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[[File:Type Fighting.gif|link=Fighting type]]  
Species Arm Thrust Pokémon
Abilities Guts
Thick Fat
Sheer Force (Dream World)
None ← 297 → None
Kanto N/A Johto N/A
Hoenn N/A Sinnoh N/A
Unova N/A Kalos N/A
Evolves From [[Makuhita]]
Evolves Into None
(ハリテヤマ Hariteyama)
[[Generation III]]
Evolutionary Line
No evolution line
Weight Height
Pokédex Color Egg Group
<font color=Brown>Brown</font>
Shape Footprint

Hariyama (Japanese: ハリテヤマ Hariteyama) is a Fighting-type Pokémon introduced in Generation III.


Hariyama evolves from Makuhita at level 24.


Hariyama appears to be based off Japanese Sumo wrestlers. Its cry can be interpreted as a Sumo wrestlers grunt before a fight. It is a large bodied Pokémon, with three fingered hands on each arm, which it uses to attacks its opponents by thrusting its arms. As a result, it can learn such moves as Arm Thrust, and Force Palm.

Possible Moves

Brine, Tackle, Focus Energy, Sand-Attack, Arm Thrust, Vital Throw, Fake Out, Whirlwind, Knock Off, SmellingSalt, Belly Drum, Force Palm, Seismic Toss, Wake-Up Slap, Endure, Close Combat, Reversal.

Game Info


Hariyama Locations
Version(s) Location Rarity
Ruby/Sapphire Victory Road Uncommon
Emerald Victory Road Uncommon
FireRed/LeafGreen Trade None
Diamond/Pearl Evolve Makuhita None
Platinum Evolve Makuhita None
HeartGold/SoulSilver Evolve Makuhita None
Black/White Trade None

Side Game Locations

Hariyama Locations
Game(s) Location
Pokémon Trozei! Endless Level 28,
Forever Level 77,
Pair Trozei,
Mr. Who's Den
Red Rescue Team & Blue Rescue Team Evolve Makuhita
Explorers of Time & Explorers of Darkness Lost Wilderness (B1F-B17F)
Pokémon Ranger Krokka Tunnel
Pokémon Ranger: Shadows of Almia Volcano Cave

Pokédex Entries


Side Game Data

Pokémon Ranger: Shadows of Almia
No. Pokémon Group Field Move Poké Assist
R-029 PR Hariyama Sprite Hariyama Fighting SOA Crush 3 Crush 3 PA Fighting SofA Fighting
Capture Points* On Sight**
2320 Chases and attacks player.
Browser Entry
It attacks with punches, shock waves, and by thrashing about.
* - This is the amount of points required to capture the Pokémon (excluding boss Pokémon).
** - This is the reaction of the Pokémon when players approach it.


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