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'''Pokémon Abilities''' (also referred to as "Traits" or "Characteristics") are a new feature that was introduced in the ''[[Pokémon Ruby]]'' and ''[[Pokémon Sapphire|Sapphire]]'' games and have reappeared in every main Pokémon game since, including ''[[Pokémon Colosseum]]'', [[Pokémon FireRed and LeafGreen|''Pokémon FireRed'' and ''LeafGreen'']], ''[[Pokémon Emerald]]'', and ''[[Pokémon XD: Gale of Darkness]]''. |
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'''Pokémon Abilities''' (also referred to as "Traits" or "Characteristics") are a new feature that was introduced in the ''[[Pokémon Ruby]]'' and ''[[Pokémon Sapphire|Sapphire]]'' games and have reappeared in every main Pokémon game since, including ''[[Pokémon Colosseum]]'', [[Pokémon FireRed and LeafGreen|''Pokémon FireRed'' and ''LeafGreen'']], ''[[Pokémon Emerald]]'', and ''[[Pokémon XD: Gale of Darkness]]''. |
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These are not to be confused with [[personality]] type ("nature"), which can modify a Pokémon's base [[statistic]]s, nor with the attack techniques ("moves") a Pokémon can learn. Rather, an Ability can be thought of as an extra, innate trait distinctive of one or more ''species'' of Pokémon. For example, the ability Rock Head nullifies the [[recoil]] damage from techniques that also damage the user when performed, such as Double Edge and Take Down. Abilities have many diverse effects. |
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These are not to be confused with personality type ("nature"), which can modify a Pokémon's base [[Statistics]], nor with the attack techniques ("moves") a Pokémon can learn. Rather, an Ability can be thought of as an extra, innate trait distinctive of one or more ''species'' of Pokémon. For example, the ability Rock Head nullifies the [[recoil]] damage from techniques that also damage the user when performed, such as Double Edge and Take Down. Abilities have many diverse effects. |
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Usually, a single species of Pokémon has only one ability associated with it, but several have two. In the latter case, it appears that one of the two abilities will be randomly assigned upon capture. Many abilities are assigned to certain species of Pokémon according to their [[Pokédex]] entries; for example, [[Grimer]] and [[Muk]] have the Stench ability because they smell absolutely foul, while [[Meowth]] has the Pickup ability because it is known to hoard shiny objects. |
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Usually, a single species of Pokémon has only one ability associated with it, but several have two. In the latter case, it appears that one of the two abilities will be randomly assigned upon capture. Many abilities are assigned to certain species of Pokémon according to their [[Pokédex]] entries; for example, [[Grimer]] and [[Muk]] have the Stench ability because they smell absolutely foul, while [[Meowth]] has the Pickup ability because it is known to hoard shiny objects. |
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|Evasiveness increases during a sandstorm. |
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|Evasiveness increases during a sandstorm. |
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|Snow Cloak |
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|Snow Cloak |
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|[[Sap Sipper]] |
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|Raises attack if hit by a Grass-type move. |
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|Water Absorb, Volt Absorb, Flash Fire |
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|[[Serene Grace]] |
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|[[Serene Grace]] |
Pokémon Abilities (also referred to as "Traits" or "Characteristics") are a new feature that was introduced in the Pokémon Ruby and Sapphire games and have reappeared in every main Pokémon game since, including Pokémon Colosseum, Pokémon FireRed and LeafGreen, Pokémon Emerald, and Pokémon XD: Gale of Darkness.
These are not to be confused with personality type ("nature"), which can modify a Pokémon's base Statistics, nor with the attack techniques ("moves") a Pokémon can learn. Rather, an Ability can be thought of as an extra, innate trait distinctive of one or more species of Pokémon. For example, the ability Rock Head nullifies the recoil damage from techniques that also damage the user when performed, such as Double Edge and Take Down. Abilities have many diverse effects.
Usually, a single species of Pokémon has only one ability associated with it, but several have two. In the latter case, it appears that one of the two abilities will be randomly assigned upon capture. Many abilities are assigned to certain species of Pokémon according to their Pokédex entries; for example, Grimer and Muk have the Stench ability because they smell absolutely foul, while Meowth has the Pickup ability because it is known to hoard shiny objects.
A list of Pokémon Abilities follows:
| Ability
| Effect
| See Also
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| Adaptability
| User's STAB modifier becomes x2.
| Technician
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| Aftermath
| Deals 25% damage when KOed by contact damage.
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| Air Lock
| Negates weather effects.
| Cloud Nine
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| Anger Point
| Raises Atk to +6 if struck by a critical hit.
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| Anticipation
| Alerts the Pokémon of certain dangerous moves.
| Forewarn
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Arena Trap
| Prevents enemy escape.
| Magnet Pull, Shadow Tag
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| Ability
| Effect
| See Also
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| Bad Dreams
| Deals 12.5% damage to sleeping opponents per turn.
