# Changes: Hidden Power

Back to page

Hidden Power
(めざめるパワー

Awakening Power)

 Generation: II
Battle Data
 Type: Varies 100% 15 Selected Target None 0 No
Affected by
 Magic Coat: No Yes Yes No Yes
Contest Data
Contests (RSE)
 Type: 3 ♥♥♥ 0
Super Contests (DPPt)
 Type: 1 ♥
Contest Spectaculars (ORAS)
 Type: 1 ♥ 1 ♥

Hidden Power (めざめるパワー Awakening Power) is a Normal-type attack introduced in Generation II. Hidden Power's type and power varies. Unown always know Hidden Power.

## Effects

Hidden Power always varies from Pokémon to Pokémon and may or may not give the Pokémon STAB. There are certain protocols that determine the type, effect, and damage.

It can be easy to find the type of the Hidden Power when battling a Kecleon.

The formula used to determine the type number is:

$\frac{5a+10b+20c+40d+160e+80f}{21}$

• a depends on the HP IV.
• b and c depend on the Attack and Defense IV's respectively.
• d depends on the Speed IV.
• e and f depend on the Special Attack and Special Defense IV's respectively

The formula used to determine the power is:

$\frac{40u+80v+160w+320x+640y+1,280z}{63}+30$

The variables u through z (the "damage bits") represent the second to last bit of each IV. If a variable has a remainder of 2 or 3 when divided by 4, this bit is 1. Otherwise, the bit is zero.

• u depends on the HP stat.
• v and w depend on the Attack and Defense stats respectively.
• x depends on the Speed stat.
• y and z depend on the Special Attack and Special Defense stats respectively.

## Pokémon

### Generation II

#### Level-Up

 # Pokémon Type Level #201 Unown Psychic --

#### TM10

All(Except for Magikarp, who can't learn any TMs)

### Generation III

#### Level-Up

# Pokémon Type Level
#201 Unown Psychic --
#307 Meditite Fighting/Psychic 18 RSE
#307 Meditite Fighting/Psychic 17 FRLG
#308 Medicham Fighting/Psychic 18 RSE
#308 Medicham Fighting/Psychic 17 FRLG

#### TM10

All(Except for Magikarp, who can't learn any TMs)

### Generation IV

#### Level-Up

# Pokémon Type Level
#199 Slowking Water/Psychic --
#201 Unown Psychic --
#307 Meditite Fighting/Psychic 15
#308 Medicham Fighting/Psychic 15
Plant Cloak
Bug/Grass 20
Sandy Cloak
Bug/Ground 20
Trash Cloak
Bug/Steel 20
#414 Mothim Bug/Flying 20
#422 Shellos
West Sea
Water 16
#422 Shellos
East Sea
Water 16
#423 Gastrodon
West Sea
Water/Ground 16
#423 Gastrodon
East Sea
Water/Ground 16

#### TM10

All(Except for Magikarp, who can't learn any TMs)

## Trivia

• Prior to Generation IV, it was the only move that could be Physical and Special.