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Chinchou (Japanese: チョンチー, HepburnChonchii) (CHIN-chow[1]) is a Water/Electric-type Pokémon introduced in Generation II. Chinchou evolves into Lanturn starting at level 27.

Biology[]

Physiology[]

Chinchou resembles a small deep-sea fish with an oval-shaped body, two small fin-like arms, a pair of stubby legs, and two long antennas tipped with a yellow bulb-shaped sac. Chinchou also has two yellow eyes, each with a proton-shaped pupil.

Behavior[]

Chinchou can release negatively charged electricity from its antennas as means of hunting, self-defense, and communication.These Pokémon lives in schools of 20-30 individuals, though numerous groups numbering in the hundreds have been recorded during mating season. During this time, Chinchou head onto land en masse, where they perform intricate mating rituals involving the flashing and waving of their bulbs in patterns. People often come to see these spectacles, splashing Chinchou with water as they trek further inland to keep them hydrated. At the ends of these rituals, pairs of Chinchou head back into the water, lighting up the sea beautifully.

Game data[]

Game locations[]

Locations
Version(s) Area(s) Rarity
Gold and Silver Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island Common
Crystal Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island Common
Ruby and Sapphire Underwater Common
Emerald Underwater Common
Diamond and Pearl Route 220 (fishing) Uncommon
Platinum Route 220 (fishing) Very Rare
HeartGold and SoulSilver Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island Common
Black and White Route 18, Driftveil City Uncommon
X and Y Azure Bay(Good Rod) Uncommon
Sun and Moon Route 8, Akala Outskirts Common
Sword and Shield East Lake Axewell, Giant's Mirror, Hulbury, West Lake Axewell

Max Raid Battle: East Lake Axewell, Giant's Cap, Giant's Mirror, Lake of Outrage, Motostoke Riverbank, North Lake Miloch, South Lake Miloch, West Lake Axewell

Common

Side game locations[]

Locations
Game(s) Area(s)
Pokémon Pinball Ruby & Sapphire Hatch from egg
Pokémon Trozei! Secret Storage 12,
Endless Level 9,
Trozei Battle,
Mr. Who's Den
Red Rescue Team & Blue Rescue Team Silver Trench (70F-79F)
Explorers of Time & Explorers of Darkness Miracle Sea (B1F-B18F)
Deep Miracle Sea (B1F-B3F)
Pokémon Ranger: Shadows of Almia Puel Sea


Pokédex entries[]

  • Gold

    It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

  • Silver

    On the dark ocean floor, its only means of communication is its constantly flashing lights.

  • Crystal

    Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.

  • Ruby

    Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.

  • Sapphire

    Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.

  • FireRed

    On the dark ocean floor, its only means of communication is its constantly flashing lights.

  • LeafGreen

    It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

  • Emerald

    When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.

  • Diamond

    It discharges positive and negative electricity from its antenna tips to shock its foes.

  • Pearl

    It discharges positive and negative electricity from its antenna tips to shock its foes.

  • Platinum

    It discharges positive and negative electricity from its antenna tips to shock its foes.

  • HeartGold

    It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

  • SoulSilver

    On the dark ocean floor, its only means of communication is its constantly flashing lights.

  • Black

    It discharges positive and negative electricity from its antenna tips to shock its foes.

  • White

    It discharges positive and negative electricity from its antenna tips to shock its foes.

  • Black 2

    It discharges positive and negative electricity from its antenna tips to shock its foes.

  • White 2

    It discharges positive and negative electricity from its antenna tips to shock its foes.

  • X

    On the dark ocean floor, its only means of communication is its constantly flashing lights.

  • Y

    It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

  • Omega Ruby

    Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.

  • Alpha Sapphire

    Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon cells create so much electrical power, it even makes itself tingle slightly.

  • Sun

    Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.

  • Moon

    It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.

  • Ultra Sun

    Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.

  • Ultra Moon

    Chinchou blink their shining antennae at one another to claim their respective turf.

  • Sword

    Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.

