This is a list of moves in alphabetical order.
| Name
| TM/HM
| Type
| STR
| ACC
| PP
| Range
| PA?
| Descriptions
|
| Barrage
| -
| Normal
| 15
| 85
| 20
| 1E
| No
| Attacks two-five times in a row in one turn.
|
| Barrier
| -
| Psychic
| -
| -
| 35
| Self
| No
| Raises user's defense by two
|
| Baton Pass
| -
| Normal
| -
| -
| 40
| Self
| No
| Swaps out with an ally Pokémon, passing along any stat alterations.
|
| Beat Up
| -
| Dark
| 10
| 100
| 10
| 1E
| No
| Attacks according to the number of Pokémon in your party, including user but not KO'ed Pokémon
|
| Belly Drum
| -
| Normal
| -
| -
| 10
| Self
| No
| Halves user's HP, but raises its attack to the maximum.
|
| Bide
| -
| Normal
| -
| -
| 10
| Self
| Yes
| Counter-inflicts double the damage received in the two subsequent turns.
|
| Bind
| -
| Normal
| 15
| 75
| 20
| 1E
| Yes
| Inflicts damage over two-five turns. Target cannot escape during that time.
|
| Bite
| -
| Dark
| 60
| 100
| 25
| 1E
| Yes
| 30% chance of making target flinch (cannot use moves for that turn.)
|
| Blast Burn
| -
| Fire
| 150
| 90
| 5
| 1E
| No
| Cannot act on following turn. If target is frozen, melts the ice.
|
| Blaze Kick
| -
| Fire
| 85
| 90
| 10
| 1E
| Yes
| 10% chance of burning target. If taget is frozen, melts the ice. High critical hit rate.
|
| Blizzard
| TM14
| Ice
| 120
| 70
| 5
| 2E
| No
| 10% chance of freezing target. Has less power in Double Battles.
|
| Block
| -
| Normal
| -
| -
| 5
| 1E
| No
| Makes target unable to escape. In a Trainer Battle, the Trainer cannot switch Pokémon.
|
| Blue Fire
| - (Generation V)
| Fire
| 130
| 85
| 5
| AA (expect user)
| No
| The user attacks by surrounding the opponent in beautiful, intense blue flame. It also leave the target burned.
|
| Body Slam
| -
| Normal
| 85
| 100
| 15
| 1E
| Yes
| 30% chance of paralyzing Target.
|
| Boiling Water
| -
| Water
| ?
| ?
| ?
| ?
| ?
| chance of Burning Target.
|
| Bone Club
| -
| Ground
| 65
| 85
| 20
| 1E
| No
| 10% chance of making target flinch (cannot use moves for that turn.)
|
| Bone Rush
| -
| Ground
| 25
| 80
| 10
| 1E
| No
| Attacks two-five times in a row in one turn.
|
| Bonemerang
| -
| Ground
| 50
| 90
| 10
| 1E
| No
| Attacks twice in a row in one turn.
|
| Bounce
| -
| Flying
| 85
| 85
| 5
| 1E
| Yes
| Flies into the air on first turn, attacks on the second. 30% chance of paralyzing target.
|
| Brave Bird
| -
| Flying
| 120
| 100
| 15
| 1E
| Yes
| User takes 1/3 of the damage inflicted on target.
|
| Brick Break
| -
| Fighting
| 75
| 100
| 15
| 1E
| Yes
| Not subject ot the effects of Reflect. Breaks through Reflect and Light Screen.
|
| Brine
| TM55
| Water
| 65
| 100
| 10
| 1E
| No
| Double damage if target has less than half its HP.
|
| Bubble
| -
| Water
| 20
| 100
| 30
| 2E
| No
| 10% chance of lowering target's Speed. Weaker in Double Battles.
|
| BubbleBeam
| -
| Water
| 65
| 100
| 20
| 1E
| No
| 10% chance of lowering target's Speed.
|
| Bug Bite
| -
| Bug
| 60
| 100
| 20
| 1E
| Yes
| Hijacks the effects of any berry target is holding that has an effect in battle.
|
| Bug Buzz
| -
| Bug
| 90
| 100
| 10
| 1E
| No
| 10% chance of lowering target's Sp. Defense by 1.
|
| Bulk Up
| TM08
| Fighting
| -
| -
| 20
| Self
| No
| Raises user's Attack and Defense by 1
|
| Bullet Punch
| -
| Steel
| 40
| 100
| 30
| 1E
| Yes
| Always strikes first ( if both sides use this move, the one with the higher Speed goes first.)
|
| Bullet Seed
| TM09
| Grass
| 10
| 100
| 30
| 1E
| No
| Attacks two-five times in a row in one turn.
|
| Name
| TM/HM
| Type
| STR
| ACC
| PP
| Range
| PA?
| Descriptions
|
| Calm Mind
| TM04
| Psychic
| -
| -
| 20
| S
| No
| Raises the user's Special Attack and Special Defense stats by one stage each.
|
| Camouflage
| -
| Normal
| -
| -
| 20
| S
| No
| Changes the Pokémon's type to a type depending on the terrain.
|
| Captivate
| TM 78
| Normal
| -
| -
| 20
| 2E
| No
| Captivate lowers the Special Attack stat of the target by two stages, if it is the opposite gender.
|
| Charge
| -
| Electric
| -
| -
| 20
| S
| No
| If the users next move is Electric-Type, it will deal twice the usual amount of damage.
|
| Charge Beam
| TM 57
| Electric
| 50
| 90
| 10
| E
| No
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
|
| Charm
| -
| Normal
| -
| 100
| 20
| E
| No
| The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
|
| Chatter
| -
| Flying
| 60
| 100
| 20
| E
| No
| May Confuse the target - likelihood depends on the volume of sound you recorded (Chatot only).
