 0 ♥
TM44 Rest —% 10 Type Psychic HOME Psychic Cute 2 0 ♥
TM45 Attract 100% 15 Type Normal HOME Normal Cute 2 0 ♥
TM46 Thief 40 100% 10 Type Dark HOME Dark Tough 1 0 ♥
TM48 Skill Swap —% 10 Type Psychic HOME Psychic Smart 1 0 ♥
TM49 Snatch —% 10 Type Dark HOME Dark Smart 2 1 ♥
HM05 Flash 70% 20 Type Normal HOME Normal Beauty 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation II
TM/HM/TR Move Power Accuracy PP Type
TM01 DynamicPunch 100 50% 5 Type Fighting HOME Fighting
TM02 Headbutt 70 100% 15 Type Normal HOME Normal
TM03 Curse —% 10 Type ??? HOME ???
TM06 Toxic 85% 10 Type Poison HOME Poison
TM07 Zap Cannon 100 50% 5 Type Electric HOME Electric
TM09 Psych Up —% 10 Type Normal HOME Normal
TM10 Hidden Power 100% 15 Type Normal HOME Normal
TM11 Sunny Day —% 5 Type Fire HOME Fire
TM13 Snore 40 100% 15 Type Normal HOME Normal
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal
TM17 Protect —% 10 Type Normal HOME Normal
TM20 Endure —% 10 Type Normal HOME Normal
TM21 Frustration 100% 20 Type Normal HOME Normal
TM22 Solar Beam 120 100% 10 Type Grass HOME Grass
TM25 Thunder 120 70% 10 Type Electric HOME Electric
TM27 Return 100% 20 Type Normal HOME Normal
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost
TM31 Mud-Slap 20 100% 10 Type Ground HOME Ground
TM32 Double Team —% 15 Type Normal HOME Normal
TM33 Ice Punch 75 100% 15 Type Ice HOME Ice
TM34 Swagger 90% 15 Type Normal HOME Normal
TM35 Sleep Talk —% 10 Type Normal HOME Normal
TM41 ThunderPunch 75 100% 15 Type Electric HOME Electric
TM42 Dream Eater 100 100% 15 Type Psychic HOME Psychic
TM44 Rest —% 10 Type Psychic HOME Psychic
TM45 Attract 100% 15 Type Normal HOME Normal
TM46 Thief 40 100% 10 Type Dark HOME Dark
TM48 Fire Punch 75 100% 15 Type Fire HOME Fire
TM50 Nightmare 100% 15 Type Ghost HOME Ghost
HM05 Flash 70% 20 Type Normal HOME Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation I
TM/HM/TR Move Power Accuracy PP Type
TM01 Mega Punch 80 85% 20 Type Normal HOME Normal
TM05 Mega Kick 120 75% 5 Type Normal HOME Normal
TM06 Toxic 85% 10 Type Poison HOME Poison
TM08 Body Slam 85 100% 15 Type Normal HOME Normal
TM09 Take Down 90 85% 20 Type Normal HOME Normal
TM10 Double-Edge 100 100% 15 Type Normal HOME Normal
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal
TM17 Submission 80 80% 25 Type Fighting HOME Fighting
TM18 Counter 100% 20 Type Fighting HOME Fighting
TM19 Seismic Toss 100% 20 Type Fighting HOME Fighting
TM20 Rage 20 100% 20 Type Normal HOME Normal
TM22 Solar Beam 120 100% 10 Type Grass HOME Grass
TM24 Thunderbolt 95 100% 15 Type Electric HOME Electric
TM25 Thunder 120 70% 10 Type Electric HOME Electric
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic
TM30 Teleport —% 20 Type Psychic HOME Psychic
TM31 Mimic —% 10 Type Normal HOME Normal
TM32 Double Team —% 15 Type Normal HOME Normal
TM33 Reflect —% 20 Type Psychic HOME Psychic
TM34 Bide —% 10 Type Normal HOME Normal
TM35 Metronome —% 10 Type Normal HOME Normal
TM40 Skull Bash 100 100% 15 Type Normal HOME Normal
TM44 Rest —% 10 Type Psychic HOME Psychic
TM45 Thunder Wave 100% 20 Type Electric HOME Electric
TM46 Psywave 80% 15 Type Psychic HOME Psychic
TM50 Substitute —% 10 Type Normal HOME Normal
HM05 Flash 70% 20 Type Normal HOME Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding[]

To see the Egg Moves that Mr. Mime can learn, refer to Mime Jr.