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| Battle Armor
| Negates critical hits.
| Shell Armor
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| Blaze
| Ups Fire-type moves when HP is 1/3 or under.
| Overgrow, Swarm, Torrent
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| Ability
| Effect
| See Also
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| Cacophony
| The Pokémon has an immunity to sound-based moves.
| Soundproof
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| Chlorophyll
| Sunny weather doubles speed.
| Swift Swim
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| Clear Body
| Prevents stat reduction.
| Hyper Cutter, White Smoke
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| Cloud Nine
| Negates weather effects.
| Air Lock
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| Color Change
| Foe's move changes the Pokémon's type.
| Forecast
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| Compoundeyes
| Boosts accuracy by 30%. Wild Pokémon are more likely to be holding items.
| Keen Eye
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| Cute Charm
| May infatuate enemy if touched, Pokémon of opposite gender are more likely to appear.
| Effect Spore, Flame Body, Poison Point, Static
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| Ability
| Effect
| See Also
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| Damp
| Negates effects of self-destruction.
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| Download
| User gets a stat boost depending on its opponent's stats.
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| Drizzle
| Rains falls when the Pokémon enters a battle. It doesn't wear off.
| Drought, Sand Stream
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| Drought
| Sunlight brightens when the Pokémon enters a battle. If doesn't wear off.
| Drizzle, Sand Stream
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| Dry Skin
| Restores HP in rain, loses HP in sun. Provides immunity to water and weakness to fire.
| Rain Dish
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| Ability
| Effect
| See Also
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| Early Bird
| Pokémon wake up in half time, rounded down.
| Vital Spirit
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| Effect Spore
| Contact may paralyze, poison, or put to sleep.
| Cute Charm, Flame Body, Poison Point, Static
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| Ability
| Effect
| See Also
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| Flame Body
| 30% chance to burn opponent on contact.
| Cute Charm, Effect Spore, Static
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| Flash Fire
| Damage from Fire-type attacks increase to 1.5 power when Pokémon is hit with a Fire-type move.
| Volt Absorb, Water Absorb
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| Flower Gift
| Raises stats of this Pokémon and its partner in sun.
| Vital Spirit
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| Forecast
| Elemental type changes according to weather.
| Color Change
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| Forewarn
| Alerts the Pokémon of the opponent's strongest move.
| Anticipation
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| Ability
| Effect
| See Also
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| Gluttony
| Consumes held berry sooner.
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| Guts
| Status ailments increase attack by 50%. Burn's attack drop is canceled.
| Marvel Scale, Quick Feet
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| Ability
| Effect
| See Also
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| Huge Power
| Attack stat is doubled in battle.
| Pure Power
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| Hustle
| Boosts attack stat, but lowers accuracy.
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| Hyper Cutter
| Negates reduction of the attack stat.
| Clear Body, White Smoke
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| Ability
| Effect
| See Also
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| Ice Body
| HP is restored during a hailstorm.
| Rain Dish
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| Illuminate
| Wild Pokémon encounters increase.
| Stench
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| Immunity
| Negates poisoning.
| Inner Focus, Insomnia, Limber, Magma Armor, Oblivious, Own Tempo, Water Veil, Vital Spirit
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| Inner Focus
| Prevents flinching.
| Immunity, Insomnia, Limber, Magma Armor, Oblivious, Own Tempo, Water Veil, Vital Spirit
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| Insomnia
| Prevents sleep.
| Immunity, Inner Focus, Limber, Magma Armor, Oblivious, Own Tempo, Water Veil, Vital Spirit
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| Intimidate
| Lowers opponents' attack.
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| Iron Fist
| Boosts power of punching moves by 20%
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| Ability
| Effect
| See Also
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| Keen Eye
| Prevents opponent from lowering the Pokémon's accuracy.
| Compoundeyes
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| Ability
| Effect
| See Also
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| Levitate
| Pokémon cannot be hit by Ground-type moves.
| Thick Fat, Wonder Guard
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| Lightningrod
| All Electric-type attacks will hit this Pokémon.
| Storm Drain
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| Limber
| Negates paralysis.
| Inner Focus, Insomnia, Magma Armor, Oblivious, Own Tempo, Water Veil, Vital Spirit
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| Liquid Ooze
| Draining moves cause damage.
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| Ability
| Effect
| See Also
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| Magic Guard
| Prevents all passive damage.
