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(Checking IVs)
Line 47: Line 47:
 
If you wanted to check the IV's yourself the formula is as follows:
 
If you wanted to check the IV's yourself the formula is as follows:
 
*The formula for HP is different from the rest of the stats, so here is the formula for HP:
 
*The formula for HP is different from the rest of the stats, so here is the formula for HP:
*IV=((Stat - Level Value - 10) * 100 / Level Value) - 2 * Base stat - (Math.Floor(EV/4))
+
**IV=((Stat - Level Value - 10) * 100 / Level Value) - 2 * Base stat - (Math.Floor(EV/4))
*In layman terms:
+
**In layman terms:
*Individual Value= ((Current Stat Level - Current Level Value - 10) * 100 / Current Level Value) - 2 * Base Stat - (Math.Floor(EV/4))
+
**Individual Value= ((Current Stat Level - Current Level Value - 10) * 100 / Current Level Value) - 2 * Base Stat - (Math.Floor(EV/4))
*Just in case you don't know (Math.Floor(EV/4)) means to take the amount of EVs you have in HP and divide it by 4 and then round down.
+
**Just in case you don't know (Math.Floor(EV/4)) means to take the amount of EVs you have in HP and divide it by 4 and then round down.
 
*The formula you use for the rest of the stats is the same, so here it is:
 
*The formula you use for the rest of the stats is the same, so here it is:
*IV=((Math.Ceiling(Stat/Nature) - 5) * 100 / Level Value) - 2 * Base Stat - (Math.Floor(EV/4))
+
**IV=((Math.Ceiling(Stat/Nature) - 5) * 100 / Level Value) - 2 * Base Stat - (Math.Floor(EV/4))
*In layman terms:
+
**In layman terms:
*Individual Value= ((Math.Ceiling(Current Stat Value/Nature Bonus) * 100 / Current Level Value) - 2 * Base Stat - (Math.Floor(EV/4))
+
**Individual Value= ((Math.Ceiling(Current Stat Value/Nature Bonus) * 100 / Current Level Value) - 2 * Base Stat - (Math.Floor(EV/4))
*Just in case you don't know (Math.Floor(EV/4)) means to take the amount of EVs you have in HP and divide it by 4 and then round down.
+
**Just in case you don't know (Math.Floor(EV/4)) means to take the amount of EVs you have in HP and divide it by 4 and then round down.
*Just in case you don't know (Math.Ceiling(Current Stat Value/Nature Bonus)) means to take the Current Stat Value and divide it by the bonus you get from the pokemon's nature and then round up. If the stat gets an increase from the nature you divide the Current Stat Value by 1.1, and if it is a decrease from the nature you divide the Current Stat Value by 0.9.
+
**Just in case you don't know (Math.Ceiling(Current Stat Value/Nature Bonus)) means to take the Current Stat Value and divide it by the bonus you get from the pokemon's nature and then round up. If the stat gets an increase from the nature you divide the Current Stat Value by 1.1, and if it is a decrease from the nature you divide the Current Stat Value by 0.9.
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 12:59, November 7, 2012

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