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'''Experience points''', abbreviated '''exp.''', is how much experience a Pokémon has. When you make a foe's Pokémon [[faint]], all of the Pokémon who didn't [[faint]], and participated in the battle will split the Exp. Exp. can also be gained training on [[Wild Pokémon]]. However, until Generation 6, one was unable to gain any Exp. when a [[Wild Pokémon|wild pokémon]] was caught.
Exp is how much experince a pokemon has. When you make a foe's pokémon [[faint]]s, all of your pokemon who didn't [[faint]] particapted in the battle will split the exp. When a pokémon gains enough exp, it will [[level|level up]]. You will not gain any exp when you catch a [[Wild Pokémon|wild pokémon]] though. The stronger the fainted pokémon, the more exp will be earned. The stronger a pokémon, the more exp it needs to level up. If a pokémon in your party hold an [[Exp. Share]] it will gain exp even if it doesn't particapte in a Battle. A popular cheat/strategy when you don't have an Exp. Share is to put a weak pokémon at the front of your party, and then as soon as the battle begines, switch it out. The pokémon will gain Exp even though it didn't attack. Since it was in battle for a turn, it counts as particapting. It will have to spilt exp with the pokémon that did the real work though.
 
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The stronger the fainted pokémon, the more Exp. will be earned. The stronger a pokémon, the more Exp. it needs to level up.
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If a Pokémon in your party holds an [[Exp. Share]], it will gain Exp. even if it doesn't participate in a battle. A popular strategy, when you don't have an Exp. Share, is to put a weak, or low level pokémon at the front of your party, and then as soon as the battle begins, switch it out. The pokémon will gain Exp. even though it didn't attack. Since it was in battle for a turn, it counts as participating. It will have to spilt Exp. with the pokémon that did the real work though. This is not advised when the lower level Pokémon is much weaker than the opponent, as your Pokémon may faint, gaining no Exp. In Generation 6 if the Exp. share is turned on all party Pokemon recieve experience points even if they do not participate in battle.
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[[Category:Game Mechanics]]

Revision as of 03:23, 13 August 2015

Experience points, abbreviated exp., is how much experience a Pokémon has. When you make a foe's Pokémon faint, all of the Pokémon who didn't faint, and participated in the battle will split the Exp. Exp. can also be gained training on Wild Pokémon. However, until Generation 6, one was unable to gain any Exp. when a wild pokémon was caught.

The stronger the fainted pokémon, the more Exp. will be earned. The stronger a pokémon, the more Exp. it needs to level up.

If a Pokémon in your party holds an Exp. Share, it will gain Exp. even if it doesn't participate in a battle. A popular strategy, when you don't have an Exp. Share, is to put a weak, or low level pokémon at the front of your party, and then as soon as the battle begins, switch it out. The pokémon will gain Exp. even though it didn't attack. Since it was in battle for a turn, it counts as participating. It will have to spilt Exp. with the pokémon that did the real work though. This is not advised when the lower level Pokémon is much weaker than the opponent, as your Pokémon may faint, gaining no Exp. In Generation 6 if the Exp. share is turned on all party Pokemon recieve experience points even if they do not participate in battle.