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| Magma Armor
| Prevents freezing.
| Inner Focus, Insomnia, Immunity, Limber, Oblivious, Own Tempo, Water Veil, Vital Spirit
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| Magnet Pull
| Prevents Steel-types from escaping. Boost chance of steel types appearing.
| Arena Trap, Shadow Tag
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| Marvel Scale
| Status ailments increase defense by 50%.
| Guts, Quick Feet
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| Minus
| Special Attack stat increases by 50% if a Pokémon with Plus is present.
| Plus
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| Mold Breaker
| The Pokémon's moves are not affected by foe’s abilities during battle
| Teravolt, Turboblaze
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| Moody
| At the end of every turn, a random stat is raised by two stages while another is lowered by one stage.
| Speed Boost
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| Ability
| Effect
| See Also
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| Natural Cure
| Status ailments are healed when switched out.
| Shed Skin
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| Ability
| Effect
| See Also
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| Oblivious
| Prevents infatuation.
| Immunity, Inner Focus, Insomnia, Limber, Magma Armor, Own Tempo, Water Veil, Vital Spirit
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| Overgrow
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Increases Grass-type moves by 50% when health reaches 1/3
| Blaze, Swarm, Torrent
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| Own Tempo
| Prevents confusion.
| Immunity, Inner Focus, Insomnia, Limber, Magma Armor, Oblivious, Water Veil, Vital Spirit
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| Ability
| Effect
| See Also
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| Pickup
| May find items. The higher the level, the better.
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| Plus
| Special Attack increases by 50% if a Pokémon with Minus is present.
| Minus
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| Poison Point
| Contact may cause poisoning.
| Cute Charm, Effect Spore, Flame Body, Static
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| Pressure
| Causes 2 PP to be used by foe.
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| Pure Power
| Attack stat is doubled in battle.
| Huge Power
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| Ability
| Effect
| See Also
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| Quick Feet
| Status ailments (except for paralysis) increase speed by 50%.
| Guts, Marvel Scale
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| Ability
| Effect
| See Also
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| Rain Dish
| HP is restored during rain.
| Dry Skin, Ice Body
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| Rock Head
| Prevents recoil damage.
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| Rough Skin
| Opponents' HP drops if it makes contact.
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| Run Away
| Enables getaway from wild Pokémon.
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| Ability
| Effect
| See Also
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| Sand Stream
| A sandstorm occurs when this Pokémon enters battle.
| Drizzle, Drought
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| Sand Veil
| Evasiveness increases during a sandstorm.
| Snow Cloak
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| Sap Sipper
| Raises attack if hit by a Grass-type move.
| Water Absorb, Volt Absorb, Flash Fire
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| Serene Grace
| Increases likelihood of additional effects.
| Shield Dust
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| Shadow Tag
| Prevents escape.
| Arena Trap, Magnet Pull
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| Shed Skin
| The Pokémon has a 33.3% chance of recovering from a status ailment.
| Natural Cure
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| Shell Armor
| Negates critical hits.
| Battle Armor
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| Shield Dust
| Negates the activation of additional effects.
| Serence Grace
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| Snow Cloak
| Evasiveness increases in a hailstorm.
| Sand Veil
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| Soundproof
| The Pokémon has an immunity to sound-based moves.
| Cacophony
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| Speed Boost
| Speed stat increases after every turn.
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| Static
| Contact may cause paralysis. Electric types appear more commonly.
| Cute Charm, Effect Spore, Flame Body, Poison Point
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| Stench
| Chances of encountering wild Pokémon decrease.
| Illuminate
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| Sticky Hold
| Held item cannot be taken.
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| Sturdy
| Negates one-hit KOs.
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| Suction Cups
| This Pokémon cannot be forced from battle.
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| Swarm
| Bug-types moves are increased by 50% when HP is 1/3 or lower.
| Blaze, Overgrow, Torrent
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| Swift Swim
| Rain doubles Speed. Wares off when rain ends.
| Chlorophyll
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| Synchronize
| This Pokémon inflicts its status ailment on the opponent. Pokémon of the same nature are more likely to appear.
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| Ability
| Effect
| See Also
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| Technician
| Increases power of moves below 60 base power.
| Adaptability
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| Thick Fat
| Fire- and Ice-type damage is halved.
| Levitate, Wonder Guard
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| Torrent
| Water-type attacks are increased by 50% when HP is 1/3 or lower.
| Blaze, Overgrow, Swarm
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| Trace
| Copies the ability of the opponent.
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| Truant
| Makes the Pokémon attack only every other turn.
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| Ability
| Effect
| See Also
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| Vital Spirit
| Prevents sleep.
| Immunity, Inner Focus, Insomnia, Limber, Magma Armor, Oblivious, Own Tempo, Water Veil
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| Volt Absorb
| Electric-type moves heal the Pokémon.
| Water Absorb
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| Ability
| Effect
| See Also
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| Water Absorb
| Water-type moves heal the Pokémon.
| Volt Absorb
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| Water Veil
| Prevents burns.
| Immunity, Inner Focus, Insomnia, Limber, Magma Armor, Oblivious, Own Tempo, Vital Spirit
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| White Smoke
| Negates stat reduction.
| Clear Body, Hyper Cutter
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| Wonder Guard
| Only super-effective moves can hit.
| Levitate, Thick Fat
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