Magic Room
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Magic Room
| 200px |
| (マジックルーム Magic Room) |
|---|
| Generation: | V |
|---|
Battle Data
| Type: | |
|---|---|
| Category | |
| Power: | - |
| Accuracy: | 100% |
| PP: | 10 |
| Affects: | All |
| Secondary Effect: | None |
| Priority: | -7 |
| Contact: | No |
Affected by
| Magic Coat: | No |
|---|---|
| BrightPowder: | No |
| Protect/Detect: | No |
| Snatch: | No |
| King's Rock: | No |
Magic Room is a Psychic-type move introduced in Generation V that prevents the foe from using held items for 5 turns.
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