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Changes: Heal Block

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(Undid revision 350873 by LJK194 (talk))
(Fixing wrongly capitalized letter)
 
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==Effect==
 
==Effect==
 
===In Battle===
 
===In Battle===
Heal Block prevents the use of [[HP]]-recovery moves like [[Recover]]. Moves like [[Absorb]] and [[Leech Seed]] still inflict damage, but will not restore HP. Pokémon with the [[Water Absorb]] or [[Volt Absorb]] ability will take damage from {{type|Water}} and {{type|Electric}} type attacks as opposed to healing from them. All other abilities and items Which restore HP during battle will continue to work as normal. Heal Block wears off after five turns.
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Heal Block prevents the use of [[HP]]-recovery moves like [[Recover]]. Moves like [[Absorb]] and [[Leech Seed]] still inflict damage, but will not restore HP. Pokémon with the [[Water Absorb]] or [[Volt Absorb]] ability will take damage from {{type|Water}} and {{type|Electric}} type attacks as opposed to healing from them. All other abilities and items which restore HP during battle will continue to work as normal. Heal Block wears off after five turns.
   
 
===Super Contests===
 
===Super Contests===

Latest revision as of 16:23, January 11, 2013

Heal Block
Heal Block Move Game
(かいふくふうじ Restore Seal)
Generation: IV
Battle Data
Type: Type Psychic
Category Type Status
Power: -
Accuracy: -%
PP: 15*
Affects: Both foes
Secondary Effect: None
Priority: 0
Contact: No
Affected by
Magic Coat: No
BrightPowder: Yes
Protect/Detect: Yes
Snatch: No
King's Rock: No
Contest data
Super Contests (DPPt)
Type: Type Cute
Appeal: 2 ♥♥



Heal Block (いやしのねがい Restore Seal) is a Psychic-type move introduced in Generation IV. The user prevents the foe from using any HP-recovery moves for five turns.

EffectEdit

In BattleEdit

Heal Block prevents the use of HP-recovery moves like Recover. Moves like Absorb and Leech Seed still inflict damage, but will not restore HP. Pokémon with the Water Absorb or Volt Absorb ability will take damage from Water and Electric type attacks as opposed to healing from them. All other abilities and items which restore HP during battle will continue to work as normal. Heal Block wears off after five turns.

Super ContestsEdit

Prevents the Voltage from going up in the same turn.

LearnsetEdit

Generation IVEdit

By Leveling UpEdit

By Leveling Up
Pokémon Type Level
Celebi Psychic/Grass 55
Shedinja Bug/Ghost 52
Lunatone Rock/Psychic 42
Solrock Rock/Psychic 42
Baltoy Ground/Psychic 61
Claydol Ground/Psychic 73
Latios Dragon/Psychic 5
Bronzor Steel/Psychic 52
Bronzong Steel/Psychic 67
Dialga Steel/Dragon 50 (DPPt)
Palkia Water/Dragon 50 (DPPt)
Giratina (Altered Forme) Ghost/Dragon 50 (DPPt)
Giratina (Origin Forme) Ghost/Dragon 50 (Pt)
* Bold indicates a Pokémon which receives STAB from this move

Generation VEdit

By Leveling UpEdit

By Leveling Up
Pokémon Type Level
Celebi Psychic/Grass 55
Shedinja Bug/Ghost 52
Lunatone Rock/Psychic 42
Solrock Rock/Psychic 42
Baltoy Ground/Psychic 54
Claydol Ground/Psychic 64
Latios Dragon/Psychic 5
Bronzor Steel/Psychic 52
Bronzong Steel/Psychic 67
Gothita Psychic 33
Gothorita Psychic 34
Gothitelle Psychic 34
Solosis Psychic 46
Duosion Psychic 50
Reuniclus Psychic 54
Elgyem Psychic 8
Beheeyem Psychic 1 or 8
Thundurus Electric/Flying 31
* Bold indicates a Pokémon which receives STAB from this move

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