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+ | A '''Move''' is a technique that [[Pokémon (creature)|Pokémon]] use during [[Battle]]s. Moves are mainly used to inflict damage on the opponent. Moves usually come from a natural ability that the specific Pokémon has. Some moves can be used both inside and outside of battle. When outside of battle, moves are usually used for transportation or for removing a certain obstacle that occurs in the game. There are three types of moves; Physical, Special, and Status. Each type holds a different kind of effect when used. |
− | + | Furthermore, all Pokémon moves have an elemental [[types|type]] associated with them. Depending on the type of Pokémon one faces, this can make a move "super-effective", "not very effective" or have "no effect" at all. |
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⚫ | Physical is a category of move, along with Status and Special, which first appears in the games [[Pokémon Diamond and Pearl Version]], and [[Pokémon Platinum]]. Most moves in this category have to deal with Physical contact between the user and the target, like a punch or kick. These moves also can activate a Pokémon's ability such as [[Static]] or [[Poison Point]]. |
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===Examples=== |
===Examples=== |
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*[[Crush Grip]] |
*[[Crush Grip]] |
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− | *[[ |
+ | *[[Mega Punch]] |
+ | *[[Fly]] |
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+ | *[[Cut]] |
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+ | *[[Vine Whip]] |
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− | == |
+ | ==Special== |
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===Examples=== |
===Examples=== |
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+ | *[[Ice Beam]] |
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− | *[[ |
+ | *[[Lava Plume]] |
+ | *[[Psychic (move)|Psychic]] |
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*[[Energy Ball]] |
*[[Energy Ball]] |
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*[[Thunder]] |
*[[Thunder]] |
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+ | *[[Hyper Beam]] |
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− | == |
+ | ==Status== |
⚫ | Status is a category of attack, along with Physical and Special, which appears in the games Pokémon Diamond, Pearl, Platinum. As the name suggests, most move in this category cause status problems. Within this category, it is sometimes separated into the 'Negative Status' Moves, which cause status problems, and the 'Positive Status' Moves, which power up the user or erase negative status conditions. |
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⚫ | Status is a category of attack, along with Physical and Special, which appears in the games |
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*[[Agility]] |
*[[Agility]] |
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*[[Focus Energy]] |
*[[Focus Energy]] |
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*[[Mist]] |
*[[Mist]] |
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− | ===Examples (Negative Effects)=== |
+ | ===Examples (Negative Effects on foe)=== |
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*[[Poison Powder]] |
*[[Poison Powder]] |
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− | *[[ |
+ | *[[Supersonic]] |
*[[Thunder Wave]] |
*[[Thunder Wave]] |
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+ | ==See also== |
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+ | *[[List of Moves]] |
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Revision as of 22:14, 4 October 2015
A Move is a technique that Pokémon use during Battles. Moves are mainly used to inflict damage on the opponent. Moves usually come from a natural ability that the specific Pokémon has. Some moves can be used both inside and outside of battle. When outside of battle, moves are usually used for transportation or for removing a certain obstacle that occurs in the game. There are three types of moves; Physical, Special, and Status. Each type holds a different kind of effect when used.
Furthermore, all Pokémon moves have an elemental type associated with them. Depending on the type of Pokémon one faces, this can make a move "super-effective", "not very effective" or have "no effect" at all.
Physical
Physical is a category of move, along with Status and Special, which first appears in the games Pokémon Diamond and Pearl Version, and Pokémon Platinum. Most moves in this category have to deal with Physical contact between the user and the target, like a punch or kick. These moves also can activate a Pokémon's ability such as Static or Poison Point.
Examples
Special
Special is a category of attack, along with Status and Physical, which appears in the games Pokémon Diamond, Pearl, Platinum. As the name suggests, most moves in this category have to deal with the user projecting their attack through energy or other forces of nature.
Examples
Status
Status is a category of attack, along with Physical and Special, which appears in the games Pokémon Diamond, Pearl, Platinum. As the name suggests, most move in this category cause status problems. Within this category, it is sometimes separated into the 'Negative Status' Moves, which cause status problems, and the 'Positive Status' Moves, which power up the user or erase negative status conditions.