  • Shield

    On the dark ocean floor, its only means of communication is its constantly flashing lights.


Type effectiveness[]

Damage taken Types
×0
None
¼
Type Steel
½
Type Fire Type Flying Type Ice Type Water
×2
Type Grass Type Ground
×4
None
Note: If a type is not listed, it means it does normal damage to the Pokémon.

Stats[]

Stats
HP
75
Attack
38
Defense
38
Sp. Atk
56
Sp. Def
56
Speed
67
Total
330

Learnset[]

By leveling up[]

Generation VII
Level Move Type Category Power Accuracy PP
1 Bubble Type Water Special 40 100% 30
1 Supersonic Type Normal Status 55% 20
6 Thunder Wave Type Electric Status 90% 20
9 Electro Ball Type Electric Special 100% 10
12 Water Gun Type Water Special 40 100% 25
17 Confuse Ray Type Ghost Status 100% 10
20 Bubble Beam Type Water Special 65 100% 20
23 Spark Type Electric Physical 65 100% 20
28 Signal Beam Type Bug Special 75 100% 15
31 Flail Type Normal Physical 100% 15
34 Discharge Type Electric Special 80 100% 15
39 Take Down Type Normal Physical 90 85% 20
42 Aqua Ring Type Water Status —% 20
45 Hydro Pump Type Water Special 110 80% 5
47 Ion Deluge Type Electric Status —% 25
50 Charge Type Electric Status —% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM[]

Generation VII
Machine Move Type Category Power Accuracy PP
TM06 Toxic Type Poison Status 90% 10
TM07 Hail Type Ice Status —% 10
TM10 Hidden Power Type Normal Special 60 100% 15
TM13 Ice Beam Type Ice Special 90 100% 10
TM14 Blizzard Type Ice Special 110 70% 5
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM21 Frustration Type Normal Physical 100% 20
TM24 Thunderbolt Type Electric Special 90 100% 15
TM25 Thunder Type Electric Special 110 70% 10
TM27 Return Type Normal Physical 100% 20
TM32 Double Team Type Normal Status —% 15
TM42 Facade Type Normal Physical 70 100% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
TM48 Round Type Normal Physical 60 100% 15
TM55 Scald Type Water Special 80 100% 15
TM57 Charge Beam Type Electric Special 50 90% 10
TM72 Volt Switch Type Electric Physical 70 100% 20
TM73 Thunder Wave Type Electric Status 90% 20
TM87 Swagger Type Normal Status 85% 15
TM88 Sleep Talk Type Normal Status —% 10
TM90 Substitute Type Normal Status —% 10
TM93 Wild Charge Type Electric Physical 90 100% 15
TM94 Surf Type Water Special 90 100% 15
TM98 Waterfall Type Water Physical 80 100% 15
TM99 Dazzling Gleam Type Fairy Special 80 100% 10
TM100 Confide Type Normal Status —% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding[]

Generation VII
Move Type Category Power Accuracy PP
Agility Type Psychic Status —% 30
Parent Candidates: Goldeen, Seaking, Carvanha, Sharpedo, Luvdisc
Amnesia Type Psychic Status —% 20
Parent Candidates: Wailmer, Wailord, Barboach, Whiscash
Brine Type Water Special 65 100% 10
Parent Candidates: Qwilfish, Wailmer, Wailord, Alomomola, Wishiwashi
Flail Type Normal Physical 100% 15
Parent Candidates: Goldeen, Seaking, Magikarp, Chinchou, Lanturn, Luvdisc, Basculin
Mist Type Ice Status —% 30
Parent Candidates: Wailmer, Wailord
Psybeam Type Psychic Special 65 100% 20
Parent Candidates: Remoraid, Octillery, Inkay, Malamar
Screech Type Normal Status 85% 40
Parent Candidates: Carvanha, Sharpedo, Bruxish
Shock Wave Type Electric Special 60 —% 20
Parent Candidates: Chinchou, Lanturn, Qwilfish
Soak Type Water Status 100% 20
Parent Candidates: Luvdisc, Finneon, Lumineon, Basculin, Alomomola, Wishiwashi
Water Pulse Type Water Special 60 100% 20
Parent Candidates: Goldeen, Seaking, Remoraid, Wailmer, Wailord, Barboach, Whiscash, Luvdisc, Finneon, Lumineon, Alomomola
Whirlpool Type Water Special 35 85% 15
Parent Candidates: Wailmer, Wailord, Finneon, Lumineon, Alomomola
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via TM.

