A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
The user applies pressure to stress points, sharply boosting one of its stats or its allies' stats.
The user confounds the target with speed, then slashes. This attack never misses.
A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
The user helps the target and makes it use its move right after the user.
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
The user teleports using a strange power and switches places with one of its allies.
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
The user envelops itself in a veil made of water. It regains some HP every turn.
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
The user releases a soothing scent that heals all status conditions affecting the user's party.
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
If the target has already taken some damage in the same turn, this attack's power is doubled.
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
The user calls out its underlings to pummel the target. Critical hits land more easily.
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
The user looses a blast of aura power from deep within its body at the target. This attack never misses.
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Round objects are hurled at the target to strike two to five times in a row.
The user throws up a sturdy wall that sharply raises its Defense stat.
The user switches places with a party Pokémon in waiting and passes along any stat changes.
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
The user passes its held item to the target when the target isn't holding an item.
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
The target is bitten with viciously sharp fangs. This may also make the target flinch.
The target is razed by a fiery explosion. The user can't move on the next turn.
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
The user blocks the target's way with arms spread wide to prevent escape.
The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
The user clubs the target with a bone. This may also make the target flinch.
The user strikes the target with a hard bone two to five times in a row.
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
The user attacks everything around it with the destructive power of a terrible, explosive sound.
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
If the target's HP is half or less, this attack will hit with double the power.
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
The user vibrates its wings to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
The user strikes the target with tough punches as fast as bullets. This move always goes first.
The user forcefully shoots seeds at the target two to five times in a row.
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
The Pokémon congratulates you on your special day!
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
The user attacks the target with sound waves of deafening chatter. This confuses the target.
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
The target is hit with a flurry of punches that strike two to five times in a row.
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.
The target is exposed to a sinister ray that triggers confusion.
The target is hit by a weak telekinetic force. This may also confuse the target.
The target is attacked with long, creeping tentacles or vines. This may also lower the target's Speed stat.
The user changes its type to become the same type as the move at the top of the list of moves it knows.
The user changes its type to make itself resistant to the type of the attack the opponent used last.
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
The user absorbs a mystical power from the space to raise its Defense and Sp. Def stats.
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.
A retaliation move that counters any physical attack, inflicting double the damage taken.
The user endearingly approaches the target, then steals the target's held item.
The target is hammered with a large pincer. Critical hits land more easily.
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
The user slashes the target with hard and sharp claws. This may also lower the target's Defense.
The target is crushed with great force. The more HP the target has left, the greater this move's power.
A move that works differently for the Ghost type than for all other types.
The target is cut with a scythe or claw. This can also be used to cut down thin trees.
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
The user damages opposing Pokémon by emitting a powerful flash.
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
The user curls up to conceal weak spots and raise its Defense stat.
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user’s Defense stat.
The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
For four turns, this move prevents the target from using the move it last used.
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.
The target is hit with rhythmically launched punches. This may also leave the target confused.
Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
The target is quickly kicked twice in succession using both feet.
The target is slapped repeatedly, back and forth, two to five times in a row.
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
A reckless, life-risking tackle. This also damages the user quite a lot.
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Special Attack stat.
After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process.
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
The user slashes the target with huge, sharp claws.
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
The target is attacked with a shock wave generated by the user's gaping mouth.
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
A corkscrewing attack with a sharp beak acting as a drill.
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
The user punches the target with full, concentrated power. This confuses the target if it hits.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def.
The user sets off an earthquake that strikes every Pokémon around it.
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
A large egg is hurled at the target with maximum force to inflict damage.
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
The user attacks and captures opposing Pokémon by using an electric net. This lowers their Speed stat.
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
The target is attacked with small flames. This may also leave the target with a burn.
The user compels the target to keep using only the move it last used for three turns.
An attack move that cuts down the target's HP to equal the user's HP.
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def.
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
The user attacks with an odd, unseeable power. This may also make the target flinch.