|
| Clamp
| -
| Water
| 35
| 75
| 10
| E
| No
| The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
|
| Close Combat
| -
| Fighting
| 120
| 100
| 5
| E
| No
| The user fights the foe in close without gaurding itself. It also cuts the user's Defense and Sp. Def.
|
| Comet Punch
| -
| Fighting
| 50
| 90
| 10
| E
| No
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
|
| Confuse Ray
| -
| Ghost
| -
| 100
| 10
| E
| No
| The foe is exposed to a sinister ray that triggers confusion.
|
| Confusion
| -
| Psychic
| 50
| 100
| 25
| E
| No
| The foe is hit by a weak telekinetic force. It may also leave the foe confused.
|
| Constrict
| -
| Normal
| 10
| 100
| 35
| E
| No
| The foe is attacked with long, creeping tentacles or vines. It may also lower the target's speed.
|
| Conversion
| -
| Normal
| -
| -
| 30
| E
| No
| The user changes its type to become the same type as one of its moves.
|
| Conversion 2
| -
| Normal
| 50
| 90
| 10
| E
| No
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
|
| Copycat
| -
| Normal
| -
| -
| 20
| S
| No
| The user mimics the move used immediately before it. The move fails if no other move has been used.
|
| Cosmic Power
| -
| Psychic
| -
| -
| 20
| S
| No
| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
|
| Cotton Spore
| -
| Grass
| 50
| 90
| 10
| E
| No
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
|
| Counter
| -
| Fighting
| -
| 100
| 20
| E
| No
| A retaliation move that counters any physical attack, inflicting double the damage taken.
|
| Covet
| -
| Normal
| 40
| 100
| 40
| E
| No
| The user endearingly approaches the foe, then steals the item the foe is holding.
|
| Crabhammer
| -
| Water
| 90
| 85
| 10
| E
| No
| The foe is hammered with a large pincer. This move has a high critical-hit ratio.
|
| Cross Chop
| -
| Fighting
| 50
| 90
| 10
| E
| No
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
|
| Cross Flame
| - (Generation V)
| Fire
| 100
| 100
| 5
| AA (expect user)
| No
| The user strikes with an immense flame. The move's power is increased with the influence of immense lightning.
|
| Cross Poison
| -
| Poison
| 50
| 90
| 10
| E
| No
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
|
| Cross Thunder
| - (Generation V)
| Electric
| 100
| 100
| 5
| AA (expect user)
| Yes
| The user strikes with an immense lightning. The move's power is increased with the influence of immense flame.
|
| Crunch
| -
| Dark
| 80
| 90
| 15
| E
| No
| The user crunches the foe with sharp fangs. It may also lowerthe target's Defense stat.
|
| Crush Claw
| -
| Normal
| 75
| 95
| 10
| E
| No
| The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
|
| Crush Grip
| -
| Normal
| -
| 100
| 5
| E
| No
| If the target has high HP remaining, the damage of the move is increased (max attack power: 120).
|
| Curse
| -
| Probably ghost
| -
| -
| 10
| E
| No
| A move that works differently for the Ghost type than for all the other types.
|
| Cut
| HM 01
| Normal
| 50
| 95
| 30
| E
| No
| The foe is cut with a scythe or claw. It can also be used to cut down thin trees.
|
| Name
| TM/HM
| Type
| STR
| ACC
| PP
| Range
| PA?
| Descriptions
|
| Dark Pulse
| TM 79
| Dark
| 80
| 100
| 15
| 1E
| No
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
|
| Dark Void
| -
| Dark
| -
| 80
| 10
| 2E
| No
| Inflicts the sleep condition on the target.
|
| Defend Order
| -
| Bug
| -
| -
| 10
| SELF
| No
| Raises the user's Defense and Sp. Defense by 1.
|
| Defense Curl
| -
| Normal
| -
| -
| 40
| SELF
| No
| The user curls up to conceal weak spots and raise its Defense stat.
|
| Defog
| -
| Flying
| -
| -
| 15
| 1A/2E
| No
| Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
|
| Destiny Bond
| -
| Ghost
| -
| -
| 5
| SELF
| No
| When this move is used, if the user faints, the foe that landed the knockout hit also faints.
|
| Detect
| -
| Fighting
| -
| -
| 5
| SELF
| No
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
| Dig
| TM 28
| Ground
| 80
| 100
| 10
| 1E
| YES
| The user burrows then attacks on the second turn. It can also be used to exit dungeons.
|
| Disable
| -
| Normal
| -
| 80
| 20
| 1E
| NO
| For several turns, this move prevents the foe from using the move it last used.
|
| Discharge
| -
| Electric
| 80
| 100
| 15
| 1A/2E
| NO
| A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
|
| Dive
| -
| Water
| 80
| 100
| 10
| 1E
| YES
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
|
| Dizzy Punch
| -
| Normal
| 70
| 100
| 10
| 1E
| YES
| The foe is hit with a rhythmically launched punch that may also leave it confused.
|
| Doom Desire
| -
| Steel
| 120
| 85
| 5
| E
| No
| Attakcs the target after 2 turns. Inflicts damage regardless of the target's type.
|
| Double Hit
| -
| Normal
| 35
| 90
| 10
| 1E
| YES
| The user slams the foe with a tail, etc. The target is hit twice in a row.
|
| Double Kick
| -
| Fighting
| 30
| 100
| 30
| 1E
| YES
| The foe is quickly kicked twice in succession using both feet.
|
| Double Team
| -
| Normal
| -
| -
| 15
| SELF
| NO
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
| Double-edge
| -
| Normal
| 120
| 100
| 15
| 1E
| YES
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
|
| DoubleSlap
| -
| Normal
| 15
| 85
| 10
| 1E
| No
| The foe is slapped repeatedly, back and forth, two to five times in a row.
