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− | {{ |
+ | {{Image Update|Gen VII anime image in use}} |
{{Move Infobox |
{{Move Infobox |
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+ | |image =Lusamine Absol Mean Look.png |
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− | | |
+ | |ja_name = くろいまなざし |
− | Dark Look |
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+ | |ja_trans = Dark Look |
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− | |type |
+ | |type =Normal |
⚫ | |||
− | |category |
+ | |category =Status |
− | |pp |
+ | |pp =5 |
− | |generation |
+ | |generation =II |
− | |power |
+ | |power =N/A |
− | |accuracy |
+ | |accuracy =N/A |
− | |contesttype = Beauty |
+ | |contesttype = Beauty |
− | |appeal = 2 |
+ | |appeal = 2 |
|jam = 0 |
|jam = 0 |
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− | |appeal2 = 2 |
+ | |appeal2 = 2 |
+ | |contact = 0 |
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+ | |detect = 0 |
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+ | |magiccoat = 1 |
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+ | |magicbounce = 1 |
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+ | |brightpowder = 0 |
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+ | |snatch = 0 |
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+ | |mirrormove = 1 |
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+ | |kingsrock = 0 |
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+ | }} |
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⚫ | '''Mean Look''' is a {{Type|Normal}}-[[Types|type]] [[move]] where a [[Pokémon (creature)|Pokémon]] gives the opponent the evil eye and keeps them from escaping the battle. Its effect is identical to the move [[Block]], which is to prevent the opposing Pokémon from escaping. It is a {{Type|Normal}}-type move that was introduced in [[Generation II]]. |
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+ | ==Description== |
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⚫ | '''Mean Look''' is |
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+ | {{Movedesctop|Normal}} |
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+ | {{Movedescmid|{{G|GSC}}|Prevents fleeing or switching.}} |
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+ | {{Movedescmid|{{G|RSE}}|Fixes the foe with a mean look that prevents escape.}} |
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+ | {{Movedescmid|{{G|FRLG}}|The foe is fixed with a mean look that prevents it from escaping.}} |
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+ | {{Movedescmid|{{G|DPPt}}{{G|HGSS}}|The user affixes the foe with a dark, arresting look. The target becomes unable to flee.}} |
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+ | {{Movedescmid|{{G|BW}}{{G|B2W2}}<br/>{{G|XY}}{{G|ORAS}}|The user pins the target with a dark, arresting look. The target becomes unable to flee.}} |
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+ | {{Movedescmid|{{G|SM}}{{G|USUM}}|The user pins the target with a dark, arresting look. The target becomes unable to flee.}} |
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+ | {{Movedescend}} |
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+ | |||
+ | {{Clear}} |
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==Gallery== |
==Gallery== |
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+ | {{MoveGallery |
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+ | |games = |
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+ | Mean Look II.png {{!}} Mean Look depicted in [[Generation II]]. |
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+ | Mean Look III.png {{!}} Mean Look depicted in [[Pokémon Ruby Version and Pokémon Sapphire Version|Ruby, Sapphire]], [[Pokémon Emerald Version|Emerald]], [[Pokémon FireRed Version and Pokémon LeafGreen Version|FireRed and LeafGreen]] |
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+ | Mean Look V.png {{!}} Mean Look depicted in [[Pokémon Black Version and Pokémon White Version|Black, White]], [[Pokémon Black Version 2 and Pokémon White Version 2|Black 2 and White 2]]. |
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+ | |anime = |
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+ | Morty Haunter Mean Look.png {{!}} Mean Look being used by [[Morty's Haunter]]. |
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+ | Brandon Dusclops Mean Look.png {{!}} Mean Look being used by [[Brandon's Dusclops]]. |
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+ | Conway Dusknoir Mean Look.png {{!}} Mean Look being used by [[Conway's Dusknoir]]. |
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+ | Lenora Watchog Mean Look.png {{!}} Mean Look being used by [[Lenora's Watchog]]. |
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+ | Alva Mega Gengar Mean Look.png {{!}} Mean Look being used by [[Alva's Gengar|Alva's Mega Gengar]]. |
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+ | Lusamine Absol Mean Look.png {{!}} Mean Look being used by [[Lusamine's Absol]]. |
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+ | Nanu Sableye Mean Look.png {{!}} Mean Look being used by [[Nanu's Sableye]]. |
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+ | }} |
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{{Stub}} |
{{Stub}} |
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+ | {{List of Normal-type moves}} |
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[[es:Mal de ojo]] |
[[es:Mal de ojo]] |
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⚫ |
Latest revision as of 20:17, 7 January 2024
Mean Look
くろいまなざし Dark Look |
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Generation: | II |
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Battle Data
Type: | |
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Category | |
Power: | N/A |
Accuracy: | N/A |
PP: | 5, max: ? |
Affects: | Selected target |
Secondary Effect: | None |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | Yes |
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Magic Bounce: | Yes |
Bright Powder: | No |
Protect/Detect: | No |
Snatch: | No |
Mirror Move: | Yes |
King's Rock: | No |
Mean Look is a Normal-type move where a Pokémon gives the opponent the evil eye and keeps them from escaping the battle. Its effect is identical to the move Block, which is to prevent the opposing Pokémon from escaping. It is a Normal-type move that was introduced in Generation II.
Description
Games | Description |
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GSC | Prevents fleeing or switching. |
RSE | Fixes the foe with a mean look that prevents escape. |
FRLG | The foe is fixed with a mean look that prevents it from escaping. |
DPPtHGSS | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
BWB2W2 XYORAS |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
SMUSUM | The user pins the target with a dark, arresting look. The target becomes unable to flee. |