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− | '''Magic Guard''' is an ability that allows only [[attack]]s to [[Damage Calculation|damage]] the [[Pokémon]]; it will not receive damage from status moves like [[ |
+ | '''Magic Guard''' is an [[ability]] that allows only [[attack]]s to [[Damage Calculation|damage]] the [[Pokémon]]; it will not receive damage from [[status]] [[moves]] like [[Curse]], the [[weather]] conditions [[Sandstorm]] and [[Hail]], the status effects [[Burned|burn]] and [[Poisoned|poison]] or from held [[items]], such as [[Life Orb]]. Nor will it receive any damage from entry hazards such as [[spikes]], [[Toxic Spikes|toxic spikes]], or [[Stealth Rock|stealth rocks]]. There are exceptions to this, however. Magic Guard prevents most [[recoil]] damage, but does not prevent recoil damage from [[Struggle]]. Damage from [[confusion]] still occurs. Magic Guard does not prevent loss of [[HP]] from [[Pain Split]]. In Mystery Dungeon 2, a Pokémon with this ability can still lose HP and faint from hunger. Magic Guard also fails to protect the user from explosion damage in those games. |
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− | {{stub}} |
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==Pokemon== |
==Pokemon== |
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!style="background-color: #{{Psychic}}; color: black;"|[[Pokémon]] |
!style="background-color: #{{Psychic}}; color: black;"|[[Pokémon]] |
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!style="background-color: #{{Psychic}}; color: black;"|Sprite |
!style="background-color: #{{Psychic}}; color: black;"|Sprite |
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− | !style="background-color: #{{Psychic}}; color: black;"| |
+ | !style="background-color: #{{Psychic}}; color: black;"|type |
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| style="vertical-align: top; text-align: center;"|#035 |
| style="vertical-align: top; text-align: center;"|#035 |
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!style="background-color: #{{Psychic}}; color: black;"|[[Pokémon]] |
!style="background-color: #{{Psychic}}; color: black;"|[[Pokémon]] |
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!style="background-color: #{{Psychic}}; color: black;"|Sprite |
!style="background-color: #{{Psychic}}; color: black;"|Sprite |
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− | !style="background-color: #{{Psychic}}; color: black;"| |
+ | !style="background-color: #{{Psychic}}; color: black;"|type |
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| style="vertical-align: top; text-align: center;"|#063 |
| style="vertical-align: top; text-align: center;"|#063 |
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+ | ==Gallery== |
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+ | <gallery> |
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+ | Lusamine Clefable Magic Guard.png|Magic Guard activated by [[Lusamine's Clefable (anime)|Lusamine's Clefable]]. |
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+ | </gallery> |
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{{stub}} |
{{stub}} |
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+ | [[Category:Generation IV Abilities]] |
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Latest revision as of 20:24, 8 August 2021
Magic Guard is an ability that allows only attacks to damage the Pokémon; it will not receive damage from status moves like Curse, the weather conditions Sandstorm and Hail, the status effects burn and poison or from held items, such as Life Orb. Nor will it receive any damage from entry hazards such as spikes, toxic spikes, or stealth rocks. There are exceptions to this, however. Magic Guard prevents most recoil damage, but does not prevent recoil damage from Struggle. Damage from confusion still occurs. Magic Guard does not prevent loss of HP from Pain Split. In Mystery Dungeon 2, a Pokémon with this ability can still lose HP and faint from hunger. Magic Guard also fails to protect the user from explosion damage in those games.
Pokemon
Natural
Pokédex | Pokémon | Sprite | type |
---|---|---|---|
#035 | Clefairy | ||
#036 | Clefable | ||
#173 | Cleffa | ||
#561 | Sigilyph | ||
#577 | Solosis | ||
#578 | Duosion | ||
#579 | Reuniclus |
Hidden
Pokédex | Pokémon | Sprite | type |
---|---|---|---|
#063 | Abra | ||
#064 | Kadabra | ||
#065 | Alakazam |