|
| Draco Meteor
| -
| Dragon
| 140
| 90
| 5
| 2E
| No
| Comets are summoned down from the sky. The attack's recoil sharply reducing the user's Sp. Atk stat.
|
| Dragon Claw
| TM 02
| Dragon
| 80
| 100
| 15
| 1E
| YES
| The user slashes the foe with huge, sharp claws.
|
| Dragon Dance
| -
| Dragon
| -
| -
| 20
| SELF
| No
| Raises the user's Attack and Speed by 1.
|
| Dragon Pulse
| TM 59
| Dragon
| 90
| 100
| 10
| 1E
| NO
| The foe is attacked with a shock wave generated by the user's gaping mouth.
|
| Dragon Rage
| -
| Dragon
| -
| 100
| 10
| 1E
| NO
| The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
|
| Dragon Rush
| -
| Dragon
| 100
| 75
| 10
| 1E
| Yes
| The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
|
| DragonBreath
| -
| Dragon
| 60
| 100
| 20
| 1E
| No
| The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
|
| Drain Punch
| TM 60
| Fighting
| 60
| 100
| 5
| 1E
| YES
| An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
| Dream Eater
| TM 85
| Psychic
| 100
| 100
| 15
| 1E
| NO
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
|
| Drill Peck
| -
| Flying
| 80
| 100
| 20
| 1E
| YES
| A corkscrewing attack with the sharp beak acting as a drill.
|
| DynamicPunch
| -
| Fighting
| 100
| 50
| 5
| 1E
| Yes
| This move has a 100% chance of inflicting the Confused condition on the target.
|
| Name
| TM/HM
| Type
| STR
| ACC
| PP
| Range
| PA?
| Descriptions
|
| Facade
| TM 42
| Normal
| 70
| 100
| 20
| 1E
| YES
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
|
| Faint Attack
| -
| Dark
| 60
| -
| 20
| 1E
| YES
| The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
|
| Fake Out
| -
| Normal
| 40
| 100
| 10
| 1E
| YES
| An attack that hits first and makes the target flinch. This move works only on the first turn.
|
| Fake Tears
| -
| Dark
| -
| 100
| 20
| 1E
| No
| The user feigns crying to make the foe feel flustered, sharplylowering its Sp. Def stat.
|
| False Swipe
| -
| Normal
| 40
| 100
| 40
| 1E
| YES
| A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
|
| FeatherDance
| -
| Flying
| -
| 100
| 15
| 1E
| NO
| The user covers the foe with a mass of down that sharply lowers the Attack stat.
|
| Feint
| -
| Normal
| 50
| 100
| 10
| 1E
| Yes
| An attack that hits a foe using protect or Detect. It also lifts the effects of those moves.
|
| Fire Blast
| TM 38
| Fire
| 120
| 85
| 5
| 1E
| No
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
|
| Fire Fang
| -
| Fire
| -
| -
| 35
| Self
| No
| Raises user's defense by two
|
| Fire Punch
| -
| Fire
| 75
| 100
| 15
| 1E
| YES
| The foe is punched with a fiery fist. It may leave the target with a burn.
|
| Fire Spin
| -
| Fire
| 15
| 70
| 15
| 1E
| No
| The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
|
| Fissure
| -
| Ground
| 35
| 100
| 15
| 1E
| YES
| The foe is struck with slender, whiplike vines to inflict damage.
|
| Flail
| -
| Normal
| -
| 100
| 15
| 1E
| YES
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
|
| Flame Wheel
| -
| Fire
| 60
| 100
| 25
| 1E
| Yes
| The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
|
| Flamethrower
| TM 35
| Fire
| 95
| 100
| 15
| 1E
| No
| The foe is scorched with an intense blast of fire. The target may also be left with a burn.
|
| Flare Blitz
| -
| Fire
| 120
| 100
| 15
| 1E
| No
| The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
|
| Flash
| TM 70
| Normal
| -
| 100
| 20
| 2F
| No
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
|
| Flash Cannon
| TM 91
| Steel
| 80
| 100
| 10
| 1E
| No
| The user gathers all its light energy and releases it in one shot. It may also lower the foe's Sp. Def stat.
|
| Flatter
| -
| Grass
| 35
| 100
| 15
| 1E
| YES
| The foe is struck with slender, whiplike vines to inflict damage.
|
| Fling
| TM 56
| Dark
| -
| 100
| 10
| 1E
| NO
| The user flings its held item at the foe to attack. Its power and effects depend on the item.
|
| Fly
| HM 02
| Flying
| 90
| 95
| 15
| 1E
| Yes
| The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
|
| Focus Blast
| TM 52
| Fighting
| 120
| 70
| 5
| 1E
| No
| The user attacks at full power. It may also lower the foe's Sp. Def stat if it hits.
|
| Focus Energy
| -
| Normal
| -
| -
| 30
| Self
| No
| The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
|
| Focus Punch
| TM 01
| Fighting
| 150
| 100
| 20
| 1E
| YES
| The user focuses its mind before launching this attack. It will fail if the user is hit before it is used.
|
| Follow Me
| -
| Normal
| -
| -
| 20
| 2E
| No
| The user draws attention to itself, making all foes take aim only at the user.
|
| Force Palm
| -
| Fighting
| 60
| 100
| 10
| 1E
| YES
| The foe is attacked with a shock wave. It may also leave the target paralyzed.
|
| Foresight
| -
| Normal
| -
| -
| 40
| E
| NO
| Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|
| Frenzy Plant
| -
| Grass
| 150
| 90
| 5
| 1E
| Yes
| The foe is slammed with an enormous tree. The user can't move on the next turn.
|
| Frustration
| TM 21
| Normal
| -
| 100
| 20
| 1E
| No
| A full-power attack that grows more powerful the less the user likes its Trainer.
|
| Fury Attack
| -
| Normal
| 15
| 85
| 20
| 1E
| YES
| The foe is jabbed repeatedly with a horn or beak two to five times in a row.