The user charges the target at blinding speed. This move always goes first.
An attack move that doubles its power if the user is poisoned, is burned, or has paralysis.
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
The user stirs up a fairy wind and strikes the target with it.
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
When the user knocks out a target with this move, the user's Attack stat rises sharply.
Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat.
The user risks everything to attack its target. The user faints but does damage equal to its HP.
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
A column of fire hits opposing Pokémon. When used with its grass equivalent, its damage increases and a vast sea of fire appears.
The target is punched with a fiery fist. This may also leave the target with a burn.
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
The user flings its held item at the target to attack. This move's power and effects depend on the item.
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
The user takes a deep breath and focuses so that critical hits land more easily.
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
The user draws attention to itself, making all targets take aim only at the user.
The target is attacked with a shock wave. This may also leave the target with paralysis.
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
The user puts a forest curse on the target. Afflicted targets are now Grass type as well.
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
The user slams the target with an enormous tree. The user can't move on the next turn.
The user blows its cold breath on the target. This attack always results in a critical hit.
A full-power attack that grows more powerful the less the user likes its Trainer.
The target is jabbed repeatedly with a horn or beak two to five times in a row.
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
The target is raked with sharp claws or scythes quickly two to five times in a row.
The user throws down a giant thunderbolt. This move is more powerful when influenced by an enormous flame.
The user brings down a giant flame. This attack is more powerful when influenced by an enormous thunderbolt.
Two turns after this move is used, a hunk of psychic energy attacks the target.
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
The user attacks by throwing steel gears at its target twice.
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
The user charges at the target using every bit of its power. The user can't move on the next turn.
The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.
The user intimidates the target with the pattern on its belly to cause paralysis.
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears.
The user plays a pleasant melody that lulls the target into a deep sleep.
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
The user's body grows all at once, raising the Attack and Sp. Atk stats.
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
The user employs its psychic powers to average its Defense and Sp. Def stats with those of the target.
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
The user shoots filthy garbage at the target to attack. This may also poison the target.
A gust of wind is whipped up by wings and launched at the target to inflict damage.
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
Using Happy Hour doubles the amount of prize money received after battle.
The user stiffens all the muscles in its body to raise its Defense stat.
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
The user calls out its underlings to heal it. The user regains up to half of its max HP.
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
The user employs its psychic power to switch stat changes with the target.
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
The user assists an ally by boosting the power of that ally's attack.
This relentless attack does massive damage to a target affected by status conditions.
A unique attack that varies in type depending on the Pokémon using it.
High Jump Kick
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
The user holds back when it attacks and the target is left with at least 1 HP.
The user and an ally hold hands. This makes them very happy.
The user sharpens its claws to boost its Attack stat and accuracy.
The target is jabbed with a sharply pointed horn to inflict damage.
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
The user howls loudly to raise its spirit, which raises its Attack stat.
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
The target is hit by a watery blast. The user can't move on the next turn.
The target is blasted by a huge volume of water launched under great pressure.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
The user lets loose a horribly echoing shout with the power to inflict damage.
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user's Defense.
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.
The user employs hypnotic suggestion to make the target fall into a deep sleep.
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
The target is punched with an icy fist. This may also leave the target frozen.
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
The user launches sharp icicles at the target two to five times in a row.
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
If opposing Pokémon know any move also known by the user, they are prevented from using it.
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
The target is infested and attacked for four to five turns. The target can't flee during this time.
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
The user hardens its body's surface like iron, sharply raising its Defense stat.
The user slams the target with its steel-hard head. This may also make the target flinch.
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
This move can be used only after the user has used all the other moves it knows in the battle.
The user torches everything around it with an inferno of scarlet flames. This may also leave those hit with a burn.
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
A seed is planted on the target. It steals some HP from the target every turn.
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Light of Ruin
Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
The user takes sure aim at the target. This ensures the next attack does not miss the target.