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{{Move Infobox
{{Missing Image}}
 
 
|ja_name = フラッシュ
{{Move Infobox|
 
  +
|ja_trans = Flash
japanese=フラッシュ Flash|
 
  +
|image =Flash VII.png
generation=I|
+
|generation =I
type=Normal|
+
|type =Normal
category=Status|
+
|category =Status
power=—|
 
  +
|power =N/A
accuracy=100%|
+
|accuracy =100%
pp=20<span class="explain" title="Max 32">*</span>|
+
|pp =20<span class="explain" title="Max 32">*</span>
affects=Selected target|
+
|affects =Selected target
contact=0|
+
|contact =0
magiccoat=1|
+
|magiccoat =1
brightpowder=1|
 
  +
|magicbounce =1
detect=1|
 
 
|brightpowder =1
snatch=0|
 
 
|detect =1
kingsrock=0|
 
 
|snatch =0
contesttype=Beauty|
 
  +
|mirrormove =1
appeal=3 <span style="color:red;">♥ ♥</span>|
 
 
|kingsrock =0
jam=0|
 
 
|contesttype =Beauty
appeal2=2 <span style="color:red;">♥</span>|
 
  +
|appeal =3
 
|jam=0
  +
|appeal2=2
 
}}
 
}}
 
'''Flash''' is a {{type|Normal}}-[[Types|type]] [[move]] introduced in [[Generation I]].
   
  +
==Description==
'''Flash''' (フラッシュ ''Flash'') is a {{type|Normal}}-type move introduced in [[Generation I]].
 
  +
{{Movedesctop|Normal}}
  +
{{Movedescmid|{{G|GSC}}|Blinds the foe to reduce accuracy.}}
  +
{{Movedescmid|{{G|RSE}}|Looses a powerful blast of light that cuts accuracy.}}
  +
{{Movedescmid|{{G|FRLG}}|A blast of light that cuts the foe's accuracy. It also illuminates caves.}}
  +
{{Movedescmid|{{G|DPPt}}{{G|HGSS}}|The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.}}
  +
{{Movedescmid|{{G|BW}}{{G|B2W2}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.}}
  +
{{Movedescmid|{{G|XY}}|The user flashes a bright light that cuts the target's accuracy.}}
  +
{{Movedescmid|{{G|ORAS}}|The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate dark caves.}}
  +
{{Movedescmid|{{G|SM}}{{G|USUM}}{{G|PE}}|The user flashes a bright light that cuts the target's accuracy.}}
  +
{{Movedescmid|{{G|SWSH}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
  +
{{Movedescmid|{{G|BDSP}}|The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.}}
  +
{{Movedescend}}
   
 
==Effects==
 
==Effects==
 
===In Battle===
 
===In Battle===
 
During a battle, the user flashes a light that reduces the foe's accuracy by one stage.
 
During a battle, the user flashes a light that reduces the foe's accuracy by one stage.
 
 
===Outside of Battle===
 
===Outside of Battle===
  +
In Generation I And II as well as [[Pokémon FireRed Version and Pokémon LeafGreen Version]], using Flash in a dark caves illuminates the area until the player exits the cave.
Outside of battle, Flash can be used to light up caves that are so dark inside you can't see anything without Flash. They will then stay lit up until the player exits the cave. If the player re-enters the cave, it will be dark again.
 
   
  +
In other Generation III to V games, using it in dark caves only makes a large circle of visible area, but cannot fully illuminate the cave.
==To Obtain==
 
To obtain Flash, you must first have at least 13 completely identified pokémon in your Pokédex. Capturing or evolving pokémon will completely identify it. You may release captured pokémon afterwards, if you don't need them.
 
   
  +
In [[Pokémon X and Pokémon Y]], using Flash in a cave causes the screen to zoom out instead, as there are no dark caves in the game.
After identification, go to Diglett's Cave exit on Route 2. Follow the road downwards and you will reach a building. Inside, talk to Prof. Oak's Aide and he will give it to you.
 
   
  +
In [[Pokémon Omega Ruby and Pokémon Alpha Sapphire]], dark caves are simply dim, but the whole screen is still visible. Using Flash once again illuminates the area.
(Confirmed on FireRed)
 
   
  +
In [[Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!]] flash is replaced with the [[Secret Technique]] light up.
==Gen I==
 
==Gen II==
 
The TM for Flash is obtainable by beating the Elder at the top floor of the Sprout Tower
 
   
==Gen III==
+
==Learnset==
  +
===By leveling up===
After you have gotten to dewford town, you will find a cave at the end of town. When you go into the cave you will find a hiker at the start. Talk to him and he will give you the HM for flash.
 