|
| Fury Cutter
| -
| Bug
| 10
| 95
| 20
| 1E
| YES
| The foe is slashed with scythes or claws. It power increases if it hits in succession.
|
| Fury Swipes
| -
| Normal
| 18
| 80
| 15
| E
| YES
| The foe is racked with sharp claws or scythes for two to five times in quick succession.
|
| Future Sight
| -
| Psychic
| 80
| 90
| 15
| 1E
| NO
| Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
|
| Name
| TM/HM
| Type
| STR
| ACC
| PP
| Range
| PA?
| Descriptions
|
| Hail
| TM 07
| Ice
| -
| -
| 10
| 1A/2E
| No
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
|
| Hammer Arm
|
| Fighting
| 100
| 90
| 10
| 1E
| YES
| The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
|
| Harden
| -
| Normal
| -
| -
| 30
| Self
| No
| The user stiffens all the muscles in its body to raise its Defense stat.
|
| Haze
| -
| Ice
| -
| -
| 30
| 1A/2E/SELF
| No
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
|
| Head Smash
| -
| Fire
| 40
| 100
| 25
| 1E
| NO
| The foe is attacked with small flames. The target may also be left with a burn.
|
| Headbutt
| -
| Normal
| 70
| 100
| 15
| 1E
| YES
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
|
| Heal Bell
| -
| Normal
| -
| 100
| 5
| 1E
| Yes
| An attack move that cuts down the foe's HP to equal the user's HP.
|
| Heal Block
| -
| Psychic
| -
| 100
| 15
| 1E
| No
| The user prevents the foe from using any HP-recovery moves for five turns.
|
| Heal Order
| -
| Grass
| 80
| 100
| 10
| 1E
| No
| The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
|
| Healing Wish
| -
| Fire
| 150
| 100
| 5
| 2E
| No
| The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
|
| Heart Swap
| -
| Grass
| 35
| 100
| 15
| 1E
| YES
| The foe is struck with slender, whiplike vines to inflict damage.
|
| Heat Wave
| -
| Fire
| 100
| 90
| 10
| 1E
| NO
| The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
|
| Helping Hand
| -
| Normal
| -
| -
| 20
| 1A
| NO
| A move that boosts the power of the ally's attack in a Double Battle.
|
| Hi Jump Kick
| -
| Fighting
| 100
| 90
| 20
| 1E
| YES
| The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
|
| Hidden Power
| TM 10
| Normal
| -
| 100
| 15
| 1E
| No
| A unique attack that varies in type and intensity depending on the Pokémon using it.
|
| Hone Claws
| TM 01 (Generation V)
| Dark
| -
| -
| 15
| SELF
| No
| The user sharpens its claws or nails by polishing them. Its Attack and Accuracy stats are raised
|
| Horn Attack
| -
| Normal
| 65
| 100
| 25
| 1E
| YES
| The foe is jabbed with a sharply pointed horn to inflict damage.
|
| Horn Drill
| -
| Normal
| -
| 30
| 5
| 1E
| YES
| The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
|
| Howl
| -
| Normal
| -
| -
| 40
| SELF
| NO
| The user howls loudly to raise its spirit, boosting its Attack stat.
|
| Hydro Cannon
| -
| Water
| 150
| 90
| 5
| 1E
| No
| The foe is hit with a watery blast. The user must rest on the next turn, however.
|
| Hydro Pump
| -
| Water
| 120
| 80
| 5
| 1E
| No
| The foe is blasted by a huge volume of water launched under great pressure.
|
| Hyper Beam
| TM 15
| Normal
| 150
| 90
| 5
| 1E
| No
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain energy.
|
| Hyper Fang
| -
| Normal
| 80
| 90
| 15
| 1E
| YES
| The user bites hard on the foe with it sharp fornt fangs. It may also make the target flinch.
|
| Hyper Voice
| -
| Normal
| 90
| 100
| 10
| 2E
| NO
| The user lets loose a horribly echoing shout with the power to inflict damage.
|
| Hypnosis
| -
| Psychic
| -
| 60
| 20
| 1E
| NO
| The user employs hypnotic suggestion to make the target fall into a deep sleep.
|
| Name
| TM/HM
| Type
| STR
| ACC
| PP
| Range
| PA?
| Descriptions
|
| Mach Punch
| -
| Poison
| -
| 100
| 10
| 2E
| No
| The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
|
| Magic Coat
| -
| Grass
| 60
| 100
| 10
| 2E
| No
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
| Magical Leaf
| -
| Grass
| 60
| -
| 20
| 2E
| No
| The user scatters curious leaves that chase the foe. This attack will not miss.
|
| Magma Storm
| -
| Normal
| -
| 75
| 30
| 1E
| No
| The user intimidates the foe with the pattern on its belley to cause paralysis.
|
| Magnet Bomb
| -
| Steel
| 60
| -
| 20
| 1E
| Yes
| The user launches a steel bomb that sticks to the target. This attack will not miss.
|
| Magnet Rise
| -
| Electric
| -
| -
| 10
| Self
| No
| The user levitates using electrically generated magnetism for five turn.
|
| Magnitude
| -
| Ground
| -
| 100
| 30
| 1A/2E
| No
| The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
|
| Me First
| -
| Normal
| -
| 100
| 40
| 2E
| No
| The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
|
| Mean Look
| -
| Normal
| -
| -
| 5
| Self
| No
| The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
|
| Meditate
| -
| Psychic
| -
| -
| 40
| Self
| No
| The user meditates to awaken the power deep within its body and raises its Attack stat.
|
| Mega Drain
| -
| Grass
| 40
| 100
| 15
| 2E
| NO
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
| Mega Kick
| -
| Psychic
| 80
| 100
| 30
| 1E
| NO
| The user attacks with an odd, unseeable power. It may also make the foe flinch.
