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− | + | {{Move Infobox |
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+ | |type = Ground |
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− | Smashes tail, foot, or fist into ground causing an earthquake. It's a powerful Ground-type attack that inflicts 100 damage and has 100 accuracy, with 10 PP. |
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+ | |name = Earthquake |
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⚫ | |||
+ | |image = Earthquake.jpg |
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+ | |japanese = '''じしん''' ''Earthquake'' |
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+ | |generation = I |
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+ | |category = Physical |
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+ | |power = 100 |
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+ | |accuracy = 100% |
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+ | |pp = 10 |
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+ | |contact = 0 |
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+ | |magiccoat = 0 |
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+ | |brightpowder = 1 |
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+ | |detect = 1 |
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+ | |snatch = 0 |
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+ | |kingsrock = 1 |
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+ | |secondary = Hits everyone on the field |
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+ | |appeal = 1 |
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+ | |contesttype = Tough |
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+ | |jam = 3 |
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+ | |appeal2 = 2 |
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+ | }}'''Earthquake''' (Japanese: '''じしん''' ''Earthquake'') is {{Type|Ground}}-type non-contact move that was introduced in [[Generation I]]. |
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− | == |
+ | ==Effect== |
+ | In battle, the user sets off an earthquake that strikes every [[Pokémon]] around it. Smashes a tail, foot, or fist into the ground, causing an earthquake. |
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− | *Double Damage on a Pokémon that is underground |
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+ | |||
+ | ==Weaknesses and strengths== |
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+ | *Double Damage on a Pokémon that is underground, meaning if a Pokémon is using the move [[Dig]], it does more damage than usual. |
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⚫ | |||
===Move that can make a combo=== |
===Move that can make a combo=== |
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− | *[[Gravity]]: All flying, levitating Pokémon can be attacked with ground type moves, in addition it cancels and negates the moves [[Bounce]], [[Fly]], [[Splash]], and Magnet Rise, making Earthquake attack all Pokémon, except the ones using [[Protect]], [[Detect]], [[Dive]], and [[Shadow Force]] and the ones that have the ability [[Wonder Guard]] |
+ | *[[Gravity]]: All flying, levitating Pokémon can be attacked with ground type moves, in addition it cancels and negates the moves [[Bounce]], [[Fly]], [[Splash]], and [[Magnet Rise]], making Earthquake attack all Pokémon, except the ones using [[Protect]], [[Detect]], [[Dive]], and [[Shadow Force]] and the ones that have the ability [[Wonder Guard]] |
− | *You can make a double battle combo with 1 of |
+ | *You can make a double battle combo with 1 of your partner's Pokémon if they're a type weak to Ground moves. Let them use Protect, Magnet Rise, or anything protecting them from ground moves and then use Earthquake. It should hit the opponents Pokémon hard, and your partner will stay protected. |
+ | |||
− | [[Category:Moves]] |
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+ | ==Gallery== |
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+ | <gallery> |
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+ | Nero Earthquake.png |
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+ | Ash Phanpy Earthquake.png |
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+ | Flint Golem Earthquake.png |
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+ | </gallery> |
Revision as of 05:29, 13 August 2014
Earthquake
Generation: | I |
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Battle Data
Type: | |
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Category | |
Power: | 100 |
Accuracy: | 100% |
PP: | 10, max: ? |
Affects: | Selected target |
Secondary Effect: | Hits everyone on the field |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | No |
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Magic Bounce: | |
Bright Powder: | Yes |
Protect/Detect: | Yes |
Snatch: | No |
Mirror Move: | |
King's Rock: | Yes |
Earthquake (Japanese: じしん Earthquake) is Ground-type non-contact move that was introduced in Generation I.
Effect
In battle, the user sets off an earthquake that strikes every Pokémon around it. Smashes a tail, foot, or fist into the ground, causing an earthquake.
Weaknesses and strengths
- Double Damage on a Pokémon that is underground, meaning if a Pokémon is using the move Dig, it does more damage than usual.
- Earthquake has no effect on Levitating Pokémon and Pokémon using Magnet Rise. -type Pokémon,
Move that can make a combo
- Gravity: All flying, levitating Pokémon can be attacked with ground type moves, in addition it cancels and negates the moves Bounce, Fly, Splash, and Magnet Rise, making Earthquake attack all Pokémon, except the ones using Protect, Detect, Dive, and Shadow Force and the ones that have the ability Wonder Guard
- You can make a double battle combo with 1 of your partner's Pokémon if they're a type weak to Ground moves. Let them use Protect, Magnet Rise, or anything protecting them from ground moves and then use Earthquake. It should hit the opponents Pokémon hard, and your partner will stay protected.