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[[File:Magnet Rise.png|thumb|right|240px|[[Magnet Rise]] is an example of a move]]
[[File:Magnet Rise.png|thumb|right|240px|[[Magnet Rise]] is an example of a move]]'''Moves''' (''Attacks'') are techniques that [[Pokémon]] use during [[Battle]]. Moves are mainly used to inflict damage on the opponent. Moves usually come from a natural ability that the specific Pokémon has. Some moves can be used both inside and outside of battle. When outside of battle, moves are usually used for transportation or for removing a certain obstacle that occurs in the game. There are three types of moves; Physical, Special, and Status. Each type holds a different kind of effect when used.
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A '''Move''' is a technique that [[Pokémon]] use during [[Battle]]. Moves are mainly used to inflict damage on the opponent. Moves usually come from a natural ability that the specific Pokémon has. Some moves can be used both inside and outside of battle. When outside of battle, moves are usually used for transportation or for removing a certain obstacle that occurs in the game. There are three types of moves; Physical, Special, and Status. Each type holds a different kind of effect when used.
   
 
Furthermore, all Pokémon moves have an elemental [[types|type]] associated with them. Depending on the type of Pokémon one faces, this can make a move "super-effective", "not very effective" or have "no effect" at all.
 
Furthermore, all Pokémon moves have an elemental [[types|type]] associated with them. Depending on the type of Pokémon one faces, this can make a move "super-effective", "not very effective" or have "no effect" at all.
   
== Physical ==
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==Physical==
Physical is a category of move, along with Status and Special, which appears in the games Pokémon Diamond, Pearl, Platinum. Most moves in this category have to deal with Physical contact between the user and the target, like a punch or kick.
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Physical is a category of move, along with Status and Special, which appears in the games Pokémon Diamond, Pearl, and Platinum. Most moves in this category have to deal with Physical contact between the user and the target, like a punch or kick.
   
 
===Examples===
 
===Examples===
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*[[Crush Grip]]
 
*[[Crush Grip]]
 
*[[Mega Punch]]
 
*[[Mega Punch]]
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*[[Fly]]
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*[[Cut]]
 
*[[Vine Whip]]
   
 
== Special ==
 
== Special ==
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===Examples===
 
===Examples===
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*[[Ice Beam]]
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*[[Lava Plume]]
 
*[[Psychic]]
 
*[[Psychic]]
 
*[[Energy Ball]]
 
*[[Energy Ball]]
 
*[[Thunder]]
 
*[[Thunder]]
 
*[[Hyper Beam]]
 
*[[Hyper Beam]]
*Solarbean
 
*Clear Smog
 
*Giga Drain
 
*Mega Drain
 
*Growth
 
*Absorb
 
*Hidden Power
 
*Round
 
*Sludge Bomb
 
*Aura Sphere
 
   
 
== Status ==
 
== Status ==
 
Status is a category of attack, along with Physical and Special, which appears in the games Pokémon Diamond, Pearl, Platinum. As the name suggests, most move in this category cause status problems. Within this category, it is sometimes separated into the 'Negative Status' Moves, which cause status problems, and the 'Positive Status' Moves, which power up the user or erase negative status conditions.
 
Status is a category of attack, along with Physical and Special, which appears in the games Pokémon Diamond, Pearl, Platinum. As the name suggests, most move in this category cause status problems. Within this category, it is sometimes separated into the 'Negative Status' Moves, which cause status problems, and the 'Positive Status' Moves, which power up the user or erase negative status conditions.
   
===Examples (Positive Effects)===
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===Examples (Positive Effects for self)===
 
*[[Agility]]
 
*[[Agility]]
 
*[[Focus Energy]]
 
*[[Focus Energy]]
 
*[[Mist]]
 
*[[Mist]]
*Rock Polish
 
*Tail Whip
 
*Light Screen
 
*Reflect
 
*Double Team
 
*Sand Attack
 
*Screech
 
*Endure
 
*Safe Guard
 
*Cotton Guard
 
*Leer
 
*Work Up
 
*Bulk Up
 
*Amnesia
 
*Scary Face
 
*Harden
 
*Swords Dance
 
*Meditate
 
*Psych Up
 
*Withdraw
 
*Growl
 
   
===Examples (Negative Effects)===
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===Examples (Negative Effects on foe)===
 
*[[Poison Powder]]
 
*[[Poison Powder]]
*[[Super Sonic]]
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*[[Supersonic]]
 
*[[Thunder Wave]]
 
*[[Thunder Wave]]
*Hypnosis
 
*Stun Spore
 
*Sleep Powder
 
*Will-o-wisp
 
*Toxic
 
*Confuse Ray
 
*Poison Gas
 
*Grass Whistle
 
*Sing
 
*Lovely Kiss
 
*Dark Void
 
*Spore
 
*Yawn
 
*Relic Song
 
*Glare
 
   
 
==See also==
 
==See also==

Revision as of 14:18, 1 January 2014

File:Magnet Rise.png

Magnet Rise is an example of a move

A Move is a technique that Pokémon use during Battle. Moves are mainly used to inflict damage on the opponent. Moves usually come from a natural ability that the specific Pokémon has. Some moves can be used both inside and outside of battle. When outside of battle, moves are usually used for transportation or for removing a certain obstacle that occurs in the game. There are three types of moves; Physical, Special, and Status. Each type holds a different kind of effect when used.

Furthermore, all Pokémon moves have an elemental type associated with them. Depending on the type of Pokémon one faces, this can make a move "super-effective", "not very effective" or have "no effect" at all.

Physical

Physical is a category of move, along with Status and Special, which appears in the games Pokémon Diamond, Pearl, and Platinum. Most moves in this category have to deal with Physical contact between the user and the target, like a punch or kick.

Examples

Special

Special is a category of attack, along with Status and Physical, which appears in the games Pokémon Diamond, Pearl, Platinum. As the name suggests, most moves in this category have to deal with the user projecting their attack through energy or other forces of nature.

Examples

Status

Status is a category of attack, along with Physical and Special, which appears in the games Pokémon Diamond, Pearl, Platinum. As the name suggests, most move in this category cause status problems. Within this category, it is sometimes separated into the 'Negative Status' Moves, which cause status problems, and the 'Positive Status' Moves, which power up the user or erase negative status conditions.

Examples (Positive Effects for self)

Examples (Negative Effects on foe)

See also