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[[File:Magnet Rise.png|thumb|right|240px|[[Magnet Rise]] is an example of a move]]
 
[[File:Magnet Rise.png|thumb|right|240px|[[Magnet Rise]] is an example of a move]]
A '''Move''' is a technique that [[Pokémon]] use during [[Battle]]. Moves are mainly used to inflict damage on the opponent. Moves usually come from a natural ability that the specific Pokémon has. Some moves can be used both inside and outside of battle. When outside of battle, moves are usually used for transportation or for removing a certain obstacle that occurs in the game. There are three types of moves; Physical, Special, and Status. Each type holds a different kind of effect when used.
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A '''Move''' is a technique that [[Pokémon (creature)|Pokémon]] use during Battles. Moves are mainly used to inflict damage on the opponent. Moves usually come from a natural ability that the specific Pokémon has. Some moves can be used both inside and outside of battle. When outside of battle, moves are usually used for transportation or for removing a certain obstacle that occurs in the game. There are three types of moves; Physical, Special, and Status. Each type holds a different kind of effect when used.
   
 
Furthermore, all Pokémon moves have an elemental [[types|type]] associated with them. Depending on the type of Pokémon one faces, this can make a move "super-effective", "not very effective" or have "no effect" at all.
 
Furthermore, all Pokémon moves have an elemental [[types|type]] associated with them. Depending on the type of Pokémon one faces, this can make a move "super-effective", "not very effective" or have "no effect" at all.
   
 
==Physical==
 
==Physical==
Physical is a category of move, along with Status and Special, which appears in the games Pokémon Diamond, Pearl, and Platinum. Most moves in this category have to deal with Physical contact between the user and the target, like a punch or kick.
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Physical is a move category, along with Status and Special, which was first introduced in [[Pokémon Diamond and Pearl Version]]. Most moves in this category have to do with dealing damage through 'physical' contact with the target, like a punch or kick. These moves can also activate a Pokémon's ability such as [[Static]] or [[Poison Point]].
   
===Examples===
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===Contact Move Examples===
 
*[[Giga Impact]]
 
*[[Giga Impact]]
 
*[[Crush Grip]]
 
*[[Crush Grip]]
 
*[[Mega Punch]]
 
*[[Mega Punch]]
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*[[Fly]]
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*[[Cut]]
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*[[Vine Whip]]
   
== Special ==
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==Special==
Special is a category of attack, along with Status and Physical, which appears in the games Pokémon Diamond, Pearl, Platinum. As the name suggests, most moves in this category have to deal with the user projecting their attack through energy or other forces of nature.
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Special is a category of attack, along with Status and Physical, which was first introduce in Pokémon Diamond and Pearl Version. As the name suggests, most moves in this category have to deal with the user projecting their attack through energy or other forces of nature.
   
 
===Examples===
 
===Examples===
*[[Psychic]]
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*[[Ice Beam]]
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*[[Lava Plume]]
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*[[Psychic (move)|Psychic]]
 
*[[Energy Ball]]
 
*[[Energy Ball]]
 
*[[Thunder]]
 
*[[Thunder]]
 
*[[Hyper Beam]]
 
*[[Hyper Beam]]
   
== Status ==
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==Status==
Status is a category of attack, along with Physical and Special, which appears in the games Pokémon Diamond, Pearl, Platinum. As the name suggests, most move in this category cause status problems. Within this category, it is sometimes separated into the 'Negative Status' Moves, which cause status problems, and the 'Positive Status' Moves, which power up the user or erase negative status conditions.
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Status is a battle type category, along with Physical and Special, which was first introduced in Pokémon Diamond and Pearl Version, however this category is the only one to be a non-damaging type. As the name suggests, most moves in this category cause status changes. The category can be separated into two other categories, outside of it being a non-damaging move, such as "negative status" moves, which cause status problems, by either affecting the target's stats or health condition, and the "positive status" moves, which powers up the user or erase negative health conditions. Other moves are non-damaging moves
   
===Examples (Positive Effects)===
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===Positive Status Move Examples===
 
*[[Agility]]
 
*[[Agility]]
 
*[[Focus Energy]]
 
*[[Focus Energy]]
 
*[[Mist]]
 
*[[Mist]]
   
===Examples (Negative Effects)===
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===Negative Status Move Examples===
 
*[[Poison Powder]]
 
*[[Poison Powder]]
 
*[[Supersonic]]
 
*[[Supersonic]]
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==See also==
 
==See also==
*[[List of Moves]]
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[[List of Moves]]
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 03:42, January 21, 2016

Magnet Rise

Magnet Rise is an example of a move

A Move is a technique that Pokémon use during Battles. Moves are mainly used to inflict damage on the opponent. Moves usually come from a natural ability that the specific Pokémon has. Some moves can be used both inside and outside of battle. When outside of battle, moves are usually used for transportation or for removing a certain obstacle that occurs in the game. There are three types of moves; Physical, Special, and Status. Each type holds a different kind of effect when used.

Furthermore, all Pokémon moves have an elemental type associated with them. Depending on the type of Pokémon one faces, this can make a move "super-effective", "not very effective" or have "no effect" at all.

PhysicalEdit

Physical is a move category, along with Status and Special, which was first introduced in Pokémon Diamond and Pearl Version. Most moves in this category have to do with dealing damage through 'physical' contact with the target, like a punch or kick. These moves can also activate a Pokémon's ability such as Static or Poison Point.

Contact Move ExamplesEdit

SpecialEdit

Special is a category of attack, along with Status and Physical, which was first introduce in Pokémon Diamond and Pearl Version. As the name suggests, most moves in this category have to deal with the user projecting their attack through energy or other forces of nature.

ExamplesEdit

StatusEdit

Status is a battle type category, along with Physical and Special, which was first introduced in Pokémon Diamond and Pearl Version, however this category is the only one to be a non-damaging type. As the name suggests, most moves in this category cause status changes. The category can be separated into two other categories, outside of it being a non-damaging move, such as "negative status" moves, which cause status problems, by either affecting the target's stats or health condition, and the "positive status" moves, which powers up the user or erase negative health conditions. Other moves are non-damaging moves

Positive Status Move ExamplesEdit

Negative Status Move ExamplesEdit

See alsoEdit

List of Moves

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