|
| Mega Punch
| -
| Normal
| 80
| 85
| 20
| 1E
| YES
| The foe is slugged by a punch thrown with muscle-packed power.
|
| Megahorn
| -
| Flying
| 40
| 100
| 35
| 1E
| NO
| A gust of wind is whipped up by wings and launched at the foe to inflict damage.
|
| Memento
| -
| Steel
| -
| 100
| 5
| 1E
| YES
| The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
|
| Metal Burst
| -
| Poison
| -
| 100
| 10
| 2E
| No
| The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
|
| Metal Claw
| -
| Steel
| 50
| 95
| 35
| 1E
| YES
| The foe is raked with steel claws. It may also raise the user's Attack stat.
|
| Metal Sound
| -
| Steel
| -
| 85
| 40
| 2E
| NO
| A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
|
| Meteor Mash
| -
| Normal
| -
| 75
| 30
| 1E
| No
| The user intimidates the foe with the pattern on its belley to cause paralysis.
|
| Metronome
| -
| Normal
| -
| -
| 10
| ???
| NO
| The user waggles a finger and stimulates the brain into randomly using nearly every move.
|
| Milk Drink
| -
| Normal
| -
| -
| 10
| SELF
| NO
| The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
|
| Mimic
| -
| Normal
| -
| -
| 10
| SELF
| NO
| The user copies the move last used by the foe. The move can be used for the rest of the battle.
|
| Mind Reader
| -
| Normal
| -
| -
| 5
| SELF
| No
| The user senses the foe's movements with it mind to ensure its next attack does not miss.
|
| Minimize
| -
| Normal
| -
| -
| 40
| SELF
| No
| The user's body is forced to grow all at once. It raises the Sp. Atk stat.
|
| Miracle Eye
| -
| Psychic
| -
| -
| 40
| 1E
| No
| Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|
| Mirror Coat
| -
| Psychic
| -
| 100
| 20
| 1E
| NO
| A retaliation move that counters any special attack, inflicting double the damage taken.
|
| Mirror Move
| -
| Flying
| -
| -
| 20
| 1E
| NO
| The user counters the foe by mimicking the move last used by the foe.
|
| Mirror Shot
| -
| Steel
| 65
| 85
| 10
| 1E
| NO
| The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
|
| Mist
| -
| Ice
| -
| -
| 30
| SELF
| NO
| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
|
| Mist Ball
| -
| Steel
| -
| 100
| 5
| 1E
| YES
| The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
|
| Moonlight
| -
| Normal
| -
| -
| 5
| SELF
| No
| The user restores its own HP. The amount of HP regained varies with the weather.
|
| Morning Sun
| -
| Fire
| 150
| 100
| 5
| 2E
| No
| The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
|
| Mud Bomb
| -
| Ground
| 65
| 85
| 10
| 1E
| NO
| The user launches a hard=packed mud ball to attack. It may also lower the target's accuracy.
|
| Mud Shot
| -
| Ground
| 55
| 95
| 15
| 1E
| NO
| The user attacks by hurling a blob of mud at the foe. It also reduces the traget's Speed.
|
| Mud Sport
| -
| Ground
| -
| -
| 15
| Self
| NO
| The user covers itself with mud. It weakens Electric-type moves while the user is in battle.
|
| Mud-Slap
| -
| Ground
| 20
| 100
| 10
| 1E
| NO
| The user hurls mud in the foe's face to inflict damage and lower accuracy.
|
| Muddy Water
| -
| Water
| 95
| 85
| 10
| 2E
| NO
| The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
|
| Name
| TM/HM
| Type
| STR
| ACC
| PP
| Range
| PA?
| Descriptions
|
| Pain Split | - | Normal | - | 100% | 20 | 1E | No | The user adds its HP to the target's HP, then equally shares the combined HP with the target.
|
| Pay Day | - | Normal | 40 | 100% | 20 | 1E | No | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
|
| Payback | TM66 | Dark | 50 | 100% | 10 | 1E | Yes | The user stores power, then attacks. If the user can use this attack after the target, its power is doubled.
|
| Peck | - | Flying | 35 | 100% | 35 | 1E | Yes | The target is jabbed with a sharply pointed beak or horn.
|
| Perish Song | - | Normal | - | - | 5 | All | No | Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
|
| Petal Dance | - | Grass | 10 | 100% | 120 | RE | Yes | The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
|
| Pin Missile | - | Bug | 20 | 85% | 14 | 1E | No | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
| Pluck | TM88 | Flying | 20 | 100% | 60 | 1E | Yes | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
|
| Poison Fang | - | Poison | 15 | 100% | 50 | 1E | Yes | The user bites the target with toxic fangs. It may also leave the target badly poisoned.
|
| Poison Gas | - | Poison | 40 | 80% | - | 1E | No | A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
|
| Poison Jab | TM84 | Poison | 20 | 100% | 80 | 1E | Yes | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
|
| Poison Sting | - | Posion | 35 | 100% | 15 | 1E | No | The user stabs the target with a poisonous stinger. This may also poison the target.
|
| Poison Tail | - | Poison | 25 | 100% | 50 | 1E | Yes | The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
|
| PoisonPowder | - | Poison | 35 | 75% | - | 1E | No | A cloud of poisonous dust is scattered on the foe. It may poison the target.
|
| Pound | - | Normal | 35 | 100% | 40 | 1E | Yes | The foe is physically pounded with a long tail or a foreleg, etc.
|
| Powder Snow | - | Ice | 25 | 100% | 40 | AE | No | The user attacks with a chilling gust of powdery snow. It may also freeze the target.
|
| Power Gem | - | Rock | 20 | 100% | 70 | 1E | No | The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
| Power Split | - | Psychic | 10 | - | - | 1E | No | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
|
| Power Swap | - | Psychic | 10 | - | - | 1E | No | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
|
| Power Trick | - | Psychic | 10 | - | - | 1E | No | The user employs its psychic power to switch its Attack with its Defense stat.