By tutoring[]

Generation VII
Games Move Type Category Power Accuracy PP
USUM Bounce Type Flying Physical 85 85% 5
USUM Heal Bell Type Normal Status —% 5
USUM Icy Wind Type Ice Special 55 95% 15
USUM Shock Wave Type Electric Special 60 —% 20
USUM Signal Beam Type Bug Special 75 100% 15
USUM Snore Type Normal Special 50 100% 15
USUM Water Pulse Type Water Special 60 100% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By leveling up[]

Generation VI
Level Move Type Category Power Accuracy PP
1ORAS Bubble Type Water Special 40 100% 30
1 Supersonic Type Normal Status 55% 20
1XY Water Gun Type Water Special 40 100% 25
6 Thunder Wave Type Electric Status 100% 20
9XY
31ORAS
Flail Type Normal Physical 100% 15
12XY Bubble Type Water Special 40 100% 30
12ORAS Water Gun Type Water Special 40 100% 25
17 Confuse Ray Type Ghost Status 100% 10
20XY
23ORAS
Spark Type Electric Physical 65 100% 20
23XY
39ORAS
Take Down Type Normal Physical 90 85% 20
28XY
9ORAS
Electro Ball Type Electric Special 100% 10
31XY
20ORAS
Bubble Beam Type Water Special 65 100% 20
34XY
28ORAS
Signal Beam Type Bug Special 75 100% 15
39XY
34ORAS
Discharge Type Electric Special 80 100% 15
42 Aqua Ring Type Water Status —% 20
45 Hydro Pump Type Water Special 110 80% 5
47 Ion Deluge Type Electric Status —% 25
50 Charge Type Electric Status —% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM[]

Generation VI
Machine Move Type Category Power Accuracy PP
TM06 Toxic Type Poison Status 90% 10
TM07 Hail Type Ice Status —% 10
TM10 Hidden Power Type Normal Special 60 100% 15
TM13 Ice Beam Type Ice Special 90 100% 10
TM14 Blizzard Type Ice Special 110 70% 5
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM21 Frustration Type Normal Physical 100% 20
TM24 Thunderbolt Type Electric Special 90 100% 15
TM25 Thunder Type Electric Special 110 70% 10
TM27 Return Type Normal Physical 100% 20
TM32 Double Team Type Normal Status —% 15
TM42 Facade Type Normal Physical 70 100% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
TM48 Round Type Normal Physical 60 100% 15
TM55 Scald Type Water Special 80 100% 15
TM57 Charge Beam Type Electric Special 50 90% 10
TM70 Flash Type Normal Status 100% 20
TM72 Volt Switch Type Electric Physical 70 100% 20
TM73 Thunder Wave Type Electric Status 90% 20
TM87 Swagger Type Normal Status 85% 15
TM88 Sleep Talk Type Normal Status —% 10
TM90 Substitute Type Normal Status —% 10
TM93 Wild Charge Type Electric Physical 90 100% 15
TM94 Secret PowerORAS Type Normal Physical 70 100% 20
TM99 Dazzling Gleam Type Fairy Special 80 100% 10
TM100 Confide Type Normal Status —% 20
HM03 Surf Type Water Special 90 100% 15
HM05 Waterfall Type Water Physical 80 100% 15
HM07 DiveORAS Type Water Physical 80 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding[]

