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<math>\frac{40u+80v+160w+320x+640y+1,280z}{63}+30</math> |
<math>\frac{40u+80v+160w+320x+640y+1,280z}{63}+30</math> |
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+ | |||
The variables u through z (the "damage bits") represent the second to last bit of each IV. If a variable has a remainder of 2 or 3 when divided by 4, this bit is 1. Otherwise, the bit is zero. |
The variables u through z (the "damage bits") represent the second to last bit of each IV. If a variable has a remainder of 2 or 3 when divided by 4, this bit is 1. Otherwise, the bit is zero. |
||
*u depends on the HP stat. |
*u depends on the HP stat. |
Revision as of 19:23, 9 May 2012
Generation: | II |
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Type: | |
---|---|
Category | |
Power: | Varies |
Accuracy: | 100% |
PP: | 15, max: ? |
Affects: | Selected Target |
Secondary Effect: | None |
Priority: | 0 |
Contact: | No |
Magic Coat: | No |
---|---|
Magic Bounce: | |
Bright Powder: | Yes |
Protect/Detect: | Yes |
Snatch: | No |
Mirror Move: | |
King's Rock: | Yes |
Hidden Power (めざめるパワー Awakening Power) is a Normal-type attack introduced in Generation II. Hidden Power's type and power varies. Unown always know Hidden Power.
Effects
Hidden Power always varies from Pokémon to Pokémon and may or may not give the Pokémon STAB. There are certain protocols that determine the type, effect, and damage.
It can be easy to find the type of the Hidden Power when battling a Kecleon.
The formula used to determine the type number is:
- a depends on the HP IV.
- b and c depend on the Attack and Defense IV's respectively.
- d depends on the Speed IV.
- e and f depend on the Special Attack and Special Defense IV's respectively
The formula used to determine the power is:
The variables u through z (the "damage bits") represent the second to last bit of each IV. If a variable has a remainder of 2 or 3 when divided by 4, this bit is 1. Otherwise, the bit is zero.
- u depends on the HP stat.
- v and w depend on the Attack and Defense stats respectively.
- x depends on the Speed stat.
- y and z depend on the Special Attack and Special Defense stats respectively.
Pokémon
Generation II
Level-Up
# | Pokémon | Type | Level |
---|---|---|---|
#201 | Unown | Psychic | -- |
TM10
All(Except for Magikarp, who can't learn any TMs)
Generation III
Level-Up
# | Pokémon | Type | Level |
---|---|---|---|
#201 | Unown | Psychic | -- |
#307 | Meditite | Fighting/Psychic | 18 RSE |
#307 | Meditite | Fighting/Psychic | 17 FRLG |
#308 | Medicham | Fighting/Psychic | 18 RSE |
#308 | Medicham | Fighting/Psychic | 17 FRLG |
TM10
All(Except for Magikarp, who can't learn any TMs)
Generation IV
Level-Up
# | Pokémon | Type | Level |
---|---|---|---|
#199 | Slowking | Water/Psychic | -- |
#201 | Unown | Psychic | -- |
#307 | Meditite | Fighting/Psychic | 15 |
#308 | Medicham | Fighting/Psychic | 15 |
#413 | Wormadam Plant Cloak |
Bug/Grass | 20 |
#413 | Wormadam Sandy Cloak |
Bug/Ground | 20 |
#413 | Wormadam Trash Cloak |
Bug/Steel | 20 |
#414 | Mothim | Bug/ | 20 |
#422 | Shellos West Sea |
Water | 16 |
#422 | Shellos East Sea |
Water | 16 |
#423 | Gastrodon West Sea |
Water/Ground | 16 |
#423 | Gastrodon East Sea |
Water/Ground | 16 |
TM10
All(Except for Magikarp, who can't learn any TMs)
Trivia
- Prior to Generation IV, it was the only move that could be Physical and Special.
- The man by the counter at the Pokemon Center in Mistralton City can tell your Pokémon's Hidden Power.