|
| Power Whip | - | Grass | 10 | 85% | 120 | 1E | Yes | The user violently whirls its vines or tentacles to harshly lash the foe.
|
| Present | - | Normal | 15 | 90% | - | 1E | No | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
|
| Protect | TM17 | Normal | 10 | - | - | Self | No | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
| Psybeam | - | Psychic | 20 | 100% | 65 | 1E | No | The foe is attacked with a peculiar ray. It may also leave the target confused.
|
| Psych Up | TM77 | Normal | 10 | - | - | Self | No | The user hypnotizes itself into copying any stat change made by the foe.
|
| Psychic | TM29 | Psychic | 10 | 100% | 90 | 1E | No | The foe is hit with a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
|
| Psycho Boost | - | Psychic | 5 | 90% | 140 | 1E | No | The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
|
| Psycho Cut | - | Psychic | 20 | 100% | 70 | 1E | Yes | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
|
| Psycho Shift | - | Psychic | 10 | 90% | - | 1E | No | Using its psychic power of suggestion, the user transfers its status problems to the target.
|
| Psyshock | TM03 | Psychic | 10 | 100% | 80 | 1E | No | The user materializes an odd psychic wave to attack the target. This attack does physical damage.
|
| Psystrike | - | Psychic | 15 | 100% | 100 | 1E | No | The user materializes an odd psychic wave to attack the target. This attack does physical damage.
|
| Psywave | TM46 | Psychic | 5 | 80% | - | 1E | No | The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
|
| Punishment | - | Dark | 20 | 100% | - | 1E | Yes | This attack’s power increases the more the foe has powered up with stat changes.
|
| Pursuit | - | Dark | | 100% | 40 | 1E | Yes | An attack move that inflicts double damage if used on a foe that is switching out of battle.
|
| Name
| TM/HM
| Type
| PP
| ACC
| STR
| Range
| PA?
| Descriptions
|
| Rage | TM20 | Normal | 20 | 100% | 20 | 1E | Yes | While this move is in use, it gains attack power each time the user is hit in battle.
|
| Rage Powder | - | Bug | - | - | 20 | Self | No | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
|
| Rain Dance | TM18 | Water | 5 | - | - | All | No | The user summons a heavy rain that falls for five turns, powering up Water-type moves.
|
| Rapid Spin | - | Normal | 20 | 100% | 40 | 1E | Yes | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
|
| Razor Leaf | - | Grass | 25 | 95% | 55 | AE | No | Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
|
| Razor Shell | - | Water | 10 | 95% | 75 | 1E | Yes | The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
|
| Razor Wind | TM02 | Normal | 10 | 100% | 80 | 1E | No | A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
|
| Recover | - | Normal | 10 | - | - | Self | No | A self-healing move. The user restores its own HP by up to half of its max HP.
|
| Recycle | TM67 | Normal | 10 | - | - | Self | No | The user recycles a single-use item that has been used in battle so it can be used again.
|
| Reflect | TM33 | Psychic | 20 | - | - | S/A | No | A wondrous wall is put up to suppress damage from physical attacks for five turns.
|
| Reflect Type | - | Normal | 15 | - | - | 1E | No | The user reflects the target's type, making it the same type as the target.
|
| Refresh | - | Normal | 20 | - | - | Self | No | The user rests to cure itself of a poisoning, burn, or paralysis.
|
| Relic Song | - | Normal | 10 | 100% | 75 | AE | No | The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
|
| Rest | TM44 | Psychic | 10 | - | - | Self | No | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
|
| Retaliate | TM67 | Normal | 5 | 100% | 70 | 1E | Yes | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
|
| Return | TM27 | Normal | 20 | 100% | Varies | 1E | Yes | A full-power attack that grows more powerful the more the user likes its Trainer.
|
| Revenge | - | Fighting | 10 | 100% | 60 | 1E | Yes | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
|
| Reversal | - | Fighting | 15 | 100% | Varies | 1E | Yes | An all-out attack that becomes more powerful the less HP the user has.
|
| Roar | TM05 | Normal | 20 | 100% | - | 1E | No | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
|
| Roar of Time | - | Dragon | 5 | 90% | 150 | 1E | No | The user blasts the foe with power that distorts even time. The user must rest on the next turn.
|
| Rock Blast | - | Rock | 10 | 90% | 25 | 1E | No | The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
|
| Rock Climb | HM08 | Normal | 20 | 85% | 90 | 1E | Yes | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
|
| Rock Polish | TM69 | Rock | 20 | - | - | Self | No | The user polishes its body to reduce drag. It sharply raises the Speed stat.
|
| Rock Slide | TM48-80 | Rock | 10 | 90% | 75 | AE | No | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
|
| Rock Smash | TM08-94 HM06 | Fighting | 15 | 100% | 40 | 1E | Yes | The user slugs the foe with a shattering punch. It can also smash cracked boulders.
|
| Rock Throw | - | Rock | 15 | 100% | 50 | 1E | No | The user picks up and throws a small rock at the foe to attack.
|
| Rock Tomb | TM39 | Rock | 10 | 80% | 50 | 1E | No | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
|
| Rock Wrecker | - | Rock | 5 | 90% | 150 | 1E | No | The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
|
| Role Play | - | Psychic | 10 | - | - | Self | No | The user mimics the foe completely, copying the foe’s natural ability.
|
| Rolling Kick | - | Fighting | 15 | 85% | 60 | 1E | Yes | The user cuts a quick spin and lashes out with a sharp kick.
|
| Rollout | TM04 | Rock | 20 | 90% | 30 | 1E | Yes | The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
|
| Roost | TM51 | Flying | 10 | - | - | Self | No | The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
|
| Round | TM48 | Normal | 15 | 100% | 60 | 1E | No | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
|
| Name
| TM/HM
| Type
| PP
| ACC
| STR
| Range
| PA?