Generation VI
Move Type Category Power Accuracy PP
Agility Type Psychic Status —% 30
Parent Candidates: Goldeen, Seaking, Carvanha, Sharpedo, Luvdisc
Amnesia Type Psychic Status —% 20
Parent Candidates: Wailmer, Wailord, Barboach, Whiscash
Brine Type Water Special 65 100% 10
Parent Candidates: Qwilfish, Wailmer, Wailord, Alomomola
Flail Type Normal Physical 100% 15
Parent Candidates: Goldeen, Seaking, Magikarp, Chinchou, Lanturn, Luvdisc, Basculin
Mist Type Ice Status —% 30
Parent Candidates: Wailmer, Wailord
Psybeam Type Psychic Special 65 100% 20
Parent Candidates: Remoraid, Octillery, Inkay, Malamar
Screech Type Normal Status 85% 40
Parent Candidates: Carvanha, Sharpedo
Shock Wave Type Electric Special 60 —% 20
Parent Candidates: Chinchou, Lanturn, Qwilfish
Soak Type Water Status 100% 20
Parent Candidates: Luvdisc, Finneon, Lumineon, Basculin, Alomomola
Water Pulse Type Water Special 60 100% 20
Parent Candidates: Goldeen, Seaking, Remoraid, Wailmer, Wailord, Barboach, Whiscash, Luvdisc, Finneon, Lumineon, Alomomola
Whirlpool Type Water Special 35 85% 15
Parent Candidates: Wailmer, Wailord, Finneon, Lumineon
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via TM.

By tutoring[]

Generation VI
Games Move Type Category Power Accuracy PP
ORAS Bounce Type Flying Physical 85 85% 5
ORAS Heal Bell Type Normal Status —% 5
ORAS Icy Wind Type Ice Special 55 95% 15
ORAS Shock Wave Type Electric Special 60 —% 20
ORAS Signal Beam Type Bug Special 75 100% 15
ORAS Snore Type Normal Special 50 100% 15
ORAS Water Pulse Type Water Special 60 100% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By leveling up[]

Generation V
Level Move Type Category Power Accuracy PP
1 Bubble Type Water Special 20 100% 30
1 Supersonic Type Normal Status 55% 20
6 Thunder Wave Type Electric Status 100% 20
9 Flail Type Normal Physical 100% 15
12 Confuse Ray Type Ghost Status 100% 10
17 Water Gun Type Water Special 40 100% 25
20 Spark Type Electric Physical 65 100% 20
23 Take Down Type Normal Physical 90 85% 20
28 Electro Ball Type Electric Special 100% 10
31 BubbleBeam Type Water Special 65 100% 20
34 Signal Beam Type Bug Special 75 100% 15
39 Discharge Type Electric Special 80 100% 15
42 Aqua Ring Type Water Status —% 20
45 Hydro Pump Type Water Special 120 80% 5
50 Charge Type Electric Status —% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM[]

Generation V
Machine Move Type Category Power Accuracy PP
TM06 Toxic Type Poison Status 90% 10
TM07 Hail Type Ice Status —% 10
TM10 Hidden Power Type Normal Special 100% 15
TM13 Ice Beam Type Ice Special 95 100% 10
TM14 Blizzard Type Ice Special 120 70% 5
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM21 Frustration Type Normal Physical 100% 20
TM24 Thunderbolt Type Electric Special 95 100% 15
TM25 Thunder Type Electric Special 120 70% 10
TM27 Return Type Normal Physical 100% 20
TM32 Double Team Type Normal Status —% 15
TM42 Facade Type Normal Physical 70 100% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
TM48 Round Type Normal Physical 60 100% 15
TM55 Scald Type Water Special 80 100% 15
TM57 Charge Beam Type Electric Special 50 90% 10
TM70 Flash Type Normal Status 100% 20
TM72 Volt Switch Type Electric Physical 70 100% 20
TM73 Thunder Wave Type Electric Status 90% 20
TM87 Swagger Type Normal Status 85% 15
TM90 Substitute Type Normal Status —% 10
TM93 Wild Charge Type Electric Physical 90 100% 15
HM03 Surf Type Water Special 95 100% 15
HM05 Waterfall Type Water Physical 80 100% 15
HM06 Dive Type Water Physical 80 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding[]

