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Changes: Double Slap


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<gallery captionalign="left" widths="150" spacing="small">
<gallery captionalign="left" widths="150" spacing="small">
Politoed Use DoubleSlap.png|Politoed Used DoubleSlap
Politoed Use DoubleSlap.png|Politoed using DoubleSlap
Wigglytuff Use DoubleSlap.png|Wigglytuff Used DoubleSlap
Wigglytuff Use DoubleSlap.png|Wigglytuff using DoubleSlap
Skitty Use DoubleSlap.png|Skitty Used DoubleSlap
Skitty Use DoubleSlap.png|Skitty using DoubleSlap
Minccino Use DoubleSlap.png|Minccino Used DoubleSlap
Minccino Use DoubleSlap.png|Minccino using DoubleSlap

Revision as of 15:06, September 5, 2011

Double Slap

Round Trip Slap)

Generation: I
Battle Data
Type: Type Normal
Category Type Physical
Power: 15
Accuracy: 85%
PP: 10*
Affects: Selected target
Secondary Effect: None
Priority: 0
Contact: Yes
Affected by
Magic Coat: No
BrightPowder: Yes
Protect/Detect: Yes
Snatch: No
King's Rock: Yes
Contest Data
Contests (RSE)
Type: Type Tough
Appeal: 2 ♥♥
Jam: 1
Super Contests (DPPt)
Type: Type Tough
Appeal: 2 ♥♥
Contest Spectaculars (ORAS)
Type: Type Tough
Appeal: 1
Jam: 1

DoubleSlap (おうふくビンタ Round Trip Slap) is a damage-dealing Normal-type move introduced in Generation I.


Generation I-III

DoubleSlap inflicts damage and hits between 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first hit can critical hit, each hit per use will deal the same amount of damage.

DoubleSlap will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge one hit of a DoubleSlap attack.

Taking the average number of hits into account, DoubleSlap could be considered to have an effective power of 45.

Generation IV

DoubleSlap will continue attacking after a Substitute is broken.

Generation V

If Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint. Each hit will also cause Weak Armor to activate.


The target is slapped repeatedly, back and forth, two to five times in a row.


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