| Descriptions
|
| Sacred Fire | - | Fire | 5 | 85% | 100 | 1E | No | The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
|
| Sacred Sword | - | Fighting | 20 | 100% | 90 | 1E | Yes | The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
|
| Safeguard | TM20 | Normal | 25 | - | - | S/A | No | The user creates a protective field that prevents status problems for five turns.
|
| Sand Tomb | - | Ground | 15 | 85% | 35 | 1E | No | The user traps the foe inside a harshly raging sandstorm for two to five turns.
|
| Sand-Attack | - | Ground | 15 | 100% | - | 1E | No | Sand is hurled in the foe's face, reducing its accuracy.
|
| Sandstorm | TM37 | Rock | 10 | - | - | All | No | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
|
| Scald | TM55 | Water | 15 | 100% | 80 | 1E | No | The user shoots boiling hot water at its target. It may also leave the target with a burn.
|
| Scary Face | - | Normal | 10 | 100% | - | 1E | No | The user frightens the foe with a scary face to sharply reduce its Speed stat.
|
| Scratch | - | Normal | 35 | 100% | 40 | 1E | Yes | Hard, pointed, and sharp claws rake the foe to inflict damage.
|
| Screech | - | Normal | 40 | 85% | - | AE | No | An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
|
| Searing Shot | - | Fire | 5 | 100% | 100 | AA/AE | No | An inferno of scarlet flames torches everything around the user. It may leave the target with a burn.
|
| Secret Power | TM43 | Normal | 20 | 100% | 70 | 1E | No | An attack move with effects that vary depending on the user's environment.
|
| Secret Sword | - | Fighting | 10 | 100% | 85 | 1E | Yes | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
|
| Seed Bomb | - | Grass | 15 | 100% | 80 | 1E | No | The user slams a barrage of hard-shelled seeds down on the foe from above.
|
| Seed Flare | - | Grass | 5 | 85% | 120 | 1E | No | The user generates a shock wave from within its body. It may also lower the target’s Sp. Def.
|
| Seismic Toss | TM19 | Fighting | 20 | 100% | - | 1E | Yes | The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level.
|
| Selfdestruct | TM36 | Normal | 5 | 100% | 200 | AA/AE | No | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
|
| Shadow Ball | TM30 | Ghost | 15 | 100% | 80 | 1E | No | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
|
| Shadow Claw | TM65 | Ghost | 15 | 100% | 70 | 1E | Yes | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
|
| Shadow Force | - | Ghost | 5 | 100% | 120 | 1E | Yes | The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.
|
| Shadow Punch | - | Ghost | 20 | - | 60 | 1E | Yes | The user throws a punch at the foe from the shadows. The punch lands without fail.
|
| Shadow Sneak | - | Ghost | 30 | 100% | 40 | 1E | Yes | The user extends its shadow and attacks the foe from behind. This move always goes first.
|
| Sharpen | - | Normal | 30 | - | - | Self | No | The user reduces its polygon count to make itself more jagged, raising the Attack stat.
|
| Sheer Cold | - | Ice | 5 | - | - | 1E | No | The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
|
| Shell Smash | - | Normal | 15 | - | - | Self | No | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
|
| Shift Gear | - | Steel | 10 | - | - | Self | No | The user rotates its gears, raising its Attack and sharply raising its Speed.
|
| Shock Wave | TM34 | Electric | 20 | | 60 | 1E | No | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
|
| Signal Beam | - | Bug | 15 | 100% | 75 | 1E | No | The user attacks with a sinister beam of light. It may also confuse the target.
|
| Silver Wind | TM62 | Bug | 5 | 100% | 60 | AE | No | The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
|
| Simple Beam | - | Normal | 15 | 100% | - | 1E | No | The user's mysterious psychic wave changes the target's Ability to Simple.
|
| Sing | - | Normal | 15 | 55% | - | 1E | No | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
|
| Sketch | - | Normal | 1 | - | - | 1E | No | It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
|
| Skill Swap | TM48 | Psychic | 10 | - | - | 1E | No | The user employs its psychic power to exchange abilities with the foe.
|
| Skull Bash | TM40 | Normal | 15 | 100% | 100 | 1E | Yes | The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
|
| Sky Attack | - | Flying | 5 | 90% | 140 | 1E | Yes | A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
|
| Sky Drop | TM58 | Flying | 10 | 100% | 60 | 1E | Yes | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
|
| Sky Uppercut | - | Fighting | 15 | 90% | 85 | 1E | Yes | The user attacks the foe with an uppercut thrown skyward with force.
|
| Slack Off | - | Normal | 10 | - | - | Self | No | The user slacks off, restoring its own HP by up to half of its maximum HP.
|
| Slam | - | Normal | 20 | 75% | 80 | 1E | Yes | The foe is slammed with a long tail, vines, etc., to inflict damage.
|
| Slash | - | Normal | 20 | 100% | 70 | 1E | Yes | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
|
| Sleep Powder | - | Grass | 15 | 75% | - | 1E | No | The user scatters a big cloud of sleep-inducing dust around the foe.
|
| Sleep Talk | TM35-82 | Normal | 10 | - | - | Self | No | While it is asleep, the user randomly uses one of the moves it knows.
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| Sludge | - | Poison | 20 | 100% | 65 | 1E | No | Unsanitary sludge is hurled at the foe. It may also poison the target.
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| Sludge Bomb | TM36 | Poison | 10 | 100% | 90 | 1E | No | The user attacks by hurling filthy sludge at the foe. It may also poison the target.
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| Sludge Wave | TM34 | Poison | 10 | 100% | 95 | AA/AE | No | It swamps the area around the user with a giant sludge wave. It may also poison those hit.