Tutoring[]

Tutoring Generation VII
Move Power Accuracy PP Type Cat.
Ally Switch USUM —% 15 Type Psychic HOME Psychic Status
Covet USUM 60 100% 25 Type Normal HOME Normal Physical
Drain Punch USUM 75 100% 10 Type Fighting HOME Fighting Physical
Fire Punch USUM 75 100% 15 Type Fire HOME Fire Physical
Focus Punch USUM 150 100% 20 Type Fighting HOME Fighting Physical
Foul Play USUM 95 100% 15 Type Dark HOME Dark Physical
Helping Hand USUM —% 20 Type Normal HOME Normal Status
Ice Punch USUM 75 100% 15 Type Ice HOME Ice Physical
Icy Wind USUM 55 95% 15 Type Ice HOME Ice Special
Iron Defense USUM —% 15 Type Steel HOME Steel Status
Magic Coat USUM —% 15 Type Psychic HOME Psychic Status
Magic Room USUM —% 10 Type Psychic HOME Psychic Status
Recycle USUM —% 10 Type Normal HOME Normal Status
Role Play USUM —% 10 Type Psychic HOME Psychic Status
Shock Wave USUM 60 —% 20 Type Electric HOME Electric Special
Signal Beam USUM 75 100% 15 Type Bug HOME Bug Special
Skill Swap USUM —% 10 Type Psychic HOME Psychic Status
Snatch USUM —% 10 Type Dark HOME Dark Status
Snore USUM 50 100% 15 Type Normal HOME Normal Special
Telekinesis USUM —% 15 Type Psychic HOME Psychic Status
Thunder Punch USUM 75 100% 15 Type Electric HOME Electric Physical
Trick USUM 100% 10 Type Psychic HOME Psychic Status
Wonder Room USUM —% 10 Type Psychic HOME Psychic Status
Zen Headbutt USUM 80 90% 15 Type Psychic HOME Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
Covet ORAS 60 100% 25 Type Normal HOME Normal Physical Cute 1 0 ♥
Drain Punch ORAS 75 100% 10 Type Fighting HOME Fighting Physical Tough 1 0 ♥
Fire Punch ORAS 75 100% 15 Type Fire HOME Fire Physical Tough 4 0 ♥
Focus Punch ORAS 150 100% 20 Type Fighting HOME Fighting Physical Tough 2 0 ♥
Foul Play ORAS 95 100% 15 Type Dark HOME Dark Physical Clever 1 0 ♥
Helping Hand ORAS —% 20 Type Normal HOME Normal Status Clever 4 0 ♥
Ice Punch ORAS 75 100% 15 Type Ice HOME Ice Physical Beautiful 4 0 ♥
Icy Wind ORAS 55 95% 15 Type Ice HOME Ice Special Beautiful 4 0 ♥
Iron Defense ORAS —% 15 Type Steel HOME Steel Status Tough 1 0 ♥
Magic Coat ORAS —% 15 Type Psychic HOME Psychic Status Beautiful 2 0 ♥
Magic Room ORAS —% 10 Type Psychic HOME Psychic Status Clever 3 0 ♥
Recycle ORAS —% 10 Type Normal HOME Normal Status Clever 1 0 ♥
Role Play ORAS —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
Shock Wave ORAS 60 —% 20 Type Electric HOME Electric Special Cool 2 0 ♥
Signal Beam ORAS 75 100% 15 Type Bug HOME Bug Special Beautiful 3 0 ♥
Skill Swap ORAS —% 10 Type Psychic HOME Psychic Status Clever 1 0 ♥
Snatch ORAS —% 10 Type Dark HOME Dark Status Clever 1 0 ♥
Snore ORAS 50 100% 15 Type Normal HOME Normal Special Cute 4 0 ♥
Thunder Punch ORAS 75 100% 15 Type Electric HOME Electric Physical Cool 4 0 ♥
Trick ORAS 100% 10 Type Psychic HOME Psychic Status Clever 2 1 ♥
Wonder Room ORAS —% 10 Type Psychic HOME Psychic Status Clever 3 0 ♥
Zen Headbutt ORAS 80 90% 15 Type Psychic HOME Psychic Physical Clever 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Cat.
Covet  60 100% 40 Type Normal HOME Normal Physical
Drain Punch  75 100% 10 Type Fighting HOME Fighting Physical
Fire Punch  75 100% 15 Type Fire HOME Fire Physical
Helping Hand  —% 20 Type Normal HOME Normal Status