Generation V
Move Type Category Power Accuracy PP
Agility Type Psychic Status —% 30
Parent Candidates: Goldeen, Seaking, Carvanha, Sharpedo, Luvdisc
Amnesia Type Psychic Status —% 20
Parent Candidates: Wailmer, Wailord, Barboach, Whiscash
Brine Type Water Special 65 100% 10
Parent Candidates: Qwilfish, Wailmer, Wailord, Alomomola
Flail Type Normal Physical 100% 15
Parent Candidates: Goldeen, Seaking, Magikarp, Chinchou, Lanturn, Luvdisc, Basculin
Mist Type Ice Status —% 30
Parent Candidates: Wailmer, Wailord
Psybeam Type Psychic Special 65 100% 20
Parent Candidates: Remoraid, Octillery
Screech Type Normal Status 85% 40
Parent Candidates: Carvanha, Sharpedo
Shock Wave Type Electric Special 60 —% 20
Parent Candidates: Chinchou, Lanturn, Qwilfish
Water Pulse Type Water Special 60 100% 20
Parent Candidates: Goldeen, Seaking, Remoraid, Wailmer, Wailord, Barboach, Whiscash, Luvdisc, Finneon, Lumineon, Alomomola
Whirlpool Type Water Special 35 85% 15
Parent Candidates: Wailmer, Wailord, Finneon, Lumineon
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via TM.

By tutoring[]

Generation V
Games Move Type Category Power Accuracy PP
B2W2 Bounce Type Flying Physical 85 85% 5
B2W2 Heal Bell Type Normal Status —% 5
B2W2 Icy Wind Type Ice Special 55 95% 15
B2W2 Signal Beam Type Bug Special 75 100% 15
B2W2 Sleep Talk Type Normal Status —% 10
B2W2 Snore Type Normal Special 50 100% 15
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By leveling up[]

Generation IV
Level Move Type Category Power Accuracy PP
1 Bubble Type Water Special 20 100% 30
1 Supersonic Type Normal Status 55% 20
6 Thunder Wave Type Electric Status 100% 20
9 Flail Type Normal Physical 100% 15
12 Water Gun Type Water Special 40 100% 25
17 Confuse Ray Type Ghost Status 100% 10
20 Spark Type Electric Physical 65 100% 20
23 Take Down Type Normal Physical 90 85% 20
28 BubbleBeam Type Water Special 65 100% 20
31 Signal Beam Type Bug Special 75 100% 15
34 Discharge Type Electric Special 80 100% 15
39 Aqua Ring Type Water Status —% 20
42 Hydro Pump Type Water Special 120 80% 5
45 Charge Type Electric Status —% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM[]

Generation IV
Machine Move Type Category Power Accuracy PP
TM03 Water Pulse Type Water Special 60 100% 20
TM06 Toxic Type Poison Status 85% 10
TM07 Hail Type Ice Status —% 10
TM10 Hidden Power Type Normal Special 100% 15
TM13 Ice Beam Type Ice Special 95 100% 10
TM14 Blizzard Type Ice Special 120 70% 5
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM21 Frustration Type Normal Physical 100% 20
TM24 Thunderbolt Type Electric Special 95 100% 15
TM25 Thunder Type Electric Special 120 70% 10
TM27 Return Type Normal Physical 100% 20
TM32 Double Team Type Normal Status —% 15
TM34 Shock Wave Type Electric Special 60 100% 20
TM42 Facade Type Normal Physical 70 100% 20
TM43 Secret Power Type Normal Physical 70 100% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
TM55 Brine Type Water Special 65 100% 10
TM57 Charge Beam Type Electric Special 50 90% 10
TM58 Endure Type Normal Status —% 10
TM70 Flash Type Normal Status 100% 20
TM73 Thunder Wave Type Electric Status 90% 20
TM78 Captivate Type Normal Status 100% 20
TM82 Sleep Talk Type Normal Status —% 10
TM83 Natural Gift Type Normal Physical 100% 15
TM87 Swagger Type Normal Status 85% 15
TM90 Substitute Type Normal Status —% 10
TM93 Wild Charge Type Electric Physical 90 100% 15
HM03 Surf Type Water Special 95 100% 15
HM05 WhirlpoolHGSS Type Water Special 15 70% 15
HM07 Dive Type Water Physical 80 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding[]