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| Smack Down | TM23 | Rock | 15 | 100% | 50 | 1E | Yes | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
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| SmellingSalt | - | Normal | 10 | 100% | 60 | 1E | Yes | This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however.
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| Smog | - | Poison | 20 | 70% | 20 | 1E | No | The foe is attacked with a discharge of filthy gases. It may also poison the target.
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| SmokeScreen | - | Normal | 20 | 100% | - | 1E | No | The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy.
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| Snarl | TM95 | Dark | 15 | 95% | 55 | AE | No | The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
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| Snatch | TM49 | Dark | 10 | - | - | 1E | No | The user steals the effects of any healing or status-changing move the foe attempts to use.
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| Snore | TM13 | Normal | 15 | 100% | 40 | 1E | No | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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| Soak | - | Water | 20 | - | - | 1E | No | The user shoots a torrent of water at the target and changes the target's type to Water.
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| Softboiled | TM41 | Normal | 10 | - | - | Self | No | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP.
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| SolarBeam | TM22 | Grass | 10 | 100% | 120 | 1E | No | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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| SonicBoom | - | Normal | 20 | 90% | 20 | 1E | No | The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
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| Spacial Rend | - | Dragon | 5 | 95% | 100 | 1E | No | The user tears the foe along with the space around it. This move has a high critical-hit ratio.
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| Spark | - | Electric | 20 | 100% | 65 | 1E | No | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
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| Spider Web | - | Bug | 10 | - | - | 1E | No | The user ensnares the foe with a thin, gooey silk so it can’t flee from battle.
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| Spike Cannon | - | Normal | 15 | 100% | 20 | 1E | No | Sharp spikes are fired at the foe to strike two to five times in rapid succession.
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| Spikes | - | Ground | 20 | - | - | AE | No | The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
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| Spit Up | - | Normal | 10 | 100% | Varies | 1E | No | The power stored using the move Stockpile is released at once in an attack.
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| Spite | - | Ghost | 10 | 100% | - | 1E | No | The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
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| Splash | - | Normal | 40 | - | - | Self | No | The user just flops and splashes around to no effect at all...
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| Spore | - | Grass | 15 | 100% | - | 1E | No | The user scatters bursts of spores that induce sleep.
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| Stealth Rock | TM76 | Rock | 20 | - | - | AE | No | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
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| Steamroller | - | Bug | 20 | 100% | 65 | 1E | Yes | The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
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| Steel Wing | TM47 | Steel | 25 | 90% | 70 | 1E | Yes | The foe is hit with wings of steel. It may also raise the user's Defense stat.
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| Stockpile | - | Normal | 20 | - | - | Self | No | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
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| Stomp | - | Normal | 20 | - | 65 | 1E | Yes | The foe is stomped with a big foot. It may also make the target flinch.
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| Stone Edge | TM71 | Rock | 5 | 80% | 100 | 1E | No | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
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| Stored Power | - | Psychic | 10 | 100% | 20 | 1E | No | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
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| Storm Throw | - | Fighting | 10 | 100% | 40 | 1E | Yes | The user strikes the target with a fierce blow. This attack always results in a critical hit.
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| Strength | HM04 | Normal | 15 | 100% | 80 | 1E | Yes | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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| String Shot | - | Bug | 40 | 95% | - | AE | No | The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.
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| Struggle | - | Normal | 1 | - | 50 | 1E | Yes | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
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| Struggle Bug | TM76 | Bug | 20 | 100% | 30 | 1E | No | While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
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| Stun Spore | - | Grass | 30 | 75% | - | 1E | No | The user scatters a cloud of paralyzing powder. It may paralyze the target.
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| Submission | TM17 | Fighting | 25 | 80% | 80 | 1E | Yes | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
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| Substitute | TM50-90 | Normal | 10 | - | - | Self | No | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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| Sucker Punch | - | Dark | 5 | 100% | 80 | 1E | Yes | his move enables the user to attack first. It fails if the foe is not readying an attack, however.
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| Sunny Day | TM11 | Fire | 5 | - | - | AA/AE | No | The user intensifies the sun for five turns, powering up Fire-type moves.
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| Super Fang | - | Normal | 10 | 90% | Varies | 1E | Yes | The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.
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| Superpower | - | Fighting | 5 | 100% | 120 | 1E | Yes | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
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| Supersonic | - | Normal | 20 | 55% | - | 1E | No | The user generates odd sound waves from its body. It may confuse the target.
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| Surf | HM03 | Water | 15 | 100% | 95 | AA/AE | No | It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
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| Swagger | TM34-87 | Normal | 15 | 90% | - | 1E | No | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
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| Swallow | - | Normal | 10 | - | - | Self | No | The power stored using the move Stockpile is absorbed by the user to heal its HP.
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| Sweet Kiss | - | Normal | 10 | 75% | - | 1E | No | The user kisses the foe with a sweet, angelic cuteness that causes confusion.
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| Sweet Scent | TM12 | Normal | 20 | 100% | - | AE | No | A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
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| Swift | TM39 | Normal | 20 | - | 60 | AE | No | Star-shaped rays are shot at the foe. This attack never misses.
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| Switcheroo | - | Dark | 10 | 100% | - | 1E | No | The user trades held items with the foe faster than the eye can follow.
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| Swords Dance | TM03-75 | Normal | 30 | - | - | Self | No | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
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| Synchronoise | - | Psychic | 15 | 100% | 70 | AE | No | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
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| Synthesis | - | Grass | 5 | - | - | Self | No | The user restores its own HP. The amount of HP regained varies with the weather.
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There are some moves in Pokemon that are just so bad you have to wonder, what was Game Freak thinking. A list has been compiled for the worst of the worst here (http://www.youtube.com/watch?v=VsUGjvzNGGY). Advice would be to avoid these moves at all cost and almost never use them.