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(BIG DIFFERENCE!!!)
(Undid revision 307031 by IamZOROARK (talk) copied from bulba (the table))
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[[File:Evil_Eye.png|thumb|200px|Hex]]
 
[[File:Evil_Eye.png|thumb|200px|Hex]]
'''Hex''' (Japanese: '''たたりめ''' ''[http://en.wikipedia.org/wiki/Evil_Eye Evil Eye]'') is a damaging {{type|Ghost}}-[[Types|type]] [[move]] thats power will be doubled when the target is affected by a major [[Status Effects|Status]] ailment.
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'''Hex''' is a damaging {{type|Ghost}}-[[Types|type]] [[move]] thats power will be doubled when the target is affected by a major [[Status Effects|Status]] ailment.
   
{{Stub}}Hex is special because it is the only move that was made to replace the generation IIII move, Curse.This attack does massive damage to a target affected by status problems.
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{{Stub}}
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
 
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{| align="center" width="100%"
 
! style="background: #705898; border: 1px solid #FFFFFF; border-top-left-radius: 10px; -moz-border-radius-topleft: 10px; -webkit-border-top-left-radius: 10px; -khtml-border-top-left-radius: 10px; -icab-border-top-left-radius: 10px; -o-border-top-left-radius: 10px; border-bottom-left-radius: 10px; -moz-border-radius-bottomleft: 10px; -webkit-border-bottom-left-radius: 10px; -khtml-border-bottom-left-radius: 10px; -icab-border-bottom-left-radius: 10px; -o-border-bottom-left-radius: 10px;" width="35%"|[http://bulbapedia.bulbagarden.net/wiki/Type <span style="color:#FFFFFF">Type</span>]
 
| style="background: #705898; border: 1px solid #FFFFFF; border-top-right-radius: 10px; -moz-border-radius-topright: 10px; -webkit-border-top-right-radius: 10px; -khtml-border-top-right-radius: 10px; -icab-border-top-right-radius: 10px; -o-border-top-right-radius: 10px; border-bottom-right-radius: 10px; -moz-border-radius-bottomright: 10px; -webkit-border-bottom-right-radius: 10px; -khtml-border-bottom-right-radius: 10px; -icab-border-bottom-right-radius: 10px; -o-border-bottom-right-radius: 10px;"|[http://bulbapedia.bulbagarden.net/wiki/Ghost_%28type%29 <span style="color:#FFFFFF"> '''Ghost'''</span>]
 
|- style=";"
 
! style="background: #4F5870; border: 1px solid #FFFFFF; border-top-left-radius: 10px; -moz-border-radius-topleft: 10px; -webkit-border-top-left-radius: 10px; -khtml-border-top-left-radius: 10px; -icab-border-top-left-radius: 10px; -o-border-top-left-radius: 10px; border-bottom-left-radius: 10px; -moz-border-radius-bottomleft: 10px; -webkit-border-bottom-left-radius: 10px; -khtml-border-bottom-left-radius: 10px; -icab-border-bottom-left-radius: 10px; -o-border-bottom-left-radius: 10px;"|[http://bulbapedia.bulbagarden.net/wiki/Damage_category <span style="color:#FFFFFF">Category</span>]
 
| style="background: #4F5870; border: 1px solid #FFFFFF;border-top-right-radius: 10px; -moz-border-radius-topright: 10px; -webkit-border-top-right-radius: 10px; -khtml-border-top-right-radius: 10px; -icab-border-top-right-radius: 10px; -o-border-top-right-radius: 10px; border-bottom-right-radius: 10px; -moz-border-radius-bottomright: 10px; -webkit-border-bottom-right-radius: 10px; -khtml-border-bottom-right-radius: 10px; -icab-border-bottom-right-radius: 10px; -o-border-bottom-right-radius: 10px;"|[http://bulbapedia.bulbagarden.net/wiki/Special_move <span style="color:#FFFFFF"> Special</span>]
 
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! style="background: #FFFFFF; border-top-left-radius: 10px; -moz-border-radius-topleft: 10px; -webkit-border-top-left-radius: 10px; -khtml-border-top-left-radius: 10px; -icab-border-top-left-radius: 10px; -o-border-top-left-radius: 10px;"|[http://bulbapedia.bulbagarden.net/wiki/Power_points PP]
 
| style="background: #FFFFFF; border-top-right-radius: 10px; -moz-border-radius-topright: 10px; -webkit-border-top-right-radius: 10px; -khtml-border-top-right-radius: 10px; -icab-border-top-right-radius: 10px; -o-border-top-right-radius: 10px;"| 10
 
|- style="background: #FFFFFF;"
 
![http://bulbapedia.bulbagarden.net/wiki/Power Power]
 
| 50
 
|- style="background: #FFFFFF;"
 
![http://bulbapedia.bulbagarden.net/wiki/Accuracy Accuracy]
 
| 100%
 
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| align="left" colspan="2" style="background: #FFFFFF; font-size: 0.90em; border-bottom-left-radius: 10px; -moz-border-radius-bottomleft: 10px; -webkit-border-bottom-left-radius: 10px; -khtml-border-bottom-left-radius: 10px; -icab-border-bottom-left-radius: 10px; -o-border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; -moz-border-radius-bottomright: 10px; -webkit-border-bottom-right-radius: 10px; -khtml-border-bottom-right-radius: 10px; -icab-border-bottom-right-radius: 10px; -o-border-bottom-right-radius: 10px;"|
 
*Does not make [http://bulbapedia.bulbagarden.net/wiki/Contact contact]
 
*'''Affected by [http://bulbapedia.bulbagarden.net/wiki/Protect_%28move%29 Protect]'''
 
*Not affected by Magic Coat
 
*Not affected by Snatch
 
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[[Category:Moves]]
 
[[Category:Moves]]
 
[[Category:Generation V moves]]
 
[[Category:Generation V moves]]

Revision as of 09:02, April 9, 2012

Evil Eye

Hex

Hex is a damaging Ghost-type move thats power will be doubled when the target is affected by a major Status ailment.

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