Generation IV
Move Type Category Power Accuracy PP
Agility Type Psychic Status —% 30
Parent Candidates: Goldeen, Seaking, Carvanha, Sharpedo, Luvdisc
Amnesia Type Psychic Status —% 20
Parent Candidates: Wailmer, Wailord, Barboach, Whiscash
Flail Type Normal Physical 100% 15
Parent Candidates: Goldeen, Seaking, Magikarp, Chinchou, Lanturn, Luvdisc
Mist Type Ice Status —% 30
Parent Candidates: Wailmer, Wailord
Psybeam Type Psychic Special 65 100% 20
Parent Candidates: Remoraid, Octillery
Screech Type Normal Status 85% 40
Parent Candidates: Carvanha, Sharpedo
Whirlpool Type Water Special 15 70% 15
Parent Candidates: Wailmer, Wailord, Finneon, Lumineon
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via TM.

By tutoring[]

Generation IV
Games Move Type Category Power Accuracy PP
Pt / HGSS Bounce Type Flying Physical 85 85% 5
Pt / HGSS Dive Type Water Physical 80 100% 10
HGSS Heal Bell Type Normal Status —% 5
Pt / HGSS Icy Wind Type Ice Special 55 95% 15
Pt / HGSS Signal Beam Type Bug Special 75 100% 15
Pt / HGSS Snore Type Normal Special 40 100% 15
Pt / HGSS Sucker Punch Type Dark Physical 80 100% 5
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By leveling up[]

Generation III
Level Move Type Category Power Accuracy PP
1 Bubble Type Water Special 20 100% 30
1 Thunder Wave Type Electric Status 100% 20
5 Supersonic Type Normal Status 55% 20
13 Flail Type Normal Physical 100% 15
17 Water Gun Type Water Special 40 100% 25
25 Spark Type Electric Special 65 100% 20
29 Confuse Ray Type Ghost Status 100% 10
37 Take Down Type Normal Physical 90 85% 20
41 Hydro Pump Type Water Special 120 80% 5
49 Charge Type Electric Status —% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM[]

Generation III
Machine Move Type Category Power Accuracy PP
TM03 Water Pulse Type Water Special 60 100% 20
TM06 Toxic Type Poison Status 85% 10
TM07 Hail Type Ice Status —% 10
TM10 Hidden Power Type Normal Special 100% 15
TM13 Ice Beam Type Ice Special 95 100% 10
TM14 Blizzard Type Ice Special 120 70% 5
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM21 Frustration Type Normal Physical 100% 20
TM24 Thunderbolt Type Electric Special 95 100% 15
TM25 Thunder Type Electric Special 120 70% 10
TM27 Return Type Normal Physical 100% 20
TM32 Double Team Type Normal Status —% 15
TM34 Shock Wave Type Electric Special 60 100% 20
TM42 Facade Type Normal Physical 70 100% 20
TM43 Secret Power Type Normal Physical 70 100% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
HM03 Surf Type Water Special 95 100% 15
HM05 Flash Type Normal Status 70% 20
HM07 Waterfall Type Water Special 80 100% 10
HM08 Dive Type Water Special 60 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding[]

Generation III
Move Type Category Power Accuracy PP
Amnesia Type Psychic Status —% 20
Parent Candidates: Wailmer, Wailord, Barboach, Whiscash
Flail Type Normal Physical 100% 15
Parent Candidates: Goldeen, Seaking, Magikarp, Gyarados, Chinchou, Lanturn, Luvdisc
Screech Type Normal Status 85% 40
Parent Candidates: Carvanha, Sharpedo
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via TM.