Ice Punch  75 100% 15 Type Ice HOME Ice Physical
Icy Wind  55 95% 15 Type Ice HOME Ice Special
Iron Defense  —% 15 Type Steel HOME Steel Status
Magic Coat  —% 15 Type Psychic HOME Psychic Status
Magic Room  —% 10 Type Psychic HOME Psychic Status
Recycle  —% 10 Type Normal HOME Normal Status
Role Play  —% 10 Type Psychic HOME Psychic Status
Signal Beam  75 100% 15 Type Bug HOME Bug Special
Skill Swap  —% 10 Type Psychic HOME Psychic Status
Sleep Talk  —% 10 Type Normal HOME Normal Status
Snatch  —% 10 Type Dark HOME Dark Status
Snore  40 100% 15 Type Normal HOME Normal Special
ThunderPunch  75 100% 15 Type Electric HOME Electric Physical
Trick  100% 10 Type Psychic HOME Psychic Status
Wonder Room  —% 10 Type Psychic HOME Psychic Status
Zen Headbutt  80 90% 15 Type Psychic HOME Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation IV
Move Power Accuracy PP Type Cat. Contest Cat. Appeal
Fire Punch  75 100% 15 Type Fire HOME Fire Physical Beauty 2
Headbutt HGSS 70 100% 15 Type Normal HOME Normal Physical Tough 3
Helping Hand  —% 20 Type Normal HOME Normal Status Smart 1
Ice Punch  75 100% 15 Type Ice HOME Ice Physical Beauty 2
Iron Defense  —% 15 Type Steel HOME Steel Status Tough 2
Magic Coat HGSS —% 15 Type Psychic HOME Psychic Status Beauty 2
Mud-Slap  20 100% 10 Type Ground HOME Ground Special Cute 3
Role Play HGSS —% 10 Type Psychic HOME Psychic Status Cute 1
Signal Beam  75 100% 15 Type Bug HOME Bug Special Beauty 2
Snore  40 100% 15 Type Normal HOME Normal Special Cute 3
ThunderPunch  75 100% 15 Type Electric HOME Electric Physical Cool 2
Trick  100% 10 Type Psychic HOME Psychic Status Smart 0
Zen Headbutt  80 90% 15 Type Psychic HOME Psychic Physical Beauty 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation III
Move Power Accuracy PP Type Contest Cat. Appeal Jam
Body Slam FRLGEXD 85 100% 15 Type Normal HOME Normal Tough 1 4 ♥
Counter FRLGE 100% 20 Type Fighting HOME Fighting Tough 2 0 ♥
Double-Edge FRLGEXD 120 100% 15 Type Normal HOME Normal Tough 6 0 ♥
Dream Eater FRLGEXD 100 100% 15 Type Psychic HOME Psychic Smart 2 2 ♥
Endure E —% 10 Type Normal HOME Normal Tough 2 0 ♥
Fire Punch E 75 100% 15 Type Fire HOME Fire Beauty 4 0 ♥
Ice Punch E 75 100% 15 Type Ice HOME Ice Beauty 4 0 ♥
Mega Kick FRLGE 120 75% 5 Type Normal HOME Normal Cool 4 0 ♥
Mega Punch FRLGE 80 85% 20 Type Normal HOME Normal Tough 4 0 ♥
Metronome FRLGE —% 10 Type Normal HOME Normal Cute 3 0 ♥
Mimic FRLGEXD —% 10 Type Normal HOME Normal Cute 1 0 ♥
Mud-Slap E 20 100% 10 Type Ground HOME Ground Cute 2 1 ♥
Nightmare XD 100% 15 Type Ghost HOME Ghost Smart 1 3 ♥
Psych Up E —% 10 Type Normal HOME Normal Smart 2 0 ♥
Seismic Toss FRLGEXD 100% 20 Type Fighting HOME Fighting Tough 2 1 ♥
Sleep Talk E —% 10 Type Normal HOME Normal Cute 3 0 ♥
Snore E 40 100% 15 Type Normal HOME Normal Cute 4 0 ♥
Substitute FRLGEXD —% 10 Type Normal HOME Normal Smart 2 0 ♥
Swagger EXD 90% 15 Type Normal HOME Normal Cute 2 0 ♥
ThunderPunch E 75 100% 15 Type Electric HOME Electric Cool 4 0 ♥
Thunder Wave FRLGEXD 100% 20 Type Electric HOME Electric Cool 2 1 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation II
Move Power Accuracy PP Type
Thunderbolt C 95 100% 15 Type Electric HOME Electric
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites[]