  +
{{Movelisttop/1|Normal}}
  +
{{Movelistend/1|Normal}}
  +
  +
===By TM/HM===
  +
{{Movemachinetop/1|Normal}}
  +
{{Movemachineend/1|Normal}}
  +
  +
===Special move===
  +
====Generation IV====
  +
  +
==In Side Games==
  +
In Pokémon Ranger: Shadows of Almia, Flash can be use by Electabuzz to illuminate rooms too dark to perform Target Clears in. It's first used in Team Dim Sun's cargo ship to light up the room Barlow is being held in. It's later used in Chroma Ruins to light up dark areas.
  +
  +
==Gallery==
  +
{{MoveGallery
  +
|games =
  +
Flash I.png {{!}} Flash depicted in [[Generation I]].
  +
Flash II.png {{!}} Flash depicted in [[Generation II]].
  +
  +
|anime =
  +
Gary Umbreon Flash.png {{!}} Flash being used by [[Gary's Umbreon]].
  +
Drew Absol Flash.png {{!}} Flash being used by [[Drew's Absol]].
  +
Gardenia Roserade Flash.png {{!}} Flash being used by [[Gardenia's Roserade (anime)|Gardenia's Roserade]].
  +
Virgil Umbreon Flash.png {{!}} Flash being used by [[Virgil's Umbreon]].
  +
Clemont Heliolisk Flash.png {{!}} Flash being used by [[Clemont's Heliolisk (anime)|Clemont's Heliolisk]].
  +
Molayne Ampharos Flash.png {{!}} Flash being used by [[Molayne's Ampharos]].
  +
  +
|manga =
  +
Gold's Sunkern Flash.png {{!}} Flash being used by [[Sunbo]].
  +
}}
   
==Gen IV==
 
==Gen V==
 
In [[Castelia City]], a man in an alleyway will give you the move flash.
 
 
{{stub}}
 
{{stub}}
  +
{{Generation I TMs and HMs|HM}}
[[Category:Normal-type moves]]
 
  +
{{Generation II TMs and HMs|HM}}
[[Category:Moves]]
 
  +
{{Generation III TMs and HMs|HM}}
  +
{{Generation IV TMs and HMs|TM}}
  +
{{Generation V TMs and HMs|TM}}
  +
{{Generation VI TMs and HMs|TM}}
  +
{{Generation VIII TMs|TM}}
  +
 
{{List of Normal-type moves}}
  +
[[pl:Flash]]

Latest revision as of 20:20, 7 January 2024

Flash
Flash VII
フラッシュ
Flash
Generation: I
Battle Data
Type: Type Normal
Category Status
Power: N/A
Accuracy: 100%
PP: 20*, max: ?
Affects: Selected target
Secondary Effect: None
Priority: 0
Contact: No
Affected by
Magic Coat: Yes
Magic Bounce: Yes
Bright Powder: Yes
Protect/Detect: Yes
Snatch: No
Mirror Move: Yes
King's Rock: No
Contest Data
Contests (RSE)
Type: Beauty
Appeal: 3 ♥♥♥
Jam: 0
Super Contests (DPPt)
Type: Beauty
Appeal: 2 ♥♥
Contest Spectaculars (ORAS)
Type: Beauty
Appeal:
Jam:
{

Flash is a Normal-type move introduced in Generation I.

Description

Games Description
GSC Blinds the foe to reduce accuracy.
RSE Looses a powerful blast of light that cuts accuracy.
FRLG A blast of light that cuts the foe's accuracy. It also illuminates caves.
DPPtHGSS The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
BWB2W2 The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
XY The user flashes a bright light that cuts the target's accuracy.
ORAS The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate dark caves.
SMUSUMPE The user flashes a bright light that cuts the target's accuracy.
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
BDSP The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Effects

In Battle

During a battle, the user flashes a light that reduces the foe's accuracy by one stage.

Outside of Battle

In Generation I And II as well as Pokémon FireRed Version and Pokémon LeafGreen Version, using Flash in a dark caves illuminates the area until the player exits the cave.

In other Generation III to V games, using it in dark caves only makes a large circle of visible area, but cannot fully illuminate the cave.

In Pokémon X and Pokémon Y, using Flash in a cave causes the screen to zoom out instead, as there are no dark caves in the game.

In Pokémon Omega Ruby and Pokémon Alpha Sapphire, dark caves are simply dim, but the whole screen is still visible. Using Flash once again illuminates the area.

In Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! flash is replaced with the Secret Technique light up.

Learnset

By leveling up

Pokémon Type Egg groups Level
I II III IV V VI VII VIII IX
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM

Pokémon Type Egg groups Machine
I II III IV V VI VII VIII IX
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Special move

Generation IV

In Side Games

In Pokémon Ranger: Shadows of Almia, Flash can be use by Electabuzz to illuminate rooms too dark to perform Target Clears in. It's first used in Team Dim Sun's cargo ship to light up the room Barlow is being held in. It's later used in Chroma Ruins to light up dark areas.

Gallery

Main games

Main series

Pokémon Adventures

173Cleffa
Stub!
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