By tutoring[]

Generation III
Games Move Type Category Power Accuracy PP
FRLG / E / XD Double-Edge Type Normal Physical 120 100% 15
E Endure Type Normal Status —% 10
E Sleep Talk Type Normal Status —% 10
E Snore Type Normal Physical 40 100% 15
FRLG / E / XD Substitute Type Normal Status —% 10
E / XD Swagger Type Normal Status 90% 15
FRLG / E / XD Thunder Wave Type Electric Status 100% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By leveling up[]

Generation II
Level Move Type Category Power Accuracy PP
1 Bubble Type Water Special 20 100% 30
1 Thunder Wave Type Electric Status 100% 20
5 Supersonic Type Normal Status 55% 20
13 Flail Type Normal Physical 100% 15
17 Water Gun Type Water Special 40 100% 25
25 Spark Type Electric Special 65 100% 20
29 Confuse Ray Type Ghost Status 100% 10
37 Take Down Type Normal Physical 90 85% 20
41 Hydro Pump Type Water Special 120 80% 5
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM[]

Generation II
Machine Move Type Category Power Accuracy PP
TM03 Curse Type ??? Status —% 10
TM06 Toxic Type Poison Status 85% 10
TM07 Zap Cannon Type Electric Special 100 50% 5
TM10 Hidden Power Type Normal Physical 100% 15
TM13 Snore Type Normal Physical 40 100% 15
TM14 Blizzard Type Ice Special 120 70% 5
TM16 Icy Wind Type Ice Special 55 95% 15
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM20 Endure Type Normal Status —% 10
TM21 Frustration Type Normal Physical 100% 20
TM25 Thunder Type Electric Special 120 70% 10
TM27 Return Type Normal Physical 100% 20
TM32 Double Team Type Normal Status —% 15
TM34 Swagger Type Normal Status 90% 15
TM35 Sleep Talk Type Normal Status —% 10
TM39 Swift Type Normal Physical 60 —% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
HM03 Surf Type Water Special 95 100% 15
HM05 Flash Type Normal Status 70% 20
HM06 Whirlpool Type Water Special 15 70% 15
HM07 Waterfall Type Water Special 80 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding[]

Generation III
Move Type Category Power Accuracy PP
Flail Type Normal Physical 100% 15
Parent Candidates: Goldeen, Seaking, Magikarp, Gyarados, Chinchou, Lanturn, Luvdisc
Screech * Type Normal Status 85% 40
Parent Candidates: Remoraid, Octillery
Supersonic Type Normal Status 55% 20
Parent Candidates: Goldeen, Seaking, Chinchou, Lanturn
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via TM.

By tutoring[]

Generation II
Games Move Type Category Power Accuracy PP
C Ice Beam Type Ice Special 95 100% 10
C Thunderbolt Type Electric Special 95 100% 15
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites[]

Appearances[]

Anime[]

Goh Chinchou

Goh's Cinchou.

Several Chinchou played a very minor part in Pokémon Ranger and the Temple of the Sea. They helped destroy The Phantom's ship by overpowering and destroying his electrical equipment.

Trivia[]

  • The vowel sounds in Chinchou's English name are reverse of the vowels in its Japanese name.
  • Although Chinchou is shown to have the ability to walk on land in the anime, in the games, it can only be caught in water and it lacks a footprint.

Origin[]

Chinchou is based on an anglerfish. Its Japanese name seems to imply to is specifically based on a footballfish.

Etymology[]

Chinchou's Japanese name is a play on chōchin (提灯), which means lantern. Its English name is a reverse play on its Japanese name. It may also come from chōchin-ankō, the Japanese name for the footballfish, a type of deep-sea anglerfish.

Gallery[]

See also[]

  1. ^ Silvestri, Cris (2015). Pokémon Deluxe Essential Handbook [Book]. p. 68. Scholastic. ISBN 978-0-545-79566-1.
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