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Endure
Endure VII
(こらえる Endure)
Generation: II
Battle Data
Type: Type Normal
Category Type Status
Power:
Accuracy: —%
PP: 10*
Affects: Selected Target
Secondary Effect: None
Priority: +3
Contact: No
Affected by
Magic Coat: No
Bright Powder: No
Protect/Detect: No
Snatch: No
King's Rock: No
Contest Data
Contests (RSE)
Type: Type Tough
Appeal: 2 ♥♥
Jam: 0
Super Contests (DPPt)
Type: Type Tough
Appeal: 2 ♥♥
Contest Spectaculars (ORAS)
Type: Type Tough
Appeal: 1
Jam: 1

Endure (Japanese: こらえる Endure) is a Normal-type status move. This moves was introduced in Generation II.

Description

Games Description
STA2 Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
GSC Always leaves at least 1HP.
RSE
COLXD
Endures any attack for 1 turn, leaving at least 1 HP.
FRLG The user endures any hit with 1 HP left. It may fail if used in succession.
DPPt The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
HGSS The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
BWB2W2
XYORAS
SMUSUM
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Effects

In Battle

Endure will allow the Pokémon that uses it to survive any attack with at least 1 HP left. If used consecutively, the chances of this move working will be decreased by 50%. The only known attack move that can completely ignore endure is the move Doom Desire, which can only be learned by the Pokémon Jirachi.

Learnset

By Leveling Up

Generation VII

By Leveling Up
Hitmonlee Fighting 49
Kangaskhan Normal 43
Kabuto Rock/Water 26
Kabutops Rock/Water 26
Moltres Fire/Flying 22
Dunsparce Normal 46
Heracross Bug/Fighting 1
Swinub Ice/Ground 14
Piloswine Ice/Ground 14
Corsola Water/Rock 35
Phanpy Ground 19
Vigoroth Normal 17
Makuhita Fighting 37
Hariyama Fighting 42
Meditite Fighting/Psychic 12
Medicham Fighting/Psychic 12
Shieldon Rock/Steel 33
Bastiodon Rock/Steel 36
Shieldon Electric 17
Buneary Normal 6
Lopunny Normal 6
Riolu Fighting 1
Mamoswine Ice/Ground 14
Uxie Psychic 16
Victini Psychic/Fire 9
Throh Fighting 33
Sawk Fighting 33
Sewaddle Bug/Grass 29
Karrablast Bug 8
Cubchoo Ice 25
Beartic Ice 25
Stunfisk Ground/Electric 30
Turtonator Fire/Dragon 21
Buzzwole Bug/Fighting 23

Gallery

Generation IV

Generation VI

Original series (Kanto & Orange Islands)

Red, Green & Blue and Yellow arc




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