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+ | {{Missing Image}} |
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− | An ability owned by [[Probopass]] and other [[Pokemon]]. Like [[Arena Trap]], [[Steel Pokémon]], can't run away! |
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+ | '''Magnet Pull''' (Japanese: '''じりょく''' ''Magnetism'') is an ability introduced in [[Generation 3]]. |
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+ | |||
+ | ==Effect== |
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+ | ===In battle=== |
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+ | Magnet Pull makes [[Steel Pokémon]] unable to [[Run Away]]. |
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+ | |||
+ | ===Outside of battle=== |
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+ | It makes it more probable that the player will come across {{Type|Steel}}-type wild [[Pokémon]], if the Pokémon with this ability is in the lead spot. |
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+ | |||
+ | ==Pokémon== |
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+ | ===Natural=== |
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+ | {| class="wikitable" |
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+ | !style="background-color: #{{Steel}}; color: black;"|Pokédex |
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+ | !style="background-color: #{{Steel}}; color: black;"|[[Pokémon]] |
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+ | !style="background-color: #{{Steel}}; color: black;"|Sprite |
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+ | !style="background-color: #{{Steel}}; color: black;"|type |
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+ | |- |
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+ | | style="vertical-align: top; text-align: center;"|#081 |
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+ | | style="vertical-align: top; text-align: center;"|[[Magnemite]] |
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+ | | style="vertical-align: top; text-align: center;"|[[File:081.png]] |
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+ | | style="vertical-align: top; text-align: center;"|[[File:Type_Electric.gif]][[File:Type_Steel.gif]] |
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+ | |- |
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+ | | style="vertical-align: top; text-align: center;"|#082 |
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+ | | style="vertical-align: top; text-align: center;"|[[Magneton]] |
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+ | | style="vertical-align: top; text-align: center;"|[[File:082.png]] |
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+ | | style="vertical-align: top; text-align: center;"|[[File:Type_Electric.gif]][[File:Type_Steel.gif]] |
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+ | |- |
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+ | | style="vertical-align: top; text-align: center;"|#299 |
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+ | | style="vertical-align: top; text-align: center;"|[[Nosepass]] |
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+ | | style="vertical-align: top; text-align: center;"|[[File:299.png]] |
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+ | | style="vertical-align: top; text-align: center;"|[[File:Type_Rock.gif]] |
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+ | |- |
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+ | | style="vertical-align: top; text-align: center;"|#462 |
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+ | | style="vertical-align: top; text-align: center;"|[[Magnezone]] |
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+ | | style="vertical-align: top; text-align: center;"|[[File:462.png]] |
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+ | | style="vertical-align: top; text-align: center;"|[[File:Type_Electric.gif]][[File:Type_Steel.gif]] |
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+ | |- |
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+ | | style="vertical-align: top; text-align: center;"|#476 |
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+ | | style="vertical-align: top; text-align: center;"|[[Probopass]] |
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+ | | style="vertical-align: top; text-align: center;"|[[File:476.png]] |
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+ | | style="vertical-align: top; text-align: center;"|[[File:Type_Rock.gif]][[File:Type_Steel.gif]] |
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+ | |} |
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+ | |||
+ | ==Etymology== |
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+ | As its name suggests, the Magnet Pull ability is exclusive to Pokémon that rely on the Earth's magnetic field. |
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+ | |||
+ | {{stub}} |
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[[Category:Abilities]] |
[[Category:Abilities]] |
Revision as of 00:52, 30 November 2014
Magnet Pull (Japanese: じりょく Magnetism) is an ability introduced in Generation 3.
Effect
In battle
Magnet Pull makes Steel Pokémon unable to Run Away.
Outside of battle
It makes it more probable that the player will come across Steel-type wild Pokémon, if the Pokémon with this ability is in the lead spot.
Pokémon
Natural
Pokédex | Pokémon | Sprite | type |
---|---|---|---|
#081 | Magnemite | ||
#082 | Magneton | ||
#299 | Nosepass | ||
#462 | Magnezone | ||
#476 | Probopass |
Etymology
As its name suggests, the Magnet Pull ability is exclusive to Pokémon that rely on the Earth's magnetic field.