Magic Room prevents the foe from using held items for 5 turns. {{Template:Move Infobox
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{{Move Infobox
|type = Psychic
|type = Psychic
|name = Magic Room
|name = Magic Room
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|generation = V
|generation = V
|category = Status
|category = Status
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|power = -
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|power = -
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|accuracy = -
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|accuracy = 100%
|pp = 10
|pp = 10
|affects = All
|affects = All
|priority = -7
|priority = -7
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|contact = No
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|contact = 0
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|magiccoat_ = No
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|magiccoat = 0
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|brightpowder_ = No
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|brightpowder = 0
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|detect_ = No
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|detect = 0
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|snatch_ = No
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|snatch = 0
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|kingsrock_ = No}}
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|kingsrock = 0
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}}'''Magic Room''' is a {{type|Psychic}}-[[Types|type]] [[move]] introduced in [[Generation V]] that prevents the foe from using held items for 5 turns.
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{{Stub}}
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{{stub}}
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[[Category:Moves]]
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[[Category:Psychic-type moves]]
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[[Category:Status moves]]
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[[Category:Moves not affected by BrightPowder]]
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[[Category:Moves not affected by Snatch]]
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[[Category:Moves not affected by King's Rock]]
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[[Category:Moves not affected by Detect or Protect]]
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[[Category:Moves not affected by Magic Coat]]
Latest revision as of 14:07, April 6, 2012
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