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− | + | {{Move Infobox |
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+ | |type = Ground |
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− | Smashes a tail, foot, or fist into the ground, causing an earthquake. It's a powerful Ground-Type attack that inflicts 100 damage and has 100 accuracy, with 10 PP. |
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+ | |name = Earthquake |
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− | Earthquake has no effect on Flying Type Pokémon, Levitating Pokémon and Pokémon using [[Magnet Rise]] move |
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+ | |image = ORAS Earthquake.png |
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+ | |japanese = '''じしん''' ''Earthquake'' |
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+ | |generation = I |
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+ | |category = Physical |
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+ | |power = 100 |
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+ | |accuracy = 100% |
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+ | |pp = 10 |
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+ | |contact = 0 |
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+ | |magiccoat = 0 |
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+ | |brightpowder = 1 |
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+ | |detect = 1 |
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+ | |snatch = 0 |
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+ | |kingsrock = 1 |
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+ | |secondary = Hits everyone on the field |
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+ | |appeal = 1 |
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+ | |contesttype = Tough |
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+ | |jam = 3 |
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+ | |appeal2 = 2}} |
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+ | '''Earthquake''' (Japanese: '''じしん''' ''Earthquake'') is {{Type|Ground}}-type non-contact move that was introduced in [[Generation I]]. |
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− | == |
+ | ==Effect== |
+ | In battle, the user sets off an earthquake that strikes every [[Pokémon]] around it. Smashes a tail, foot, or fist into the ground, causing an earthquake. It inflicts double damage on a Pokémon that is underground (i.e. using [[Dig]]). |
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− | *Double Damage on a Pokémon that is underground |
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===Move that can make a combo=== |
===Move that can make a combo=== |
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− | *[[Gravity]]: All flying, levitating Pokémon can be attacked with ground type moves, in addition it cancels and negates the moves [[Bounce]], [[Fly]], [[Splash]], and [[Magnet Rise]], making Earthquake attack all Pokémon, except the ones using [[Protect]], [[Detect]], [[Dive]], and [[Shadow Force]] and the ones that have the ability [[Wonder Guard]] |
+ | *[[Gravity]]: All flying, levitating Pokémon can be attacked with ground type moves, in addition it cancels and negates the moves [[Bounce]], [[Fly]], [[Splash]], [[Jump Kick]], [[High Jump Kick]], and [[Magnet Rise]], making Earthquake attack all Pokémon, except the ones using [[Protect]], [[Detect]], [[Dive]], and [[Shadow Force]] and the ones that have the ability [[Wonder Guard]] |
− | *You can make a double battle combo with 1 of your partner's Pokémon if they're a type weak to Ground moves. Let them use Protect, Magnet Rise, or |
+ | *You can make a double battle combo with 1 of your partner's Pokémon if they're a type weak to Ground moves. Let them use Protect, Magnet Rise, or anything protecting them from ground moves and then use Earthquake. It should hit the opponents Pokémon hard, and your partner will stay protected. |
+ | |||
− | {{Template:Variations of Earthquake}} |
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+ | ==Gallery== |
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− | [[Category:Moves]] |
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+ | <gallery> |
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− | [[Category:Ground-type moves]] |
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+ | Nero Earthquake.png |
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+ | Ash Phanpy Earthquake.png |
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+ | Flint Golem Earthquake.png |
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+ | Guy Exploud Earthquake.png |
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+ | Norman Slaking Earthquake.png |
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+ | </gallery> |
Revision as of 16:54, 26 May 2015
Earthquake
Generation: | I |
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Battle Data
Type: | |
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Category | |
Power: | 100 |
Accuracy: | 100% |
PP: | 10, max: ? |
Affects: | Selected target |
Secondary Effect: | Hits everyone on the field |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | No |
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Magic Bounce: | |
Bright Powder: | Yes |
Protect/Detect: | Yes |
Snatch: | No |
Mirror Move: | |
King's Rock: | Yes |
Earthquake (Japanese: じしん Earthquake) is Ground-type non-contact move that was introduced in Generation I.
Effect
In battle, the user sets off an earthquake that strikes every Pokémon around it. Smashes a tail, foot, or fist into the ground, causing an earthquake. It inflicts double damage on a Pokémon that is underground (i.e. using Dig).
Move that can make a combo
- Gravity: All flying, levitating Pokémon can be attacked with ground type moves, in addition it cancels and negates the moves Bounce, Fly, Splash, Jump Kick, High Jump Kick, and Magnet Rise, making Earthquake attack all Pokémon, except the ones using Protect, Detect, Dive, and Shadow Force and the ones that have the ability Wonder Guard
- You can make a double battle combo with 1 of your partner's Pokémon if they're a type weak to Ground moves. Let them use Protect, Magnet Rise, or anything protecting them from ground moves and then use Earthquake. It should hit the opponents Pokémon hard, and your partner will stay protected.