Appearances[]

Anime[]

Mimey

Ash's/Delia's Mr. Mime: Mimey.

Ash obtains a Mr. Mime in the Episode Mr. Mime Time! which he shares with his mom Delia. Delia first mistook Mr. Mime for Ash, because Ash was dressed in a Mr. Mime outfit. Delia nicknamed the Mr. Mime 'Mimey', rendering him as one of the few Pokémon that is ever nicknamed in the anime. Mr. Mime has appeared with her ever since, helping her around the house.  In the Pokémon Journeys: The Series, Mimey was left at Cerise Laboratory to look after Ash, adding him to his "World Team".

Trivia[]

  • Despite Mr. Mime having "Mr." in their name, players can still find female Mr. Mime.
    • Due to this, three common nicknames for a female Mr. Mime are "Ms. Mime", "Mrs. Mime" and "Miss Mime".
  • Mr. Mime has received some criticism for its appearance as it apparently combines the worst aspects of clowns and mimes, two largely feared things.
  • Mr. Mime's German name, Pantimos, comes from the word pantomime, or acting without any props. This is a reference to Mr. Mime's signature miming.
  • Mr. Mime is one of the 9 Pokémon that have a type of Incense (in this case, it has Odd Incense in order to produce Mime Jr. eggs).
  • Though normal Mr. Mime can't be found in the wild in Galar due to its regional variant, one can be obtained in Spikemuth through a trade for an Obstagoon.

Origin[]

Mr. Mime is based on a combination of a clown, mime, and a marionette. It seems to specifically be based on pantomiming, the act of acting with "invisible" objects such as boxes or walls.

Galarian Mr. Mime seems to be based on the act of dancing rather than miming, specifically tap dancing. It may also be based on ice skating due to the ice being located at the bottom of its feet. Most of its body also appears to be based on winter clothing, such as its hands resembling mittens, its cheeks resembling earmuffs, and its chest resembling a scarf or tie. Its appearance also has a similar one to that of a snowman.

Etymology[]

Mr. Mime is literally Mr., a male title, and "mime".

Bariyādo is a portmanteau of "barrier" and "weird."

Gallery[]

Kantonian Form[]

Galarian Form[]

See also[]

  1. ^ Silvestri, Cris (2015). Pokémon Deluxe Essential Handbook [Book]. p. 252. Scholastic. ISBN 978-0-545-79566-1.
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