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[[Category:Moves with 10 PP]]

Revision as of 06:57, 7 September 2015

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Dig

Generation: I
Battle Data
Type: Type Ground
Category Physical
Power: 80
Accuracy: 100%
PP: 10, max: ?
Affects: Selected target
Secondary Effect: Protected the first turn, strikes the second
Priority: 0
Contact: Yes
Contest Data
Contests (RSE)
Type: Smart
Appeal: 1
Jam: 0
Super Contests (DPPt)
Type: Smart
Appeal: 1
Contest Spectaculars (ORAS)
Type: Smart
Appeal:
Jam:
{

Dig is a contact making Ground-type move first introduced in Generation I as TM28. The Pokémon digs a hole, pops in it, and waits a single turn. The Pokémon will not get any status problems or take any damage (with the exception of certain moves like Earthquake). Outside of battle, it works similarly to the Escape Rope, taking the player outside of a cave. It is TM28 in all generations.

Effect

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Trivia

  • In Generation I it is possible to damage a Pokémon that is underground after using Dig with the move Swift.
  • Earthquake and Magnitude cause double the damage on a Pokémon that is underground.
  • Dig has been TM28 throughout the Pokémon series.

Gallery