On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
Freeze Shock can target any Pokémon adjacent to the user. On the turn Freeze Shock is selected on, it has to charge, then attacks on the next turn and has a 30% chance to paralyze the target. Despite the move taking up two turns, it only counts as one turn. If Freeze Shock is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Freeze Shock (or fail if it can't). Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Freeze Shock. The charge turn can be skipped if the user is holding a Power Herb.