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Minccino Use DoubleSlap.png|Minccino using DoubleSlap
 
Minccino Use DoubleSlap.png|Minccino using DoubleSlap
 
BunnelbyDoubleSlap.jpg|Bunnelby using DoubleSlap
 
BunnelbyDoubleSlap.jpg|Bunnelby using DoubleSlap
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800px-Koharu Gothita DoubleSlap.png|Gothita using DoubleSlap
 
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Revision as of 05:12, 12 April 2014

Double Slap

Generation: I
Battle Data
Type: Type Normal
Category Physical
Power: 15
Accuracy: 85%
PP: 10*, max: ?
Affects: Selected target
Secondary Effect: None
Priority: 0
Contact: Yes
Contest Data
Contests (RSE)
Type: Tough
Appeal: 2 ♥♥
Jam: 1
Super Contests (DPPt)
Type: Tough
Appeal: 2 ♥♥
Contest Spectaculars (ORAS)
Type: Tough
Appeal:
Jam:
{

DoubleSlap (おうふくビンタ Round Trip Slap) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I-III

DoubleSlap inflicts damage and hits between 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first hit can critical hit, each hit per use will deal the same amount of damage.

DoubleSlap will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge one hit of a DoubleSlap attack.

Taking the average number of hits into account, DoubleSlap could be considered to have an effective power of 45.

Generation IV

DoubleSlap will continue attacking after a Substitute is broken.

Generation V

If Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint. Each hit will also cause Weak Armor to activate.

Description

The target is slapped repeatedly, back and forth, two to five times in a row.

Gallery