(→Trivia) |
(→Trivia) |
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*Along with [[Ice Burn]], Freeze Shock has the highest base power of all {{Type|Ice}}-type moves. |
*Along with [[Ice Burn]], Freeze Shock has the highest base power of all {{Type|Ice}}-type moves. |
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*Freeze Shock is the only Ice-type move able to cause [[paralysis]]. |
*Freeze Shock is the only Ice-type move able to cause [[paralysis]]. |
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+ | *Ice Burn and Freeze Shock are the same move. |
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− | *The animation for the actual attacking part is very similar to that of [[Bolt Strike]]. |
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[[Category:Signature Moves]] |
[[Category:Signature Moves]] |
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[[Category:Legendary Pokémon's Move]] |
[[Category:Legendary Pokémon's Move]] |
Revision as of 00:37, 15 February 2013
Generation: | V |
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Type: | |
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Category | |
Power: | 140 |
Accuracy: | 90% |
PP: | 5*, max: ? |
Affects: | Selected Target |
Secondary Effect: | 30% chance of paralyzing |
Priority: | 0 |
Contact: | No |
Magic Coat: | No |
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Magic Bounce: | |
Bright Powder: | Yes |
Protect/Detect: | Yes |
Snatch: | No |
Mirror Move: | |
King's Rock: | Yes |
Type: | [[File:Type_{{{contesttype}}}.gif|{{{contesttype}}}]] |
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Appeal: | |
Jam: |
Freeze Shock is an Ice-type move introduced in Generation V that is Black Kyurem's signature move. It also has a 30% chance of paralyzing the enemy Pokémon.
Effect
Freeze Shock deals damage and has a 30% chance of paralyzing the target.
Freeze Shock does nothing on the turn it is selected, other than state that the user is charging. This charge turn can be skipped using a Power Herb. On the following turn, Freeze Shock will deal damage, PP will be deducted from it, and it will count as the last move used. Once Freeze Shock is selected, the user won't be able to switch out until it is disrupted or fully executed.
If Freeze Shock is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Freeze Shock (or fail if it can't).
Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Freeze Shock.
Description
On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.