(New page: '''Description:''' Destiny bond is a move that is used if the users pokemon faints in battle. It causes the pokemon that caused the fainting to faint as well. '''Compatible pokemon:''' ...) |
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+ | {{Missing Image}} |
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− | '''Description:''' |
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+ | {{Move Infobox| |
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+ | japanese=みちづれ Fellow Travelers| |
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+ | generation=II| |
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+ | type=Ghost| |
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+ | category=Status| |
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+ | power=_| |
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+ | accuracy=_| |
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+ | pp=5| |
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+ | affects=Player| |
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+ | secondary=| |
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+ | priority=| |
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+ | contact=0| |
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+ | magiccoat=0| |
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+ | brightpowder=0| |
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+ | detect=0| |
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+ | snatch=0| |
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+ | kingsrock=0| |
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+ | contesttype=Smart| |
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+ | appeal=8| |
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+ | jam=0| |
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+ | appeal2=0| |
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+ | }}'''Destiny Bond''' (''みちづれ Fellow Travelers'') is a {{Type|Ghost}}-type move introduced in [[Generation II]]. When Destiny Bond is used, if the user faints as the direct result of an attack, the Pokémon that landed the knockout hit also faints. A Pokémon defeated by this move will faint before the Pokémon which used Destiny Bond. If it faints later than that (unless it used this move again), this move's effect will not happen. Destiny Bond does not activate for damage that occurs at the end of the turn, including damage from Leech Seed and Future Sight. In a double battle, both opponents are targeted, but only the one that knocks the user out is affected. In a double battle, if the partner Pokémon causes the Pokémon using Destiny Bond to faint, the partner Pokémon will not be affected. |
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− | Destiny bond is a move that is used if the users pokemon faints in battle. |
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+ | *[[Gastly]] |
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− | It causes the pokemon that caused the fainting to faint as well. |
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+ | *[[Wynaut]] |
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+ | *[[Wobbuffet]] |
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+ | *[[Giratina]] |
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+ | *[[Ralts]] |
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+ | *[[Misdreavus]] |
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+ | *[[Duskull]] |
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+ | *[[Cofagrigus]] |
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+ | ==Gallery== |
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− | |||
− | [[Ghastly]] |
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− | '''Authors note:''' This is a good one to win the elite four with if they are on their last pokemon and you have two left. I used this strategy to win in the sinnoh region. |
Revision as of 01:53, 2 July 2014
Generation: | II |
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Type: | |
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Category | |
Power: | _ |
Accuracy: | _ |
PP: | 5, max: ? |
Affects: | Player |
Secondary Effect: | |
Priority: | |
Contact: | No |
Magic Coat: | No |
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Magic Bounce: | |
Bright Powder: | No |
Protect/Detect: | No |
Snatch: | No |
Mirror Move: | |
King's Rock: | No |
Destiny Bond (みちづれ Fellow Travelers) is a Ghost-type move introduced in Generation II. When Destiny Bond is used, if the user faints as the direct result of an attack, the Pokémon that landed the knockout hit also faints. A Pokémon defeated by this move will faint before the Pokémon which used Destiny Bond. If it faints later than that (unless it used this move again), this move's effect will not happen. Destiny Bond does not activate for damage that occurs at the end of the turn, including damage from Leech Seed and Future Sight. In a double battle, both opponents are targeted, but only the one that knocks the user out is affected. In a double battle, if the partner Pokémon causes the Pokémon using Destiny Bond to faint, the partner Pokémon will not be affected.