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Jump Kick
Jump Kick
(とびげり Dropkick)
Generation: I
Battle Data
Type: Type Fighting
Category Type Physical
Power: 100*
Accuracy: 95%
PP: 10**
Affects: Selected Target
Secondary Effect: None
Priority: 0
Contact: Yes
Affected by
Magic Coat: No
Bright Powder: Yes
Protect/Detect: Yes
Snatch: No
King's Rock: Yes
Contest Data
Contests (RSE)
Type: Type Smart
Appeal: 6 ♥♥♥♥♥♥
Jam: 0
Super Contests (DPPt)
Type: Type Smart
Appeal: 3 ♥♥♥
Contest Spectaculars (ORAS)
Type: Type Smart
Appeal: 1
Jam: 1

Jump Kick is a Fighting-type move introduced in Generation I. It was one of Hitmonlee's signature moves until Generation IV.

Description

Games Description
GSC May miss, damaging the user.
RSE A strong jumping kick. May miss and hurt the kicker.
FRLG The user jumps up high, then kicks. If it misses, the user hurts itself.
DPPtHGSS
BWB2W2
XYORAS
SM
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Effect

Contests

After this move the user is more easily startled.

Super Contests

A basic performance using a move known by the Pokémon.

Learnset

By leveling up

Pokémon Type Level
I II III IV V VI VII
084 Doduo normal 40
085 Dodrio normal 43
106 Hitmonlee fighting 38 16 16 13 13 13 13
234 Stantler normal 43 43 43
427 Buneary normal 23 23 23 23
428 Lopunny normal 23 23 23 23
585 Deerling normal/grass 24 24 24
586 Sawsbuck normal/grass 24 24 24
619 Mienfoo fighting 37 37 37
620 Mienshao fighting 37 37 37
795 Pheromosa bug/fighting 31
802 Marshadow fighting/ghost 35
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Gallery

Main article: Jump Kick/Gallery

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